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I love the Medal of Honour series. For better (Allied Assault), or for worse (Pacific Assault), it is always very cinematic and engaging, and although the series hasn't been hot for a while, I'll always buy the games because they deliver an experience like no other. It is in many ways an apotheosis of the MoH series, because it is indicative of both the strengths and flaws of the series as a whole. Firstly, the plot is a bit of a mess, but then this isn't really why many play the MoH series; there are some individual stories from various soldiers that don't really cohere, but as a glimpse at WW2, it does absolutely deliver as the cinematic spectacle, thanks largely to some exuberant visuals. At the time of release, it needed quite a meaty rig to run, but is quite well optimised to support low-end systems while still looking good. It is also very well animated, and overall resembles a crackling Hollywood action film. What makes the MoH series, though, is the addictive gameplay. Here, each mission begins with you airdropping from a plane, landing you in various tough situations that you have to fight your way out of. However, it isn't especially difficult and nothing is impossible, but to the same token it's also too short and can be beaten in well under six hours if you're a seasoned MoH player like myself. What's more, the game has a strange and anti-climactic final level that just ends quite suddenly and isn't very satisfying as a result. While it is very short, this is an enticing visual experience and a ride worth taking as long as you don't pay a lot for it.
One can start a Medal of Honor review by saying two things. First off, Medal of Honor is very American. Always has been. You can tell that by the name, but its official, America won WW2, no one else. Secondly, following on from that, Medal of honor has always been the sort of First Person Shooter, where you typically play the one man army. The main character purports to be a normal human, but yet somehow cuts his way through hundreds if not thousands of enemies before the end of the game. To be fair though, alot of first person shooters were like this, even from the beginning, DOOM, Rise of the Triad, Wolfenstein, Half life, etc, etc. So it was acceptable. The best Medal of HOnors (although they would look rubbish if you played them now) were Medal Of Honor: Allied Assault They made and released Medal Of Honor:Airborne, which is a good game. They have finally innovated. Even if it was only a simple one. Sure, you are still only American, sure you start out with an M1 Garand and a thompson and sure enough, America won the war, but still there's innovation. Best and most mentioned is the sexy new parachuting element. You can jump out of a plane and land. Sure not a new concept and it has been done before, even in MOH games, but the difference here is, its less linear. In the past you would land where they wanted you too and follow your orders to a T in the order they wanted you too. In this game, you can land whereever (as long as its in range of your parachute) and the game will differ depending on that. Sort of. There are still objectives to be carried out, but you can do them in any order you like. There are also "Safe zones" Marked by green smoke grenades. If you land there, every time you will be sorround by AI driven teammates who will and can die but will "Help" you tackle the objectives. But it gets to the point where you dont care if they die or not. In fact its like that from the start, they are pretty useless and only act as good cannon fodder and a slight improvement on the loneliness. Alternatively, you can land on some roofs, or through a window or on a balcony. Do that though and you might land right next to or amoungst a gaggle of enemies intent on killing you. On later levels snipers will shoot you as you sail gayly down. Fortunatly, you are semi-invincible until you hit the ground and you can actually kick enemies as you fall, but are horribly vulnerable while trying to get your 'chute off. SO for noobs, the green safe zones are best. Now to sum up the best bits. - the parachute thing is nice. It adds sexy variety. - the inclusion of more friendly AI bots is a good touch, if stolen from COD. - you can upgrade EVERY weapon you pick up/use. Three upgrades for each. The more kills you get the quicker it upgrades, kill several enemies in quick succession and it upgrades faster as does a melee with it. This is top-notch as most of them are historically accurate like the Cotts Compensator for the Thompson which was designed to reduce recoil, it did this by venting muzzle flare upwards and thus stopping the gun kicking like a mule. I saw this very invention on the history channel weeks before the game was released, so i know its real. That and the pistol grip for the front to allow better accuracy and a 50 round barrel to replace the 20 shot mag. Nice touch eh? But you get the feeling that later on they ran out of ideas as nearly every rifles final upgrade is a grenade launcher attachment. *yawn* Sure i could hardly expect laser sights, but a nade launcher on a sniper rifle? what kind of madness is that? I'd have preferred a Ghuille suit and hessian cloth wrap for the gun. On the other side, there's no way you will upgrade all weapons on one play through so that adds replayability :D - the level design is beautiful. On the Market Garden level, there are numerous houses which have clearly been bombed and blown to ship, houses with 4 floors which you can access and fight on. Land on a roof and fight your way down on or on the street and fight your way up. - AI is top notch, enemies arent stupid, they will flank, hide and if you are beating them badly they will retreat. Also, they will run from nades and usually escape them, you can't just chuck nades willy nilly, you really do have to cook them first or you wont kill a thing. The bots will pound ten bells out of you if they get close enough too. - later levels have snipers on them. YOu can spot them from a neat little reflection on their scope gleaming in the sunlight. On the downside, they can kill you with one shot. The downsides. - its too short - it gets hard as hell near the end, you have to fight near invincible enemies weilding MG42's and Panzershreks and snipers who kill with one shot (even on normal difficulty) - The weapon upgrades are limited and get dull. - on later levels you find yourself alone and outnumbered again fighting as a one man army. In conclusion, its worth it.
Let me first start off by saying that I have never been into the WWI/II gaming area of FPS but I have to hand to EA they have introduced me very well into this genre that is both entertaining and (if the facts are true) quite educating also. First off though we'll talk graphics and I think personally they are better than that of COD4 or even, dare I say it, on par with GTA4. I have to hand to EA, they've done a superb job with both the engine and gaming experience. There are a few buggy things (as always) like dead soldiers arms growing really long and somehow sticking to walls, very odd. All that aside though, EA have come up trumps with this game giving the user some great entertainment at a great price. I think now that the FPS genre seems to be the most popular by far of any computer gaming genre ever from Halo to Call of Duty and Far Cry 2, there is a lot to choose from and to suit all tastes. MoH: Airborne is well placed in the genre of FPS and defiantly rises to the challenge of epic games like Call of Duty 4 and WaW. I would also like to ask the question most would ask, and that is: is the game worth the purchase? Well for the money yes but not something I would recommend. First off I am not a great fan of EA, they generally produce short games of poor quality and at high prices. The most important thing to note is that the game is monumentally short and took me about four 3hr sittings to finish the game which is really rubbish for any game. But, however, after all this doom and gloom you can pick it up for £8.99 on Amazon (quote: 0100hrs, 16/07/2009 on amazon.co.uk) which is not bad at all considering the current economic climate. Why the sudden change of heart I hear you cry? I like the game, it's just that I don't like the length plus certain other aspects. I do have to congratulate EA for the amazing graphics and the great way they have introduced me into the WWII FPS genre, of which I am now an avid fan. So to summarize, for the price it is great and will keep you entertained for a bit but those little bugs and some poor map programming are not as good as COD4 but it does not have the constant respawn problem that COD4 had/still has. For the money I would get it to pass the time being un-employed but if you are a hard-core WWII FPS computer gamer I do not feel this is what you would be into.
I bought this game for my computer last week and I love it. Keeping with the tradition of Medal Of Honor this game is set around World War 2. This game comes with a large assortment of weapons that are all upgradable, but you have to prove yourself in combat to get the modifications. You have full control of your body from the second you jump out of the plane. You can steer your parachute and shoot your gun in the air! The envirement is fully interactive; you can hide anywhere, flank your opponents or climb up somewhere high to get some sniper kills in. And just like most PC WW2 games you can play multiplayer online as well. Graphics The graphics are state of the art, new age designed, but for the PC version you really need to have a Nvidia graphics card; more specifically a NVIDIA Geforce 6600GT; you can use an ATI Radeon X1300PRO or something compared to those too. but this game was design for Nvidia.
Medal of Honour Airbourne in a word is "Disapointing".The graphics are ok but you constantly get stuck on invisable objects. The online game is slow, very jerky and hard to focus on anything when running. The weapons are not very accurate. You can't invite frends to your game and the stats are confusing. Stick with Call of Duty 4 Moderm Warfare.
Medal of Honor: Airborne is the 11th game in the series, and this time you take the role of Private Boyd Travers, a member of the 82nd Airborne division in World War 2 (WW2). On top of the 11 MOH games, there have been numerous other games along these lines. In such a packed, and possibly tired marketplace, what is there to set Airborne above the rest? Aside from an improvement in the graphics and sound, which you would expect, the biggest change is the addition of the ability to parachute, which is brilliant! Every mission starts with you in a transport plane, with the rest of your squad, waiting to get over your drop zone. This little interlude really helps to build tension, as flak burst around the plane and banter flying back and forth between the other soldiers. On some mission, the plane gets hit, and this really does give a burst of adrenaline to the proceedings. Once you are over your target, you leap out of the plane, and can steer yourself down onto the map. The location you pick to land on can have a great deal of impact on how long you survive for. In the pre-mission briefing, the safe zones are highlighted, which are areas where you can land without fear of being shot, and these are marked on the map by green smoke. Land at ground level outside of these areas, and you are pretty much guaranteed another parachute jump, as you re-spawn from the aircraft. In addition, as you explore each level, you will come across hidden skill drops. These are locations that are tricky to land upon, and hitting all 5 of these during the course of mission gains you an additional medal at the end. However, there is also a medal for completing a mission without being killed, and the two are pretty much exclusive. Once you are on the ground, it is pretty standard FPS fare, with mission objectives ranging from holding a position until reinforcements arrive to blowing up artillery and anti-aircraft positions. One of the better aspects of the game is how cover is handled. You can crouch behind objects such as walls, which is pretty standard. However, you can pop over and lean out from behind your handy barricades to return fire. You can also hold down shift to sprint from one hidey-hole to another, and you will drop back into a crouch once you have stopped running. Having played other FPS games since, I really do miss this feature, as it makes so much more sense than most of the other control methods out there. Another interesting change is the way that your health I handled. It is split into four sections, with each one acting as a mini-health bar. The main difference is that, if you have anything left in one of the bars, sitting in cover for a while will allow that bar to fill back up. Once a bar is gone, the only way to replace it is with a handy medical pack. This mix means that you can take risks and get away with it, but not scott free, as is the case in some games these days. The missions themselves are fairly big, with lots of objectives that follow on from each other, but if you are a hardcore player (and not married like I am) you could easily rattle through all of the game pretty quickly. There are a few different multiplayer game modes that you can use, with the standard death match and capture the flag options. However, this is another instance where the parachuting element of the game is used to good effect. In the team versions of the games, you have the option to have the allies airdropping in when re-spawning. This is great, as it gives you the chance to pick up where you left off by dropping into the same area where you were killed. The down side of this is that a member of the enemy team with a steady aim can shoot you out of the air on the way down, which can be a little frustrating. All in all, this is very much a standard FPS. There is, however, enough in there to make it different enough to be a worthwhile purchase, but only if you are not sick to death of the genre.
It may be the game that popularised the whole concept of first person shoot æem-ups set during World War II, but as the years have gone by, the Medal of Honor series has found itself besieged by more and more copycats trying to offer ever more realistic simulations of the era. This is the first Medal of Honor game made specifically for the next generation of consoles though and finds you taking the roles of both pathfinder Eddie La Point and Private Boy Travers - paratroopers in the U.S. 82nd Airborne Division. As such, youÆll end up with a whistle stop tour of enemy hotspots in Sicily, France, Holland and Germany. The game takes its paratrooper motif serious too as the game levels are big enough that you actually have some control over where exactly you land and as a consequence what tactics you choose to employ. The game also tries to give you as much freedom as possible with the weapons you use, with each being customisable with authentic parts which you can find during missions. Even the missions are as open ended as possible, as youÆre given up to a dozen objectives, of which only a few have to be tackled in any sort of order. One side benefit this creates is that the developers have been forced to drastically improve the enemy artificial intelligence so that they can react intelligently to your attacks, instead of just relying on the pre-scripted movements of the earlier games. ThereÆs also a stronger tactical element than ever before as you monitor the back and forth of battle between all the forces on the map. As over-familiar as WWII shooters have become, there looks to be enough new ideas here to keep even the most jaded virtual soldier happy.