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Like a fine wine, this F1 sim gets better with age. -  Microprose Grand Prix 2 (PC) PC Game
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Microprose Grand Prix 2 (PC) 

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Like a fine wine, this F1 sim gets better with age. (Microprose Grand Prix 2 (PC))

MattyBoosh

Member Name: MattyBoosh

Product:

Microprose Grand Prix 2 (PC)

Date: 13/09/09 (90 review reads)
Rating:

Advantages: Challenging races; plays like a sim, not an arcade; extremely customisable.

Disadvantages: May not be worth the effort it may take to get it working on modern systems

Formula One games are the nearly boys of computer racing. I have played quite a variety of them over the years and each one I played was a good game in itself, but never really captured the essence of F1. Power sliding open wheeled cars that survive touring car style bumps does not a realistic F1 game make.

Unless you head back to 1995 that is. Back in 1995 Micropose released a Formula 1 game that captured the raw ingredients of the sport perfectly. That game was Geoff Crammonds Grand Prix 2 and is, in my opinion, the best attempt at an F1 sim out there.

I'll start this review by looking at the original, unedited aspects of the game - it is extremely customisable, but I will get into that later. The game is based around the 1994 season and includes all the drivers and teams from that season. (Ayrton Senna has been left out, probably out of respect due to this death at Imola that year). There are all the usual options in the main menu - quick race, race weekend, full championship and free practice. Quick race will put you straight into any race of your choosing, and is customisable in the options menu, where you can edit aspects such as your grid position and number of laps. The race weekend offers you the chance to compete in a full GP weekend, with practice and qualifying sessions as a precursor to the race itself. Championship mode sees you race through every track of the 1994 season, taking on the role of any of the 26 drivers and attempting to finish as the top driver of the season.

The cars are fully customisable, and you can tweak aspects such as downforce, fuel load and brake balance. You can save the setups and assign them to any of the tracks in the race calendar, so when you are fully satisfied with your car, it is easy to recall that set up for each race. Difficulty is also customisable in a number of ways. You can change the difficulty of the computer cars, which results in how fast they post qualifying times, and how difficult they are to overtake in race. Not only this, but you can change aspects about your own car as well, such as turning off damage, using the steering assist and turning the racing line on or off. I have to say that this set up is excellent for bringing the difficulty into perfect harmony with your skill level. As you get better at the game, you can shape the difficulty to match your progress. The game stays challenging, but without falling into the realms of hair tugging frustration. Finally, you can customise the races themselves, deciding on whether you do the full race or a certain percentage of it throughout a season.

The gameplay itself is exceptional. The game is easily playable on a keyboard, as an automatic steering assist is implemented for keyboard players. However, this does not distract from the game at all and you are left knowing that you are 100% in control of the car and not merely responsible for accelerating and braking. The game is also compatible with a steering wheel, but it can be quite tricky getting everything to work with such an old game. I use the keyboard and it is perfectly playable.

Down to the racing, and the most striking aspect of the game is how close it comes to replicating a full F1 race weekend. With the race settings set to full, you will have two 1 hour sessions of qualifying, interspersed with practice sessions. You will need to use the practice sessions, as knowledge of each of the courses is a must if you plan on finishing the race. In the race itself, you will soon notice just how well the computer cars behave. They stick to the racing line and hold position through every corner, and unless you are using the lowest difficulty settings, are a challenge to overtake. This is what really sets GP2 apart from everything that has followed, in my opinion, is that you need to work really hard to get past the opposition; it is not a question of just flying past everybody in front of you. The game contains a built in replay feature, which you can bring into play by hitting R when the game is paused. This really adds to the atmosphere of the game when you can enjoy your best overtaking manoeuvres again and again! Depending on your preferred settings, damage is also represented within the game. Smash hard enough and you will see yourself retire from the race, but minor damage can be repaired with a pit stop. The computer cars are also susceptible to damage and all are at risk of retirement, so you do feel you are on a level playing field. However, without editing, the damage engine can be quite forgiving and you can find yourself getting away with a few shunts and bumps.

As I mentioned earlier, this game is very old and very easy to customise. I will touch on these two aspects now.

CUSTOMISATION

Pretty much since its release, GP2 has been customised by an extremely talented pool of modders. There are plenty of sites on the web that are full of mods that are easy to download and apply. New tracks can be added, car liveries changed, new drivers included, damage modifiers tweaked, along with almost everything else you can think of. Essentially, this means that with a bit of tweaking, you can put together your perfect F1 game, including changing those damage modifiers to make the racing a lot more realistic! For instance, I have a 2009 season running at the moment, with almost (more on this later) all the correct tracks, 2009 teams and drivers, and a much more realistic damage system in place. Heavy shunts with other cars will most likely result in a retirement, adding to the realism of the game.

AN OLD, OLD GAME

Research on the internet has revealed a variety of problems faced by people who have tried to get the game working on modern machines. I have the game running fine under XP, albeit without the sound. However, people have reported that the game will run too fast, too slow, will randomly crash, along with a whole host of other problems. It is a shame, as it means a lot of people will no longer get the chance to play what is an amazing F1 sim. However, if you're computer savvy, then you shouldn't have a problem. I lucked out with the fact that my copy seemed to run just fine without any input from me. The age of the game can also cause problems with any patches you may download. As I mentioned earlier, I have almost every track of the 2009 season, but some failed to work with my game, making it unplayable until I removed the tracks.

To conclude, I have to say that this is the best and most realistic F1 game in existence. The difficulty settings are perfect and the races challenging. With the host of customisable content out there, you can edit the game to match exactly how you want to play. However, it is a very old game and you may not feel it warrants the effort to get it working on modern machines.

Summary: Any F1/racing fan should at least try to give this game a go.

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Overall rating: Very useful

This review has been awarded a Crown.

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Last comments:
davidbuttery

- 04/12/09

A super review, which I'd certainly have nominated had it not already been crowned.

It's "only" the best *modern* F1 sim in my book - I feel Grand Prix Legends is better - but it's certainly exceptionally good. I still play it from time to time (installed it from the original CD under DOSBox and it works!) and really only this, GPL and GT Legends have ever truly grabbed me.
MattyBoosh

- 16/09/09

thanks frain! have you played it? its good times!
frain2005

- 13/09/09

Great review!

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