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Might and magic 8 is an RPG developed by New World Computing and was released in 2001. It is played on the PC and was also ported to PS2 in Japan. It can be bought cheaply practically anywhere. The game itself features the same gameplay as the past ones in the series (See My review on MM7 for a full insight). For those who have not read the article, here is a quick recap of play in the game. You take control of 4 different adventurers who all have different advantages and disadvantages, some are great with a sword. Others have mastered the dark art of magic and others are extremely good at getting better prices at an armoury. Whatever character you choose, they are all well balanced and so should prove useful. Once you have chosen your adventurers you begin the game in first person view and with a brief introduction that gives you a quest and then you're on your way. ***Plot*** The game differs (and suffers) from the others in the series with its storyline. I will not lie, the storyline is generic. Very often, generic storylines can be given a facelift and receive critical acclaim (Lord of the rings did just that), unfortunately that was not the case with this. They managed to make an extremely vanilla plot with only a few fleshed out sections and was often non-coherent. The plot is explained briefly below and in a nutshell to avoid any spoilers. The game takes place on the planet Enroth (as with most of the MM series). After a large turn of events, a 'servant of the ancients' arrives in the small village of Ravenshore and (for some reason) summons a giant crystal. This crystal's powers were underestimated as it breached the planes of existence between the elements and now there is war between all elements on the planet Enroth. It is your mission to stop this war. You must seek out a special key from each of the elements portals (Fire,Water, Air and Earth, if you weren't aware) and forbid them from returning to your planet. This can be further summarised. Retrieve the artefact. ***Gameplay*** Okay, so the plot isn't particularly awe-inspiring but the game itself makes for a pretty good play. There are a large number of different weapons each with a hefty description, many different enemies to avoid monotony and more spells than you could shake a staff at! I managed to stay entertained throughout the game and I can't really pin point a time when I was bored of playing. I will say this now though, this game is LONG. Much longer than MM7 and that's saying something. The last missions seem to continue further and further, not in a bad way. It keeps you captivated but you do at times start to wonder when it's going to end. ***Graphics*** Unfortunately by the time this game was released, it was seen as aged. It simply could not (but did) keep the same graphical layout as the previous ones. This damaged the reception it received due to the fact that games like 'Black and white' and 'Final Fantasy' were tantalising players with their realistic graphics. ***Conclusion*** It seems there are good and bad points to this game that just seem to balance out and let you enjoy a good ol' dungeon crawl. The graphics and plot bring the game down but the sheer depth of the game and elements of gameplay bring it back up. My only qualms with this game are the sound, I can't remember a single one of the compositions performed whilst I was playing. In the other games I'm usually humming the tunes or listening to them on Itunes for days on end. It's not that the music is bad. Again, it's just a bit vanilla.
I play a lot of freeware RPGs, (Role Playing Games) but for the first time since ever? I actually decided to buy one. For reasons known or unknown, even to myself, I went for Might & Magic 8: Day of the Destroyer. Overview Big earth-shattering event evil unleashed small party of warriors must save the world against incredible odds the storyline is all pretty standard RPG fare. The intro movie was fairly impressive, though. First Impressions My first thought was this looks pretty much like Eye of the Beholder on my old Atari ST! That aside, after generating my character (plenty of character classes to chose from and you can even define the voice they use), having not read the manual (I mean come on, who does?!!?), I found myself getting killed very quickly at first (though you do always manage to cheat death and end up back in the village, you lose all your money and may have damaged armour etc when you do so). Once I got the hang of a few things in the game I started to make a bit of progress. It looked fairly promising Interface Using a combination of cursor keys to move and mouse to navigate the various options (along with keyboard shortcuts for attack, quickspell [which you can define for each character], cast spell, etc), the interface can feel a little busy at times but generally works well. Right-clicking on an object will show a description of it, which is useful. One very good ability is being able to switch from real-time to turn-based action by hitting the return key. In battles against some of the monsters found in the game, you just have no chance in real-time unless your character has been levelled up incredibly high The character development system is very well implemented, and probably the best part of the game. It really is possible to hone your characters to exactly your style of play or what you want them to do. Difficulty which leads to quite a lot of repetitive levelling up to gain access to new places. On the other hand, there are quite a few things you can do to add extra skills and abilities along the way, which is good, and a lot of useful abilities you can give you characters (such as Repair Item). You seem to get huge amounts of experience points for completing quests, but this doesnt stop the need for a lot of arduous work to level up sufficiently to survive in the more difficult places. Theres a lot of going backwards and forwards to find which quest you are actually strong enough to complete, which can get quite annoying. The game automatically logs new quests, where trainers are to give you Expert, Master, & Grandmaster abilities in various skills, potion recipes, etc. Its all very well thought out and theres loads of different quests to complete, not all of which are essential to further the game plot. The balance of difficulty is slightly on the wrong side of frustration as opposed to challenge, but the game is quite addictive despite this. Aesthetics The outdoor graphics arent all that impressive, with basic 3D, not that much variety, and join points visible so that you quite often feel like youre walking across a giant patchwork quilt. The gameworld is huge though with lots of little secrets so its worth exploring. There are occasional movie sequences in the game, which are quite impressive although not exactly breathtaking. The inside of shops etc is depicted by beautiful pre-rendered 3D scenes, which if anything point out just how primitive the outside looks. The faces of your characters (shown at the bottom of the screen) are quite animated, and show their condition (insane is quite funny to watch!), and they sometimes look around of their own accord presumably because theyre bored? There are a couple of graphical glitches in the game but theyre not of major importance. Also the graphics can be a little on the gory side, so its definitely not for everyone. The sound effects are pretty good and the samples are crisp. The voices are good (especially the Trolls!), and the comments given by shopkeepers when you look at their wares and then leave without buying anything can be quite funny. Music is atmospheric but overly repetitive. Will You Still Be Playing it in 6 Months Time? Probably, but not necessarily for the right reasons. Its certainly challenging, but also very frustrating at times. A maniacal desire to complete quests and do the necessary levelling-up in order to do so will probably engulf you, but you wont actually enjoy all of the ensuing gameplay. The dungeons in the game are fairly small but well thought out, with some interesting puzzles to be solved along the way. Personally I cant stand mazes, so its a good thing that theyre not too big! As a side-note, a lot of the NPCs (Non Player characters) in the game are very stupid for instance, the peasants say someone should really sort out those wolves in that cave over there, you receive the quest to do so from the tracker, you complete the quest, return to the tracker for your reward, and what do the peasants say? someone should really sort out those wolves in that cave over there Is it Worth the Money? If you like RPGs and especially if youve enjoyed any of the previous games, youll probably enjoy this but perhaps not as much as you should be able to. Its a solid game and theres plenty to like about it, but theres just too much frustration involved with getting anywhere in it for it to be a true classic. It's available from Sold Out Software. Minimum System Requirements Pentium 166MHz, Windows 95/98/Me/XP 4x CD-ROM drive 32Mb RAM DirectX 7.0 compatible graphics card. DirectX 7.0 compatible sound card. Mouse, keyboard, 375Mb free HDD space. ***************** Final Ratings Graphics: - 78% - some beautiful pre-rendered scenes but the game world itself looks a bit shabby. Sound: - 74% - atmospheric but repetitive music, decent speech and sound FX samples. Playability: - 82% - quite easy to pick up as you go along. Longevity: - 84% - a long-term challenge, to be sure Replay Value: - 62% - but its far too repetitive. Value For Money: - 70% - if you like RPGs then definitely, I would hesitate to recommend it to you if youre not a fan of the genre, however. Overall Rating: - 72% - for RPG fans its probably a must, but the average game player probably wont get too excited about it.
Might & Magic 8 3DO $15 RPG/Adventure By Heath Millar Welcome to the world of Jadame and so begins one of the greatest Games ever to grace our P.C The main objective of Might & Magic 8 is to stop the Destroyer who was sent by the Ancients to rid the world of the Erathians, a demonic civilization that was wiped out earlier by the people of Jadame. The second objective is to stop the cataclysm by shutting the gates to the elemental plains and saving the world. I think this is a great plot that suits the game. Your journey begins with choosing the traits of your character. What race and gender they will be affects your game greatly. Each race may master a different weapon and/or ability. For example a Troll who can master regeneration or a Vampire that can master the vampire abilities. Some of the best abilities are Merchant, you can buy things for a cheaper price and sell things for more and Monster identification, so you can find out how much health your enemy has and what they are weak against. I think merchant is the best ability. There are 7 different races you can pick from such as a Necromancer-Cleric-Knight-Dark Elf-Troll-Minotaur or Vampire each with some or a lot of magical ability and/or Strength. Such as a necromancer with a great ability to use magic but not very strong, or a Troll with no magical ability but heaps of strength & endurance. I have tested all the characters & in my opinion the Troll-Dark Elf & Knight are the 3 best to start of with. Later on in the game, you can upgrade your characters to make them stronger and be able to learn more abilities. For example, your Troll can be upgraded to a War Troll and then he may learn more. Your Dark Elf may be upgraded to a Dark Elf Patriarch; Your Necromancer may become a Lich, Dragon to a Great Wyrm, Vampire to a Nosferatu, Knight to Champion, Minotaur to a Herd Leader, Cleric to a Priest of the Light. To become each of these y ou must perform little side quests through out the game. All of these keep their same form except the necromancer who transforms into a skeleton. The storyline of Might & Magic 8 begins simply: The Alvarian merchants have employed your character as a protector of a merchant caravan. The Alvarian merchants are a group of Dark-Elves that run a trading business all over the world. Your employer has asked you to accompany him to island to the south to inspect a Toberesk plantation. A kind of fruit that only grows on this island. You reach the island and get of the boat and all of a sudden a meteor falls from the sky and burns your boat. Your employer asks you to try and get back to the mainland to deliver a letter to Elgar Fellmoon. So begins your adventure. The graphics in this game are sharp and detailed. You can have really sharp and detailed movies and the weapons and armor are also really detailed. The sound is clear and the music suits the game. When your fighting you can hear your enemies shouting orders and the bows and swords clashing and twanging. The gameplay is great with many Quest and Sub Quest’s along the way. You can go on a worldwide hunt for cheese, treasures and jewels and earn heaps of money. The lastibility is great because you start with lots of different characters. Such as a Necromancer for a hard game or a Troll for a fairly easy game. The handling is a little bit difficult because there are a few buttons to hit all at once. You might be fighting and at the same time trying to give a battle cry to scare your enemies. The difficulty on this game is all right because you can side with people than turn against them when your stronger. Like befriending the dragons, killing the knights and coming back and getting the dragons a bit later. Many skilled people at 3DO brought this game to life but I have only chosen to list a few. Creator: Jon Van Canegham Producer: Peter Ryu Co Producer: Mark Caldwell Director: Paul Rattner Lead Programmer: Bob Young Designers: Tom Ono, Bryan Farina, James Dickinson and Jon Van Cagneham Programmers: Dean Gibson & George Ruof Lead Level Designer: Riki Corredera After testing this game over and over again I still think it is a great game no matter what anyone else says. I recommend this game to 12 yrs and older & give it a rating of 5 out of 5.
Having played Might & Magic 1-7 I anxiously awaited the 8th edition and have to say I wasn't disappointed. The set-up was completely different than the previous ones, you only choose one character to start with and the choices had been considerably expanded. I started with a cleric and was delighted to discover that you could recruit more characters from a 'travellers inn'. This new feature allows you to swop out characters to suit the particular quests given. I found the start of the game a lot harder than previous versions because there seemed to be no way forward initially - it helped to talk to everyone at least twice! The new addition of automatically listing where to find new trainers for character advancement was also greatly welcomed, it saved me having to write a million notes to myself to remember where everyone was located and being able to scan the map with the mouse to find a particular place was also very handy. My overall opinion of the game is that if you enjoy RPGs then this a game I would definitely recommend for most ages, even though the box states 15+. The game took me approximately 6 weeks to complete (and I only got lost a few times!) so it's good value for money and has great replay value because it plays slightly differently with different characters. What you choose decides how things work.
Well this is the eighth game in the Might and Magic series and I have to say it is the hardest yet! The box recommmends that it is for 15+ but I found this very difficult. Unlike the other Might and Magic games you have to choose one main character, give them abilties and choose from a more range of races, (i.e vampires, dwalfs, e.t.c) therefore allowing you, as the player having more freedom. Once you have choosen your one player you are put into the interactive world where you have to fight, kill and save the world from complete destruction. As you go through the game you have chances to stop at "Travellers Inn's" this is where you can pick up extra people for your team, (allowing five in total) free of charge. This is a new feature to the Might and Magic series and personnally I think it makes the game very difficult. When you pick up people from the Inn's you have a choice between several different races, (these include Minotaurs, Trolls and Dragons.) which all have a range of different abilities. The problem with having different people all the time, (because you can dismiss a character once he/she is part of your team,) is that you can build up all there abilities, i.e magic and armour class e.t.c spending lots of money as you do, then you find someone else who is better so you have to end up dropping them. The overall game play is good, although the plot is a bit strange as you don't actually know what you're aiming to achieve, and you have to be half way through the game before you realise what you're suppose to be aiming to do. Overall, the game is a good RPG game, although alot of stratagy and patience is needed if you are going to complete this game, without repeatly swearing abuse at it and throwing the disc across the room!
Day of the Destroyer is polished, absorbing fun with a slightly better plot and a better coat of finish than the previous installment, For Blood and Honor. Hardcore fans may not like the new party system, where party members are somewhat pre-developed and recruited, giving you only one true player-developed character, but that really doesn't hinder the meat of the play: exploration, stat management, and battles. Dungeons seem bigger and more fleshed out tham those in part 7, without being the excruciating ordeals found in 6. Most of the changes are incremental - marginally improved graphics, a more polished interface, a bigger viewport, and mouselook (of sorts) - so if you're expecting a drastic leap, look elsewhere. The graphics are showing their age terribly - 3D acceleration has improved over 7, but still look decidedly 1996. The synopsis so far? Hardcore fans will be engaged, but lightweights and graphic tarts should look elsewhere. It's good to see this phase of the series end on a solid note, and I look forward to the next generation of Might and Magic games. Brad