* Prices may differ from that shown
ive played all the other might and magic games as an avid fan and when i heard about might and magic ix i couldnt wait to rush out and buy this one!,however i decided to wait as my birthday was coming up.the day i received it i started playing it straight away at first i found the new system a little less easy to use as the last game but i soon got used to this and decided to give it a fair chance as a new system was used. problems soon followed as soon as i was about a week into the game,i went to a dungeon and entered the top part as i had read some reviews and knew i couldn’t finish it by entering the bottom part first so I cleared out the whole dungeon and walked across to the next land to claim recognition.i went back to the jarl who gave me the quest and he said I hadn’t done it so I walked all the way back thinking I’d missed something. I went round the whole dungeon again (getting slightly frustrated at this stage)and went back to the jarl who still refused to say I’d completed it. I went downloaded a walkthru from the internet and came across a site that had listed all the bugs in the game and that this was one of them it also said that I needed to download the patch.unfortunatley it was too late as it wouldn’t fix what I had already done and I couldn’t move on any further in the game. I began the game from the start this time with the patch and this time had no trouble with the dungeon . the problems got more and more frequent as the game went on. I did a part of the game that I found particuarly hard because their was so many monsters that were of higher rank than me and I had very little chance of making it past them. I got round this by climbing some rocks and walking along them then entered the monestry and did my mission there and a monk said to go back to where I received the quest and he would meet me there. So I got on the boat quite pleased I had managed to do this so early on in the game. Again I was disapointed when I got back to find the monk had never showed up and I could not receive a major promotion. By now I was getting so fed up I thought of giving up altogether. I carried on however still prepared to give the game a chance (longer than I should have im sad to say) the more I carried on with it.the more problems that followed.the game would crash in major citys ppl would not show up where they were supposed to.and the game became almost unplayable. I read into the further problems to come by other players and decided to abandon the game as I spent more time trying to deal with the crashes and looking up how to get round bugs.this was a big disapointment and shouldn’t have been released with as many bugs. as I did think the addition free roaming sheep ,goats and the cats and dogs in the citys were a nice touch but anyone expecting the might and magic like the last few games would probably be very disapointed if I had of known I would have saved the money but I am know stuck with a game that would be more useful as a frisbee.they say change is good but not in this case might and magic 8 was so much better. the spells had changed but the ones i found most fun like fly and invisible were taken out. i also found that changing objects between characters had become more of a chore than in the previous games.i also found that if i climbed rocks i could see half a city that was half see through on the edge of the map.
Might and magic is one of the much famous rpg saga, this new episode, begin with the creations of your 4 heroes, in the game you can add other 3 character that will join you, they can be mercenary or other adventurer, like in many might and magic games there are tons of ability, but in the beginning you can only choose from two classes: warrior and enchanter, (don't worry there is plenty of time to let your character progress in different path while they gets more experience, for example after 9 or 10 hours of play the 2 warriors can have choose path completely different) When you have finished assembling your party, you can start exploring this new world, (there is no option to import your character from m&m VIII and the world is totally new), the first thing that you note when you start is the new graphic stile, much more accurate because it use the 3d video engine, that gives might and magic a whole new look, (this time the world is in full 3d even the armoury or a magic guild of a city will be in 3d and you can enter and explore them, in precedent m&m this was limited to a simple 2d image). The game maintain the spirit of the old might and magic, there are many quest, some of them are "exclusive" for some character for example you can?t at the same time do a quest to level up your mage to Druid and Lich (to be honest even in m&m VIII it was the same). This game to tell the truth, like the previous might and magic has something "new" (the graphic in 3d) but the game basically is the same, even the graphic is not so different (in my opinion is simply better and more accurate but is not so different) however I played many games of this saga, and I loved all the predecessor of this game, so I think that this game is only indicated to m&m fan and maybe rpg lover as well.
We all know the old saying “If it ain’t broke, don’t fix it” don’t we? Well, someone should have told 3DO – New World Computing. The latest installment in their long running series of Might & Magic games is probably the biggest disappointment going. Might & Magic IX could have been a brilliant game if they’d left well enough alone. There is a distinctive Nordic feeling to the game with the different town names and people are named in a similar way! Let me tell you about the game before going into what’s exactly wrong with it! The storyline is simple enough; you are enlisted to prevent an upcoming war by reuniting the six leaders of the various kingdoms of Chedian. To do this you have to convince each of them to join you and before they will you’ll have to complete two different quests for them. The game starts by allowing you to create a party of four members. You can choose between four different races: Human, Dwarf, Elf or Half-Orc. There are two different portraits of male or female for each race and a choice of four different ‘personalities’ that are determined by the voice characteristic, for example you can choose happy, arrogant, dim or sarcastic. Initially you can only choose to be a fighter or an initiate as the profession for your party members so what you choose at the beginning has to be planned carefully because there is no going back to change your mind! Once you’ve decided on your characters you get ten addition statistic points to distribute in areas such as strength and endurance. It’s worth mentioning how your professions will be decided as you go along. The fighter can choose to be promoted to either Mercenary or Crusader and from there the Mercenary can choose to be either an Assassin or a Gladiator; the Crusader can be either a Ranger or Paladin. The initiate gets promoted to either Scholar o
r Healer and the Scholar chooses to be either a Mage or Lich; the Healer becomes either a Priest or a Druid – are you confused yet? It’s not quite as complicated as it sounds believe me! The career paths are very typical of all the other Might & Magic games and require different tasks to be completed before they are worthy so there really isn’t anything new. Magic still plays a large part and is simplified into four learning realms; these are Light, Dark, Spirit and Elemental. There are 48 different spells available to learn (I counted them!) and they are all standards from the previous games including Town Portal and Bless. I’m fairly sure you really don’t want me to list each and every one so I’ll give you a break this time! The last thing to mention is the available ‘Specialty Skills’ that can be acquired throughout the game. These are things like Disarm Trap and Identify Item. According to the manual there are a total of 8 of these and you can also get additional Armor and Weapon skills as well. Now for the bad bits! The first and probably biggest complaint I have is the interface itself. For some reason instead of the traditional ‘point and click’ method that has proved so popular in most games they’ve decided to make everything keyboard orientated. A good example would be when you’d like to examine something you have to use the spacebar to pick it up then go to your inventory before you can see what it is. The screen has a permanent ‘cross-hair’ which is your centering and if it moves then you look in that direction. The only thing its good for is aiming at monsters. Loading times between screens can be infuriating because it takes forever despite my computer being quite decent. The graphics are supposed to be more ‘realistic’ but personally I found them rather dull and flat. People characte
rization is terrible, it looks like they’ve used paper dolls and stuck heads on as an after thought! Picking up anything left behind after a battle is quite a challenge because the enemy ‘buries’ itself and leaves behind what looks like an onion! This blends into the background extremely well. One final note on bad bits is that this game is Full of Bugs so be warned! There is a patch available from www.3DO.com but unfortunately the bugs don’t appear that obvious until it’s too late and you have to start again! There is also a really nice site that I found with tons of information about all the Might & Magic games: it’s at www.MMWorlds.com I’m sure you’d like to know what the system requirements are: Operating System: Windows 95/98/Me/2K Pro/XP CPU: Pentium II 400MHz or equivalent Free Hard Disk Space: 1GB Memory: 64MB RAM CD-ROM Drive: 4X Speed Video Card: Supports DirectX 8.0 compatible with at least 16MB VRAM Sound Card: All major DirectX 8.0 compatible sound cards Peripherals: Keyboard and Mouse Well, that’s all I can tell you about Might & Magic IX. If you like RPG’s then try Wizardry 8 – it’s a much better game and far more enjoyable, this one drove me buggy with all of the silly improvements they’ve made because they really weren’t necessary!