I first bought this game, from recommendation of a gamer friend, it was coming to the end of last years summer holidays and I needed something to keep me entertained for just that little bit.
The game play is quite decent and unique from what I've seen in alot of games, its also not hard to get the hang of, even on a computer. Its first person, so you are literally running around as the main character of the story. An aspect which I liked, although after a while I did start to feel sick and slightly head-achy from all the running jumping and rolling that becomes part of the game.
I found the game had a decent story and was set at a good pace, so you didn't lose interest and it wasn't too long, unlike a lot of games. I also found that if i left it for a time I could come back to it and wouldn't be too difficult to pick up again.
I would recommend it if your a fan of parkour but not physically able to ever do it (like me!).
Right what can I say, a lot off people hate this game. I have no idea why I think its super. Its something new, I paid £34:00 and I was happy with that price I spent MANY MANY hours on it. The fact you can pick it up for under £10 is super. The first person very is very cool, yes I know missing a jump can be frustrating but when you finally make it, you get a since of real achievement. The sound is also great little sounds here and there just make it cool. Its not one big thing but lots off little things that all add up to make one hell off a game. So to sum it all up, no matter what platform you own you can get this game NEW for under £10 so run out and buy this game NOW. Go now, run hurry.
Set in a dystopian future where the last vestige of free speech and communication lies in the hands of an elite and outlawed band of men and women known as Runners, Mirror's Edge puts you in control of Faith Connors, recently recovered from injury and ready to return to battle with the Orwellian oppressors who run the city.
Mirror's Edge adopts the classic first person perspective which is a common sight in video games, but it is unique in how it implements this much overused point of view. Your character is a flexible and nimble lassie who is trained in the art of Parkour, an extremely disciplined and highly skilled craft which involves running, jumping and climbing with a great level of precision and fluidity. To imagine such actions being performed well in a cramped first person viewpoint sounds fairly impractical, but this notion is quickly done away with once you've gone through the game's initial training stages. That Mirror's Edge successfully gives such new scope and depth to the first person perspective is a testament to how far gaming can be pushed if developers are willing to break the mould.
~ [ Storyline/Writing/Voice Acting ] ~
The future is a dark one, with the world being under the thumb of a ruthless totalitarian regime, coming down hard on those who would be free in speech and in spirit. Rebel groups cannot communicate with each other through electronic means, because the regime has effectively destroyed any possibility of that taking place. Instead, Runners are trained and sent out across the rooftops, carrying sensitive information and orders to and from various groups, evading capture or detection through the use of gymnastics-like elasticity of movement.
This is where you come in; Faith Connors is one of the few elite Runners who roam the city and she is wanted by the authorities and is in pursuit of their political representatives.
The voice acting is fairly solid throughout, with the writing being of an equally excellent standard. Most of what is said between the characters is believable and convincingly performed. The only exception would be the enemy NPCs who engage you during certain levels; these characters' dialogue seems to consist mostly of verbal filler.
I found the story to be interesting and the playing out of said story to be an admirable effort.
~ [ Gameplay ] ~
As mentioned, the game is a first person one (I'm resisting to use the word "shooter", because barely any shooting actually takes place) and the gameplay centres around running, jumping, climbing and related movements. Depending on the difficulty level you have chosen you will have red coloured objects in the game world which indicate that these are to be used to progress (such as water pipes, boxes, wooden planks, etc.). This is essentially the meat of the gameplay, with occasional levels involving running from armed security forces or being hunted by helicopters; there is very little in the way of hand-to-hand combat or shooting.
All of the moves you need to learn are taught during the game's opening levels, which only last several minutes. Many of the missions, however, require some problem solving to get through; you can't simply just run across the obstacle course. The simplistic (if unique) gameplay mechanics are combined with some taxing and enjoyable levels, making for an interesting and fresh gaming experience.
~ [ Graphics/Performance ] ~
The NPCs are photo-realistic, sporting highly detailed skins and textures. The game's world, however, is a very simplified one with basic colours and a clean, minimalist feel. The graphics are highly stylised and are easy on the eye, and add to the game's overall out-of-the-ordinary appeal.
The minimum system requirements are as follows:
[Operating System:] Microsoft Windows XP SP2 or Later
[CPU]: 3.0GHz or faster
[RAM]: 1GB RAM or more
[Graphics Card]: At least 256MB of on-board RAM, DirectX 9.0 compatible, Shader Model 3.0 compatible
[Hard Drive Space]: 8GB
~ [ Conclusion ] ~
I highly recommend Mirror's Edge, but I'm not sure who I'm recommending it to; it's such a unique style of game that it could appeal to anyone or no one. I'd advise you to watch some gameplay videos on YouTube.com or GameTrailers.com to get a feel for what sort of game it is before you buy it. I thoroughly enjoyed playing this game several times in a row, and for under a tenner on Amazon (or cheaper if you check eBay) you can't really go wrong.
I'm a cheapskate. I'll admit it. I waited a long, long time for this game to come down in price before finally picking it up for a measly £10. Why was this? The free-running aspect that makes up the core of the game play had always looked original, the design choices were touted and adored by critics alike; so what put me off paying the £40 RRP? In this review I shall hopefully persuade/dissuade potentially interested gamers into buying what could be the most marmite game I've ever played.
The first thing that hit me about Mirror's Edge, literally, was the pre-title sequence. A Japanese "babe" running across a plain white floor, leaving a gorgeous orange foot-print with the logo EA had certainly got me enticed, however all this glitz and glamour seemed instantaneously demolished during the introductory cut-scene (I use that term very loosely), in which a collection of south-park inspired 2D anime pictures were talking about something highly generic and uninteresting. "Oh no, why!?" I thought to myself as I regarded with my own eyes something very interesting. Not only was this introduction utterly visually unappealing, but the Hollywood blockbuster narrative had made me switch off! That's right - before I'd even pushed the analogue stick in a direction I couldn't have given a damn what the game was about! This was all until I realized the clever (I hope) ploy the smart folks at EA had integrated into the game. By having terrible cut-scenes, the already beautiful graphics seemed heightened to a point of sheer excellence! We're not even talking HD, I'm talking REAL LIFE IN BOX. Then came the tutorial, game, ending...
We've touched lightly on the matter of the slick, crisp, awe-inspiring graphics. The endless environments that flow like a beautiful river from one to another, that you just wish you had more time to explore and gawp at. This is one area of the game I find difficult to explain, it's one that really must be experienced firsthand. Just go back to the launch of the 360 or PS3 and remember the promises "next generation consoles = next generation games". This is what those crazy videogame conglomerates were talking about! Problem is - the game forces you to run through it, which acts almost as a slap in the face, as the level of detail in the environments and interactive objects far surpasses that of the character models.
The tutorial is brilliantly designed. Think of it like an assault course with six or seven specific challenges (i.e - walking across a thin pole, jumping fences etc.) that act as the fundamentals for the entire rest of the game. The tutorial also has a nifty way of giving you just the exact amount of information to complete it, without making you feel completely inadequate and "n00by". Bring on the game Faith! Some more cut-scenes, I'm running a bit, some more cut-scenes, a bit more running - now I'm climbing something and jumping off it... Now it's over. Right. What!? Without engaging with the story, the game suffers from being tagged "an incomplete tech demo with an interesting premise". Now myself, I find this rather unjust. I personally LOVED the game, as did the millions of satisfied fanboys who gave the game countless hours of their lives in an attempt to get their name on the Time Trials leader boards. Sure, the plot has basically no relevance to the actual game. Sure, there aren't too many levels. But when you break it down, you really see just what value for money you're getting.
There are many different ways to approach a level. The designers at EA really worked long and hard to ensure that any gamer could find and take their own routes to get from point A to B. The action sequences are few and far between, really separating this gem from other "action/adventure" games out there on the market today. The set pieces in this game could literally feed a third world country forever. They are so beautiful to behold, I mean - what could be more satisfying than to take a breather from running to watch a defined, sexy glass skyscraper fall to its knees as a result of your perilous actions. That's why I would give this game 4 out of 5, and with a high level of replayability, I would definitely recommend this as a purchase as opposed to a rent.
- Brand spanking new design, presentation and premise. Never before has a game accomplished what Mirror's Edge has. An almost sporty sci-fi action game, told religiously from a first person perspective (falls and all!)
- Great soundtrack. Lisa Mistrovsky's "Still Alive", in my humble opinion, deserved to have been a more popular single, branching out further than videogame-land into radio territory.
- Lovely visuals, great pace and divine set-pieces.
- Highly replayable, with an addictive online Time Trial mode (with additional DLC).
- Story plays very little part in the game, told ridiculously badly from a lazy "anime" cut-scene point of view.
- Very short, clocking in at around 4 - 10 hours, depending on difficulty and player skill.
- The game DEMANDS speed from its players, meaning that if you make an incorrect leap of faith, you will die. A lot.
- Levels can sometimes feel lazily repetitive, and if you are not a fan of beating set times and challenges - the online is virtually of no use to you.