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Myst (PC)

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    21 Reviews
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      13.12.2009 02:58
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      A strange game, but quite beautiful at times

      Myst was quite the revelation when it was first released, striking up a critical furore over its photo-realistic visuals (despite being point and click), as well as the depth and strangeness of its gameplay. It also become quite notorious because of its difficulty level, yet it has nevertheless earned its place in the annals of gaming history, and is a title that more discerning gamers wanting a challenge ought to check out. The visuals are absolutely gorgeous throughout this game, and still hold up very well today. Of course it gets away a little bit because it isn't always using an "active engine" and uses point and click-style adventure gameplay, but it was still an impressive feat at the time. The sound effects are also very good, although sadly, there's no soundtrack to accompany things, which would have given it an even more pungent adventure vibe. Still, the success of this game harkens back to its difficulty: casual gamers, if not turned off by the style, will almost definitely be deterred by how mind-numbingly difficult this game is. It is very cleverly composed and extremely challenging, to the point of infuriation, in fact. Sometimes it has caused me to wonder whether they are just cheaply designed to trick you up rather than the intellectual labyrinths that they propose to be. This is immensely challenging, and especially now that the point and click genre is well in its heyday, there isn't much reason for many to revisit this, except those who enjoy their game history and want to dust off a classic. It nevertheless remains one of the highest selling PC games of all time, and boasts some excellent visuals that still look pretty good today.

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      15.11.2007 18:19
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      Beautifully conceived and executed game, that gives weeks and months of pleasure.

      You are known as "Stranger" and find a book titled "Myst". Curious, you open it and are amazed to see the first page is occupied by a moving image. This is image is of an island, and when you place your hand upon the page to touch it, you are astonished to find yourself on that very island. You have travelled to Myst, and finding no one about, youare left with no option but to explore this place. You then discover a library, and find two books. One is red and one is blue. Mysteriously, each of the books seem to contain a trapped man, whose messages to you via the books are faint. The two men, Sirrus and Achenar, are brothers and have been trapped into these books by their father, Atrus, who was able to write these magical books that are linked to other worlds (or Ages as they call them). Both brothers also insist the other cannot be trusted, and plead to be set free. But why would Atrus trap his sons in such a manner? Further exploration of the island reveal more of these enchanted books, and it becomes obvious that these hold clues to the mystery. Indeed, each of the worlds contain hidden pages that were ripped from the brothers' books in order to keep them there. As you find these, and place them in the book, their voices become more distinct and you can hear more of their tales. It becomes obvious that not only do they blame the other brother for some wrong, and wish him to be kept trapped, but they each fear you will find the green book, and entreat you not to touch it. This green book holds their father Atrus, who has hidden a page in one of the other worlds. Journey to his world without it, and you will remain trapped. Atrus himself, when found, in turn asks that the page be brought to him so he can deal justice to his sons. Only he knows the truth of what has occurred, and who it was that did the wrong. The page is torn in half, and one half is in each of the Ages inhabited by the brothers. You therefore have a choice, place the final missing fifth page to the brother's books you find in the one or the other brother's book and set him free, hoping you have made the right choice, or do as Atrus asks and let him see to the justice that he says must be met. This is the intriguing premise behind Myst. Essentially a first person adventure game, it is a chop buster for logical thinking as well. No mere point and click adventure where you wander about, jump over obstacles, and pick up objects, this is instead a game that while you do move about and jump over obstacles and such, also requires you to make extensive use of logic and reasoning, with a strong emphasis on deductive reasoning. The game itself IS the story. You enter the game by opening the book, and the story unfolds and you explore and make discoveries. Some of these discoveries are the books, others are ruins and artefacts that you must deduce the importance of to gain the missing pages. As the brothers themselves are trapped in the two books, they have no idea as to where precisely their father has hidden their missing pages, as he intended to keep them there. Just why they are there is also somewhat of a mystery, and unfolds as the gameplay moves forward. It is an oft criticised point that many players find the lack of obvious goals and (metaphorically speaking) sign waving clues very frustrating. If you are not a patient, and logical person, these puzzles, and the finding of them where they are hidden in plain sight, will drive you absolutely potty. This is not to say that it is not a worthwhile game, but if you go into it expecting say, a Lara Croft type adventure game, you WILL be sorely disappointed. I myself love these sorts of thinking games, but got frequently stumped. I found that while it is a single player game in format, it was much easier and more enjoyable to play with husband to hand by my side so we can discuss the goings ons and sights between us, rendering the puzzling out a much easier task. I admit it, I am a blonde! Released over a decade ago, this game remains visually stunning, with graphics actually pretty superior to a lot I see in recent releases for the PC. perhaps this is because the brothers designed the game on a MacIntosh platform, as it is well known that Macs are far better platforms for dealing with graphics. To be quite honest, I have not seen beautiful artwork done for a game before; the images contained reminded me of Boris Vallejo's fantasy paintings. While done in 8 bit resolution, the careful work done by the designers who made ingenious usage of Quick Time's capabilities give it the illusion of being far more detailed. Nor is it all a mere visual feast. To complete the illusion of you being transported to a mysterious island world, a myriad of special effects was included. A beautiful soundtrack was included to enhance the game, and additions of the sound of winds and breezes, chirping fauna, and so on add to the realism. This realism is all important in catching your mood so that you stay immersed and focussed in the game and so progress onwards. Having been released first in 1993, the game is designed to run on windows 3.0, but can be run on XP using compatibility mode with no issues. The lower needed spec means that you can play this on an older PC without a need for recourse to the very latest gaming firmware, as a 386 processor, 8 MB RAm, and 4 MB disc space is needed, as well as an SVGA card, a sound card, and a cd rom drive (duh..its a cd rom!). It also plays on the Mac, with the minimum specs being Mac LC, System 7.0.1, 4 MB RAM, 3 MB disk space, 256 colours, and that aforementioned cd rom drive. This game is also available in updated formats and for other platforms. Myst: Masterpiece Edition re rendered the graphics from 8 bit to 24 bit and redid the soundtrack, as well as changed added in a hints section. Fans were not pleased, and for its 10th anniversary, it was again redone with the original soundtrack restored and a few minor enhancements made. This second revamped version was only sold as part of an anniversary bundle, however, with sequels Riven and Exile, and it should be noted that while the first release of Myst: Masterpiece Edition was on CD Rom, the anniversary bundle has all three games on DVD. In 2000, Ubisoft also released realMyst: Interactive 3D Edition , which had the graphics rerendered using an early 3D engine, making navigation throughout the game more intuitive. Sunrises, sunsets, and other weather phenomena were also added, enhancing the gameplay experience by adding yet more realism. A few more tweaks were also done such as adding texture to surfaces and what not. This version is no longer sold in retail shops, so Ebay or Amazon Marketplace is the way to go, as it was discontinued shortly after release as many of the PCs at the time could not handle the graphics so well and so game play was at a crawl. On today's PC's, they should be a doddle, however. Other versions include one for the Pocket PC, as well as this month seeing the much anticipated Nintendo DS remake. It is reputed to feature up to date graphics, with completely remastered audio and video. Seeing as the original was the world's best selling PC game until The Sims came along, this would make a worthy addition to any gamer's collection regardless of platform or edition, provided they have the stamina for it.

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        08.11.2005 18:48
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        A surreal game in which two mad bearded brothers try and deceive you

        Myst is a game in which you start off in the docks of a surreal island. The game itself comes with very little in the way of instructions on how to play, you just get a blank book for making notes and a sheet that tells you how to rotate the tower above the library. On arrival in Myst I found myself asking some questions:- - What is the objective of this game? - Where is the strange island of Myst? - When is the strange island of Myst? - Why are there strange levers located around the island, a sunken ship and a bizarre rocket? - Who are the two strange bearded men in the red and blue books with animated TV screens in the library? (I told you this game was surreal!) The objective of Myst is basically to explore the beautiful island and explore the four ages of Myst. When exploring the ages of Myst you come across red and blue pages whic you add to the books in the library. The more pages you add, the more sense the two beards start making. You find out that the two bearded men are called Sirius (red) and Achnar (blue) they are brothers and hate each other. The two brothers accuse each other of destroying most of the ages of Myst and the murder of their parents. Sirius is a character who is extremely greedy but at the same time quite charming. Achnar is a deranged genius who constantly shrieks and chants. Many of the strange devices in Myst have been created by Achnar. To me Achnar seemed like a tortured genius. By clicking on the levers around the island of Myst you create detail on a map in the library. Located on the map is the tower, by clicking on the tower on the map you can rotate it. Rotating the tower to a certain detail such as the rocket gives you a clue how to get on to the age of Myst linked to the rocket. The four ages of Myst to explore include the mechanical age (linked to the giant cog), the selentine age (linked to the rocket), the stoneship age (linked to the half sunken ship) and the channelwood age (linked to the giant tree). A fifth age also exists called Dunny, which you can only get to by completing the previous four ages. My favourite age is probably the Selentine age because it involves solving a series of musical puzzles and travelling in a mineshaft in a strange submarine type vehicle. My least favourite age is probably Channelwood because there is too much messing around in tree houses involved. Although on Channelwood Achnar has created a strange holographic projection device, which shows him chanting a bizarre language. Both of the two brothers are evil, if you are intelligent you will realise this. When you have collected all the pages from the four ages of Myst, the brothers give you a code to get the final red and blue pages. The red and blue pages are hidden in a fireplace in the library with a green book. The brothers tell you not to touch the green book. The green book links to dunny where you will find the brothers long suffering father Atraeus, the creator of Myst. Atraeus has a beard but he is not evil. The final stage is to help Atraeus escape from dunny and sort out his two evil sons. If you go to dunny you will see a giant mosaic with the face of Achnar (I guess Atraeus was once fond of his sons). Myst is a beautiful game with wonderful sound and graphics. Myst was first released for the Apple Mac in 1993. Some might say Myst is now a dated game, but I still think the sound and graphics are brilliant twelve years later. Two brothers called Robyn and Rand Miller thought up Myst. I think the creation of Myst must have required a very fertile imagination. Myst is definitely a very original game. Solving the puzzles on Myst can be difficult and frustrating. Myst is a game that requires patience and intelligence; I think that only certain people might like Myst (an acquired taste). If you like fast action games Myst is probably not for you. If you like surrealism and abstract puzzles you will enjoy Myst. I don't think young children would like playing on Myst because of its complexity (some might). Apparently Myst was once one of the best selling PC games around. I find this hard to believe because of the patience needed for the game, maybe people were amazed by the graphics. I found that the solutions to Myst could be written down on one side of A4 paper, you don't have to write copious notes. I have taken a look on e-bay and noticed that Myst can be purchased second hand for as little as £1.00. I think that most people reading this review would have a machine capable of running Myst as the game is now so old, 256MB of RAM is more than enough. The game has it’s own website which includes images and sounds of this highly original game. The website address is: www.myst.com If you like elevators, surrealism or beards, then Myst is the game for you.

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          24.06.2001 22:45
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          Myst is a game in which you start off in the docks of a surreal island. The game itself comes with very little in the way of instructions on how to play, you just get a blank book for making notes and a sheet that tells you how to rotate the tower above the library. On arrival in Myst I found myself asking some questions:- - What is the objective of this game? - Where is the strange island of Myst? - When is the strange island of Myst? - Why are there strange levers located around the island, a sunken ship and a bizarre rocket? - Who are the two strange bearded men in the red and blue books with animated TV screens in the library? (I told you this game was surreal!) The objective of Myst is basically to explore the beautiful island and explore the four ages of Myst. When exploring the ages of Myst you come across red and blue pages whic you add to the books in the library. The more pages you add, the more sense the two beards start making. You find out that the two bearded men are called Sirius (red) and Achnar (blue) they are brothers and hate each other. The two brothers accuse each other of destroying most of the ages of Myst and the murder of their parents. Sirius is a character who is extremely greedy but at the same time quite charming. Achnar is a deranged genius who constantly shrieks and chants. Many of the strange devices in Myst have been created by Achnar. To me Achnar seemed like a tortured genius. By clicking on the levers around the island of Myst you create detail on a map in the library. Located on the map is the tower, by clicking on the tower on the map you can rotate it. Rotating the tower to a certain detail such as the rocket gives you a clue how to get on to the age of Myst linked to the rocket. The four ages of Myst to explore include the mechanical age (linked to the giant cog), the selentine age (linked to the rocket), the stoneship age (linked to the half sunken sh ip) and the channelwood age (linked to the giant tree). A fith age also exists called Dunny which you can only get to by completing the previous four ages. My favourite age is probably the Selentine age because it involves solving a series of musical puzzles and travelling in a mineshaft in a strange submarine type vehicle. My least favourite age is probably Channelwood because there is too much messing around in tree houses involved. Although on Channelwood Achnar has created a strange holographic projection device which shows him chanting a bizzarre language. Both of the two brothers are evil, if you are intelligent you will realise this. When you have collected all the pages from the four ages of Myst, the brothers give you a code to get the final red and blue pages. The red and blue pages are hidden in a fire place in the library with a green book. The brothers tell you not to touch the green book. The green book links to dunny where you will find the brothers long suffering father Atraeus, the creator of Myst. Atraeus has a beard but he is not evil. The final stage is to help Atraeus escape from dunny and sort out his two evil sons. If you go to dunny you will see a giant mosaic with the face of Achnar (I guess Atraeus was once fond of his sons). Myst is a beautiful game with wonderful sound and graphics. Myst was first released for the Apple Mac in 1993. Some might say Myst is now a dated game, but I still think the sound and graphics are brilliant eight years later. Myst was thought up by two brothers called Robyn and Rand Miller. I think the creation of Myst must have required a very fertile imagination. Myst is definitely a very original game. Solving the puzzles on Myst can be difficult and frustrating. Myst is a game that requires patience and intelligence, I think that only certain people might like Myst (an acquired taste). If you like fast action games Myst is probably not for you. If you like surrealis m and abstract puzzles you will enjoy Myst. I don't think young children would like playing on Myst because of its complexity (some might). Apparently Myst was once one of the best selling PC games around. I find this hard to believe because of the patience needed for the game, maybe people were amazed by the graphics.

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            27.05.2001 07:39

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            • "There doesn't appear to be any plot ???"

            When i first started playing on this game i thought it was pretty good, the graphics were really really great but the illusion that Myst is a good game wears off at about the same time you are looking for asparins for the headache caused by this incredibly difficult game. Normally i woulod give a bit of background on the basic storyline of the game for my Dooyoo review but in this case there doesn't appear to be any plot and if there is one then I wish someone would tell me what it is. There appears to be two people who are trapped in boks on an island that appears to have been created by the question master at Mensa. I do not recommend this game at all but if you really want to buy Myst then you can expect to make about 2 minutes progress for every 50 hours you play the game, I respect the fact that it is a puzzle game but it really has gone too far and the game soon becomes frustrating and then boring.

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            02.01.2001 01:29
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            Just a few weeks ago I had never heard of Myst and Riven, until a friend introduced me to these non-violent, interactive, fantasy worlds of puzzles, challenges and intrigue. Now I'm hooked! Whilst Myst lacks the depth and quality of Riven (with it being older), to my mind it is definitely worth playing this prior to hitting to much harder Myst. Whilst requiring patience, it is do-able if you stick at it and keep coming back to it. Unfortunately, I completed it a bit too swiftly because I used the hints given by the game (try not to use these!) and the advice from my Riven-addict friend. If you like action, excitement and speed, Myst is not for you. If you have patience, (time!), and enjoy puzzle solving, it is definitely worth a play. Watch out, though, it might take over your life!

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              30.12.2000 04:15
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              Because there are no people in Myst; except the man who created Myst Island, Atrus, and his two sons who are trapped in the red and blue books, Myst is a very lonely game. This along with the sound and music create a mystical atmosphere. This game was really hard to pass but surprisingly it only took me THREE FULL DAYS to finish. One of the puzzles in Myst is so impossible that many gamers have had to load a saved game to skip over the puzzle. So there are a few problems with Myst. The major down fall of Myst is the game play. To navigate around Myst you just point and click. The screen will fade into the next, but that is the best the walking gets. To solve the many Myst puzzles logic is required. I would buy this game even if I knew I could beat it in three days. I still play it even though I have completed it. The ending is complicated, and ends abruptly. The ending allows the story to continue, with Myst 2.

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              07.10.2000 04:07
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              I have to say that I really enjoyed this game. the graphics were of course excellent and I found the sound quite atmospheric. As soon as I realised what type of puzzles were to be found, the game play became much easier. The movement controls are very easy to understand and consist of using of the mouse as a pointer which changes shape according to the action you wish to take. It becomes a direction arrow indicating that you can move and sometimes a hand showing that there is something which you can operate. Helpfully, items with which you can interact have a roll over effect. I can understand that many people would be very disappointed with this game. It does not follow the usual genre, but instead tries to introduce an almost ethereal feel to the game. If you are a science fantasy reader and do not go for the usual shoot 'em up, then I can recommend this game to you. Be prepared however to take the occasional trip onto the web to view walk throughs and cheat pages. Some of these puzzles are very hard and do not always have their foundation in logic. The puzzles themselves sometimes rely on actions taken at previous locations. However there is nearly always a sound clue to indicate that the action has affected another part of the game. The story is basically about a man who has written a book, this book has a life of its own and the people reading it get mixed up in the author's plot and life. The author has imprisoned two of his sons within the pages of the book it is the adventurers job to find out which of the sons should be released. Once you have finished this game try Riven or indeed the last 2 of the Zork Series.

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              23.08.2000 04:11
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              One of the most frustrating games I have ever played now consigned to its box never to be seen again If you enjoy spending hours aimlessly walking round a map looking for invisible clues this is for you if not, save yourself the money and avoid at all costs. This is one game for mystery purists if you do not like the genre keep well away. The presentation is excellent it is just too damned hard, I know you do not want to solve the riddle too easily but making it so that you constantly have to traipse from start to finish over and over again to make even the slightest headway is just not boring not innovative and the excellent graphics soon lose their appeal because of this

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              17.08.2000 07:16

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              This game offers an involving and mindstretching alternative to the 3D bloodfests that currently dominate the computer gaming market. Beautifully rendered worlds, convincing sound effects, and an eerie score only add to this classic.. Many of the answers to the puzzles are obscure and scattered far and wide throughout the worlds of Myst.If you lack a good mental ability to think outside the box, I would not reccommend this game, simply because you will not be able to enjoy it as it needs to be enjoyed. As for the game itself, the graphics by todays standards are about average, but the scenery, though a little grainy, is incredible. Other "universes" were invented which hold many different secrets and hidden clues. The plot is that you found a book lying in a park, and when you opened it, you found a moving picture. When you touched it, you were transported into the world of the picture. Now, you seek you're way home, and, with a couple of twists-of-fate, you just might make it. Anyway, though this game is challenging, puzzling, and at times frustrating, I would recommend it as a mind game, capable of expanding your horizons.

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              31.07.2000 03:51
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              This is one for the 6 week holidays I have to tell you. Its not a platform game that you can pick up and drop. Its quite an indepth game and every puzzle in the game matters either on that level or on another level. The great thing is that you can save where you were up to so you dont have to leave the computer on all night. I found when playing this game you kept discovering things and thinking "Right I see thats what you ahve to do then", like lots of eyeopeners all the time. If you like fastaction shoot em ups or short action level games then this really isnt your cup of tea, but if you like logic games and figuring out puzzles then this is right up your street.

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              24.07.2000 03:58
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              What exactly is "Myst"? Well, it's a horrendously difficult game, that's what. Hypothetically speaking, a person could be stuck on this game for a lifetime... On the plus side however, this game has stunning graphics with brilliant sounds to match. You're thrown into the game with no idea of what you're supposed to do. After wandering around aimlessly for a while, you discover that two guys are stuck in two books and each wants you to free them. You might as well, really. It could be your only chance to get home. So off you go, trying desperately to solve difficult puzzles to find pages for each one's book. This, for the third time, is DIFFICULT. You will need paper to write things down on. Unless you want to spend even longer trying to finish the game. Also, remember to save regularly. This paragraph is important. There is a cheat book available (please do not ask why I found that out) and lots of caffeine in coffee. Both would benefit your sanity after a few months of playing this. It's a beautiful game... but completely unplayable to the average punter with a normal IQ. The sequel "Riven" is just as difficult.

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                20.07.2000 21:44

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                Myst is a game that divides people - some can't see anything good in it at all, but for others, myself included, it's one of the greatest ever written. It's an adventure game with still screens and no action, and this seems to be what puts some people off. But this is an adventure for the mind. The game is presented to you as if it is real - you are not given lengthy instructions on 'how to play', you are just dropped into this beautiful world and left to explore it and work out for yourself what you should be doing. And like the real world, you have to take note not just of what you can see, but of what you can hear too. It's totally non-linear in its gameplay, and perhaps some players cannot cope without being constantly told what to do, but for me this game could hardly be any better. If you want action and thrills, look elsewhere, but for the rest of us this is near perfection.

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                15.07.2000 02:08

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                If you want to buy Riven but bothered about losing part of story don't all that happens is that you do a lode of tasks to get pages of a book then you find out a code in to a hidden room where you save a person the end. boring or what, even are rubish by now don't bother with myst check out the Riven Dooyoo page and read my report. you will love Rivern but stay away from myst

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                14.07.2000 01:26
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                Myst, I think is a very weird game that is trying to top the amazing time laps. I think the only up side of this game that i can think about is the graphics. Myst is a relatively new game, and the aim of the game is to get to the end of your journey. There are a number of different puzzles that have to be solved before you can move on in the game. It is smooth and the game play is great, but this game just did not do anything for me. It is however, nearly there...and if the makers didn’t try and copy games like the 7th Guest, and the 11th hour, then it would be there as an individual. The story its self is weird. You might disagree with me though. Your comments would be appreciated. Sorry Myst...try again.

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