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From the first i've always like NWN, I've yet to find a game which pulled me in with the idea of a plagued city as much as NWN did and that I enjoyed as much as NWN: shadows of undetride. NWN2 I consider one of the most comedic games I had ever played and an extremely emotional one, which pulled on my heartstrings with it's characters. I remember searching among the dead when the player's home town is raided, looking for bodies that I might know. That is how much i was engrossed in this game. Parts made my laugh out loud because of the way you choose your followers, each follower has a character which meshes with the other characters you choose, which lead to hilarious results in certain circumstances where each character gives their opinion. I have yet to find the same satisfaction I had with NWN as with their spiritual successor Dragon Age. I miss NWN innocence and it's simple fun. The way of upgrading your equipment as you travel through the world gaining brilliant new and better Armour with each dungeon crawl has yet to be beat by any game except Amalur: the reckoning. This is an epic, one I truly recommend
Neverwinter Nights was developed by Bioware, the company responsible for the bestselling Baldur's Gate series of PC roleplaying games. You control a party of adventurers while attempting to work out exactly what good a +1 dodge modifier to AC is.
Unlike the Baldur's Gate games, Bioware designed Neverwinter Nights to be heavily modified by its users - the game includes a friendly toolset to make your own adventures. In fact, Neverwinter Nights' original single-player campaign seems to be intended as a prototype to showcase what the toolset is capable of rather than being an engrossing gaming experience in its own right. Which is fortunate, because it isn't.
I would strongly recommend that anybody new to the Neverwinter Nights series starts straight in with the adventure contained in the first expansion pack, Shadows of Undrentide. Like the original campaign, this adventure starts the player at level one, and this time the story and gameplay are significantly better handled. The game also contains significantly more interaction with the companions you meet along the way, and more varied locations than the first campaign.
This trend continues in the third and final full expansion pack, Hordes of the Underdark, in which you can take your Original Campaign/Shadows of Undrentide character through another lengthly adventure reaching even higher levels of quality (though Bioware do seem to love puzzles involving brightly coloured levers, for some reason).
On Neverwinter Nights' release many fans of Bioware's previous games were horrified by what seemed to be a massive step back in terms of quality. Well. I was, at least, and I know quite literally several other people who agree with me - while Baldur's Gate 2 still holds up fairly well graphically, due to the hand-drawn backgrounds and carefully animated spell effects, Neverwinter Nights these days can seem hideously blocky and dated, and may be a struggle to play unless you are prepared to overlook this.
However, the great strength of Neverwinter Nights really does lie in its toolset. At present count there are several thousand player-created adventures ('modules') available on the Neverwinter Nights Vault (http://nwvault.ign.com), many of which far surpass the original adventures in quality, giving hundreds of hours of further adventuring. This extends to multiplayer, too, where there are still player-built persistent worlds active (essentially smaller scale, free MMORPGs, with perhaps dozens of players online at once).
I will say that while I do think Neverwinter Nights is worth it soley for the community-made adventures, do not forget to buy a package that includes both expansion packs - most of the best custom adventures require both.
I notice that the pack I'm reviewing (Neverwinter Nights Legends? Neverwinter Nights World?) seems to include Neverwinter Nights 2 as well, although I'm not sure how easy this particular collection is to get hold of - NWN1 including its expansion packs can currently be bought for £5-£10, so depending on price this might be a good deal if you can find it.
Now, onto Neverwinter Nights 2.
Neverwinter Nights 2 was not made by Bioware, but Obsidian Entertainment. Obsidian are a relatively young development studio founded by ex-members of Black Isle (the team who made the first two Fallout games, the cult classic Planescape: Torment, and the Icewind Dale series).
The official NWN2 campaign is a great deal better than NWN1's in terms of story and interaction, also allowing full-party control. If you are one of the people who was put off NWN1 because of the largely single character focused experience, NWN2 may be for you.
Unfortunately the game was marred at an early stage by numerous glitches and bugs. These bugs have largely been patched, but this and the relatively steep system requirements (if you don't have a dedicated graphics card or enjoy gaming on a laptop, you may be out of luck) has left the NWN2 modding community much smaller than NWN1's, so there are far fewer custom adventures available (though still some of quality).
I don't see any mention of the pack I'm reviewing including NWN2's two expansions (Mask of the Betrayer and Storm of Zehir), so if you think you might enjoy NWN2 it might be a good idea to wait until the inevitable collection of those games is released for a discount - Mask of the Betrayer's single-player campaign is particularly good, reminiscent of Planescape: Torment at times, while Storm of Zehir is an attempt at an old-school game of exploration and trade which, while not particularly gripping story-wise, makes a nice change.
The Neverwinter games always had the advantage of being easy to play and having an intuitive gameplay. But the big problem was the tedious and repetitive nature of many of the games. Point, click, kill over and over again. It's good to have them all in one package like this, the value is decent and the casual player will enjoy them.
The other problem with this game series is the quite often poor nature of plot and background. It is quite a linear series and not nearly as good as something like the Black Isle games. I think that buying all the games is probably going to be a bit too much and it might well be that only the dedicated player keeps playing through all of them.
Overall, solid but linear RPG, will entertain you but not amaze you. Good for passing the time but not first in my list.
Neverwinter Nights Legacy PC Pack is totally fun and very challenging. It takes a fair bit of strategy too to play this game, the single player is decent but the meat of the same is in multi-player.
I play this game with three friends and with the right people, this game is far too much fun. Days turn into nights.. into weeks.. etc. It is however a little short in terms of length and can be buzzed through easily if you dont stop to appreciate the game's intricacies. The game is helped by a 'toolset', with this you can easily replicate battles with the sky being your limit.
If you are reading this review, I highly urge you to get this game. You won't be bored at all, if you do get it - I warn you, get a high power PC to run this and you'll be in fantastic form with this truly fantastic monster of a game.
Produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Infogrames released Neverwinter Nights for Windows on June 18, 2002. BioWare released the freely downloadable Linux Client in June 2003 (purchase of game still required). MacSoft released a Mac OS X port in August 2003. Two expansion packs were released in mid and late 2003, and a third in 2005. On October 31, 2006, the sequel Neverwinter Nights 2 was released followed by its first expansion in late 2007 and its second one at the end of 2008.
The game was based on the concept of building a internet-like model for a massively multiplayer game, allowing the end users to host the server. The belief was this model would create a potentially infinite massively multiplayer game framework. The game was named after the original Neverwinter Nights online game, the first graphical MMORPG, which ran from 1991 to 1997 on AOL.
The core release includes the game engine, a campaign that can be played as single player or multiplayer, and the Aurora toolset (for Windows only) used for creating custom content based on the same engine.
This NWN pack is brimming with potential adventure and some of the most in-depth and involving RPG gaming you will ever experience.
Based on a highly refined Dungeons and Dragons rulset that is deservedly a staple of RPG titles. As a result you have a plethora of races, classes, skills and abillities laid before you for your potential hero/heroine to explore.
The storyline is entertaining and the characters that feature within are well developed, with their own back stories, morals and skillsets (in particular, an impetuous little halfline called 'Tomi Undergallows' provided amusing distractions from the dark central plot). Progression through the different areas can occasionally seem linear but generally there are enough different paths to take, locks to pick, curses to unleash and people to swindle to keep you from noicing that ultimate you have limitied choice over your movements and story progression.
With the two excellent expansion packs included in this pack you have even more classes, content and immersive fantasy to keep you playing, there are a couple of points in the storyline where you may find yourself stumped and unable to make further progression but generally this game flows as smoothly as one of Tomi Undergallows' pickup lines.
Couple all lthis with the powerful editing tools bundled with the games and you have a fantastic package that is sure to destroy your social life.
"A tale of a land long forgotten, of a land with brave adventurers fighting against mighty foes. The Legacy of Avalor..."
LOA is a long running mod that invites you to take part in the open ended experience that is world of Avalor.
Making your way through avalor, whether questing or free roaming...it's up to you.
We actively encourage parties and role-playing, though neither is compulsory.
LOA has a proud history of DM involvement, from putting on quests to 'free for all' monster bash's for the player who are less rp inclined.
Complete set of Neverwinter Nights games, as well as both expansions