Product Type: other PC games
Newest Review: ... in build up towards the show. Shows also must be assigned a building which is an option frequently absent in other simulation video g... more
Promotion Wars (PC)
Promotion Wars (PC)
Member Name: thole09
Promotion Wars (PC)
Advantages: In depth simulation
Disadvantages: Repetitive text results may become tiresome
"Promotion Wars" is a simulation video game. It was first released in 2004 and has since disappeared from the Internet; distributed primarily from one user to another or through services such as "Rapidshare". This game has not been rated by age guidance panels but due to its text based content I would generally find it suitable for all ages. The game is not a resource intensive application and should be operable on most hardware specifications running the Windows operating system.
Promotion Wars is a simulation video game akin to many popular football based video games such as "Championship Manager". Here, players assume the role as the new owner of a top US or Japanese professional wrestling promotion and use an available budget to create exciting television shows in aims of outdoing the competition, becoming financially superior and ultimately the sole existing promotion as other companies fold. While it is not the only wrestling simulation game currently being distributed on the Internet, it does come across as one of the better releases due to its high level of control over the decisions made. Players may hire and fire talent, change championship title holders, designate feuds between superstars and make or break tag teams. This is done through a series of menus which are text based. Aspects related to the title of the menu, such as available talent and their cost versus skill level, are presented in a grid style format with appropriate fields being inserted into the display.
The calendar view of Promotion Wars ties the game together. Here, players are shown their upcoming shows and may plan accordingly in build up towards the show. Shows also must be assigned a building which is an option frequently absent in other simulation video games. Players are given a list of popular International stadiums and may select one according to its seating arrangements and cost. Costs are often recovered through the setting of a ticket price which is adjusted from a financial menu system. If a player sets his or her price too high, it could be catastrophic to the event as simulated fans may not attend and the player would run at a loss.
What stands out to me about Promotion Wars over others is its degree of computer customization. This can be both a pro and a con. With other titles, the user is granted full control over the way his or her shows are booked right down to the wrestlers getting on the microphone to infuriate their opponents. In Promotion Wars, the interview booking aspect is automatically included into a pre-match segment which doesn't require user interaction. This does make the game experience slightly easier but is something I would like to have controlled for a fuller simulation experience.
The graphics of Promotion Wars are very basic and not too eye catching. Easy to click menu buttons allow for smooth navigation between the various tools and mechanisms of the game, but it would perhaps have been nice to see a fuller graphical presentation such as photos beyond a company logo. As the video game is primarily text based, this can become very repetitive to read as the match results seem to be randomly generated from a stock set of moves and phrases related to a wrestler's in-ring mannerism. The game does not feature any soundtrack accompanying it.
As the world waits in eager anticipation for Hulk Hogan's shock debut in World Wrestling Entertainment's main lower budget rival in TNA Wrestling, I've found myself playing this game more frequently. It unfortunately becomes boring due to the lack of variety in the match outcomes and my hours of creative thought can quickly become spoiled in a matter of moments due to the boring results. It is simple and functional in its design but is not something which grips me for extended periods of time. Dedicated simulation fans may enjoy this title but more casual players may not find this to be an enjoyable experience.
Summary: Thumbs in the middle