RED FACTION: GUERRILLA is a third person action game that is published by THQ and developed by Volition Inc. It is rated '15' by the BBFC, and '16+' by PEGI.
The ground shakes and dust rises from the barren surfaces of the surface of the newly terra formed Mars. Slowly, the foundations of what used to be a research building for the Earth Defence Force crumbled, collapsing the entire building and causing it to fall harshly onto the disturbed ground. I stand, sledgehammer in hand, watching the carnage unfold in an extreme crescendo and a metaphor for how people will not live with the overpowering force. The building smacks the floor, shaking the entire surface for the last time. It is the beginning of the end of oppression. My band of guerrillas looks solemnly over the rubble. I drop my sledgehammer and pull out my machine gun. I can hear the Earth Defence Force coming for us. We turn, and unleash hell in the form of Satchel Charges, flying plasma and explosive consequences. The revolution has begun.
As you may have gathered from that short passage, this game has a heavy focus on destruction. In fact, the majority of the game is fully destructible. The buildings crumble realistically when shot in a way that far surpasses that of other commercial game. The destruction of this game far surpasses that of Bad Company 2, but sadly Bad Company 2 ended up getting more praise for it as it was more mainstream that Red Faction. You may not think of the game in the same way that I think of it. I think of Red Faction: Guerrilla as Grand Theft Auto. On Mars. Between missions, you are allowed to free-roam the whole surface of the planet, causing whatever havoc/good that you see fit. The game also captures something in this that Grand Theft Auto will never achieve, the thrill of driving off in a moon buggy while being shot at by the overseers of life. A man can dream for Grand Theft Auto: Space though, a man can dream.
The game feels a little too easy, but that's just my personal preferences. Buildings take a long time to fall, but with piles of debris falling on you after you have destroyed the building, I began to wonder how I even survived, let alone was barely hurt by the incident. The physics have a feeling of weightlessness to them, and I was unsure during the game if that was intentional or not. However, unless you're actually attempting to look out for problems in the gameplay, it's really not that noticeable. In addition, the enemies that come at you are very easy to kill, whereas at the 'Normal' settings I played at, I shot each of them dead before they should even get a bullet onto my body. I thought that the game's difficulty, especially since you're an inexperienced miner and they're a dangerous security force, was a little too easy.
The driving feels very solid, unlike the studios last game, Saints Row 2, where the vehicles felt far too responsive to button presses and would send you veering off in the wrong direction. This is a real step forward for the studio in terms of vehicle gameplay, and it's one of the things in the game that just feels right. It's a shame then that the vehicle sections are never really used a lot, they're there, but they are very rarely used in missions, apart from the general 'get there quickly, before him/her dies' start offs. Oh well, driving your cement mixer over the Mars hills has yet to get old for me.
Graphically, this game isn't quite as good as it could have been. The physics are astonishing, there is no denying it, but it's just another game that uses the grey spectrum. It makes me think that the console revolution is killing gaming, because ever since the release of gritty Xbox 360 games such as Gears of War, I have very rarely seen any colour other than grey in games. I'm probably overanalysing, but it feels like I'm complaining about this for every game.
Other than the colour scheme, the graphics are great. The animations feel smooth (providing you have a powerful enough computer to handle the game) and the entire game just has an feeling of authenticity to it, even though the subject matter for the game is physically impossible with this level of scientific advancement. My point is, if you saw it on the news, I suspect you'd be sceptical of its authenticity, but with this, it just feels so right, so believable. It really helps suck you into the experience.
The shadowing effects in the game, as well as some of the lighting is persistently excellent, full dynamic shadowing is present throughout the game and I think it's fantastic. The lighting feels fantastic and somewhat real, and it's one of the games with the feature that I love. When you walk under a shadow, it goes onto your character as you walk under it. It may be a sad feature to adore in a game, but it's quite simply one of my favourites, and the game pulls it off really well.
The sound in the game is all important, the swooping of the wind close to the desert of the barren Mars ground, the zap of plasma gunfire, echoing gracefully throughout the barrels of the guns of the characters. The decent voice acting, as they pace up and down, is waiting patiently for the arrival of dreaded Earth Defence Force armies.
The sound of the buildings crumbling and falling towards to ground is one to be adored. The sound of twisting metal is one that is significant to the game, and it matches up so well with the ambience of the wind in the background. It's one of the features that make me glad to be an open gamer that appreciates all of the elements of the game. It all matches up so well, and again, it makes it all feel so vivid, so... real. So, if you aren't getting what I'm getting at, I'm trying to tell you in an astonishing way "The game sounds great!"
Value for Money/Longevity
Well, it's all about where you get it from, and what you look for in a game. The value for money is fantastic, if like me, you've found it on Amazon for £5. If that's the price you've seen for it, get it without a moment's hesitation, but remember to finish reading this review first. The longevity really depends on what type of gamer you are. I doubt that I will extract nearly as much fun from this as someone whose favourite genre is third person action. I much prefer first person shooters, but this was a pleasant break for the norm. I suggest that if you find the game as cheap as mentioned above, you do indeed buy it without a moment's hesitation (but read the system requirements at the bottom first), because even the gamer whose genre isn't third person, you'll still extract some fun from this extraordinary single player game and brilliant wrecking crew mini-game. However, don't come in expecting multiplayer, that's long deserted, and I suspect Games for Windows Live to have been the cause.
There are features of Red Faction: Guerrilla that parents may not want their children to see, however they are mild. Here is a detail of what the beef is with the content
The game revolves around destruction, rebellion and a work force going against authority, if any of that sounds bad to you, I'd avoid the game.
When enemies are shot, there is a brief amount of blood, it is barely noticeable.
When you hit people with a sledgehammer, mutilation is not found, but it's a little on the cringe worthy side as you hit them so hard the screen shakes and their body flies a metre, landing floppily with a disheartening crack.
The player can steal roaming cars off the road. There is nothing graphic about the procedure of getting the driver out, but parents may find that this is against what they want their children to do.
There is some strong language in Red Faction: Guerrilla, such as 'f***', 'sh*t' and 'as**ole', but it's infrequent and rarely in the actual gameplay.
Language is sometimes muttered during the cutscenes and the mission briefings. Sometimes strong language is used on the radio broadcasts around Mars.
If your child can survive a little language and a tiny splash of violence, this game will be fine for them to play. There is nothing particularly impacting in the game, and gore is never present throughout the entire game. Especially since most of violence is inflicted upon the buildings and forces of oppression. If you're still not sure, tell your children that the moral of the game is not to back down to oppression, but be sure that it shouldn't be done with violence.
The game is good; the graphics are great, if a little grey. The physics are absolutely astonishing and the free-world really feels open. The game gives me something that other games of the genre always fail to provide. An astounding sense of fun. Well done, Volition, this is far better than your previous effort with Saints Row 2, even if it can be a little lagging on lower end systems. You really gave the foundations of gaming a smacking (see what I did there?).
Minimum System Requirements
2.0GHz Dual Core Processor
1GB RAM (recommending 2GB from me)
Windows XP for DirectX 9, Windows Vista or 7 for DirectX 10
128MB Graphics Card with Shader Model 3 (Technically, the game will run on a Nvidia 6800+, but the game's requirements state oddly that you require an Nvidia 7600+, however, the lowest end card I have is a 7600GS, so I cannot test my theory.)
On my high end specs, this game is able to be maxed out with full resolution and only once in a blue moon of slowdown. High end specs below.
Intel Core i7 (2.66GHz, Hyperthreading)
6GB DDR3 RAM
ATi HD RADEON 4890 1GB
On my lower end specs in my laptop, the game had huge slowdown at even the lowest settings and resolutions, rendering it unplayable with a framerate regularly dipping into single digits. The specs of that laptop are
Intel Core 2 Duo 2.2GHz
4GB DDR3 RAM
Nvidia G105M (equivalent of a 9400GT)
So I recommend a high-mid range desktop to run this game, or a specifically designed gaming laptop. I recommend that you ask you retailer if your computer will be able to play the game should you be unsure.
I give the game 4/5
Being a newcomer to the Red Faction series I was somewhat worried that I wouldn't really understand the plot of Red Faction: Guerilla [sic] which is the third game in the series thus far, but it turns out that you don't need any prior knowledge in order to get a handle on things, which is obviously good news for folks like me.
Red Faction: Guerrilla (RF:G) is an open world third person shooter with some RPG elements thrown into the mix. I'm not a big fan of RPGs in general, but RF:G's RPG content is fairly simplistic and has a rather flat learning curve. The Red Faction series is noted for its destructible environments and having these malleable game world elements being integral to the gameplay. The GeoMod (Geometry Modification) driven engine has received a significant tune-up for its use in RF:G, with pretty much everything in the game being destructible, including entire buildings which undergo realistic collapse sequences; the physics alone is incredibly impressive.
~ [ Gameplay ] ~
As mentioned, the game is a third person shooter, which means you have an over-the-shoulder perspective of your character. You are always equipped with a sledgehammer and can equip three other weapons along with it, with other items being available for purchase and kept in a locker near your safe house(s). The full list of weapons you can find in the game are as follows:
[Arc Welder]: This weapon fires an electrical charge at enemies, and is in fact rather useless. It has no effect on destructible environments and has a very short range.
[Assault Rifle]: This is essentially a machine gun, and is one of the more common weapons found round the game's world, being carried by most armed NPCs. It has a fairly long range but it doesn't pack much punch.
[Enforcer]: This is a rocket launcher which fires heat-seeking projectiles, which is perfect for taking out vehicles at reasonably long distances.
[Gauss Rifle]: This weapon fires a powerful energetic pulse which can take out enemy vehicles and NPCs with ease and from a great distance.
[Grinder]: This weapon fires a spinning sharpened disc which literally grinds through enemies and buildings alike.
[Nano Rifle]: Probably the most effective performer in the game, this rifle fires a line of nanothermitic material which literally dissolves girders/concrete/NPCs/vehicles in a second.
[Peacekeeper]: This is an automatic shotgun which is predictably ineffective at long range.
[Pistol]: I'm not sure who in their right minds would take up one of their three available weapons slots with this useless pea-shooter. If you're adept at achieving head-shots the weapon will serve you well, but if you have the option you'd be better off with something a bit meatier.
[Proximity Mine]: Fantastic for taking down buildings when combined with remote charges, this mine will explode when an enemy NPC/vehicle goes near it or when it's blown up itself by another charge. It packs a fair amount of wallop.
[Rail Driver]: A powerful gun whose projectile can pass through most if not all materials in the game, including concrete walls and tanks. The weapon's sights also provide you with X-Ray vision by which you can see enemies hiding behind structures.
[Reconstructer]: This isn't so much a weapon as a tool, and it's not available in the single player campaign unless you do some tweaking with the game files. Essentially you can use this device to rebuild destroyed structures, girder by girder, wall by wall.
[Remote Charge]: Besides your sledgehammer this is the first weapon you get to play with in the game, and the one you'll most likely keep in your inventory throughout. You can set charges and then click the appropriate button to set them off in sequence. Essential for building destruction, and lethal when used in combination with proximity mines.
[Rocket Launcher]: Does exactly what it says on the tin, and up to three simultaneous rockets can be fired.
[Singularity Bomb]: You cannot buy or store this device, but there are several laying around the game's world. It creates a sort of miniature black hole into which the materials (be they NPCs or buildings) in the surrounding 20 feet or so will be sucked.
[Sledgehammer]: You cannot leave this weapon in your locker, so it takes up a permanent weapons slot. It kills enemies with one blow, and it's great for "softening up" buildings before unleashing remote charges on them.
[Sniper Rifle]: A single-shot rifle with a very high range and accuracy, and with very powerful rounds.
[Thermobaric Rocket Launcher]: A single-shot rocket launcher with rounds which will gut even the biggest building in the game. A powerful weapon indeed, and a hell of a lot of fun.
All of the above weapons have mêlée attacks which involve battering your enemies with the weapon itself, in case one of them gets too close to aim at or to fire a rocket at. Most of the weapons can also be upgraded, with upgrades addressing issues as simple as ammo capacity to accuracy and strength. Upgrades become unlocked as you progress through the game, and paying for them is done with "salvage". Salvage is the preferred currency on Mars, which is basically scrap metal, collected from the game world or awarded for completion of missions.
Upgrades for weapons aren't the only thing you can purchase; you can eventually purchase a jet pack which gives you a boost in the air when you jump or fall from high structures, and the length of time you can remain in the air is upgradable, although there is an ultimate cap on the total power the jet pack can have. Another invaluable purchase is the option to instantly warp to your safe house, which obviously makes travelling long distances in the massive game world much easier.
The story is set on Mars in the year 2120, with the game taking place in Tharsis which is a large collective section of the planet in which seven subsections exist and are explored during the game (Eros, Parker, The Badlands, Dust, Oasis, Free Fire Zone and Mariner Valley). The EDF (Earth Defence Force) is in a war with the miners - the Red Faction - who have colonised Mars for its natural resources now that Earth's resources are tapped dry. You take control of Alec Mason, a miner who is reluctantly drawn into the war. Throughout the game you complete missions on behalf of the Red Faction, and do battle with EDF forces in the process.
The main story missions are all centred around the ongoing war with the EDF, but side missions can be taken at the gamer's leisure in order to earn salvage, respect and the further weakening of the EDF's control of a particular region. These include rescuing hostages from the EDF, destroying EDF buildings and structures, helping allied NPCs fight off EDF invasions, capturing leaked information before it reaches the EDF, riding "shotgun" while you are driven around EDF areas during which you are to cause as much destruction as you can with the vehicle's mounted weapon, taking challenges in the form of timed building demolitions and so on. Friendly NPCs will often join you in these activities. However, when a friendly NPC dies the population and morale is decreased. It can be increased again through the completion of missions and the killing of EDF soldiers.
Travelling around the map is done through the use of mining vehicles, as well as EDF military vehicles and domestic cars and buses. NPCs will always donate their car to you, in the name of the "cause", so car-jacking is not required. The game world is largely empty and consists mainly of dusty roads and mountainous borders, with some buildings peppering the landscape. Most of the buildings are apparently there to be destroyed for fun, because they play no real role in the game's campaign. And fun it is! I spend far more time blowing up buildings in this game than I do playing it properly and completing missions.
The multiplayer element of the game is something I've not experienced much - I rarely play online - but from what I have played it looks like it should appeal to online gamers and fans of Red Faction in general. There are six game modes, including the usual Death Match and Capture the Flag. The rest of the game modes appear to revolve around the destruction of the enemy's buildings and the protection of one's own. This is where the Reconstructer weapon comes into play, being used to rebuild the damage done by enemies.
RF:G has some solid gameplay and offers the chance to have a massive amount of fun, if you like blowing things up for the sake of it, which I do.
~ [ Plot/Writing/Acting ] ~
Earth's natural resources have been bled beyond repair, and the colonisation of Mars and the mining which has gone on there has caught the eye of the EDF who are determined to take control of the resources being mined. The miners who have lived and prospered there have risen up to repel the hostile corporate takeover of their home in the form of a guerilla war, which is where you come in. Along with the miners and the EDF Mars is home to another group known as the Marauders. This strange society lives in secretive, remote communes and doesn't get along with the EDF or the rebels. They become integral players in the game's plot, however.
The voice acting is fairly solid across the board, and the writing is equally strong. I find myself convinced by the performances and much of the dialogue seems reasonable and steers clear of video game clichés for the most part.
~ [ Graphics/Performance ] ~
The minimum system requirements are as follows:
[Operating System:] Windows XP or later
[CPU]: Intel Core 2 Duo E4400 2GHz or better/equivalent
[Hard Drive]: At least 15GB of free space
[Graphics Card]: 128MB of on-board RAM, Shader Model 3.0 or higher
[Sound Card]: DirectX 9.0 compatible
The graphics are beautifully rendered and the system requirements are low enough that even low-end systems should be able to run the game and have a fairly pleasurable visual experience. The primary source of a drop in your frames per second is the massive physics calculations which are being performed when a building is being demolished, so if you have a beefy CPU and a lot of video RAM you should have a relatively smooth experience.
~ [ Conclusion ] ~
With plenty of missions, side missions, the option to roam around freely and destructible buildings to be enjoyed RF:G is a game you'll find yourself playing again and again, if only to let off some steam in the form of architectural havoc. RF:G delivers a great shooter experience on all fronts.
I received this game in a bundle of many others in a bargain Steam Deal for the THQ Pack at just over £20. I didn't really take much notice of this game initially, but once I tried it out I realised that it was worth buying the THQ pack for Red Faction: Guerrilla alone.
A good way to describe the game would be: free roaming like the Grand Theft Auto series, but set in the future on Mars, where practically everything is destructible but the ground itself. If you like games like Just Cause and Mercenaries 1/2 you are very likely to like this - I don't think it bears much resemblance to the original Red Factions. Like these games mentioned formerly, it's fun to drive around and explore and blow things up, however the missions can sometimes be a bit repetitive and similar. Another downside is the typical quality control of console port PC games nowadays. My game suffers from a bug where I have to play it in windowed mode otherwise I get performance issues, particularly when driving. I am not the only one with this issue. Also, a patch was once released that had problems for many with installing, and needed an awkward manual workaround before you could play the game. I have to knock a star off for that.
All said and done though, this game is very entertaining and it is a shame it is marred by such technical issues. Very highly recommended.
Red Faction is a FPS that has been known for its rich environment that you could destroy.
The same goes for "Red Faction: Guerrilla".
But now the game is played in a third person view.
You can play with a new character called Alec Masonina, who is fighting against Earth Defense force.
The main character in my opinion is the terrain of Mars and everything on it.
Breaking down and destroying different objects into bits and pieces with huge explosions is not just for visual pleasure, it is also for upgrading and tuning your equipment.
Mars has been divided into sectors and your mission is to lessen the influence of Earth Defense Force in every zone.
If you put aside some of not so perfectly planted saving spots, then the game is mostly straight forward and stress free and they let you enjoy the fireworks.
Its also possible to use vehicles to aid you.
And there are time limits on some of the missions.
After you finish the game you can still rough around the Mars terrain and find secret locations.
Now without all of the explosives its just another open-world action game with a lot of side missions and huge roaming grounds.
It might not be the best, but it is surely more fun and more long-lasting than "Prototype".
Still Red Faction will be known for giving the player possibility to virtually destroy everything and get credit for it.