* Prices may differ from that shown
There are very few games which have bought me as much joy as the original Red Faction, which is a First Person Shooter. One of the first PS2 games it pushed the bounndaries of the console both in terms of gameplay, storytelling and phsyics. The story follows Parker, a mineworker on Mars who is in the middle of a revolt of miners and must fight to survive with the the resistence led by the mysterious EOS. The games starts out in the mines of mars and takes you to places that you never thought it would go. Its full of twists and turns that you don't see coming and for that reason it is a fantastic experience. The geomod system allows you to blow up chunks of the scenery. This is one of the most original aspects of the game and why it became an iconic (if now forgotten) PS2 title. It is fun just to see how much you can blow up! The game includes multiplayer (bots and people, but no online mode). The graphics are very good too but not by todays standards but the original gameplay still holds up and by the end you will really want a remake on the PS3 or Xbox 360!
Red Faction is a shooter for the Playstation 2 developed by Violition The story mode follows a miner called Parker, he is a miner working away in the mines of Mars with others and finally they have had enough of their horrible working conditions and rise up against the Ultor Corporation who run the mines. The story has you taking back the mines from the evil Ultor company and eventually blow up the mines! It isn't the most engaging of plotlines yet it is good enough to sustain your interest through the experience of the game. Gunplay in this shooter is really good, the guns all control well and there are many varieties of weapons for you to get your mitts on. From assault rifles, pistols, shotguns theyre all here and very satisfying for you to use against those nasty Ultor soldiers. The best part of this shooter is the Geo Mod technology they have packed into it, what this allows you to do is blow up the games environments. For example, you need to get through a wall you could waste alot of time wandering around and find your way around it. Or simply get out your rocket launcher and blast a hole in it! Great fun but the game does limit ammo to these explosive weapons which disappointed me slightly, and also in places Geo Mod doesn't work as well as it should with sometimes hilarious results, like a floating building held up by a mere strand of stone! There are vehicles for you to control in this game too but those sections I found to be rather dull though there is good variety in the selection of vehicles, from aircraft, submarines, jeeps. Graphically the game is pretty strong, the Geo Mod technology gives it a bit of a wow factor but its unimpressive when it doesn't work as expected! Red Faction is a very good first person shooter that you should definitely try out.
Even now I remember being excited about this game when it came out so many years ago. With an environment you could tamper with in every way possible, even the floor, it made every time you played very different! This was the first game to introduce a 'GeoMod technology' environment which the possibility to destroy the entire map was endless. Other games had introduced a version quite similiar, but they had limitations. With a massive array of weapons for it's era, this really was a pick up and play game where you could relieve your frustrations on pretty much anything in sight. These days you find yourself, even on the PS3, firing rockets at buildings or cars and all they leave are unrealistic blackened marks. Looking for some retro fun? Look no further! The sequal of Red Faction 2 is obviously going to be more tempting at this moment in time due to the difference in release dates but try this one first, it's worth it.
You play as Parker who, along with thousands of other people, had come to work for the mining company Ultor Cooporation on Mars in the hope that it would lead to a better life. But conditions are poor, and the Ultor guards treat the miners like dirt. Looks like it's time to strike back, and join the revolution. Oh, and do something about the deadly plague that is spreading. Weapons-wise, I would have thought a pistol weapon be dependable in an FPS but the 12MM Pistol was inaccurate. As for the Remote Charge, Grenades and Rocket Launcher, their explosions hardly packed a punch. Saying that, there are bigger, and better weapons to pick up later, though with the Rail Driver it's one-hit kills, and in the hands of the enemy means many a player death. This can be a pain since to load from a previous save takes a while. Also, the game is broken down into smaller sections for some laborious loading, and it's more-or-less one objective after the other. The game does well to memorise dropped goods in previous parts, but when dealing with enemies, should the player trigger another section for loading then the enemies might disappear - so it can be disruptive to the action. Since the game is not divided into distinct stages, players can't pick a part to play again with level achievements as an aim, thus single-player replay value is not too hot. As well as that, players do have to be careful with being able to save anywhere. I'm sure this game has its share of glitches (I encountered one dodgy one during my play-through) as well as dramatic 'time is running out' sections. Thankfully, multiple save files are allowed. With Geo-Mod Technology, environments can be destroyed and altered in real-time, so this paves the way for new passageways, and lets bridges be blown-up, but actual opportunities for this are few and far between - if it wasn't because the game had a need to stick to a fairly linear level design then it was down to a lack of ammunition. However, the disappointing aspect is the inconsistency of damage to objects, particularly when in-doors. I played this game on the Medium difficulty setting and it was not easy, for sure. The enemies were not exactly bad shots, and against the merceneries at least, however little I was exposed I seemed an easy target to them by the shots they were getting in. Also, it's rare to get the initiative in battle - it's as if they had been waiting for me. As for the stealth section (count two), expect to have to load up a couple of times. The controls for the vehicles in this game are handled well; controls-wise ladder-climbing was neatly done, but a problem I had was weapon selection in haste, with the slightly transparent display not helping much either. Had I not known this to be by Volition, I would have guessed from the cut scenes that this was a game by the makers of the PS2 RPG Summoner, as the characters have a similar dodgy quality to them, but I liked these sequences. The environments in this game were rather bland though, but there were nice glass shatter effects. The NPCs can be such a nuisance - if they weren't ducking down in the doorway then their cries were annoying. The use of the music was effective in this game however. The game does have a multiplayer mode which, though not as comprehensive as those of some of the competition, allows two players and a handful of bots to battle it out amongst each other. Red Faction is a rather average FPS, but I found it to be about worth finishing for the finale.
Red Faction - Join The Revolution ! Intro ------ Red faction is the story of the Ultor Mining corporations downfall. You play Parker, a miner employed by Ultor. You came to Mars and join this mining corporation called Ultor for the hope and supposed promise of a better life. None of this promise is true and to make things worse the guards working for Ultor are contiunally agressive towards the miners. Plus the fact that a plauge is sweeping through the mines killing many miners that become infected. As it stands among the miners, it looks as if a revolt is on the hands as the miners are getting continually frustrated with Ultor. Gameplay ------------ In Red Faction you play Parker and work your way through the single player mode revolting against and leading the fight for revolution against Ultor. Red Faction is fantastic purely down to the story and the gameplay. The gameplay is brilliant as you can destroy just about anything in your enviroment thanks to 'Geo Mod' technology. You can blow up bridges, doors, walls, rooms, pillars, vehicles etc.... its great and high up there on the action front. The range of weapons available include machine guns, pistols, shotguns, snipers, grenades, lasers etc.. so this is very appealing as you have a large choice of guns to choose from. You get a wide selection of vehicles to choose from each with their own unique attributes that make them so enjoyable to drive. As well as the single player mode there is a multi player mode allowing you to battle either bots (the games own players that are generated into the game) or some of your human friends. The two player mode is a fantastic addition to this game and is well worth it. There is many maps to choose from as well as bots to add in and you can even change there difficulty levels making their A.I either really poor or extremely clever. 2 player is a blast to play and is highly enjoyable if you have a few of your mates over. Graphics ----------- Red Faction has pretty damn solid graphics if i must say so. There usually pretty detailed and well defined and always solid and complete. The destruction you cause looks very realistic which is a great compliment towards the graphics engine. The glass shatterings is very real and so is the various explosions you will encouter throughout the game. The guns are all extremely well detailed as are the vehicles. Considering this game is rather old now, its amazing to see how powerful the graphics remain in todays concept of next gen gaming. Sound -------- Red Faction is home to fantastic sounds. The guns are punch and realistic sounding, from the various bangs and explosions to the rapid fire machine guns and close up sounding shotguns. The explosions sound very realistic and loud. The speech in the game is very clear which is good as you actually understand the things everyone is saying. Sound plays a large part in this game for me and makes it complete. My Opinion -------------- Red Faction was my first real taste of a fantastic First Person Shooter (next to half life) Its got a fantastic story and exceptional gameplay which in turn makes this game highly enjoyable to play. The characters you meet throughout the game all have there own level of uniqueness as well as the various other aspects they contain. The levels are solid in detail and fun to go through. I also love going against my mates in the 2 player mode in a deathmatch, its very addictive and full of action ! It feels great getting your own back at the guards and its great to see the story of the game unfold from start to finish as you play through. Overall --------- A very complete game thats a pure joy to play. The graphics, sound and gameplay make this game a true classic in the FPS genre. I give this game 5/5 as it really was the first FPS game that shook the PS2 and showed everyone how good they are Thanks for reading :)
Format : PS2 Players : 2 Price : About £24.99(can be bought for as little as £4.99, see bottom) and can be bought just about anywhere. Story : We start off By finding out that our hero to be has voluntarily signed up to work in a company owned mines on the planet mars. However it does not take him long to realize that it was a mistake. Poor work conditions, mysterious illnesses, hardly any food and sick guards create this cruel and harsh place, which most Sci-Fi fans would have expected of them. The company's name is Ultor and there is a force trying to bring it down known as Red Faction (RF). It doesn't take long for our hero to ally himself with Red Faction and start blowing things up. Playability : RF is a very hard game, however the control system is perfect, the control system's utilizing of the analog controls is brilliantly, and actually makes the game better for it's difficulty. The game engine also allows you unprecedented interaction with your environment. All these add up to make RF a truly revolutionary game. Addictiveness : There are four difficulty setting, ranging from easy to god damn impossible. The first to settings are generally straight forward but it's at the later two levels were it becomes fun. Now I found this game very addictive as I kept coming back to complete the game on the last setting, and i'm almost there now. However there is so much going for this game that it would be unthinkable not to come back to it a few times. Originality : This game is not going to win any awards for originality. However this should not put you off. Okay it's just another shhoter with a different story, but what a shooter it is. Red Faction isn't about being terribly original it's about being a good game. All the other aspects of this game add up to create one of the best shooters I have ever played. So if you can over look the fact that it isn't gonna blow your mind w ith it's new ideas then you will enjoy a very playable game. Graphics : Both the characters and the environments are extemly well detailed. The detail of the enviroment really comes into it's own in this game as you can you'se it to your advantage by hiding from guards and thinks like that. The explosions are also pretty good but not as good as expected when you first see the character and scenery. On top of this all of the movies with the game are very Well done, this is great as it adds greatly to the atmosphere of the game. Sound : RF is greatly benifited by a great soundtrack. The soundtrack is brilliant at creating the atmosphere wanted by the designer add tht point in the game. Also the sound of explosins and gun fire is incredibly realistic. Additional : This game also feartures one of the most impressive multi-player modes I have ever seen. However it can become a little boring when you cant find your mates in the truly enormus environments. There are however Computer control robots to destroy, but nothing can better blowing the hell out your mate as he helplessly looks on. Conclusion : Red Faction is a great game. Anybody who likes shooters really ought to have this in there collection as there is just so much going for the game in terms of atmosphere and gameplay. However I would recommend that you play a few multi-player games with a friend first as it is necessary to get the hang of it first. Also I would just like to add that Virgin were selling this game for £4.99 brand new the other day, for that price surely it has to be worth a go.
Intro Red Faction is a first person shooter that premiered on the PC before making the transition to the PS2 console. As far as I know it’s a straight port albeit the obvious omission of any network support due to the current lack of a modem for the console. After checking out the website I also found out the PC version includes a level editor option. Red Faction takes the mission based structure of games like Goldeneye and mixes that with the plot driven style of games like Half Life. This game appeared not long after the consoles release in an already crowded market with plenty other FPS games out such as Timesplitters, Quake and Unreal Tournament. With so many great titles available, a game needs to do something different to get it noticed. Red Factions unique selling point is the revolutionary Geomod game engine. Geomod allows the player to destroy and distort the gaming environments like no other game before. Most games allow you to leave impressions on walls after gunfire such as bullet holes but Red Faction is the first to let you blow a hole through a wall of take out pillars and platforms. This game has 20 levels, 15 weapons, 5 controllable vehicles and a 2 player split screen mode. Story As you play this game, you follow an entertaining and immersive story that seems to be influenced by films like Total Recall. You the player take the role of Parker who works in the mines on the planet mars that are owned by the Ultor Corporation. Parker joined Ultor because he always believed mars was a great place full of adventure and mystery and had only ever heard good things about it. Before long he realises not everything is what it’s made out to be. Working and living conditions are atrocious on the planet and the workers are treated as slaves. They are made to work in dangerous conditions under the supervision of the brutal guards. A mystery plague has begun spreading through the complex and it is killing off the miners and no one is safe. An underground leader known as Eos has been sticking up banners and posters around the mines trying to gain recruits for a secret army called the Red Faction that will eventually overturn Ultor and revolt. After finishing a days work Parker and a mining friend are leaving a cave when a guard attacks Parkers mining friend and all hell breaks loose. In the blink of an eye there are bodies lying around the cave and this is when you get to take over and solve the many riddles of the Utlor Corporation. Characters There are many characters to meet and learn about during the game but these are the main ones you will interact with and that influence your game. · Parker This is you; an honest man that believed you would find adventure and fortune working on Mars. · Hendrix As a young boy his parents worked the mines but pushed him to excel at training and schooling so he would never have to work in the mines. After his parents died Hendrix became a computer whiz and head of Ultor security. This gave him more access and freedom to use his hacking skills to find out more of Ultors secrets. · Eos Leader of the Red Faction she is the main person that got the ball rolling. After so much time she managed to begin the revolt and try and stop Ultor from continuing its ways. Game modes and options The main option is the single player mode that allows you to set the difficulty and begin playing. First off though it’s best to go through the training option as it helps you to get to grips with the controls. You will learn how to open doors and cabinets, use monitors, seek medics for help, climb ladders, crawl under gaps, jump across platforms and even pilot your first vehicle that is a submarine. Training also gives you your first experience on how to use the Geomod game engine to your advantage to help you through the game. There is a multiplayer option that has 9 different environments , many characters and it even allows you to include bots in your game. There aren’t a lot of options when customising your own multiplayer game but using the Geomod to your advantage against a friend more than makes up for it. Also on the main menu is the intriguing extras option that I expect allows you to use various secrets that can be unlocked when playing through the single player mode. Weapons The weapons in this game are fairly normal and there’s nothing really new or innovative to play around with. You get your 15 main weapons but there are also gun turrets to step into around levels and most vehicles can fire their own weapons. Even though it pales in comparison to the variety of Perfect Dark what it does have it does very well. Not only do the weapons look good and deal some good damage but following the trend set by earlier FPS, they also include some kind of secondary function. Below is a breakdown on the weapons you should find early in the game just to give you an idea of what to expect. I will leave you to find the others yourself. · Control baton This is a very short-range baton used by guards as a truncheon or as a sort of cattle prod. Its primary function is that of swinging it about and its secondary function allows you to use its electricity to stun and shock. · 12 mm Pistol Probably the first gun you will come across is this short to mid range weapon. It’s semi-automatic so you don’t need to reload after each shot because the chamber is always stocked. This standard issue weapon can pierce weak armour. The secondary function allows you to fit or remove a silencer. · Remote charge After exploring your first few caves you will find this useful weapon that once thrown can be triggered from the remote to blow up whatever you attached it to. It has a range of 10 metres and is very good for exploiting the Geomod engine. This has no secondary function. · Automat ic shotgun As always this is amazing at short range and can often end in a single shot kill. It has a short to mid range and is slow to reload. It fires a double shot in a pump action style and the secondary function fires a more frequent single shot continuously. · Flamethrower Originally this was designed to clear bushes but it has been modified by Ultor to shoot a hot sticky flame at twice its normal range. When you set something on fire it will burn for approx 30 seconds. It has a pretty short range but is very satisfying to use. The secondary function allows you to remove the fuel canister and throw it to use as an incendiary device. · Riot shield This is designed mainly for protection from bullet fire in short bursts and is useful against fixed gun turrets. It can be used as a weapon by swinging it at short range but it will take a while to defeat a guard using one. · Rocket launcher Now this is a beast of a weapon. It fires huge explosive shells that destroy scenery as well as guards. On the side it has a heat detecting camera so you can hold it up to walls to see if anyone is hiding behind them. If they are just shoot straight through the wall. Shooting at short range is likely to cause you some damage so this is a medium to long-range weapon. Primarily this fires one round every couple of seconds but the secondary function engages heat seeking mode that locks onto a target through heat detection and takes a little longer to fire. Gameplay This is the all important part, what everything comes down to. Why have a great and innovative new game engine if it plays so bad you will never use it? Luckily this is a joy to play. After playing Unreal Tournament and Goldeneye for ages you become accustom to certain control methods. When I started playing this I had to get used to a new way of playing a FPS game. Using the default controls the left analogue moves you forward/backward and side to side and the right analogue moves your view or aim. This took a while of getting used to but I think it’s an excellent control method that allows you to quickly run and take aim. Primary and secondary fire are in easy reach as well occupying the R1 and R2 buttons and jump and crouch on the L buttons. Triangle allows you to reload your weapon and circle and square cycle through your inventory. For your main interaction you use the cross which is the action button for doing things like operating lifts and opening doors. These are the default controls but they can be customised to your liking. Many parts of the game require you to do much more than just shoot guards and blast down walls. There is a bit of variety and driving the vehicles is excellent fun. Even though the Geomod is great it is underused at times and you could imagine the developers could have and should have made more of it. It is quite a difficult and violent game with blood spurting from bad guys so it has a 15 certificate to stop those kiddies minds being warped by the make believe violence. One of the most annoying things is that I initially though each level was open ended but they aren’t, at times you will have to wait at doors waiting for the section behind it to load up. This happens sometimes after only taking a few steps and is very frustrating although it doesn’t take to long. Whats really annoying though is that this is how the levels are structured and it's not clear at first that you have completed one, this makes you feel cheatd as there aren't really 20 levels more like 20 loading spots in one huge level. No network play can be forgiven but the level editor is a bit of a shame because Timeplitters managed it as a launch game. Multiplayer is fun to play but more could have been made of it, a level editor for multiplayer would have added so much more to this already great game. Graphics Most the levels involve caves and are pretty dull and the level design i s boring at times especially when you see the same old textures popping up. Even though this is a problem they are solid and very atmospheric and everything else looks great but you can imagine it could just as easily been achieved on the Dreamcast. All the weapons look unique and have a less futuristic look than you would expect. So far I am yet to experience any bad slowdown or fogging and everything runs smoothly, until you run into a load screen. There are great explosions and the flamethrower when used on people is impressive. One of my favourite effects is firing a gun underwater and watching the bullet glide though the water. Sound You will here lots of dialogue from different gaming characters throughout the game. People like Hendrix and Eos will speak to you through your helmet usually spouting out useful information. Tannoys will sound off with alarms and warnings and most guards and miners have something to say. Each gun has a meaty sound effect and destroying the scenery creates tumbling and crumbling rock sounds. When in the sub you get to here some different sounds because you are underwater. Overall the sound is great but I think the special suit should have some kind of radio in with some decent music just to add something different to the game. Conclusion Red Faction is an innovative and fun FPS and offers more than most the competition. I would rank it highly in its genre because it has many features not found in its rivals. Even being a tough challenge it never gets too frustrating and it will last for a while playing the single player about 10 hours depending on your ability and the multiplayer adds even more to the longevity. There are some things that could be improved for a sequel that I have highlighted in my opinion that I hope could be fixed. These would mainly be, more open ended missions and levels. Maybe a map similar to Grand Theft Auto 3 would be better than separate missions and more story and RPG elements could then be added. Things like suit and weapons upgrades and improved multiplayer with more levels. The levels need to be more inventive at times and even though the Geomod is great more could have been made of it. For example it would be great if you could shoot round sections of floors so guards would fall through to their deaths or being able to shoot ceilings to use crumbing rock to block routes. Currently this is in the top 3 FPS games on PS2 and top 5 across all formats. I managed to pick this up for only nineteen ninety-nine because it was an early release I suggest you do the same.
I wasnt expecting much when I installed Red Faction and got ready to play for the first time as the review's I had read had been mixed but.... Any game that allows me to stick an explosive pack on an enemy, then light him on fire with a flame thrower, watch him run around screaming(still on fire), before I proceed to blow him into tiny little peices, has my vote everytime. This is a great game, its no half-life, but its a very good First person shooter. I love the deformable terrain, I like the way the enemy AI works, I like the pro's and con's of each weapon, the sound effects are great, and the levels are laid out in a fantastic non-linear way. The effects are outstanding, and the majot onus this game has over other first person shooters is the ability to jump into a sub, a fighter, a jeep, or behind a nice big gun. I was also impressed with the mars mining storyline Its a game I was addicted to before completing it in just a week.So It isnt as difficult as it could be.
Red Faction is a first person shooting game for the PS2 in the vain of the excellent but ageing Half Life on PC. The plot follows Parker, a miner on mars who is treated like all other miners there, badly. Slowly a rebellion is looming, and Parker is in the thick of it when it all kicks off. Seeing his friend killed by a guard starts the riots, and soon there is an outbreak of rebellion on the colony. So onto the game itself, any first person shooter veteran will feel right at home, the familiar viewpoint and movement will make them feel right at home. Graphically Red Faction is pretty damned good, the frame rate is fast and allows the action to flow and there is little evidence of pop-up or fogging, effects used on older consoles to hide their graphical inability. There can be lots on screen at once without slow down and what is on screen looks excellent. The characters are well animated, the scenery looks real and the explosions are very lifelike. The movement is realistic and can even induce a little motion sickness. Red Faction also introduces us to Geo-Mod technology. This is a feature of the game that allows you to blast away at anything on screen, walls, vehicles the lot and see the results. Can?t find the key? Destroy the door! This adds a tactical element to the game as it presents you with different routes and different tactics to employ. Whilst this Geo-mod part of the game is a neat idea it isn?t really used to its full extent, it can?t be used to destroy every wall, and therefore the game still has linear properties, but it does make a difference to the usual puzzle like parts of these games. Weapons wise there is little new here, shotguns, rocket launchers and a few high impact weapons are pretty much it, but the range is good and weapons can be used tactically as well. The game starts at a pretty hectic pace and doesn?t let up, it is fairly difficult and will present a challenge to even experienced gamers. The levels are varied and can be completed in various ways, but it is more of an ongoing story a la Half Life. Red faction has the honour of being one of few FPS games to be designed specifically for console, as opposed to the usual ports from PC. This has meant a relatively new control system as the game was designed for the PS2 pad and not for a mouse/keyboard combo. It can take a few goes to get used to but after a while it becomes second nature and the game gets progressively better as you go. With the ability to use vehicles as well, the gameplay lasts a while and with the obligatory multi player mode this is a game all PS2 owners should try, and it will last a good while. Until Half Life and the new Bond game appear, we have little to go on on the FPS world on PS2, but this does a decent job of filling the gap.
Wanted: Highly skilled worker for a huge new company expanse. The pay is great, the hours flexible. Disadvantages? Not many. The beatings from the guards can become irratating, and the deadly virus can get in the way of work, but apart from this, it is a highly-respected position. Oh, and it's on Mars. Right. But there are a surprising amount of applicants for this work in the future, apparently, according to THQ, the developers of the new FPS PS2 (acronym over-load!) game, Red Faction. Ultor are the mean mining company that is set to make millions from the minerals stored beneath Mars' surface. You play the part of Parker, a discruntled employee, who happens to be in the wrong/right place at the wrong/right time. This is, without a doubt, the best FPS since Goldeneye, and probably better than that. It is miles ahead of Timesplitters, which, to be fair to it, was a completely different game. It relied more on comedy and sci-fi fun, whereas Red Faction is more story-based. And what a story. Not only that, but it also boasts the best multi-player since Goldeneye too. With nine areas to play in, and a frame-rate so fast it's untrue, Red Faction has demanded to be put on the 'Must Have' list of every PS2 owner in the country. Timesplitters, the PS2's first FPS, was fun, great fun, but because of the lack of any storyline or mission, it wasn't really a game unless you had a multi-tap. Red Faction on the other hand concentrates on the story-mode first and foremost, and then bundles in an amazing multi-player as a bonus. The latter can be played with others, but also by yourself, if just for a bit of relief from the tense One-player mission. The game starts with you trekking back to your barracks when you witness a fight between a slave and a guard. It all turns sour, and suddenly you have a war for survival and freedom in you gloved hands. Atmosphere drips from the walls, with posters and graffiti f rom Ultor and miners respectively. The rebellion appears to be being lead by a woman called Eos, who is none-too-happy with the whole slavery thing, to put it lightly. And it shows how much of a good game this is that it's at this late stage of the opinion that I come to another great feature. Geo-mod technology. A lot has been said about this new science, and it may put some off, thinking that it's a gimmick, and that that's all the game has to offer. Thankfully, this is not the case, and the new technology only helps to enhance what is already a superb romp through the red-planet. Geo-mod technology basically means being able to blow holes in walls - in real time. This means that you can attach a detanator to a wall, flick the switch, and watch the debris fall. What will be left is a huge hole in the rock or the wall. Rocket launchers do the same thing, a blast in multi-player when, by the end of the fight, half of the walls and floor have been demolished. This is, of course, fun, but it also has a useful function. Today, I couldn't find out how you opened one of the doors, so I used a few charges a blew a hole in the wall next to it - I later found a switch on an upper level when I went to get through the hole that I'd made. But the fact that the game had let me do that was incredible, and leads to far more intelligent gameplay. It feels more like real-life. Should I do this, or should I do that? What will be my best approach into the next room, or what will my tactics be for this fight? There is also the promise of five different vehicles to commandeer during the course of your revolution - another sweet-tasting ingredient in the overall gaming-pie. This is a game that no PS2 owner should go without. In this gaming world only, I suggest you apply to the advertisment at the top of this opinion.
If you asked me for a list of top first person shooters I’d have to include Half-Life, Goldeneye and Rogue Spear. Having played the likes of Quake 3 and Unreal Tournament too I’d say that this type of title is best suited for the PC. Nintendo/Rare did a magnificent job with Goldeneye on the N64 although the control method was never as precise. I revisited console first person shooters on the Dreamcast when Quake 3 Arena was released earlier this year and I have to say that I was fairly impressed -–even more so when I eventually got hold of a mouse and keyboard. Again, it’s time for first person shooters but this time they’re making an appearance on the more up to date PS2. Unreal Tournament is already available, Timesplitters is there and of course we can not (hey, MUST not) forget that Half-Life is almost here. In the meantime there is another option on the block, one that I’m sure you can’t possibly have missed due to the copious amounts of media praise it has received. Well, better sit back and relax because there’s plenty more praise on the way….. The story is as follows…. You’re Parker – a miner who has recently found new employment on Mars (yes!) working for the Ultor Corporation. Despite all of the lovely advertising, Ultor runs the place like a prison and conditions are on the worse side of grim. As Parker, you’re introduced into the game at a time where tension is about to reach its peak and before you know it you’re responsible for killing guards and setting off riots. Thing is, you’re becoming a bit of a hero among your fellow miners and you’re soon contacted by an Ultor technician called Hendrix who seems to be trying to help you on your way. Parker is now well and truly part of the Red Faction, created by Eos. She relies on you to perform certain tasks and hopefully you’re her hope on the inside to help the other miners to take down Ultor’s guards. Can you complete your tasks, stop the deadly virus affecting the miners and get out alive? You’re going to have to use every ounce of sense, every weapon and any vehicle to get the job done and I think you’re going to like being Parker….. GeoMod: Red Faction features this new wall smashing technique which enables you to wreck just about everything around you. Multiplayer games such as Half-Life (TFC and the like) have always featured outrageously overpowered weapons – usually resulting in hilarious consequences. Rocket Launchers, Grenades, they’re all there. The one thing that they can do is cause mayhem and destruction on a truly massive scale. One hit from a Rocket Launcher and you’re history. What about all those misses though? Scorch marks, that’s what. A pathetic black mark on a wall. The new GeoMod feature changes all that. If you fire a pistol at a wall it will make a mark. Just a small one of course, enough to show that you have indeed fired a small but deadly weapon. Apply that same idea to Rocket Launchers and explosive charges and we’re talking business!! You can blow holes in walls, blast bridges away and if you’ve got some spare ammo you can even draw a smiley face with bullets! This feature really does transform the whole script for games like this. Can’t find a key to that damned door? Don’t worry about it, just use that explosive charge and make a new door!! You can’t possibly imagine that there could be a downside to a feature like this and the only criticism I have that it isn’t really utilised enough. OK, so you don’t want to make it a key feature at every turn but I have found a few occasions where I’ve been merrily blasting away walls (using every scrap of ammo I had) only to find a handy button that I’d previously missed. Classic example is when I first located the barracks. I walked into the guard hut, found a shield and a wrench (that couldn’t be picked up) but saw nothing else. The only way in, I thought, was around the doors. I think I was actually getting there too until I ran out of rockets and explosives. Boy did I feel like a muppet when I saw the switch at the end of the room. Graphics: The PS2 has been quite heavily criticised for not having many games that really make you sit back and say: “This looks absolutely amazing!”. GT3 was probably the first in fact, although SSX certainly pointed at what was possible. Red Faction isn’t going to leave you dazzled but the overall presentation is actually very impressive. If you’ve seen Half Life (sorry about the constant comparison!) running on a Voodoo 3 then you’re just about there. The underground environment is quite simple in its appearance in general but the various lighting effects from weapon fire and lights are really very impressive indeed. Any walls etc that have been damaged by your mischievous wrecking habits do look a little ‘samey’ revealing a bit of a pumice stone effect under the red rock of Mars but you’ve got to be realistic with these things. Sound: Remember those repetitive ‘Not now Gordon’ & ‘I’m busy now Freeman’ phrases from Half-Life? They’re all here in Red Faction too! Of course you’re not Gordon Freeman anymore and knowing that a character isn’t part of your interest is always good to know. Virtually all of the speech featured in Red Faction is spot on. You can clearly understand the likes of Eos and I still get nervous whenever I hear the guards shout ‘You’re Parker!’. Speech, of course, isn’t the only featured sound element here. Weapon effects are superb, all of them are quite individual and there’s no mistaking when you’re firing the Rocket Launc her or planting one of those lovely explosive charges. One of my favourite effects here is when you fire at glass. As it shatters into pieces the sound is absolutely great and it’s a credit to those responsible. Any game that looks great is nothing without great sound and Red Faction has both. Oh the joy! Multiplayer: Every respectable first person shooter has a multiplayer mode and Red Faction does too. Nothing new here but you have no idea how much fun you can have with the Geo Mod feature in the multiplayer games! One of the rooms is full of pillars which are soon completely trashed and full of holes. Makes you think that bit harder before steaming in with guns blazing – someone may just be hidden away looking through a hole that they’ve just created! Several maps are here to be chosen from, plenty of characters (encountered during the single player game) and even different game modes including the classic deathmatch mode. You can play against your friends or (if you haven’t got any like me) you can play against bots. The bots are acceptable if not as impressive as the likes featured in Unreal Tournament or Quake 3 Arena. The only downside here is the control method. In the single player game the control method works without any major problems but during deathmatches the movement can be too slow. You need to be able to quickly and precisely aim at your enemies and that’s just not a simple task using the Dual Shock 2 controller. The PC version will prosper on this aspect and no doubt custom maps and characters will appear soon after. Playability: I know that most of you (especially PC gamers) will be very dubious about the ability of a console first person shooter to perform. Well, of course the control is never going to be as precise as the mouse/keyboard combo but I have to say that I was quite stunned with how well Red Faction plays using the PS2’s Dual Sh ock 2 controller. Whilst using the easier difficulty settings the auto-aim feature kicks in nicely to make those pin point shots that little easier (although this only becomes effective at closer range so the gameplay isn’t made too easy). This title is of course on its way to the PC too and if it looks and plays anything like the PS2 version, Half-Life is going to get its first major heel chewing challenge. Yes, I DARED to suggest that the mighty Half-Life may have a challenge on its hand. I’m not for a moment saying that it’s better but Red Faction really is an incredible title that even I, as a hardened Half-Life fan, have to admit. The conclusion: Red Faction is a breath of fresh air. A good storyline, a totally new angle thanks to the Geo Mod feature and the ability to control vehicles all add to a solid and playable title. It will last you for quite some time too as even the Easy level has its moments of dire frustration and difficulty. Bump up the difficulty and you’re going to be banging your head off an underground red wall! My advice is save your game REGULARLY. It’s easy to play for 30 mins and then realise you’ve died without saving! Think of a mix between Goldeneye, Half Life and the film Total Recall and you’re going to get something on the lines of Red Faction – it’s a superb game and I hope that we will get some kind of a sequel. www.redfaction.com MR.COATES
Mars. The red planet, named after the God of War. Well, its all about to kick off, in Violations First Person Shooter! Welcome to Mars, where man and women flocked to, to make their fortune, only to find that they had made a big mistake, like wearing a tank-top on a first date and thinking that you look good, yes a BIG mistake. Once on Mars the poor people were forced to go into the Mines and spend their time either working or sleeping. This is due to the evil company that runs the mines and employs rather nasty guards that make sure all the employees are properly motivated, normally with the use of an electric rod! So, we have oppression, a nasty company and their hired goons. I think a revolution is going to happen! And it does! You are Parker, a miner not to happy with your life. You are drawn into the conflict after seeing a fellow miner killed. Then you get drawn into the whole revolution and the twisting plot. The game not only boasts about having a great story, it has a the graphics to match. The game is run using the Geo-Mod Engine. This engine is, in itself a marvel to behold. The principle behind it is this, If you can see it, you CAN destroy it. This unlocks so many possibilities in the gaming world. For example, you come to a locked door, you don’t have a key. Not to worry, you have some explosive charges and a few rockets! Blow up the area next to the door and crawl through the hole you just made. Or you are in a sub (oh yes vehicles, will get to them!) piloting through the under water tunnels, you come under fire, it’s the Corporation out to stop you. You fire off a torpedo and hit the stalactite above the enemy; it breaks off and falls onto the enemy sub, weakening it allowing you to move in for the kill. The game, which I believe, was originally planned for the PC (it still is and is coming out in November 2001), handles the controls wonderfully. You will feel at home with then after a few minutes of play. It makes full use of both the analogue sticks, and all of the top buttons. Now, I have mentioned vehicles. Yes you can pilot vehicles from a Sub to a fighter craft. The control method for each is very easy to use and is almost identical to the character control. They handle very well and you can have some good battles, whilst in them. But you are still vulnerable to those pesky soldiers carrying rocket launchers, but a quick burst from the mounted machine gun and everything will be ok! The game is let down in the Multi-player department. You can only have two human players playing, but the game does include ‘bots’ for your fragging enjoyment. The levels are good and not to big that you don’t see anyone for a few minutes. To sum up, this is a great gaming experience, it is the console equivalent of Half-life. This really is a game that PS2 owners really cannot afford to be without.
Some dick walked up to me the other day and shoved itself up my arse. Although I got a lot and I mena a lot of pleasure out of it, I was a little annoyed that this dick didnt ask me first. Anyway, the dumb dick continued u my arse until a woman who had the larges tits that john has ever seen. She came over and striped. She then took my clothes off and started fuckin me. It was brilliant. OOOOOOOOOOO AAAAAAAAAAA EEEEEEEEEEE WOOOOOOOO. BRILLIANT. I was sucking her tits and lickin her out. It was amaing. I then woke up to find Jo Starr in my bed What what what?
This game is of the one person blast en up genre. Unlike normal shoot em up games, this one hits a whole new level. This game incorporates what THQ (the makers) like to call Geo-Mod technology. This basically translates as if it moves blast it. If it doesen`t move....still blast it. In this game you can blow walls to hell in the same way you would normally blow Zombies there. It doesen`t stop there though if you get stuck in enclosed spaces don`t panic, open fire and bust your way through. You can interact (usually destroy) the local environment in a way that in normal shoot em ups you cannot. This creates more and more opportunities for total carnage and coupled with exciting game play makes this a great game. Now finally when you cock up in *this* game you can let your frustrations go by opening fire on pretty much anything. The three dimensional graphics are absolutely incredible, even by current standards. They are crisp perfect giving good estimation of depth, texture and this is matched by greatly detailed explosion actions. The best part about this game graphically though is the sprites. The character you play as is very well scripted. All in all this is an absolutely fantastic game. It seems to have taken all the facets of the third person shoot em up that I would have liked improved and they did it. BUY BUY BUY Doom finally your crown is up for tender.
When I first heard about Red Faction, in the early stages of its development, it was one of the few games that really caught my eye. This new Geo-Mod Technology thing was just gaining some recognition, and once I heard what it could (potentially) do, I was even more intrigued. It was about time an FPS got a serious facelift, and Volition/THQ were promising a massively revolutionary game. Of course, after previewing the game, I did have a few concerns. When wading into uncharted waters, it's difficult to be incredibly successful. Not just because you're attempting to create something quite unique, but also because, in general, people are frightened of what they don't understand. The public will almost always choose in favor of the ol' standbys; games they know that, for certain, can't disappoint. So the developers were going out on a limb with Red Faction, but due to some major press coverage, and the ever-growing hype, the project simply wasn't going to be passed over by the avid gamer. Now, of course, the question is: will all these unique aspects blend together well enough so as to provide an ultimately smooth experience? The obstacles the developers faced…I can't even imagine. The graphics were to be a major aspect of Red Faction, as they are in any shooter, and I'm thankful to say that they were mostly excellent. The gameplay graphics are some of the best you'll see on the PS2 currently, with nicely textured detailing, beautifully depicted environments, and lifelike people, be they friend or foe. I've yet to find ANY graphical glitches; clipping simply doesn't exist in Red Faction. Unlike other FPSs, there are numerous brief cinemas peppered throughout the game, and quite honestly, I much preferred the in-game graphics. THQ seems to have an odd way of approaching cinematography, as there are tons of sharp lines and angles (despite being well created), and for some reason, e veryone's clothes seem to be painted on in the movies, even during movement. If you're wondering what they'll look like, simply glance at the Summoner movies; they're almost identical. Although the cut-scenes weren't perfect, the gameplay graphics very nearly were. And as for sound, well, you just can't beat Red Faction. And to be perfectly frank, the countless sound effects in the game were nearly as revolutionary as the Geo-Mod technology itself. You've never heard such a large variety of sounds in an FPS before, and trust me, they really make this particular production shine. The soundtrack was an appropriate fit (despite some lacking areas), but the effects were really something special. While in the mines, I came across a miner taking his frustrations out on a guard, all the while yelling "I hate guards, I hate em!" Not much later, I turn a corner and must mow down an oncoming guard…the only difference is that he was on fire and screaming bloody murder. When interacting with civilians, not only was each voice crystal clear and very professional sounding, but each also had literally dozens of things to say. The guards also have tons of lines. "I need backup!," "Just you and me miner!," "Party time!," Please! Have mercy!," and "Time to die, Parker!" are just a small sample of what you'll hear during your mission. The best part was, they actually sounded like humans, with the appropriate tones and emotion. My one and only complaint is that, occasionally, the guards will all be talking at once, thus muddling their threats a bit. Throw in sharp, realistic sounding weapons, gunfire, and screams galore, and, ah…….IMPRESSIVE. Now we get to the gameplay and a short discussion of that vaunted Geo-Mod Technology. But beforehand, the other aspects. This is the first and only FPS I've come across thus far that features a cohesi ve, inspired plot. And guess what? It actually plays a significant role in the game. Although many levels take loads of time to wade through, causing you to lose track (and interest) of the story occasionally, the effort and innovation involved in the creation of the unique story did not go unnoticed. Instead of distinctly separate levels, the game moves forward constantly throughout the game with brief loading areas. Although the adventure continues onward, each area provides it's own set of challenges, from simple survival to undercover Bond-like missions with only your trusty silenced pistol handy. There are various problems to solve, but I wouldn't exactly call them puzzles, merely obstacles. This new style of gameplay allows you to use new skills, such as picking up and hiding a body, holstering your weapon, and alternate fire on various weapons (for example, the alternate fire on the pistol involves adding the silencer). However, these undercover missions seemed to consist more of sneaking around, because as soon as you draw your weapon, you've called down the thunder. Unfortunately, it appears that guards have eyes in the back of their heads, and taking out a guard, even if his back is turned, is a difficult proposition. There's more than one way to skin a cat, though, and most of the time, you don't have to resort to simply taking out all the guards in a massive fire-fest. Also, remember that civilians, such as medics, will help you out when you're in dire need of assistance. But be careful, those very same citizens might just set off the alarm on you. The game is most like a combination of Half-Life and Goldeneye, and trust me, this is a good thing. Now, the Geo-Mod…bottom line: it's not as "revolutionary" as I thought it might be, but it's definitely something new, and only enhances the gameplay even more. With the proper explosive weapons, almost any wall can be blaste d, and although most don't lead anywhere, the background interaction is a serious plus. Having a missile smash into the ground directly behind you and leave a huge, gaping crater is definitely a satisfying phenomenon. Can't get to those pesky guards in the tower? Blow out the tower! Furthermore, having access to land, sea, and air vehicles diversifies the game even more. Although you don't use them as often as you might think, the submarine and air ship alone are enough to make me say: Bravo! The controls in these machines are a bit sluggish, but they're mostly realistic and an absolute blast to operate (I wanted to spend FAR more time in that air ship). At one point, I hopped in one of those massive drillers, and proceeded to drill random tunnels in the room. Useless, but major fun. You are allowed to save at any point during the game, and while this is convenient, you must be extra careful. You might end up saving in an area where you have virtually no shot of getting out alive; you can even save while falling to your death. The controls can be customized, but auto-aim, for some reason, will always aim at the chest, which is generally pretty well protected. But other than some difficult, and sometimes confusing, areas, the gameplay fuses together quite nicely, creating a rewarding experience. Due to the Geo-Mod, a huge array of sound effects, the addition of various vehicles, the inclusion of some undercover espionage-type missions, and some nice AI, the depth of Red Faction is nearly unparalleled. Other than what I've already mentioned, there is also a good-sized arsenal of weapons; everything from various explosives and a Riot Shield to the Automatic Shotgun, Sniper Rifle, Rocket Launcher, and Flame Thrower (have fun!) is available and most useful. I needn't go further; the depth really speaks for itself. The presentation is well done, although it occasionally came across as a tad bland. The menu sc reens and storyline are enough to make up for any lack of 'oomph,' though. A sharp tecno feel permeates the soundtrack, and the overall feel of the game is clean and finely tuned, allowing the game to perform smoothly and solidly. Although the presentation is not the most important aspect of Red Faction, it wasn't ignored by the developers, and certainly doesn't detract from the game in any way. Overall, Red Faction is one of the best titles available on the PS2 to date, and shouldn't be missed by anyone. The game will provide a new and engaging experience, even for devoted fans of the FPS, and nearly everybody will find the game uniquely entertaining, engrossing, and addictive. Although I didn't mention it earlier, the multi-player mode plays well for two players, and there is very little slowdown, as well as some extraordinarily tough bots. It's just great, the whole way 'round, plain and simple.
An action game developed by Volition Inc. and published by THQ.