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"They're coming to get you, Barbara" - so began one of the scariest and best movies of all time - Night of the Living Dead, George Romero's chilling zombie flick, which featured the somewhat spooky premise that, all across the world, the dead had risen from their graves. There was never explanation given for this - except in the Japanese versions of one of the sequels which featured some tacked-on crazy talk about a meteor (and which also said the film was Italian), and this was one of the best things about the film. At no point in Night of the Living Dead, nor in its sequels, Dawn of the Dead and Day of the Dead, did anyone actually find out why the dead had risen, or ever find a way to send them back to their graves en masse. Hardly any of the characters in the films were what you would call heroes - they were just trying to survive in a world gone to hell. Their exploits also provided the 'inspiration' for a fair number of other films and games - including, I suspect, Resident Evil 2. In fact, Resident Evil 2's intro is strangely reminiscent of the first few minutes of Day of the Dead, the third Living Dead movie, with the game's heroes turning up in Racoon City, to find it apparently deserted - only to find themselves suddenly pursued by zombies. The intro sets the scene perfectly for the game, and this and the other ten or so CGI cut scenes in the game are superbly well animated. You could easily cobble them all together, stick em on a video and sell it to gullible people as 'Night of the Living Dead - Special Edition' or something like that. The first few screens of the game have you running through the city (on a single linear path with no twists or turns) which looks quite good. However, once you get into the game proper, things are a little different - after these first few screens you find yourself in a - er, house. Actually, that's not entirely true, it's a police station - but it's rather similar to the house in the first game. If you'd played the demo of Resident Evil 2 and were looking forward to a little urban zombie pacification, then you'll be a little disappointed. You may also be disappointed to find that both the bizarre save system, where you can only save at certain points and a limited number of times has returned. And there's also an unwelcome return for the infamous chest-o-matic object system where you can't drop items anywhere in order to carry more items - you instead have to find a chest and transfer objects into it - nice to know that the laws of physics apparently haven't reached Consoleville, USA. And there are also quite a few points in the game where, due to the camera angles involved, you can't see the zombies coming towards you, so you sometimes have to shuffle around a corner till you get to a point where you can see your opponents, or just fire blindly - not a situation you want to be in when you've got several zombies shuffling threateningly towards you, although the semi-auto aiming system does compensate for this failing a little. Resident Evil 2 is actually a lot better than Resident Evil in many respects - the speech is better, with better voice acting and translation. Indeed, I only came across one point where the translator seemed to have been having an off day; otherwise there are no obvious textual or voice-related cock-ups. The game is also very spooky, with a fair few surprises and scares, including one enemy who just won't die, zombies who can be blown apart by a shotgun blast and still keep on coming, and other nasty bits. I could mention more, but I'd only spoil things for would be zombie hunters if I did. On top of this, the plot is far better than the patchy storyline of the original game, with slightly more believable characters and one or two quite nasty ones, and a decent ending, although it's still not exactly epic. The game also features significantly fewer puzzles than Resident Evil did, and more zombie blasting, which is good news for arcade gamers and Dawn of the Dead fans - probably less so for adventure fans, but they're probably better off playing something else - like The Ring, or something with elves in it. Another reason why Resident Evil 2 is superior to Resident Evil, and why it is actually worth looking at, is that the game has far more depth than the original - well, if you can call zombie blasting and object collecting deep. You can play the game as either a female or male character - Rebecca or Leon respectively, and depending upon which character you choose to play as, there are some minor gameplay differences within your first sortie into zombieville. However, once you finish the game with that character, you are given a special saved game which, when loaded, enables you to play as the character you didn't play as previously, exploring roughly the same locations, albeit in a different order, and with a few other locations bolted on, and some new puzzles, enemies, and characters - showing what was going on when you were playing as the other character - the things you do as one character can have a minor effect upon what happens to the other character. And on top of this, there are some other hidden modes including 'Extreme Battle Mode' - a sort of time-attack zombie blasting mode, and an assortment of extra weapons, plus two hidden characters (well, one hidden character really, the second one is a mad version of the first). These hidden characters can only be accessed if you completing the second scenario with an A rank or something like that, gained by finishing the game within a certain time limit and without saving too much. Given that you also can't save your game at all during their short missions, you have to be pretty good to beat the game playing as them (and should probably get out more, too). All in all, while Resident Evil 2 isn't exactly in the same league as some of the better arcade shooters about, such as Half Life 2, but , it's nevertheless worth checking out, especially if you're a Dawn of the Dead or zombie fan. Just don't be mislead by the demo - precious little of the game is actually takes place outside or in any recognisable urban locations. However, if you can live with that, then the pretty entertaining but not outstanding Resident Evil 2 is worth a look. (review written by me and originally posted on GamesDomain)
A sequel to the incredibly popular Resident Evil, Resident Evil 2 is a third person puzzle survival horror by Capcom. It's enjoyed critical acclaim globally, especially in Japan, and is to all intents and purposes, a damn good game. The player controls either Leon or Claire, two miraculous survivors of the Raccoon City 'Incident' mentioned in game one. They are trying to escape Raccoon City by any means necessary, following a biohazard zombie outbreak which has left 85% of the town's population mindless killing machines. The graphics are obviously very dated at this point, and the gameplay's been done before. Unlike it's predecessor, its atmosphere, score and premise are (despite being very good) a little bit lacking in innovation. About the only improvement that has been made since the original is an ever so slight jujing up of the inventory screen to make it somewhat less irksome, a few new guns, and some marginally improved character models. There appears to be a great emphasis on bosses in Resident Evil 2, than in the first game, and it's always fun to stockpile ammunition and health, in a cerebral, micromanagementy kind of way, but the voluminous weaponry detract, in my opinion, from the feel and atmosphere even further. Ammo isn't quite scarce enough, and although attacks look cool, they just don't matter or count as much as they used to. Specifically the thing that really bothers me about this is that the combat knife, which in Resident Evil 1 was the 'Old Faithful' that, weak as it was, would rarely let you down, and now, it's next to useless. All in all its a decent title, still very much playable today despite its dated graphics and lack of update qualities. Nonetheless I really don't think it's as good as the first game, but is worth owning and playing through if you ever hope to call yourself a fan of the survival horror genre. It's an important game, despite its shortcomings that will definitely keep you entertained. Important to the Resident Evil canon and Recommended.
Following on from the very successful Resident Evil 1 comes Resident Evil 2. You get to play either of two characters in the game. Your mission is to survive. Survive the horror that lurks round every corner in Racoon City. You will face zombies, monsters and mutated beasts. Through the game you must solve a variety of different puzzles ranging from easy to difficult. You get a variety of different weapons through the game from a pistol to a grenade launcher. Ammo is not unlimited and you can only carry a certain number of items making the game even more difficult to complete. On top of that you can only save wherever you find an old typewriter and as long as you are carrying the ink ribbon item. The atmosphere of the first game has been brought into this and amplified with new monsters, cut scenes and fierce bosses to battle. The game is much longer too. Once you complete the game with either character you will be given the option to play again in a second scenario for each character. The actions you took in the first scenario will affect what is to be done in the second and what items you can pickup. You will find some special items including special weapons. Fantastic puzzle, adventure game.
RESIDENT EVIL 2 Muugh! Raaaauuuugh! Graagh! Bacon sandwich... are the normal zombie-like sounds that emanate from most bedrooms after a Friday night out with the beer monkeys. Along with the feeble, unbalanced shuffling to the kitchen and pathetic attempts to out-stare the fridge into opening because you've forgotten what a handle is, you begin to recognise how spot on George A. Romero's assessment of a crumbling society within Dawn of the Dead really was - we're all essentially zombies! Arrrggghhh!! Without Romero's effortless vision on humanities slavery to consumerism the whole zombie mythology might never have existed. Considering that zombies are second only to pirates and ninjas in the coolness stakes, it's likely the world would have been a much duller place without such an invention. But more importantly, without the introduction of shuffling, 'Brahn' eating hordes of undead the gaming world would not only be denied the genre of survival horror, but also one of the finest games ever crafted - Resident Evil 2! Thank the monkey Gods for Romero then, eh? Leon Kennedy is the latest recruit to the Racoon City Police Force and his first day is also likely to be his last. You see, Racoon City has become infested with zombies thanks to some plonker at the mega-bio-weapons corporation of Umbrella somehow allowing the fatal T-Virus to be released slap bang in the middle of town. After the 'incident' at the mansion outside of the city a few months previously (that's the first Resident Evil game for all you newcomers), you would think Umbrella might start employing competent scientists. With the walking dead attempting to munch on Leon's tasty ankles he luckily runs into Claire Redfield, who's in town trying to locate her missing brother, and with two guns better than one they join forces in an attempt to reach the Racoon City police station. Once there, the aim is to find any survivors, barricade themselves against the zombie hordes, make time for a cheese and pickle sandwich, wait for a rescue team and, most importantly... survive! Played from a third person perspective (think CCTV camera angles) with Leon or Claire (depending on which player is chosen) running about a 3-D environment, the main aspects early in the game are simply to either shoot or dodge nearby zombie threats whilst making a bee-line towards the Racoon City police station. Once there the game develops elements of puzzle solving, item collection and exploration of the station whilst maintaining frequent zombie encounters and plot enhancements to keep the story progressing - with some eventfulness! Zombies aren't the only creatures out there looking to siphon your gizzard dry, survivors are few and far between, bigger weapons such as a grenade launcher and shotgun are available for making a greater mess of undead innards and there's more than the odd jump to keep ones finger on the fire-button. Whilst this all sounds rather generic and unrevolutionary in gameplay terms, trust me when I say Resident Evil 2 is, quite simply, the Aliens of the gaming world - the perfect sequel. From the original game that improved on Alone in the Dark's basic haunted house mechanics, but didn't divert enough from being an otherwise simple and effective exploration-cum-shooter, Resident Evil 2 allows for a unique interactive and cinematic experience that improves on the standard search and shoot components. More than just a game, it raised the bar by which all future survival horrors are now measured. Borrowing scenarios from the aforementioned Dawn of the Dead, but with the shopping mall replaced by a John Carpenter styled Assault on Precinct 13 police station, Resident Evil 2 plays like a horror film but, importantly, with you in the lead driving the plot. By keeping to the rules of what makes a horror film successful - a combination of low-key eerie music, slow build-up and a fitting pay-off - Capcom created a game smothered with genuine atmosphere. Indeed, the graphics and sound are central to unlocking a visceral edge that ensures the player is totally immersed in Leon and Claire's fateful situation. Without it, Resident Evil 2 would feel completely flat. A good thing then that the graphics depict a down-trodden, nightmare vision of a city in the throws of devastation. Incidental music jingles in the background suggesting something nasty will leap out at any moment. The low wailing and slow shuffling of brain hungry zombies sends a shiver down the player's spine on entering each new location. And then, when you least expect it, a choreographed set-piece has your heart leaping into your mouth - witness zombie arms reaching for your character through boarded up windows or a licker bursting through the two-way mirror in the police interrogation room. Played in the dark and on your lonesome, the effect is not only particularly unnerving but also makes for some fantastic gameplay... Especially when you consider that shooting lots of zombies is, essentially, notoriously great fun. As the game prolongs with the relentless tension and atmosphere never letting up, it's delightful that you can simply point a shotgun at a zombies head and watch the cranium explode in a fistful of gore. Equally marvellous is stamping on there gelatinous heads if they get too close. Squish - messy! A zombie game without gore would be like a squirrel without nuts. It's a much necessary requirement and Resident Evil 2 delivers by the bucket load. Additionally, the character graphics are a vast improvement on the original. There is greater realism in movement, to add to the more elaborate and detailed backdrops and some neat touches (other than the explosive gore) such as head-tracking effects that make Leon and Claire look towards a feature near them - like a bunch of zombies feasting on a corpse. Also improved over the original is the player can tell the extent of a character's injuries simply by looking at their body language. Leon dragging his feet, doubled over whilst holding onto a shoulder wound pretty much suggests he won't last long in any future confrontations. So, with some finely crafted gameplay and an intriguing, well developed plot that fits superbly into a horror movie scenario, all that's missing is a keen sense of longevity. Luckily, Capcom do not miss a beat here either. For a start, like the original Resident Evil, there are two playable personas. Whilst both Leon and Claire's plot-lines are similar there is enough that is different (such as survivor encounters and item location) to play through the game twice, which at first takes some effort. Resident Evil 2 is not an easy game to win through and requires a delicate balance of ammo conservation; appropriate use of health items (such as first-aid sprays and different coloured plant leaves); and puzzle solving to escape from Racoon City. The bonus comes when you do win through successfully. Complete the game with Claire and you'll unlock Leon's alternative scenario, and vice-versa. These new scenarios place you at the same starting point of the main game and portray "what really happened" from when Leon and Claire are originally split up. More importantly, these equally lengthy scenarios are much tougher, open up new plot-lines only hinted at in the main game and feature one further ridiculously hard mutherhumper that requires defeating to successfully escape the city. That should keep ones itchy trigger finger happy for a fair while! In all, what really makes Resident Evil 2 an example of classic gaming that you look forward to replaying on Halloween evenings is simple - it has more of what people liked about the first Resident Evil, but with the addition of brand new spangley bits that fire it into the stratosphere. More zombies, more gore, more weapons and more genuinely scary events, combined with a doom-laden oppressive atmosphere, horror movie quality, better presentation and a true sense of accomplishment if you survive, ensures one goes to bed with a huge grin on their face even whilst checking that nothing is hiding behind the bedroom curtains that might be waiting to slit you in the night. Sure, some will point to its continuing flaws - the rather naff door opening segment between loading screens, the poor inventory system - but these are minor quibbles that only picky buggers will eternally moan about (see what I mean about real-life emulating zombies). Merging the quality of the movies into a player focused gaming experience ensures that Resident Evil 2 surpasses its predecessor in every single aspect of gameplay; this is an absolute diamond of a game from the fields of yester-year. Find it, drool on it, nibble the corner and then eat it - the perfect zombie monster mash for Halloween! Overall - More of the same, yet entirely different - the equation for the perfect sequel - Resident Evil 2 is the king of the survival horror and an awesome game to boot! PC Version - It's worth noting that the PC version of Resident Evil 2 is simply a straight port of the original Playstation game, annoying loading screens et al. included. Price - Getting on for its tenth anniversary, you'd be hard pushed to find a retailer stocking the game anymore. Some Amazon sellers have it priced at a tenner which seems reasonable enough for me, considering it's a classic. Game certificate: 15 (scenes of horror and gore) System requirements: 166 MHz Pentium or 133 MHz Pentium with 3-D accelerated card Microsoft Windows 95 or 98 24 MB RAM (32 MB recommended) 2x CD-ROM drive 16-bit high color with at least 640 x 480 resolution DirectX 6.0 compatible drivers for CD-ROM drive. © clownfoot, October 2007.
GAMEPLAY: There are many sacrifices you'll have to make to have a game that runs in this engine. You can forget having a really fast-paced, thrilling game, and you can forget 3-Dimensional and interactive backgrounds. Even with these sacrifices at hand, Capcom has managed to capture all the realism and mystery it intended for its game, leaving out only a few distractions that can not be avoided. Such distraction is the way the characters at times do not fit in with the backgrounds, since they are 3D, and the backgrounds are not. Length was also sacrificed. Because of time and budget restrictions, Capcom could not possibly produce that many still images for backgrounds, so the game ended up being quite short, much like its predecessor. You can probably beat this game in less than 15 hours, which is very dissapointing since you'll be so immersed in it by that time, leaving you wanting more. Capcom of course, tryied to set that straight by adding secrets upon beating the game, but that's not likely to hold you for much longer. Control is fully functional and you're unlikely to find many bugs, because it's solid and understandable. If you've never played the first game or it's been a while since, you'll find it hard at first to adjust to the odd controls of this 2/3D hybrid, but you'll soon realize that it's the only way it could be done, so you'll forgive it. A solid game, that unfortunately, had to make many sacrifices to be playable. FUN AND REPLAY VALUE: Because of its length, Resident Evil 2 will most likely not keep you entertained for very long, but while it lasts, it will be an experience to be remembered, and after all, isn't that what video games are all about? WORTH BUYING: YES Resident Evil 2 contains some of the best graphics ever seen in a videogame, I know I've said it many times and it's starting to get old, but it's completely true. Believe me. None of its sacrifices should keep you from experiencing this game. In this edition, you get what you were expecting in the first game, horror, with no stupid bad acting to ruin it. Perhaps if you decide to play it moderately, it will last longer. Unfortunately, this game is so enthralling, that like a good book, you won't be able to put it down for long before the end. OVERALL: The mood this game sets is like none before seen in a video game, it is a mixture of sheer terror, blinded romance, and relief. You'll be surprised at the interaction you'll have in this game and the feelings you'll share with the characters. It's almost as good as reading a very good book, and leaves you with the same feeling afterwards. This game easily lives up to the hype it recieved.
Forking out 8 quid at EB for this vital piece of gaming has made me a happy man! Admittedly a man who fully expects to be brutally mauled by the nearest flock of crows or timid pet alsatian, but this is a small pay-off to owning what will become a great addition to your collection. It was the first game I owned on my first console, the Playstation, so I have fond memories of staying up late scaring myself to sleep (don't we all). Now I've fallen in love again. This time, though, it's not quite so straightforward - I will begin with my quibbles at Resi2 on the PC, then reiterate why I love it so! Being more or less a straight port from the PS version, the limitations of the console manage to manifest themselves on this platform too. I personally find this unforgivable! Surely SOME hard drive could be used to stop that constant CD access? And surely there might have been some extras on two barely-filled CDs (I mean, we pay a little more for our PCs that we do for our Playstations). The PC is a constantly evolving platform, the team should've accommodated for this. As in Resi1 the lo-res prerendered backgrounds contrast with interactive (hi-res) objects like keys, ink ribbons. Linking this game to its predecessor also is the comic standard of vocal acting. Though it is a little better this time, you still imagine you're watching Channel 5 castoffs. The timing is truly hilarious in parts. As for the game itself...firstly the plot is great: Both times I've owned this I have become completely engrossed, playing for hours on end to see how the story unfolds. Graphically, Resi2 was (on release) a good contender. Nowadays the visuals are bearable. Apart from, again, those lovely FMV clips. Sound-wise I have no complaints - vocals are crisp, footstep sounds are varied, and the plethora of general interactions in the game are all well accounted for. BUT The thing which keeps me foreve r coming back for more is the EXCELLENT use of suspense in the game. It wasn't the programmers' main focus, not like in, say, Silent Hill, but the way the game works is excellent. Every now and then something will happen to make you jump. Then not much will happen for a good 20-30 minutes, giving the player time to become confident and stable again. When you least expect it you'll be shocked again with something jumping through a roof to get you. You have to play it to see, believe me. All in all a good conversion of a great game, nothing new added and nothing removed.The only real difference is that you don't need to fork out £15 a go for memory cards, which is surely a good thing. Get out there and buy it! A few last pointers: - If you own or end up owning this game, be DAMN sure you have a joypad. There isn't much worse than keyboard Resi2. Think Arkanoid with a light gun. It's WRONG. - Make sure there's a real person within 50 feet of yourself. Should you suddenly lose track of reality, this could safeguard your personal sanity. - Make sure no-one's within 5 feet of your person. When you laugh heartily at somebody being blasted in two with your Remington M1100 they are likely to question your personal sanity. Enjoy!
Forking out 8 quid at EB for this -vital- piece of gaming has made me a happy man! Admittedly a happy man who gets so scared he needs to make sure those are REAL PEOPLE at the front door, but nonetheless... It was the first game I owned on my first console, the Playstation, so I have fond memories of staying up late scaring myself to sleep (don't we all). Now I've fallen in love again. This time, though, it's not quite so straightforward - I will begin with my moans at Resi2 on the PC, then articulate why I love it so! Being more or less a straight port from the PS version, the limitations of the console manage to manifest themselves on this platform too. I personally find this unforgivable! Surely SOME hard drive could be used to stop that constant CD access? And surely there might have been some extras on two barely-filled CDs (I mean, we pay a little more for our PCs that we do for our Playstations). The PC is a constantly evolving platform, the team should've accommodated for this. As in Resi1 the lo-res prerendered backgrounds contrast with interactive (hi-res) objects like keys, ink ribbons. Linking this game to its predecessor also is the comic standard of vocal acting. Though it is a little better this time, you still imagine you're watching Channel 5 castoffs. The timing is badly off! As for the game itself...firstly the plot is great: Both times I've owned this I have become completely engrossed, playing for hours on end to see how the story unfolds. Graphically, Resi2 was (on release) a good contender. Nowadays the visuals are bearable. Apart from, again, those lovely FMV clips. Sound-wise I have no complaints - vocals are crisp, footstep sounds are varied, and the plethora of general interactions in the game are all well accounted for. BUT The thing which keeps me forever coming back for more is the EXCELLENT use of suspense in the game. It wasn't the progra mmers' main focus, not like in, say, Silent Hill, but the way the game works is excellent. Every now and then something will happen to make you jump. Then not much will happen for a good 20-30 minutes, giving the player time to become confident and stable again. When you least expect it you'll be shocked again with something jumping through a roof to get you. You have to play it to see, believe me. All in all a good conversion of a great game, nothing new added and nothing removed.The only real difference is that you don't need to fork out £15 a go for memory cards, which is surely a good thing. Get out there and buy it! A few last pointers: - If you own or end up owning this game, be DAMN sure you have a joypad. There isn't much worse than keyboard Resi2. Think driving your car with a piece of thread. It's WRONG. - Make sure someone's within 50 feet of your person. This could safeguard your personal sanity. - Make sure no-one's within 5 feet of your person. When you laugh heartily at something's head being sprayed liberally as a result of your Remington M1100 they are likely to question your personal sanity.
The original Resident Evil remains one of the PlayStation's most successful games. It was so popular, in fact, that it inspired a slew of similar horror-themed action/adventure games for the system. And while many would cite Resident Evil as the originator of this formula, the fact is that the lot of these games took their blueprint from a PC game, Infogrames' H.P. Lovecraft-inspired Alone in the Dark. Resident Evil 2 is no exception, following the familiar formula of suspense achieved through changing perspective and cinematic camera angles. Its PC lineage may explain why Resident Evil 2 makes a successful jump from the PlayStation, but only if you can accept some decidedly foreign design conventions inherent to console games. Resident Evil 2 begins shortly after the first one ended. Raccoon City has been overrun by the zombies created by the unscrupulous Umbrella corporation. While the heroes of the first game are absent from the story-driven portion of Resident Evil 2, you still have your choice of two characters. Actually, it isn't much of a choice. To finish the game, you must play through each section as both characters. Most of Resident Evil 2 takes place in the Raccoon City Police Station, where both Leon and Claire have taken refuge from the zombie infestation. Inside, you'll solve a variety of puzzles, which mostly involve finding keys to unlock previously inaccessible areas. The puzzles are simple, and you'll find yourself sliding blocks onto pressure plates and fitting medallions into their resting places. Likewise, the action, while graphic in content, is somewhat on the light side. You just point your character in the general vicinity of a zombie and fire your weapon. Neither of these points is a criticism. Resident Evil 2 is an action/adventure that puts emphasis on neither. Instead, its strength is its atmosphere. The game is both creepy and, at times, frightening. The creature designs are good, as there are both gory scenes of zombies feasting on victims, and startling moments of creatures jumping out of nowhere. The translation from the PlayStation is good. The character models are high resolution, though the backgrounds are a bit washed out. The movies, though well rendered, are somewhat grainy, but look better than those in other console ports like Final Fantasy VII. The PC version of Resident Evil 2 includes all the gameplay modes from both the US and Japanese versions of the PlayStation game, and there are enough extras to satisfy you if you still want more once the lengthy "original" mode draws to a close. The PC version also has an exclusive new feature, an art and model gallery that lets you see how the designs evolved. It's not vital by any means, but it's a nice touch. The music is appropriately creepy, with sad piano music floating in and out of the game. The other sound effects don't fare as well. The groaning of zombies is creepy at first, but over time it becomes tedious and repetitive. The voice-overs are terrible, though they seem appropriate in the B-movie setting. Resident Evil 2's origin as a PlayStation game is apparent. The method by which you save games will infuriate PC purists, as it is not only sporadic, but requires an item of which there are a limited number. This is part of the game's design, though, and it would lose much of its suspense without it. But if such conventions annoy you, consider yourself warned. If you can brave its shortcomings, however, Resident Evil 2 is good, scary fun.
When I bought Resident Evil 2, I didn't really know what to expect. All I'd heard was that is was very scary, but a good game. Both of these are definitely true, but I was also greatly impressed by the whole storyline of the thing, that really wraps you in. Basically (it comes as 2 CDs, one male (Leon) and one female (which I haven't used - but it gives a slightly different storyline with different tasks to complete), you are in a city which has been infested by zombies. There's this T-virus thing which is really bad, and you are there to save the world from becoming zombified (because you've only just arived in town and haven't yet been eaten). Whilst playing, it all seems so believable. You actually walk around (run most of the time actually, just in case something jumps out at you) just hoping that nothing bad is going to happen to you in the next corridor, or just round that next corner. Its so absorbing (especially if your on your own in the dark), you get really scared, but also you can't quite pull yourself away from the screen. The game is not just a walk around and kill stuff type of thing. It also contains many complicated tasks which must be solved, so that you can gain access to extra rooms etc. Some of these are fairly easy, but can be time consuming. Because of the shear size of the game, it will take ages and ages to complete (I still have not quite done so). The graphics are very good, but whilst loading certain parts, such as when you're opening doors, a door will actually shown opening up on a dark background. this is fine to start with, and I suppose that it's better than staring at a blank screen during this time, but after a while, pictures of this one door can get a bit annoying. One good thing abouth the game, is that it lets you pick between 'Original' and 'Arrange' modes. Original, you strat with a simple handgun, and work your way t hrough, building up supplies (I personally think that this is a bit too hard. Shots are fired too slowly, and the zombies take a long time to kill. Its much easier just to run away. 'Arrange', gives you better weapons from the start (all with infinite ammo). This makes it perhaps a little too easy. A mix of the 2 would be better. When you reach the police station, you can then update these weapons even further. you can even end up blowing away crows with a rocket launcher if you want. If you've got a thing about killing zombies and big pink things with long tongues, buy this!!
The original Resident Evil had me running around the house at night with plastic guns shouting ‘Who goes there!’ whenever I heard a floorboard creak and almost killing my brother. Well he shouldn’t moan about things in the dark. For all I knew he was a walking corpse on the hunt for my severely deranged brain. Then, when I completed the game things calmed down, my sleep patterns returned to normal and, gradually, my family started talking to me again. Then what happened, they released a sequel!!! The story If you remember, in the original, Chris Redfield and Jill Valentine escaped a zombie-infested mansion on the outskirts of Racoon City. Resident Evil 2 is set a month or so later. Chris and Jill’s stories were never believed, because Umbrella swept all evidence of the disaster under the carpet. Then zombies began appearing in town and slowly, the whole town became infested with them. The Leon Kennedy and Claire Redfield showed up. Leon is a new member of the S.T.A.R.S unit, as were Chris and Jill, and Claire is Chris’ sister who’s shown up to see her big brother. Claire and Leon meet, but are separated and so venture into the fear-filled streets of the town. The plot is, once again, extremely well structured, and draws in anyone who plays it. Gameplay Not much has changed with the basic gameplay, and the few things that have are for the best. In Resident Evil there was no way of telling when your character is severely buggered and you had to enter the menu every so often to check. In Resident Evil 2, the character changes the way in which they walk depending on their physical status, so it starts with a slight limp and the holding of one arm and ultimately ends with full on slow foot-dragging. This can make it harder to escape from the undead, but adds to the realism massively. Once again, as I did in my review of Resident Evil, I have to recommend the PC version rather than the Playstation ve rsion, as the control system is far superior and the graphics a hugely advanced. Unfortunately, Resident Evil 2 is not as scary as the first, although it does have many moments which make you jump and just hit the keyboard with pure shock. The locations a really enthralling, but not quite as eerie as the mansion, and as in the original, you start in basic buildings and end up in scientific ‘factory’ places. I would like to make it clear though, that although Resident Evil is slightly superior to its sequel, all of the games are part of a series and so they are all great and if you own one I recommend you buy the rest. Graphics The Resident Evil games have a unique blend of 3D animation and 2D backdrops, which although they sound a bit crap, these could be said to be the essence of the horror within the games. The 3D character models are fantastic and move with a smoothness only ever seen before in John Smith’s Extra Smooth. Don’t play any Resident Evil game, however, for the graphics, as it is the gameplay, especially the rush to find the ammo (which is usually in short supply), which makes them so great. The new FMVs feature computer animated characters in the series’ second outing, rather than the ‘real-life’ animation of the original’s, and are always action-packed, especially the opening and closing ones. If you liked the first one and don’t own this game yet. What the hell have you being doing in the two years it’s been out, get out and buy it now! Now I tell you!!!!!
This game has room for improvement on the graphics. The movies are breathtaking and the story line is great but it gets a little scary at times - this is just like a horror-flick. I like the idea of giving you the two choices right throughout the game - kill someone or not and they lead to drastically different conclusions of the game. There are parts in the game where I was even startled and even down right scarred me. The only down side on this game is the controls. Your moveablity takes a little getting use to. Once you have it down, the game does not seem so bad. I gave this game a ranking of 3. Just let me say this: I would only buy this game if it was on sale. Not worth paying full price.
Resident Evil 2 was one of the most anticipated games of last year. After Res 1 everyone was expecting big things from Capcom with their sequel to the original classic. The Playstation version got people dribbling and the game was snapped up off the shelves after it’s release in April 99. Everyone was asking themselves the same question as they ran home as fast as their legs would carry them: will it be as gory? The answer is yes. Resident Evil 2 is one of the most gory, violent games ever. This fantastic, gruesome game even managed to earn itself a15 certificate for its bloody efforts. Although the graphics may not do it justice, it is hard to find a higher blood to MB ratio in any game. With a wide range of hideous creatures to slay you will be sure to have fun smashing the “fire” key into oblivion with this one. The gripping storyline is slightly let down slightly by its ludicrously weird plot about a town of zombies (just as weird as the X Files I suppose) but it will keep you on your toes. The thing that I like best about Res 2 is that it is actually a scary game, not just the regular FPS stuff that seems to get churned out these days. One of the things that makes this game different from many other shoot ‘em ups that are available is that there are two characters you can play as, Claire or Leon the (cop). This makes the games lifespan double (although the second time through it is easier because of tips you learn on the first time through). Even after the first Resident Evil the story is exciting with many twists in the plot to keep you interested. This is not one of those games you have to think a lot about but there are times when you’re low on ammo and you have to worry about where every last bullet is going. The suspense of Resident Evil 2 is one of its strong points and this along with the gore is the reason many people will buy it. This is also a great game to buy if you want a FPS but don ’t have a good enough system for Deus Ex or Metal Gear Solid. It will run on a P166 but you really need a PII for the game to run to its full potential. Another good point for those with older PCs is that Res 2 doesn’t need a 3D card. However this does mean that the graphics suffer as a result and at times they spoil the intense atmosphere by being so blocky. One of the main problems with Resident evil is the slow loading between and this can be depressing on a slower system, when you have to wait for ages just to move onto the next section. However once you get into the game the atmosphere can be overwhelming and you may find yourself playing for hours on end. Unfortunately the constant loading does often disrupt the gaming experience and it is easy to get annoyed by it. This is not a game for people with no patience or those who faint at the sight of blood, but if you fancy a bit of gruesome, atmospheric action this is the game to get.
Resident Evil 2 on the PC is, in my opinion, miles better than the playstation version. First, I would like to comment that there are no loading times whatsoever. If you've already purchased the playstation version of this game, then the PC version is really not that much worth bothering about. The gameplay is more gorrier than the first of the series. You control one of 2 cops and you get to run around in a city that's filled with rancid zombies. Sound fun? You betcha! Ammunation is scarce but at least there is your trusty knife (which hardly does any damage at all) so the key to this game is survival, rather than trying to blow everybody's heads off. The game is fairly short as it only lasts around 2-3 hours for each character to complete a single scenario, but this amounts to a whopping 8-12 hours if you play each character's first and second scenario. The great thing about the game is that the characters you play will eventually coincide with one another. i.e. if you play the first cop, and he meets the second cop, then you will meet the first cop again at the same location when you go round to playing the second cop. The PC version also has a gallery where you can unveil extra images about the game the more you play. Great stuff!
Cheats Alternate uniforms: Complete either character's first and second scenarios in less than three hours. A zombie in a uniform will appear after both missions are completed to confirm correct code entry. Load the saved game and begin the first scenario by going to the police station without collecting any items. Quickly move past the zombie that appears in the Alley near the police station. Collect the shotgun, then kill the zombie. Take the special key from the zombie's body to open the lockers with Alternate uniforms. Claire has a denim jacket, with a quick shooting revolver. Leon has two Alternate uniforms (a leather jacket with skull emblem, or a tank top and baseball hat), one of which will Allow him to shoot with one hand.
I loved this game, i was stuck to it until early hours of the morning, every night until i completed it. Addictive puzzler with gory action, good shoot em up, although it seems a little slow at times, but its just like a film your involved with. Interactive to an extent, the game boasts atmosphere with sound and horror scenes. The game seems very robust throughout, with loads of weapons and beasts to kill. And the best part of the game is that it is split into four parts. With 2 characters, you complete the game with each, enabling the second part of the oposing character, giving the game longer lastibility. After playing the first Resident Evil i promptly bought this one. Highly recommended.