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The black sheep of the series, Resident Evil 5 doesn't have a great reputation among gamers, being seen by some as trying to ride the popularity of shooters at the time. Nevertheless, I’d argue it's a great game that, while not really a patch on its predecessor, is very fun and a worthy part of the series.
The story is a part of the game I'm very conflicted about. It dials up the craziness of the previous games to 11, but at the same time I have no clue what's going on. It begins with protagonist Chris Redfield going to Africa following a biological terror threat, where he meets partner Sheva Alomar. And from there things just get more muddled and confusing, but as one could expect from Resi there are lots of zombies and conspiracies to change the world with a virus. Thankfully, story isn't everything in this game so it's not entirely necessary to understand, though I must say that the zany elements make a nice change from the po-faced approach typical of action games. It’s also worth playing through for Resi veterans just because it closes off one long-running storyline.
The game is a single-player/co-op third-person shooter. Anyone familiar with Resi 4 will instantly be at home with the controls offered here; it doesn't do away with the clunky tank controls the series is known for. You cannot move while aiming, and there's no dedicated ‘knife slash’ button. It might be argued this type of gameplay has no place in a game from 2009, but I like it as it's very unique and helps make the combat tense. The game is structured in levels, with six acts in the game altogether, each comprised of several missions. Within each level, your goal is to reach a set destination, fighting zombies and searching for loot along the way. I feel the way the game is structured is a step down from previous games. Resi 4, for example, was similarly comprised of numerous acts, but there was a sense of connectedness between each level with branching paths in certain areas. 5, meanwhile, is much more linear, as you’re always moving forward, so there is not much sense of exploration or openness. An upside of this is that you’ll always be seeing new places and that there is zero backtracking, but it’s still a sign of developer Capcom trying to move towards modern shooters. Adding to the problem is the way that puzzles in the game are almost non-existent, and what’s there doesn’t require much brain-racking at all, so the action is pretty much constant. It sometimes feels like a change of pace is sorely needed.
A big argument against the game is that it moves away from the series horror roots, and a big part of this is the introduction of your partner, Sheva. She is either controlled by your friend/online player or the artificial intelligence; either way, throughout the game you’ll never be alone which naturally takes away any scariness. Furthermore, the setting, Africa, is a part of the problem. Much of the time you’re outdoors which, obviously, doesn’t owe much to a feeling of trepidation. Really, Resi 4 wasn’t scary, but it was very much a ‘survival horror’ game as you had to be conservative with your ammo and be careful with what you spent so you could buy new guns or upgrade them. This game does away with all that – if you’re low on ammo, you can simply pop back to a previous level to get some more, and new guns can be found throughout the game so there’s not much need to save money. I hope that a more survival horror-feel returns for a future Resident Evil game.
A big plus for the game is the extras. One of the things I love in a game is lots of goodies for completing the game – this was a big part of Resi 4 and even other series like Ratchet & Clank – and Resi 5 delivers this in spades. One of the biggest features unlocked on completion is The Mercenaries, an incredibly addictive minigame in which you have to kill as many enemies as you can and build up combos within a time limit. You can play across numerous stages and unlock new characters to play as. Completing the game also allows you to play with infinite ammo, and play through the game again on a harder difficulty using the guns you unlocked on first playthrough. New outfits for Chris and Sheva are made available as well as virtual figures for the game’s characters. All of this results in the game having great value for money – I’ve played almost 25 hours so far, a figure that I could see myself doubling over the future.
There’s yet more to do when purchasing the DLC (downloadable content) as it nets you the extra missions Lost in Nightmares and Desperate Escape. The former is a very atmospheric, less action-based experience which harks back to the original – it’s very much worth playing. The latter, on the other hand, is much less inspired, as it’s entirely focused on action and offers nothing that we don’t already know story-wise. All-in-all, though, the wealth of extra content is great. As for whether the DLC is worth purchasing, I wouldn’t outright recommend it, as at £12, the two missions are just one hour apiece, but it does come with a few other bits-and-bobs so I would say it’s worth paying for if you don’t mind spending a bit extra.
Despite being a six year-old game, Resi 5 has held up rather well graphically. The character models are nicely rendered and thought seems to have been put into the environments; there’s a nice variety of settings from run-down towns to a vast underground cavern, all of which are packed richly with detail. In terms of voice acting, there’s nothing particularly special in the game, but it all does the job. The actors voicing Chris and Sheva are good, though I did particularly like D.C. Douglas who voices Albert Wesker, as he sounds suitably villainous (although it’s strange that he sounds slightly English, considering he’s supposed to be an American character).
There’s also something to be said about platform: should this game be bought on PC, or on consoles? I’d say the PC version is worthwhile, but it has a few problems. The game controls fine whether playing with a mouse & keyboard or gamepad, which is great, but for some reason using a mouse gives you a crosshair instead of the more precise laser that is used when playing with a gamepad. Another problem is that splitscreen is unavailable (a result of the game migrating to Steamworks from the infamous Games for Windows Live service). Capcom does provide a workaround, but warns “you’re playing at your own discretion” – which is bizarre, considering a selling point of the game is the co-op. In addition, I had a problem with screen artifacts, where my monitor would sometimes become incredibly distorted. Luckily, this was easily fixed by minimising the game, but I haven’t had the problem with any other game, and looking through the Internet, a few other people seem to have had this issue. Thankfully, it doesn’t seem to be widespread. All in all the PC version is worthwhile for the smoother framerates and control options but it has its share of downfalls.
Overall, Resident Evil 5 is an exceedingly entertaining game that, despite receiving resentment from hardcore fans of the series, is worth any gamer’s time. It offers plenty of content which can last tens of hours, a story that’s fun to watch for its pure ridiculousness, and really tense gameplay. The game can currently be purchased for £13.99 on Steam.
Resident Evil 5 is in fact the seventh game in the series where you take control of Chris Redfield, a special agent, who is sent to a fictional African state to apprehend a terrorist. However, the situation soon gets out of hand with you fighting an array of biologically altered enemies. You control the game (either with the mouse and keyboard or using a game pad) from the perspective of the third person.
I have personally always found it quite difficult to follow the story and the many weaving arcs that it casts along the Resident Evil series. But from an objective point of view I can say that in this game it is perfectly paced with an emphasis on action and many old favourites of the series return to answer some of the many questions left in the previous games.
Resident Evil used to be the pinnacle of atmospheric and tension driven horror. However that accolade is passed on to games like Silent Hill with Resident Evil opting for the more action approach with huge monster battles.
I'll start by saying a quick word on the visual appearance of the game before commenting on such aspects as controls and gameplay.
Visually the game is rather stunning with environments and enemies rendered beautifully. Similarly, the animation is flawless. Even facial animation which can be the stumbling block of many games is presented so convincingly that you find yourself very engaged with the story and the characters in. There are only minor complaints, for example, the game has employed a competent physics system which you are never likely to see at every enemy just bubbles away into nothingness. I understand why this is the case as it might be a bit too taxing for the game.
The controls are mostly standard with some deviation which may put off some veterans of the third person shooter. Don't expect to be able to run and shoot; you have to be content with doing one or the other. The player is constrained to a limited number of actions. You can only jump, vault or press against walls at specific points. There is a slightly clunky menu system for switching out items in your inventory which can get a bit frenzied in the heat of battle. The actual menu system on the game is also a little unintuitive. It literally takes about 5 to 7 clicks to exit the game. I feel that this could have been streamlined. Overall the controls may be a little off-putting to begin with but after an hour or so they will become more intuitive.
Possibly the biggest question mark for the gameplay is the AI. The enemies are intelligent enough and will run at you and will use various weapons to try and defeat you. The problem occurs with your ever present partner. With a game that is so dependent on her survival it can be frustrating to constantly tell her to use a certain weapon or two use a medkit at a certain point. It is certainly not the worst AI have seen but there are certain times when it frustrates you.
Even on a machine a few years out of date, the game performs very well. It also feels very stable as I have frequently 'Alt-tabbed' my way in and out of the game without ever seeing it crash. Having had a lot of problems with other games recently this certainly stands in its favour.
Despite all the negative things I have said I actually really like this game. There are genuinely scary moments but perhaps not as many as you would like if you are a fan of the series horror elements. The action set pieces are all well thought out and while I don't particularly enjoy the massive monster battles they certainly do keep you on your toes.
The story is engaging enough to keep you interested and with an average game length of about 12 hours it doesn't feel overly drawn out. The graphics are highly impressive for the time and the in game cut scenes are just as impressive. This is only letdown on the rare occasion when in game animations seem a little clunky.
If you are a fan of the series and want to know how the story continues then this will definitely satisfy you. If you are a newcomer then some elements may be a little over your head but there's certainly enough here to keep you interested and excited.
Resident Evil 5 is currently on sale at £6.99 until 2 January at the Steam Store (normal price £13.99)
The fifth instalment in the Resident Evil franchise differs considerably from its predecessors in a number of ways. First of all, whilst the game is still played in third-person, the game no longer requres you to move through a series of static pre-rendered screens, but rather adopts the standard moving viewpoint as used in games like Tomb Raider. Secondly, though the game is still nominally the same, in that it requires you to kill hordes of zombies, defeat bosses and solve puzzles in order to progress the story forward, it is now much much more action-based, more closely resembling the Halo/Gears of War generic modern thrid person shooters than the old Alone In The Dark- style gameplay that the Resident Evil series is better known for. Thirdly, the game has move to a very different setting, now taking place in Africa.
The end result is that the game isnt really Resident Evil any more, which will disappoint a lot of long-term fans. The action-based gameplay is briefly entertaining, but it just feels too repetitive to hold the attention for all that long. The game does look technically stunning, with highly detailed visuals and excellent character-model animation, but the art direction is almost non-existent: whereas the original games felt very stylised, 5 just blends in with the dull, bland, brown and grey colour palatte presentation of much of the rest of the mainstream console shooter competition.
The story is average, and the game isnt hugely immersive, although the 2 player co-op mode is fun (although youd be better off playing it online, as splitscreen mode is rather frustrating on a pc). The single-player game requires you to play co-operatively with AI companions, and these work ok, (much better than in say, the abysmal Daikatana), but you can only give them a handful of commands, and its hardly innovatively done. The game is very much made for consoles, and it shows, with the PC port feeling fairly shoddily done overall.
All in all, Resident Evil 5 is little more than a straighforward console shooter with the RE name tagged on. The action-centered gameplay, combined with the lacklustre story and change in setting, all adds up to mean that the game just doesnt feel like Resident Evil any more, and can be played through pretty much on autopilot. File under "generic" and "disappointing".
RESIDENT EVIL 5 is a third-person action/survival horror game by Capcom
Based in Africa, Resident Evil 5 is the fifth in the hugely successful Resident Evil series. The main idea behind the game is that there is a terrorist organisation behind the spreading out of a zombie virus of the Umbrella Corporation in Africa, and that they, and the zombie population, must be stopped.
Again, I'm going to explain the gameplay of Resident Evil 5 with a short story. Here goes.
Me, Chris and my partner Sheva (who is played by my sister and DooYoo member ILikeToBuyThings in this rendition) cautiously enter a room. We haven't seen any zombies yet, but there is always the chance. We open the door on a group of men, most of which look diseased, possibly zombies themselves. They are forcing a slimy, sloppy creature into the mouth of a man on the floor. I raise my gun to the group, commanding that they stop what they are doing immediately. The men quickly vacate, and the man who was on the floor is spluttering. Cautiously, I approach the man. Then I notice something, a shimmer of red slowly riding down his tear duct, I begin to back away as he continues to splutter. I slowly raise my weapon to the man, in case he makes any sudden movements. He lets out a blood curdling growl and his pupils dilate to the size of his entire eyeball. This is the grotesque transformation to the angry undead that is causing a massive problem. The man stands and lunges aggressively at me. My partner and sister reacts fast, hammering the melee button and smacking the dangerous zombie off of me with a heavy kick to the face, before allowing me to perform the finishing blow, knocking the zombie back onto the floor.
Hopefully, that showed you how uncertain and unpredictable the gameplay is, and how fluent the combat is and also to show the fact that you can save each other from zombie-related death in the cooperative modes. It's definitely a nice touch, and really quite fun to play. My sister, who is most certainly not a gamer, enjoyed playing the game and she suggested that we play again, even after the games novelty had worn off for me (for that session, I've promised her we'll play again later). That's not to say the game is tiresome however, it's definitely quite far from it, because I could play through the entire campaign quite easily. The game feels fluid, fun and intense. The quick time events and key mashing make the game feel challenging, but not to go as far as hard. Restarting the level is also not frustrating and it's great to see what you did wrong the first time and do it differently the next time. The game has a lot of variety, and I most definitely like that!
Graphically, Resident Evil 5 is certainly not bad. The shadowing effects are soft, the textures sharp and the lighting realistic. The entire game looks beautiful on highest settings. However, the game is also fairly good at scaling to older systems. In this occasion, my old Dell from the year 2000 with only a slightly upgraded graphics card (Geforce 7600GS) was fit for the game and my sister was playing it reasonably on it. This was an astounding feat for the game, especially since the computer barely met the system requirements (It was the exact minimum specification required). It didn't look bad by any means, but it was extremely playable).
The game at times is very realistic, and the squeamish may be a little daunted by some of the effects (for example the exploding zombie heads), but it brings a new level to the immersion created by the previous Resident Evil games. This leads me to believe that it's no ordinary zombie apocalypse; it's a brilliantly graphical zombie apocalypse.
The sound in Resident Evil 5 is good, the zombies sound stupid (but they're supposed to), the characters sound as you'd expect them to, judging from their nationalities and appearance. The voice actors deliver astoundingly well-done performances and the weapons sound beefy and devastatingly realistic. Like the graphics, it brings a new level of immersion to an otherwise tired zombie-shooting genre.
Value for Money/Longevity
The game isn't exactly long, but if you like the genre of game, it is most definitely worth the money. It has a huge variety of gameplay, a pitch-perfect difficulty curve and a few nice features which means that you'll be able to progress, but only with smart thinking on the engagement of the zombies. I think that the game is suave, cool and definitely worth any zombie lovers' money.
The multiplayer in Resident Evil 5 is limited strictly to cooperative. Just the way I like it. The main draw of this game was the cooperative function for me, and I enjoyed playing the game with my sister immensely. A fun thing is made more fun by friends, and this game proves it. A mediocre experience on your own, but paired with another person, and the game becomes a work of zombie-related art, and a fantastic one at that.
The content in Resident Evil 5 is a little on the gory side at times, but it's never too graphic or prolonged, here's a rundown.
This game relies on violence heavily. How do you kill a zombie? Violence. How do you save your friend? Violence. How do you escape the horde? Violence. The gunfights can be a little graphic, especially when you're shooting at zombies (occasionally their arms/legs fall off and their heads occasionally pop. Other times they slump realistically to the ground.
Some of the cutscenes are a little bit graphic. The zombie-transformation cutscene at the beginning is a little grotesque, but it's quick and is over fairly quickly. There is a scene where a character is killed with an axe. You don't see the impact or the corpse. Nor do you have to watch the cutscenes, as you can simply skip them.
Some strong language is uttered in cutscenes, but it's only in the cutscenes and I hadn't taken any notice of them to be honest. I only discovered they were there upon checking the ESRB run down of content in the game.
It's not over-gory in content, but every parent has different ideas of what they want to give to their children. It's all down to the judgement of the parent. It's all down to the person playing, and how violent they find too violent. As with any game, I recommend that the parent lets the child decide for themselves, because if the content is frightening them, they won't want to play it anyway, and none of the 'Oh, you're so mean and don't understand me!' talk. The content is similar to that of the 'Resident Evil' series of films.
It's most definitely not a bad game, but it's certainly better with a friend or relative. The standard AI isn't too smart, adding a good reason for a separate human player. The graphics are good, the gameplay fluid and the multiplayer cooperative fantastic. It's definitely a good one for lovers of the Resident Evil films, but the fans of the creepier previous Resident Evil games may be a little disappointed by the more action-y less horror styled addition to the series. It's definitely worth a shot for anyone who enjoys cooperative zombie killing, but doesn't have the computer for Dead Rising 2.
In Resident Evil 5 (2009), the player assumes the role of Chris Redfield from Resident Evil 1 and Code:Veronica. Since Code Veronica:, he's joined a government anti-terrorist group specializing in the neutralization of biological weapons, specifically flesh-mutating zombifying viruses like the T-Virus, The G-Virus, The Progenitor Virus and The Veronica Virus. Investigating reports of Bio-terrorism in Africa, Chris has to navigate various African villages and research facilities belonging to shady omnicorporeal pharmaceutical organization Umbrella, who were last seen casuing a full-scale zombie epidemic in Raccoon City, leading to its eventual obliteration.
Resident Evil 5 is one of the flashiest, sexiest and prettiest shooters to come out in the last few years. Throw in even greater graphical potential for high-powered video cards and quad-core processors and the game looks absolutely beautiful, with superb texture rendering and character models, and amazingly realistic animation throughout, aesthetically, the game simply cannot be beat!
Resident Evil 5 is crap.
"Kill zombies, get money, buy bigger guns." is essentially the philosophy of Resident Evil 5 and it really doesn't go much further than that. Although the environments are pretty and the actual third person shooter elements are visceral and engaging, they're only really distracting momentarily. The story is lacklustre, and the boss-battles are ill-designed and over-elaborate, which is very frustrating at times. It just doesn't feel like a game, and playing through, it quickly occurred to me that unlike any other game of the series, this would be just as much fun to watch as it is to play.
Apart from the uncomfortable African Sun there is absolutely nothing here that we haven't seen in Resident Evil 4. The only difference is that this title takes itself far too seriously. There's a two-player mode which is a lot of fun though, in which the game can be played co-operatively, although unless you're playing online, the split-screen is damn annoying, as are the 4 or 5 different commands which characters can bark at each other, which grate after about 20 minutes. Lazy.
It's a very mediocre PC port. Although there's not the ridiculous problems with finding corresponding buttons in Resident Evil 5, the inventory and shop screens could really have done with an overhaul, and they didn't get it at all, making things just that little bit more irksome. The game is also quite demanding in terms of system requirements, requiring quite a powerful rig to handle in high resolution.
It's not a terrible game. It's just not particularly new or interesting. It doesn't bring much to the table, the inventory screen is awkward and clunky to use, and was my most frequent cause of death on my first playthrough, and the controls are pretty sucky overall. New additions to the storyline are really, really contrived and I really wish they hadn't bothered. Files are rarely found scattered around research facilities and the like, (a hallmark of the franchise) and when they are, they're about 32 pages long and reveal absolutely nothing. It's flattering to call this game Resident Evil 5, when Resident Evil 4.3 would have been much more appropriate. Recommended if you like Gears of War and that kind of shooter, but this is not for Resident Evil fans. Frankly, it's a bit of a slap in the face. No wonder the next Resident Evil game they're making is going to be a complete reboot...
Resident Evil 5 is the 1st of the resident evil game to hit the HD console. I have the PS3 version.
The game is amazing. It is visually impressive and the storyline is very interesting. The game is cooperative through out which is a new concept for the resident evil series. There was a bit of cooperative play in resident evil 4 which obviously spawned the idea of this.
You can play as either one of the dynamic duo, either Chris Redfield or Sheva Olamar. This gives you the option of having the PS3 play your companion or someone can join the game via the internet. This makes gameplay very interesting as people of many different skill levels will join you.
Once you have completed the game mercenaries mode is unlocked where you can play different areas from the game and have to kill as many zombies as possible in the time given. Great feature!
A must have game especially if you like the resident evil series
Capcom have again produced another great resident evil. To any resident evil fan, you should definitely get this game. However if you have never played resident evil before, I suggest you look at the game play before you buy it, as it is incredibly different to any other third person shooter out there.
In the game you play as Chris Redfield, a BSAA agent fighting against the use of biological weapons. You inventory in game is small and very realistic. You can only carry the amount of weaponry and items a normal human being would be able to hold on their body. When the inventory is brought up, the game is not paused which leaves you open and can become very frustrating at times. The stop start shooting system is hard to get used too at first, but after you get the hang of it, the game gets seriously fun and interesting. The amazing in-depth story lines and Intel's throughout keep you so involved in the story line. Another positive about the game is the amazing graphics. Cut scenes look unbelievably real. Be warned that you need a very good computer to play this game.
Although this game is very good, I believe it doesn't beat its prequel, Resident Evil 4. This contains more game play and a bigger variety of weapons. I also found that there were no additional features put in which were different from the prequel. Plus after completing I found no initiative to play through it again.
Game play - 6/10
Graphics - 10/10
Value for money - 6/10
Overall rating - 7/10
This game has changed the resident evil series a bit there are not really any zombies the enimies are more human in this game than in any of the previous editions. You have a partner with you throughout the game and can be controlled via a second palyer which is good when you don't want the sluggish computer AI around. however the in game bad guys will now run at you until a couple feet away which just doesn't immerse you in the idea of the game. as it's just not realist to have people start slowly shuffling towards you when they get near you.
This game has hit the nail on the head in terms of graphics the in game scenery is brilliant and rendered so well it makes some people drool. The characters are very detailed as are all the enimies and the game just oozes goodness.
There is a good amount of weaponry in game which is good but the in game inventory and controls will take some getting used to if you have not played a resident evil game before.
I reccomend this game as I quite liked it, but I think the game has lost some of its fear factor