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Sim City is a game where you basically build and create your own city.
You play as the mayor, and have to manage all sorts of things like the finances, the building of residential areas and power stations, as well as responding to citizens problems and requests. You start by building roads, houses, commercial areas and industrial zones, whilst at the same time going underground to build water pipes to ensure they get water, aswell as power lines and stations to make sure everyones got power. If you dont have sufficient power/water then your houses wont get filled by people and your shops wont open.
As your city grows your population increases, bringing you in more money for expansion. But you also have to keep your people happy by listening to them and responding to their requests and complaints. Unhappy people means people will move out and you will get riots on your hands!
You are also able to build famous landmarks from cities around the world in order to create your perfect city. In addition to this as you progress through the game you are awarded buildings such as universities (you only get this when you have a lot of schools and alot of sims getting a good education), as well as nucleur power plants, baseball parks etc etc.
You also have to be wary of things such as polution, for example building a power plant might create alot of power and save you money, but the polution could be high and sims wouldnt be happy, causing people to move away and leave your city. You also choose how much tax to charge people for living, schools, fire service, police service etc. Too low and you wont be bringing in enough money, too high and people wont want to live there.
There are several difficulty settings, which changes how much money you start with to develop your city, you can also choose what year you want to start from - 1900, 1950 and 2000. This alters what is available to you such as airports, train lines and different buildings etc.
There is also the natural disasters option which you can switch on and off. When left on you will be randomly hit by disasters such as fires, earthquakes, tornados and alien invasions - all of which can have devastiting effects on your city.
It can be quite difficult to get the hang of it first, but once you get the gist it becomes very easy to get your city set up and people moving in. This doesnt stop it from being highly addictive though, I spent many hours of my life building cities on this game and helping them grow.
Sim City 3000 is definitely the best from the series, Sim City 2000 lacked the graphics, and 4 just didnt feel right and wasnt as addictive as 3000. You can pick up this game very cheap now as it is quite old, from the couple of quid in second hand games shops to a few pence online on websites such as amazon - and it is well worth this price! Definitely recommend this game!
This is my favourite game in the Simcity series, 2000 was great but lacked graphical detail, and 4000 just didn't feel right, the map system was very wrong for Simcity.
3000 on the other hand is basically a spruced up 2000, with 3D looking graphics and some deeper gameplay elements.
Gameplay-wise it's very similar to 2000, you get the normal 3 zones, Residential, Commercial and Industrial. You also get additional zones like Airports, Seaports and others. Building Police Stations, Fire Stations, Hospitals, Schools and Parks is also required.
A new addition to the game are the advisor's, they will inform you of issues in your city, such as lack of fire/police coverage in certain areas, and whether funding needs to be increased in certain areas. You will also be offered deals by your neighbouring cities, of which there will be 4 of. If you have ample power then they will sometimes ask for a certain amount of power from you, for a set price per month. Unfortunately, if you refuse, they will repeat the offer every few months of in-game time, so it can get annoying to keep saying no. You will also be asked to build special buildings, there are usually downsides and upsides to building these. For example, usually near the start of the game, you will be asked to build a Maximum Security Prison, this will increase crime in your city, and should not be built near residential areas, however you will be paid a hefty $250 a month for keeping it running.
Disasters also make a return, with riots, fires, alien invasions and more to deal with. Most disasters can't be helped and must be left to unfold, but riots and fires can be quickly doused by having several police and fire stations nearby. I believe the flood disaster has been removed. There are around 7 disasters.
A landfill is now also required to store your cities rubbish.
Really this is the only city simulation i have played and enjoyed for a good deal of time. It's great building up a highway network throughout your city, and then zooming out and admiring your work. With the new and improved traffic, it looks much better than Simcity 2000. It may lack the little details that Simcity 4000 boasts, but it feels much nicer, and also seems to crash less on my PC.
I've had this game for a few years now but recently replaced it with SimCity 4.
Basically it's just a building game - you build up you're city, give it power, water, education, entertainment, transport, police/fire cover etc. and then see if you build up a big successful city. It's quite challenging at first - building your town is easy but slowly your city starts to crumble and people start moving away etc. if you haven't kept your population happy! For my first few months of playing I nearly always had to use cheats! Once you've successfully built 1 or 2 cities it becomes easier although it still takes lots of trial and error to get the right traffic system etc. You can also play about with disasters like fire, tornados etc. to make it more exciting. It get's a bit repetitive after a couple of months but I always get the urge to play it again a while later.
Graphics are pretty basic. Game doesn't seem to have any glitches, bugs etc. and there's no long loading times which is good.
Overall, a decent game, great fun to pass the time but it's getting a bit outdated now and you may prefer something newer.
Sim City 3000 is a very fun game at first. I bought mine second-hand from a shop for a few pounds, but you can get them used off amazon.co.uk for just 45p! Well worth it for quite a bit of play! It's the most addicting game the first time you play it, but I got bored of it very soon. It's not the newest version, because Sim City 4 is out too, which is supposedly much better.
The concept of the game is that you build a city and increase your population whilst controlling money at the same time. It can be hard to play at first, but once you get used to it, it becomes easy and this makes the replay value drop considerably.
You start off by building roads. You will need roads to access all the areas, and they will need to go right up to buildings or certain spots such as the rubbish dump area. There are three different areas which you can build: Residential, Commercial and Industrial. You can choose light, medium or dense areas, but choosing dense will have no effect if your city is brand new and not developed. The idea of the game is to build the best city with a huge population, and then maintain it and have fun! The fun arises from actually building the city and making it larger, rather than sitting there watching the pixel people walk around after zooming in once it's all built!
There are also a variety of famous landmarks that you can put in your town such as the Eifel Tower and other famous buildings. It is disappointing, but the Twin Towers are also there because this game was made after the 9/11 attack. You must power and supply water to your shops, homes and factories or your town cannot support life! This can be done by building water stations near fresh water, then building pipes. Also, you must make power centres and have power lines coming out from them. The requirements are specific, such as a water pipe must be within 6 squares of a house for it to receive water and the same applies with a lot of other things too. This makes it quite like a strategy game, by finding solutions to build a good-looking but efficient city.
You can also grow your town and build schools, museums and parks and many more things. Your sims need to be educated, or the quality of your city will be lower and full of idiots! You will receive warning messages and messages from speakers who perform in certain areas (such as money, or fire department) to give you feedback or suggestions on what to do. For example, you may receive a message along the bottom bar that is always moving with messages saying that your police men are on strike because of low wages! Then, you will have to increase their wages for them to get back into work. Crimes can break out as well as fires, and a fire can destroy your whole city given time! That is why firemen and police are very important, so you must regulate them and have stations of certain numbers in your city to make it a safe one!
The game is very fun and progressive. You can alter the speed of gameplay, and time will pass by in days, months and years. You can start in easy mode or hard mode with different amounts of money to begin with. You can choose large cities or small ones to have land for. You can roughly choose the land of your city by choosing how many trees you want, how mountainous you want it to be, as well as how much water you want there to be. This will then come into place when you regenerate the terrain, until you find one that is perfect to build your dream town on!
You can choose whether you start in the year 1900, 1950 or 2000. Depending on the year, different things are available such as an airport or seaport or even fast train lines and more! More things become unlockable such as better power plants and more efficient water supplies, which you will need for when your city grows.
Overall, it is probably worth it if you enjoy this kind of game. For such ridiculous prices (under 50p on amazon.co.uk), this game will provide a good amount of play-time and fun too! It is very addicting at first, and great fun to build your dream town or try and replicate other real life towns and cities with the good variety of landmarks, buildings and more available to have! However, the replay value is terrible as once you play this game a few times, it seems really repetitive and boring.
Thanks for reading,
- Recon -
Sim City 3000 for those who don't know is a game where you play the role as mayor of a city, and your task is to build and expand the city, making lots of money (Simoleons) and having the greatest population in the neighbourhood.
There is no real aim to this game - there are no missions and nothing determines whether you succeed or fail - so the aim is pretty much down to you.
There are so many factors affecting the outcome of your city it is incredible - you start off by deciding the terrain of your map - with 3 variables - land, trees, and water.
Land: Land is fairly obviously the place where you can build all your buildings and zones. Land value depends on several factors - pollution, traffic, crime, etc - and there are various zones you can place on your land - the main 3 being Residential, Industrial, and Commercial.
Resenditial zones are those where houses and buildings are built - where the Sims live, so keep these away from polluted areas, crime etc. Industrial and commercial zones are self explanatory.
You need to think in this game about what Sims would want. Transport is a major thing in this game. Sims need to be able to get from place to place - the main way being roads, but bus routes, subways, airports, trains, are some ways of getting around. Buildings are built generally in places on the edges of roads - so if you have a large area of a certain zone - you need roads pretty much everywhere.
There are three types of each zone - Light, Medium, and Dense - these are progressively more expensive, but whatever you can afford will help. Zones need to have transport, power, water etc to develop.
Water and power are provided by power plants/lines and water pipes. You need the pipes to be running pretty much everywhere so that the water can get to every home. Also the water that is collected can be either fresh or salty - you can't collect water that is salty for obvious reasons. Power plants project power anywhere within a 2 square radius to itself so long as it is zoned. If a zoned square is next to a zoned square, this is powered too - so it is fairly straightforward to power up the whole city - obviously the more power needed, the more power plants needed, as with the water. More power plants mean more pollution- so you have to consider the outcomes of everything you do - both the good and the bad.
You have several people on hand to help you - from transport advisors, to financial advisors - these all give you updates on that sector of the city and let you know what you might consider doing in the future.
Taxes, loans, ordinances, are all in your power, and you have to change these accordingly to your situation - be careful though - wrong moves can cost money - and money is tight in this game.
You can build police stations and jails to tackle crime, fire stations, schools, colleges, libraries, museums and much more beside - you can even have up to 10 landmarks (ie Eiffel Tower) in your city to live the place up. An addition of fire stations etc improves the obvious areas (ie education) but also you do have to pay a monthly fee as a running cost and these can add up.
Along the bottom runs a ticker - this gives you information and also amusingly gives you rubbish information (ie SimScientist discovers gravity whilst falling down stairs) these are funny though and provide some amusement to a repetitive game.
Your neighbours (to the N, E, W, S) of you occasionally can offer you deals regarding garbage, water, power, etc - and you can connect power lines, water pipes, roads etc to neighbouring cities.
Petitioners who are not happy with an aspect of the city will let you know, and they require a response - think carefully as outcomes can be obvious.
You can even have disasters, testing the city's strength of character and fire service (these can be earthquake, UFO, fire, etc)
This is a marvellous game and it is always pleasing to see your city grow and grow - but the game is repetitive after a while - and there is no real point to the game.
It runs on my computer which is P166, 32MB RAM, 1.6Gb (requires ~150Mb), and graphics aren't a problem. I run this game without sound, but the sound generally is a background music style, with the occasional effect when you press a button.
I have to start by saying that the original idea of the Sim City games was fantastic. You are given all the tools required to build your own city, and if that wasn't enough you can then see if it all works. You design the complete layout, transport structures, power distribution, etc and even have the power to raise and lower taxes, spend money where and when you like to improve services, or just demolish areas as takes your fancy. My first experience of these games was on my limited little friend the ZX Spectrum 128K. Back then everything was done very basically with a overhead view of your city. In time I finally got round to ditching the old speccy, and moved onto PC's. This was when I first saw the 3D version of the same game which actually included very little extra from the old version. Which is where I can really start my review of Sim City 3000. My initial reaction after very few hours was that it really hasn't improved that much. To be quite honest, you find that some of the additions make the game very boring and repetitive. (ie Laying water pipes) The idea is still the same...make your city work. You are helped along this path by the constant feedback from your residents as to their likes, dislikes, and more commonly, wants. These guys are very rarely happy, and of course it is your job to try make sure they don't get upset and leave town. You are given a helping hand throughout the game by your panel of "experts" who aid you with your decision making. Don't always listen to these people as they just seem to bow to any pressure from the sims. So you start by laying down some residential land, then you give your city some commercial properties so that things can be sold, and you add to that a touch of industrial areas for factories. You build roads, railways, and subways to connect all the above areas. The sims will then quickly remind you that while all t
hat is fine, they could really use some power, water, hospitals, schools, colleges, libraries, parks, police stations, and fire stations. So you go about your task of adding these things to your rapidly increasing landscape, and speedily decreasing bank balance. No problemo, the bank will loan you money.(They really are nice people, aren't they?) You then find that after having run your city for a while, there is a major problem with garbage. The sims call, so you provide.(In this case, you either give them landfill sites or incinerators.) After some more time these people will find more and more problems with your dream city. It's a bit disheartening really. At the end of the day, the sims tend to react to situations as you would expect.(You raise the taxes, they get upset and leave) So what is my problem with this game. Well, in a nutshell, it's boring. It's not that I don't think it does it's job, I just don't like the job it's doing. I always play this game with the intention of improving my city, saving, and continuing my progress at a later time, but what usually happens is that I start a small city, get it running well, get bored and set off every disaster so that I have an excuse to turn it off. Sim City 3000 is a very good game, but should not be played by those who like to finish games.(This doesn't happen) On the plus side, if you don't own a Sim City game then this is now available at very reasonable prices. I have seen this game in my local Asda store for £4.99.
Sim city 3000 is one of the latest in the clever sim city series. Its a city creation simulation, From Maxis (The people behind The Sims) Your main role is to create a city and make money. GAMEPLAY -------- This game is viewed from an isometric angle, Which can be rotated or zoomed to get a better angle of the game that you are playing. You begin the game with an empty map with lots of space to create your own city. Along the bottom of your screen are some options to zoom/rotate the map. There is also a News ticker that is constantly moving, This gives you any news that you might need, For example if there arnt enough schools etc this will tell you. Up the side of the screen are some icons that you use to create zones, Build schools, Power stations etc. there is also an icon to meet your advisors who will help you on many subjects. The main icons that are available are Zones, This is where you can select your main areas to be built, For example you can buy some residential zones that will be built into houses and flats. You can get commercial zones that will be built into Shops and offices. Industrial Zones are the factories and warehouses that a lot of your sims will end up working. You need to get a nice balance between these zones as the more people that live in your city the more jobs that are going to be needed etc. You can also select zones that will be used for landfill, to get rid of unwanted garbage. Seaports and Airports become available as time passes. Obviously the sims will want to travel between their homes and their jobs etc. This is where the Transportation Icon is used, Here you can buy roads and railways. Later in the game you can also buy subways and bus stops, These help to cut down on the traffic if your having a problem. So far so good, Your city has lots of roads and buildings but No Power or water supply, Thats no good is it! This Is where
the next Icon is used, Utilities, This icon is where you can purchase a power plant to keep your sims in the elecric age. You can also build water pumps and pipes. As the time progresses you are given more power plants etc. Great, the city is up and running, But so are those robbers that have just stolen your Tv and set fire to your house, and guess what, Weve got no Police or fire station, Well this is where the next icon comes in handy. Civic Buildings, This is where you can buy Police stations, Fire stations, Parks to keep your city looking nice, Hospitals so your sims dont all die, Schools and other educational premises. The last icon is the one to meet your Advisors, This is where you can get to find out how well your city is actually doing, You can look at the budget, Set up ordinances that help clean up your town or cut down on traffic etc. There is also a lot of information here for helping to create your first city, This area tells you everything about anything thats involved with the game. As your city builds up you may find that your neighbouring cities would like to do deals with you, Sometimes they havent got enough power and would pay you to supply them with some, Thes deals are a great idea but always read the smallprint or you might lose a lot of money if you fail to meet their demands. Sometimes you will get offers from an outside company that wants to place something in your city, For example an high security prison, As before this could make you very rich but thats no good if all your sims want to leave the city. The gameplay is very realistic, In some universities they actually use this game for buisiness studies as its got a very close to life buisiness model. GRAPHICS AND SOUND ------------------ I'll start with sound as this is normally the main thing i hate with games, And this game hasnt changed that, The music is all fairly pleasant but it gets very repetative. The so
und effects are quite good, Lots of cars and people, It sounds like a city so its quite addiquate for this game. There is also an option for ambient sounds and this is the option i usually use, This is a bunch of sounds such as wind etc. It doesnt grate at you like some of the annoying tunes and is just enough to keep you in the atmosphere. Graphics, Well they are quite nice, Nothing spectacular, But with this sort of game you dont want amazing top end 3D effects. All of the buildings look fairly realistic and when you zoom into the city you can see lots of little people moving around in cars and on foot, It all just adds nicely to the atmosphere of the game. EASE OF PLAY ------------ Well this game can be very easy to get into, There are no levels or ways to complete it, All you have to do is build the best city that you can. In a lot of ways this is one of the things that brings the game down a bit, Once youve built your city thats it there isnt much more to do. OVERALL ------- Sim City 3000 is available at around 5 - 10 Pounds that is a fair price for a game that will have you coming back to it for a long time to come, There are lots of options and you will create some spectacular cities. But for some people this wont be enough, If your after a game that you can actually complete then dont look here, This is more of a design tool than actual game. Also if youve got Sim City 2000, Then id still buy this but dont be expecting too many changes, Its basically the same game with a few more bits bolted on, These bolt-ons do improve the game considerably though.
Simulation games are perhaps one of the most satisfying games around as they provide unique game play while still being realistic enough to allow you to experience real life situations. One of the first games I played when I purchased my first PC (an Olivetti 386sx) was Sim City. The concept of being able to build a city, watch it grow, save it from disasters and ensure that it becomes a metropolis was intriguing and I spent many sleepless nights trying to create Simonsville. The first thing I noticed about this ‘Sim’ game was that it was very addictive, and that no matter what was happening I just had to stay up five minutes more to see through another year. Several years later, Sim City 2000 was published – I did play this version but was in the process of changing careers and buying a house so I wasn’t as gripped. So finally I notice that Sim City 3000 is topping the charts (this is particularly strange as the software is copyrighted 1999 – I therefore assume this is merely a re-vamped Sim City 2000) and as my wife said she loved to play Sim City, I felt that I was justified in buying this game. <The Game> For those who have never played the game before, the simple idea of the game is to start the game with some money and start building a small town. As you progress through time you should be able to build up your town until it is a metropolis. The game is simple to play but has so many different connotations that it is difficult to summarize in an opinion, however here are some general pointers: Zones (varying densities) ------------------------------ The main ‘building blocks’ of Sim City are called zones – initially you will concentrate on three zones; Residential – this is where your ‘population’ will start to build their houses; Industrial – this is where industries will grow; Commercial – this is whe
re shopping centers and other types of commerce will grow. Initially you will build small zones while your city grows, you will need to ensure that there are enough residential zones to allow for an influx in population and also that the commercial and industrial zones have enough room for the demand. It is essential that you balance your development between these three zones – they are essentially the most important zones. Other zones include sea-ports, airports – these will become important as your city grows and you need to have different methods of stimulating growth in your city. Utilities etc -------------- In every town there is an infrastructure that essentially ensures that your city runs efficiently. This includes road, rail, buses, subways, garbage collection, electricity and water pipes. Each of these is important – initially you will have to ensure that there is enough electricity supply and water for all your zones, also you will have to ensure that there are roads to allow your population to move around – however as your population grows you will have to improve your infrastructure by including rail, subways, motorways etc to ensure that your city can continue to grow. Education etc ----------------- In every major city there is a need for facilities that will allow your population to improve; additionally there is also a need for police and fire stations to allow you to ensure that crime is low and fires are containable. Sim City 3000 allows you to build many different types of facilities that include schools, colleges, hospitals, police stations, fires station etc. Beautification ----------------- While many people may be happy with a totally fully functional city, others will crave the need for ‘beauty’. You have many options that allow you to improve your ‘beauty’ of your city – parks, waterways, trees etc
can all help. <Game Play> The game can be played by using the mouse; placing of zones, roads etc. involves dragging and clicking ‘squares’ to the relevant size and ensuring that you have enough money to pay for them. Placing of special features such as schools etc involves selecting the item and then putting a pre-sized square in an appropriate place. For both the system will tell you if the place you have picked is OK, i.e. if it is a good place your square will be green, if it is a bad place it will be red. Much of the game play involves looking at information screens. There are several different types of screens ranging from graphs showing information about your city – e.g. pollution, population, crime etc; other screens include ‘advisors’ – these are essentially help screens and these advisors often clue you in on problem areas around your city – for instance in my latest Simonsville, one of my advisors tells me my seaport won’t develop – she explains that a sea-port must be large, must have water and electric, must have roads and must be on the coast (DOH!) – my sea-port has all these and still doesn’t develop! Perhaps one of the most important screens is the Budget screen. This is a profit and loss statement and generally tells you if you are making or losing money. You have the option to increase or decrease taxes; increase or decrease funding to utilities; set ordinances (these are measures that will help your city – e.g. you can set a curfew for teenagers, create parking meters, create a ‘reading’ ordinance etc – some of these gan money while some are costly); negotiate deals with bordering towns (if you connect roadways, rail, power lines etc you can negotiate deals with neighbouring towns – additionally if you have excess water, electric or garbage facilities then you have options to sell these to neigh
bours; negotiate business deals – sometimes large corporations will request to place large buildings within your city – these range from prisons, casinos (which will pay you) to lighthouse which cost money but protect your ships. <Disasters> One of the most daunting prospects when building a city is having disasters. The disasters can range from simple fires, to tornadoes, to earthquakes, to space ships attacking. You can protect your city to a certain extent, but sometimes all you can do is watch as you city turns to rubble. (Note: rumours have it that there are monsters out there too!!!) Disasters are normally very difficult to stop - the tornado is paricularly disastrous and often involves a lot of rebuilding and fire control! Don't let the damage get out of control as fire can spread rapidly and destroy you whole town! <Graphics> The graphics are good; an isometric 3-d view of the city allows you to zoom in or out of your city. As your zones build up, the buildings will change – sometimes they turn into skyscrapers (or large factories etc) if your population is growing, or sometimes will turn into derelict buildings as your city is in decline – essentially the graphics are cosmetic, but they do give you an insight into the success of your city. <Sound> The sound is initially good with a few nice tunes and sound effects; however I found that generally I turned the sound of as it became very repetitive after a while. <Pre-sets> There are many pre-set or builder cities to use – some are fully developed cities that you essentially have to look after, while others are templates that have the general infrastructure built and then you have to improve. These provide a useful means for beginners to have successful cities, building a new city from scratch even on the easiest level takes a lot of care and attention. <C
onclusion> Overall the game is very addictive, with the power of building a city and the ability to ensure its success somehow making the game exciting. After a while the game becomes repetitive and slow as you wait for new technologies or you build up enough money to build the super highway. The game really hasn’t changes that much from the orginal sim city – the only main differences being the 3-d graphics and the ability to have more items such as subways etc.
The Basics: I know what you're thinking. I know because it was what I was thinking before I played this latest installment in the Sim series. "It's probably the same game, with a little better graphics." Well I've got a few surprises for you. For starters, the graphics aren't a whole lot different (more on that later.). More importantly, for any Sim City fans who thought there could be a little more to it, or that something could have been done a little better.it could've, it has been, and Sim City 3000 is the result.. Allthough similar to the popular Sim 2000 , Sim City 3000 has many new features and even better graphics. Overall : This is a fabulous game. It's well designed, attractive, and downright fun to play. As Abraham Lincoln once said, "People who enjoy this type of thing will find this the type of thing they enjoy." It's not for everybody, though. There's no combat, no blood, and no violence. People who enjoy planning should really like it. If you liked the first two Sim City games, or you like empire builders or financial-type games, Sim City 3000 is definitely for you, A Must Buy !.
Sim City 3000 is the third in a well liked range of Sim Games from Electronic Arts. If you liked the first two then it is guaranteed that you would like this one. The plot of the game is basically the same as the others, with improved graphics and playability with alot more design elements. The role you play in this version is the same as the others too, you are a mayor in control of all aspects of your town/city and too make your city thrive and grow amongst alien invasion, fires, riots and earthquakes. One of the main aspects of the game that i dislike is the advisors that are supplied to help you know what the people of your city need and dont need. After about an hour into designing your city they get annoying and it helps to ignore them if you can. Despite the annoying advisors and critics for your city, the game can be quite enjoyable when you get into it. I found that when you are starting to learn the game it helps to turn off the disasters as it can be quite annoying when aliens come down and beam up your power plant just as you've got going. As i said above the disasters can be quite annoying but they can be fun too! The best way to find out about the disasters is to load up a city from the prepared ones and test out the disasters on it....great fun indeed! If you find that at first the game seems hard to get to grips with it is best to try the tutorial cities which will guide you through each step of designing a great 'Sim City' and soon you'll have no problem designing a great thriving city of your own. The specifications for this game aren't to high for a game of its genre. It requires a Pentium 166mhz with 32mb Ram, about 230mb hard disk drive space and 2mb Video. Although this is what it will run on, it will probably not run at its best! I would recommend a pentium 233mhz with 64mb Ram and 4mb Video. In my opinion overall this game is a good buy... and well worth
Fancy building your whole city and turning it into a goldmine? Or perhaps building it and having complete fun in destroying it! If you like to do that kind of stuff, this game is for you. Sim City 3000 first captured my attention when it came out in the shops, but I didn’t buy it then. Instead I waited for it to go into EA Classics – then I bought it for just £9.99! And it has certainly been worth the money. Upon launching the game you can choose to load a ready built city or start from scratch. For first time players, it is a good idea to start from scratch so you can learn the skills involved with building and managing a successful city. Laying water pipes and power lines has become less tedious. A water pipe or power line now has a relatively large radius of water or power coverage, thus the player is not forced to spend a large portion of their time ensuring all parts of the city have contact with these basic utilities. The strategy engine is one of the best ever. Every decision, building and citizen has an impact on the overall success of your city. Citizens will often request that as the mayor you enact an ordinance to improve their standard of living. Deny an important ordinance, and you may find it has a negative impact on your public relations in the future. Needless to say, the strategy engine is highly advanced. The menu system is slick, with every option available at your fingertips. The early stages of your new city are vital, as you must hold back the urge to overspend or you will soon render your bank account empty. The option of taking out a loan is still available if you’re having financial difficulties or for those with absolutely no self-control! Interaction between your neighboring cities now plays a greater role, especially in the later stages of the game. By accepting deals offered by your neighbors, you can earn large sums of money each month for providing extra power, water, landfill or so
me other service to them. Likewise, when you're running low on water supplies, or just want to decrease your city's pollution by exporting garbage, you can pay a monthly fee and your neighbour takes care of the rest. In this respect, building an extra power plant or two makes a good investment. This adds a new dimension to the game, as you no longer rely on income coming solely from within your city. As with any booming city, law enforcement and public safety are a major concern. You will need police and fire stations dispersed methodically throughout your city as well as sufficient hospital and other medical services. As the old saying goes, a healthy city is a good city. Placement of industrial areas is critical if you want your city to be a desirable place to live. Desirability is one of the key aspects of the game, as it indirectly affects your overall income and therefore success. Attention to detail in the game is astounding. You can literally zoom in and watch your citizens drive and walk around – this is pretty cool! Most buildings have some degree of animation. Industrial buildings have nice smoke effects, and overall your city just looks constantly busy, which is a very good thing as it adds to the atmosphere. Music and sound effects are good, although not brilliant. What I really like about the game is the uniqueness of what you are allowed to do in the game. No one, ANYWHERE in the world will have the same city as you, so your creations are totally unique. The official Sim City 3000 website offers downloadable cities, scenarios and even new buildings on a regular basis. This helps to keep the game fresh, however even with these additional incentives to play with you will find that there is little new to discover every time you play the game. Basically, once you've played through a few different landscapes and a scenario or two, you've seen all the game has to offer. This is Sim City 3000's on
ly downfall. Every other aspect is pure strategy heaven. The option of importing Sim City 2000 cities will please long time fans, and it actually works quite well. If you have never played Sim City 2000, then Sim City 3000 would be a wise investment to add to your collection, providing you with many hours of fun and entertainment. Similarly, fans of the genre will find enough new features to make it worth the outlay a third time around. Overall, I think it is a good game, although some may find it pretty hard to master.
This game is more addictive than smoking for some people. You can say to yourself ‘oh I’ll spend half an hour on the game then I’ll do some work’ but you should do the work before you play as you will be on this game for hours on end. Some say that this game is boring but if you like being in control then you should defiantly get this game you can control practically everything from the emergencies to how much your local school gets from the budget for the year. Build cities to a massive scale. My best and successful city had a population of 1,000,000+ and took 370 years to develop the city from a small town to a massive mega city which there are very little spaces to develop any more commercial, industrial or residential zones. This is a very addictive game with lots of variables and a cheat mode. You can view your city from different distances by using the zooming tools and there are many sensible keyboard shortcuts for the game such as the letter ‘R’ to select build a rode mode. You can also view your city from 4 different angles, N, S, E and W, meaning North, South, East and West. Again if you press “page up” or “page down” then you are taken around the map via each viewpoint. The city that you begin could be founded in a certain year as the game gives you the choice of 1900, 1950 or 2000. Different buildings and animations will accompany each time period although I have not attempted to build a city in these 2 other time periods only some cities in the 2000 period. I’ve made umpteen cities and only made 2 really profitable and successful cities but don’t let that put you off just buy the game and you can download my latest city from my website. It’s only about a 500 KB .zip file, which you need to download and place in the correct folder. JUST BUY THE GAME!!
Some of the best Sim management games around are the Sim City series, One of my favourites is this one called Sim City 3000. This game puts you in charge of a whole city with all the everyday problems that can occur, Such as fires, riots, Earthquakes and alien invasions. Yes I did say Alien Invasions. You start with a deserted space of land, Small, Medium or Large. You can set the amount of Hills, Water and Trees. And you can set it to easy, medium or hard play. The easier the play the more money you start with. You name your city and give yourself a name as you play the Mayor. You don't have to start with a blank land either as you can choose a starter city that has some roads, buildings and utilities already set. Or you could pick an actual city landscape such as London, New York, Rome and many more. There are some complete games in scenarios, These Cities have set tasks for must for fill. The main option is New City. Starting a game.............This game may seem dawnting to start with as there are loads of menus to navigate, but it soon becomes easy. As you start a new game or load a saved game a hints window opens and you can read as many as you want or just close it. You need to build your city before you can run it. You must lay roads, railways, subways or motorways for the traffic. Then you will need to lay water pipes and electricity cables plus the power stations and water works, These include pumping stations, Water towers, Cleaning works, Gas, oil or coal power stations. Then you must place a police force, fire station, schools, Hospitals, Museums, Parks and Colleges. Now you can set what type of area you want buildings you want to attract to your city by shading the area they can build in. Residential, Commercial, Industrial, Airport, Port and landfill. The first three can be a Light, medium or dense coverage. As long as you have enough money, Over wise you will need a load. Now you can sit back and watch your city grow.
Hopefully. All the menus needed are set down the side of the screen easy to see and use, The name of the menu will appear as you hover the cursor over them, They are all self explanatory. I will explain some of them later. Playing the game............You should now see House's, Apartment blocks, Shops and Factories in many different shapes and sizes fill your city. Now you need to run your city and allow it to grow. You need to set the tax rate for each area, To high and your sims will move away. To low and you don't make enough money. As you make money you can expand your city. To help you out you can go to a Meet the people icon and get help from advisers. Advise on Transport, Finances, Services etc. Also you will find out if you have been given a reward such as a new house for yourself , a new county court house, Universities. If you take your roads, rail, water pipes, electricity cables off the edge of the map you should get deals from your neighbours. Some deals will make you money, Some deals help out your city by getting rid of rubbish. Eventually more and more things become available. Better power stations, New facilities, Army bases, Medical research units. As your city runs random disasters can happen, fires and riots etc. With these you just send the police or fire brigade to the right place. All good fun. Menu's..............These are set around the right edge and bottom edge of the screen. These are for the Zones, Transport, Utilities, Emergency services, Budget, saving and many more. You can turn the map around and zoom in and out. You can check out everything from power and water coverage, Police and fire coverage, Traffic density, zone density etc. Graphics............. All the buildings are well drawn and animated, Especially when you zoom in. You can see all the detail. Radar dish's rotate, Trains move along the rails and you can see the windows on the cars. People walk along the paths. The sounds all go w
ell with the action and it sounds like a busy city. Sometimes you have to wait a second or two for the graphics to draw themselves, This may depend on the set-up of PC you have. My Copy also crash's once in a while, again it may be down to my PC. System requirements.........Minimum Windows 95/98. Intel Pentium 166MHz 32 MB free system RAM. 230MB free hard drive space. 4x CD-ROM drive. 2MB video card. Recommended Intel Pentium 233MHz. 8x CD-ROM drive. 4MB video drive. This game uses DirectX 6 ( your video and sound card must be compatible, Supplied on CD ) This is a good game and one to tax the brain instead of just endlessly going round tracks or platforms. This game should last you for ages as you can just keep going. Well worth adding to your collection. An older game now so can be bought cheap. I have Dooyoo to thank for mine, or should I say You lot for rating my opinions. I used my Miles as Amazon E-Vouchers to buy my copy. Thank you all very much.
Begin by customising your terrain, and adjusting your funds. The aim is to build a huge, successful city, and to attract as many people (Sims) to your city. You can make deals with your rival neighbouring cities and adjust financial settings in detail. You control water management, power and transport. The detail in this game is amazing, and you can zoom in to watch your Sims commuting and going about their daily business. Bored with your thriving city? Why not create havoc by starting a fire, riot, tornado or even a UFO invasion. Watch your creation burn and zoom in to watch your resident sims flee. The graphics and sound is OK, and I would recommend it to most strategy fans.
Sim City is a game where you make a city and give people jobs and clean the garbage. You allocate ground to either living area, Commercial or industrial area. Plot: You are a mayor you run the town, controlling the finance and size Graphics: The graphics on this are not that high. It is a background and 2D people. It is like Age of Empires or The Sims Sound: The sound on this is a theme tune and appaloosas. You get extra sound affects when you do something. Scensrios: You can choose the map before you start the game. Give lots of water and tree. But you can't be certain to will be where you want it. There is no mission to do. Just keep the town going. Difficulty: The game difficulty is chosen before you start and even easy is very, very hard. To make it more difficult as you go along is to make a natural disaster start, like a tornado or UFO abduction. Cheats: Yes there are some good cheats out there, but if you get used to them, you will find it hard with out them. Internet Play: Sorry, there is no Internet play or multiply parts.
Developed by Maxis(EA) and published by Electronic Arts, this game allows you to control every single aspect of a city.