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I got this game because it looked similar to the Sims except with creatures. As it was by EA I just assumed that it would be. I was wrong...it was better!
I began playing and immediately enjoyed the style and the freedom. You start in a a little body of water called 'The Tide Pool'. Basically you eat the color of food depending on what your food preference is. Red being meat, greed being veggies and you can eat both if you have the right mouth. Almost straight away I was frantically eating everything that I could see until I discovered that I cold kill the bigger cells. This should have been obvious really but you can't do what you don't know. I spent at least half an hour just squiggling around killing any big things I saw until I finally got bored (well eaten if I'm honest). I enjoyed the idea of scavenging for food and parts in order to improve my creature. This I would enjoy a lot more later on. So far, I was enjoying the game.
Then, it was time for my evolution to take place. I could advance to creature stage. Now this...this is where the creative can truly reveal the power of their imagination. The world was huge and I enjoyed the freedom to wander around doing what I should please. Really for freedom, this game is brill. I just wandered around looking and eventually killing every race I could see everything I could see (like a boss). It was a little too awkward to control the camera and when I had selected a destination a help just running into trees.
A feature in creature stage and in further stages was the fact that they put creatures called 'Epics' into the fray. Epics, were colossal versions of the spore creatures that fill your sporepedia and more often than not, they were creatures of personal creation. AWESOME! You fight one, 99% chance that you're going to die unless you are, just that pro. Not me, just saying.
So far, the game was impressing me more and more. And it just gets better from here on out.
As you approach the final part of creature stage, most of the parts will have been unlocked and you will have created some form of truly wacky creation. Especially if you have the creepy and cute parts game add-on. But be warned, when you advance to the tribal stage, no more customization.
That's what's coming next. The tribal stage. At first, I wasn't particularly fond of this stage. Just didn't like that general feel of play but it really grows on you.
Here, to increase your power you must extend your tribe by gathering food.
10 food = 1 Tribe Member
You can also use food to create tool shacks and instrument shacks. All costing 25 food each.
The different shacks help you get ahead in your chosen 'Lifestyle'. I found this particularly cool but it does render your previous parts with their sing, strike, dance etc. abilities pretty much useless. This I thought was a bit strange. You can even befriend creatures to protect your village for you from animals and even then you don't use the actions. Just plump some food in front of them and WHOOSH! Friends. But as I mentioned before, a small food sacrifice to them is useful in the long run. Small animals will come and eat your food EVERY time you disappear from your village. SO annoying. Especially when you go to conquer tribes and you have loads of food, then you arrive back to almost nothing!
But enough of that. So far the game is proving very entertaining, and you'll find it hard to leave your computer screen behind. The length of the levels are decent but just not enough as so to bore you. The graphics, with their imaginative style, make it awesome when designing creatures and the game really gets going with a sense of competition. There's also no annoying soundtracks, which in most games add the ambiance to the scene but with some they just get on your nerves.
Next is the civilization stage. This actually gets a little simpler here really. By now you must have either chosen to be violent, happy-hippy or money/diplomatic. Here you design vehicles and buildings to help with the specific purposes of your goals. This was really good idea in my opinion, and the buildings provide a really key element for these last two stages of the game. You either blow your enemies to smithereens (a favorite of my friends), establish trade routes to buy them out or go all religious and convert them. This stage can get addictive in my opinion.
Something cool i forgot to mention is the powers bar at the bottom. This is a really cool feature that changes depending on your 'social status' really. Very useful when nearing the end of civilization and all throughout tribal. Not really useful once you advance to space.
Speaking of space, this is the final stage. When I say it's huge, I mean HUGE!! You have an entire universe to explore with countless nations to communicate with, thousands (no exaggeration) of planets to investigate. You can change planets terrain, alter something called the T-Score.
The T-Score you will either love or hate. It allows you to add more plants and animals to your planet and eventually, cities. Basically, the more cities, the more spice the more money, the more tools etc. Where as though it does get a little repetitive in space, the possibilities are limitless.
Overall, this game is one of my top favorites of all time. I will never stop playing it, even if it's just for the creature creator in the start menu. I can only say that this game is pure brilliance. PLAY IT!
I have heard about this game years before release and was eagerly awaiting its release. However I was greatly disapointed.
-The ability to castomise everything from your creatures to buildings
-The ability to download and share your content with other users online
-It is fairly easy to make a good looking creature/avatar
-The graphics are nice, however in the space stage the planets are not very decorated
-Each stage up to space is very short
-The space stage is more or less a sandbox which for a while is very fun and exiting, it does however get boring quite fast
-The quests are numerous but repetative
-Not all creatures animate nicely
-The are not very many plants to decorate the planet with and you cannot build your own
-The game needs a connection to the internet in order to view your achievements
-The game makes a link yo your chosen account and there are only 3 activations so the whole family must play on it (ie share achievements)
when i was looking at this game i was intrigued by the many fans saying that there are unlimited possibilities and the game never ends due to the unlimited worlds to visit.
when i did eventually buy this game i was happy with it up to the point where my creature grew legs and the controls became annoying on multiple occasions i found myself looking in the wrong place and the camera angle giving me no good view for what i am doing. after the 2nd phase it got slightly better as it went into an over head view and made things easier.
before i continue i feel i must say that although i found this games controls bad it may be because I am a strategy game player and a console player.
i found that the story of the game is good as it not only provides good game play and hours of fun it also educated me a little in evolution as it teaches that animals evolved legs, arms, teeth to better survive.
it was all good until i made it to the space stage of the game where i found that i didn't know what to do so i gave up there.
although i didnt overall like this game i see why people do and so i would recommend this game to children, and people who like games with a variety of game styles.
I really enjoyed Spore. The first part of the game was a good tutorial; you have to collect genetic parts to evolve and eat either floating algae or other cells. Eventually you evolve legs and go onto land.
This next section is also excellent, you can find and add parts from skeletons, or defeating other (alpha) creatures, or socialising Alpha creatures. You can become allies with other species or make them extinct by hunting a certain number of them down. The parts give you abilities that make hunting and socialising easier, and through completing tasks, socialising and eating you gain points which can be spent on attributes. There are epic creatures, natural disasters and spaceships who beam up critters, that all leave you dead.
I found the tribal stage and the civilisation stage quite dull and perfunctory. However the Space stage is phenomenal, so much fun. You can design your own space ship and creature and complete tasks throughout the galaxy. It's very like the creature stage, though more open ended. There are options to socialise or go to war with fellow galactic civilisations. You can sculpt planets to your specs and collect artifacts, that you can either sell or collect whole batches, to sell for more spice. You produce and sell spice, obviously a reference to Dune.
In a nice touch, you can take missions from other civilisations to abduct animals; tying in with the spaceships that would abduct you in the Creatures stage.
As well as other civilisations, the Grox are a super enemy that are really scarily tough.
From the creator of The Sims comes another innovative creation in the name of Spore. This game has you start from the basic building blocks of life and evolve that microbe into a full space faring species that seek galaxy domination. Innovative yes, but does it really transfer into an enjoyable game?
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The gameplay styles change throughout the different stages that you unlock through the game, The first stage has you at a microbe level that fights its way to the top of the primordial soup which then advances to a point where you develop your creature for the land. This then advances to a tribal stage, and eventually the space faring stage.
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Visually the game is nice and varied using a good palette of colours. The creatures are automatically downloaded from the billions of user created spore creatures available online, these randomly populate your planets and add a very high level of diversity to the game.
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On paper this sounds like a truly original and enjoyable game to play, and was met with very high acclaim and hype. In reality after playing this in time for some person, technical prowess aside as a game it's just isn't fun to play. I had maybe 15 hours of gameplay from it before I was bored and never touched it again. Take from that what you will.
I purchased this game when it was first released mainly because it was from the creators of the Sims and it got very good reviews. Firstly I didnt realise that you had to register the game online beofre playing and you can only install it 3 times before having to ring up a hotline to get it reset. This quite frankly seriously annoyed me and I will not be purchasing a game ever again that contains this kind of invasive software ( ironicaly Spore also became the biggest illegal download at that time, showing that the software only punishes those that purchase there game legaly! ) But any way rant over.
Basicaly the game works like this, you start of as a tiny organisum in a huge pool with other competing organisums. You need to gather food, wether that be meat or plants, to grow in size. You can 'upgrade' you creature after hitting varying objectives.
After you grow sufficently you can evolve legs and go onto land, again you have to hit certain criteria to upgrade you creature, which now lves in a clan of its own kind.
And so the game keeps going, till you're controlling a city of your creatures and instead of directly controlling a single creature you place building sim city style. I found the first few evolutions of the creature endearing and cute, however once I reached the city level that game lost all apeal, and so it now sits on my shelf gathering dusts. I am deeply disapointed in what was sold to me as an all dancing creature version of sims. Maybe it was just me, however after reading others reviews... I think not.
I do not understand Spore. I wanted to like it, all of the critics liked it, and judging by the consensus, most other people seemed to like it. I seem to be one of the few who saw it as overhyped, and was astounded by the game's superficiality when you consider how long it has been gestating.
The game begins well, with you being able to create any sort of creature you like, beginning in the Cell stage as a single-celled organism. All you have to do is eat smaller ones to level up, and make sure the bigger ones don't munch on you; there's nothing really to it, it is very superficial. Eventually, you will be able to advance to the Creature Stage, which replicates the same thing in more complex visual detail, where you can either kill to level up, or become a herbivore and gain "DNA" points which can level up your attributes.
Thirdly is the Tribal Stage, which I found quite infuriating to be honest. You are now in charge of a whole tribe, and must forage for food and gather resources etc, except there's no sense of challenge and it's just a retread of the two previous modes! At this point I was in disbelief that people had been duped into buying this shlock.
The Civilisation stage does better this, though; you now are able to run an enter populus, build an army, and even take on other armies, but again, this just feels very piecemeal and as though all the effort has been put into the visuals. What we have here isn't anything a basic RTS game didn't nail over a decade ago except, of course, for those ever-so-important graphics...
The Space Stage is the final one, and not exactly the best to end it on. It is quite the same as the previous stage, with you seeking primacy again, this time in space (obviously). However, there's no urgency and no end game to it, so it essentially continues interminably without really throwing anything interesting at you.
Spore is probably the perfect example that hype and review scores don't make a game. I was shocked that so many people let them off the hook with such a poor final product that had a shocking lack of depth.
The idea for Spore is an excellent one, design a lifeform with various body parts that have different strengths and guide it from microbial begginings all the way to a space fareing sentient race. It certainly shows promise and is definately a fun and in depth game, it just doesn't quite get 'there' for me.
The first stage (microbial life) sees the players tiny creature eating tiny creatures (if it's a carnivore) or little plants (herbivore) or both (omnivore), while avoiding predation. Eventually when you've eaten enough you will grow and over time accumulate enough points to purchase new body parts.
The choice of becoming herbi, omni or carnivore will give the player a special ability such as improved attack or calling upon the help of little fuzzy friends to help obliterate your enemies.
When enough points are gathered it's time to make those first steps onto land. On land the game becomes a little more involved, in addition to avoiding predators and hunting down food, you will be able to dance and sing to attract allies and get points by eradicating species of animals off the face of your tiny little planet. After a while you will accrue even more points, powering your species into a primative culture and that first step to becoming a multi planet dwelling species.
This part of the game is a little empty, you still hunt and/or gather food but now you have to either ally with or defeat a number of neighbouring tribes. Again you can use music or give gifts to gain favour with the other cultures, and will occasionally come under attack from aggresors. You now can gather resources to build a selection of huts, some will allow for better instruments to be built, some better weapons. Basically, get enough points by being friendly or aggresive (sounds familiar) until you take the next step into what could be called a modern day era.
This stage charges the player with an entire city to control. There are attack vehicles and resource gathering vehicles m(the resource in spore is different coloured spices each holding a different value). The city is a round structure with defensive turrets being available to build around the edges. Each round city structure has a number of nodes that buildings are placed upon. Each building has a positive or negative effect on the building next to it, this is expressed as either a red or green beam connecting the two structures, the idea being to have as many green connections with the fewest reds. Again the idea here is to conquer or ally with your enemies by aggresion or peaceful means. This time there are bombs to wipe out your enemy but now you have access to religious means as well as using propoganda to persuade your opponents to join your calling. Essentially though it's more peace vs aggresion to conquer your oponants cities.
Eventually, you guessed it, you receive enough points or own all the cities on the planet and can advance to the space age. It is here that for me spore really came alive. Your fledgeling nation must design a spacecraft and blast off to meet the various other inhabitants of the Spore galaxy. It is a great idea that you can traverse the galaxy to interact with another species you created. The idea of the space age is to reach the heavily gaurded center of the galaxy, on doing so you receive a reward (I won't spoil it for anyone but it was a pretty lame reward). Along the way you can colonize other planets by doing quests and unlocking planet colonization tools. A planets too hot, simply purchase a contraption that rapidly cools the temperature. There are a host of computer generated species, some friendly, some not, some willing to trade spice, some willing to destroy your lowly planet.
Through the latter two stages there is a lot of customisation available, building, vehicles, even your own national anthem can be composed. This is undoubtably a great aspect of the game.
I want to love spore (and I come close in the last two stages), It just feels like it's lacking in something, each epoch feels a little empty. It does however show that as computer powers increase and the gaming industry becomes more adventurous and accomplished, spore 2 or 3 could be a very, very, interesting prospect.
Spore is a game about the evolution of life, civilisation and worlds. There are several stages to this game; The cell, creature, tribal, civilisation and space stages.
Each stage requires you to perform specific actions, or earn specific traits for you to progress. I will now give a general outline of the major objectives for each stage.
Cell Stage: You begin as a cell which has been deposited on a planet via a meteor strike. As a cell, you have collect parts in order to evolve. To evolve you need to collect DNA points by consuming plant material (if a herbivore or omnivore) or by consuming other cells or bits of meat floating in the water (if a carnivore or omnivore). As you evolve and consume plants/meat your brain will begin to grow and eventually you will be intelligent enough to grow legs and make your way onto land.
Creature Stage: Once you have finished the cell stage this is where you can get a bit more creative. At the start of the creature stage you will be able to 'edit' your creature. you can change colour, skin texture, add arms and legs, eyes, mouths, ears, weapons, defence and so many more! The creature stage will be one of the longest parts of the game. There are many other creatures scattered around the planet. To progress you will need to either create alliances with other nests of creatures, or hunt down and destroy a nest of creatures making them extinct. During this stage you will gain parts from other creatures that you kill/become friendly with, which allows you to mate, and evolve to add these new parts. Eventually you will migrate a few times to different nests, and after growing in intelligence, will become sentient and evolve to the tribal stage.
Tribal Stage: Once in the Tribal stage, you cannot edit your creature any more, but you can outfit it in tribal gear, such as masks, armour etc. To progress through the Tribal Stage you must either impress the other tribes that appear by performing to them with primitive instruments, or by attacking them and destroying their huts with weapons. To expand your tribe you must give each tribe member a job, either collecting food, as a musician, a warrior etc. Once you have destroyed or become friends with all the tribes on the map, you will advance to the civilisation stage.
Civilisation Stage: In the civilisation stage, your species is the most advanced on the planet. You have managed to expand and create cities. There are several different buildings that you can create to place in the city, including city hall, entertainment, industrial, and houses. Where you place these buildings within the cities resulting in different benefits, including increased happiness of the inhabitants and the amount of 'Spice' that you can harvest. You have to create several different vehicles to advance here, including land, sea and air vehicles. Depending on the type of city you have (religious, military, economic) you have access to different types of vehicle enhancements being; weaponry, devices that convert enemy cities to your religion, and economic used to buy other cities. To advance to the Space age you must first take control of all cities on the planet by converting them to your religion, conquering or buying them.
Space Stage: At the start of the Space Stage you will have to create a space ship using some of the many parts that you have acquired throughout the game. You will start of by performing a couple of necessary missions, such as placing a colony on another planet, or finding a planet with an other species on it.
Once done, you will have access to an absolutely massive environment, which one person could never fully explore. This is where the game becomes open ended and almost daunting in its enormity. The space stage has almost too many options, you can perform missions for your home planet, grow your empire and spread out through the galaxy, explore, trade and create alliances with other worlds, conquer other races or just have fun flying around...
This stage is just too large to explain in any great detail, but as you perform missions etc, you will grow in rank and eventually become a renowned master of the universe.
Spore is an epic game, in scale and in terms of game play. The graphics may not be the best you have ever seen, but the game itself is so memorable and amazing, that this overrides any of the very few faults within the game.
Overall I would say that Spore is game that you must try. I would be surprised if you were not impressed by the scale and the amount of imaginative features that there are in the game. It is a ground breaking game in my opinion, very nice.
Spore is a game about the evolution of a speices created by the user.
The game starts with you as a tiny marine animal who can be a carnivore, herbivore or an omnivore. The game progresses when you have eaten enough food. through these early stages of the game the look of your creature can be modified giving the user a seemingly large control of the look of the creature. The game keeps on progressing as the creature evolves, from water to land, from land to tribes, from tribes to civilisations, then in to space, which is where I gave up.
This game at firsts seems like alot of fun, with a relaxed and fun style of game play. Its fun to create weird looking creatures and see them progress. However the initial fun soon get quite tedious as everything is expected to be designed. each stage of evolution is fairly quick to achieve and not particularly exciting. The game does progress in to a space era, where the user can go out to other planets, but to be fair by this point I had grown quite bored of the whole thing.
Spore developed by Maxis for those who have played it you will either have been engrossed or disappointed unfortunatly i am the latter.
Spore follows the story of a species (which arrives on a Earth-like planet in a meteorite) as it slowly evolves through time, you play as you own designed creature which you can upgrade with anything from fangs to feathers as time progresses.
5 unique stages of development from cell to space
Large set of customisation options skin patterns to lumps
Ability to download creatures, buildings and vehicles
Customisation is a building block of this game but the problem is that in order to customise your avatar race, you will have to find parts and parts are only obtainable through killing creatures with that part on their body or finding it in a pile of bones and so those people hoping to create a dragon race are going to have explore or get lucky in finding their desired parts. So if you are lazy and just what to rush the creature stage, you will find that on each playthrough your creatures start to look similar.
There are 5 stages Cell, Creature, Tribal, Civilisation and Space and personally my favorite stage is cell where you fight other cells of similar size to survive depending on whether you are a herbivore, carnivore or omnivore, you will need to eat protein bits or other cells for food, eat algae or both, as you grow there will be bigger 'fish' which will try to eat you and being smaller and weaker, you will need to flee.
The worse stage is Tribal where all you have to do is make friends with or destroy 4 other tribes and since fighting is a heck of a lot easier in most difficulties, you will find yourself a war mongering tribe by the end of it.
Not far behind Tribal is Space in which you will visit various planets and form alliances or start wars with other species, the prospect of space is very exciting and at first you are quite happy with the new tools, abilites and places at your command but as time progresses you look past the form an alliance here and investigate this, to the broad objective which is ... explore.
Maybe this is an indirect message saying that once humans hit the space 'stage', the only objective as a species we will have is to explore and since there may be different planets with 'intelligent' life that is an exciting objective however in Spore this is not the case, as you will meet species A with Ships A and Buildings A and basically you will get bored very quickly with the lack of variety in culture, design and language as all creatures seem to communicate with speech in the exact same dialect.
Spore is a computer game combining different elements from different game genres. Nevertheless it does manage to maintain a main idea, which revolves around evolution and places the player in a God-like role.
The game allows the player to control an organism and help it develop through five stages: Creature stage, Tribal stage, Civilization stage and Space stage. Each stage presents different challenges such as gathering food, building houses, fighting enemies. Because of the large, open world, that allows various action it is hared to say that Spore fits in to a certain genre.
The game manages to create a new path for gamers, who must control their character through a long time line, always adapting and always ready to face new problems. An overly praised part of the game is the "Spore Creature Creator" which allows the player to manipulate the way the creature looks. You can add legs, eyes, spikes, claws, tails to your creature and you can make it tall or short. I consider this part the most enjoyable since it allows a lot of character customization.
The game has received many positive reviews and it is considered one of the best games of 2008.Spore offers a new perspective in gaming by combining elements from different genres.
Spore is a game which had the world waiting with baited breath during development, but after release people were unsure whether to breathe a sigh of relief or one of disappointment. I find that somewhere in the middle works wonderfully.
The gameplay was not the seamless experience that I had imagined but rather a series of mini games linked with cutscenes. These mini games last from 15 minutes to 15 hours depending on how interested you are in them. Essentially you start with a single celled organism and by playing through the games you evolve into a ufo flying, weapon toting god. I found the gameplay to be extremely fun.....the first time through. It was amazing to watch my creature grow and to bump into other player made creations, or to watch as ufo's from afar tried to abduct my species, but after having done everything once the game adds nothing new. Replayability is therefore very limited, and after a few playthroughs the game has been put back on my shelf.
The graphics in the game are very cutesy indeed and help you fall for your creation, even if it is trying to be scary and ferocious. Unfortunately this does require a somewhat decent computer. The graphics don't scale well at all and on medium settings can look rather ghastly.
If you come to the game with no-expectations you will be pleasantly surprised, but it will get boring and repetitive after a while and will inevitably end up back on your shelf.
I had never been so excited about a game before. I had heard about this game years and years before it was released, seeing the original demo, it made me thing that this would be a deep, realistic game about the evolution of life, and the way we will develop in the future.
I grew more and more excited as the game grew closer to being released, and while the graphics had changed dramaticly to a more cartoony vibe, i was still excited. After pre orderering the game, i got it a day early in the post and squealed like a little girl. I installed an began to play.
The cell stage was good, you had to adapt your little creature in a 2D environment to be able to defend itself and eat. This was good.
The game after that fell short and left me extremely dissapointed. The creature stage was ridiclous, you could either eat, in very simple fights, other creature, or befriend other creatures by singing or dancing to them. Not realistic at all.
The rest of the game was equally simple and did not keep me entertained due to severe repitition. When i reached the space stage i thought it would be good, but it still was so simple. An it was hard! Almost everyone was agaisnt you and it was hard to enjoy yourself when you had to tip toe around.
Spore is a new and innovative game by EA, it is a new idea into the world of gaming. Spore has been a large success, due to the innovative gameplay system and idea of the game.
The idea of Spore is to start off with a single celled organism in the sea that you have created yourself, you have to avoid being eaten by the bigger creatures, while eating the smaller ones. Once the sea stage has been completed, the player then evolves their organism to the point where it grows feet and moves on to land, forms a colony and roams the land. This stage of the game is my favourite, and is fantastic. The next part of the game is named the tribal stage, in which the creature forms a tribe, this stage is much like Age of Empires, with a comedy value involved. The second last stage is the city stage, players start with one city, and have to conquer the planet. Once this has been done, the final and never ending stage is the galaxy stage, which I have found to be quite exciting.
The stage never ends because of the new online mode that comes with this game, it is completely unique, whenever a player creates a new race on any computer, it is added to the database on each player's computer so they have an unlimited amount of races to conquer, the game never ends, I really like this system and think that it really works.
Spore is a difficult game to sum up in a short review, but I really do think that is a winner. It's the best PC game that has come out for ages (but Sims 3 is coming out soon, so beware), and I really would recommend this game to any light PC gamers out there, but no experienced PC gamers, as I think that they will pass through this one a bit too quickly.