* Prices may differ from that shown
Well there are tonnes of Star Trek games out there, usually point and click adventures or strategy games. But even with Star Trek games being released several times a year, Elite Force, made in 2000, was only the 2nd Star Trek FPS game.
ST:VOY:EF is based on the Quake engine, Quake III specifically, thus it does allow for a certain amount of modification, if you can get your head around it.
The game isn't based around the actual episodes of Star Trek Voyager, although one of the episodes in the 7th series seems to be based around Elite Force AFTER the game was released, presumably the makers of Voyager liked the idea and decided to put a modified version of it into their program. The episode was called 'The Void'. In Elite Force, Voyager is attacked, when it fires back and destroys the agressor, they're thrown into a ship 'graveyard' known as the Void. The episode follows a similar storyline, however an anomaly drags Voyager into the Void rather than a ship, and the ships inside the Void are different, as well as the main antagonist, although certain aspects of the storyline have just minor alterations. Funnily enough the Stardates given in Elite Force point to it as being in the 6th season of the Voyager episodes, whereas the Void episode appears in the mid part of Series 7.
Now then, obviously as its an FPS you'll want to know a bit about its game modes and weapons.
For a start there are a few basic game modes that you'd expect in an FPS, Free For All, Team DeathMatch, CTF, i think thats it. So not a lot of variety in the game modes, but you have the essentials there.
Weapon wise, there are 9 different weapons in the game, corresponding to the number keys on your keyboard.
1 = Phaser
2 = Phaser Compression Rifle
3 = I-MOD (Infinity Modulator, designed by Seven of Nine, Borg cannot adapt to this weapon)
4 = Scavenger Rifle
5 = Statis Weapon
6 = Grenade Launcher
7 = Tetryon Pulse Disruptor
8 = Photon Burst
9 = Arc Welder (Also known as, Dreadnought Weapon)
The game allows you to play on your own VS some AI players, or to face human players in either a LAN or Internet match. 32 Players are allowed in a multiplayer match, although only 11 AI characters may be present.
Character wise there are a large amount to choose from, i can't remember exactly, but i think its around 50 - 70. All characters function the same, only appearances change.
The Missions are fairly long, it will take you at least a solid day to complete them all, and you may need to restart a few times due to death. Im not sure if there is a difficulty level, i've never checked it. Presumably there is.
As mentioned before, modding the game is very possible, there are several maps available for download, as well as a RPG mod called 'RPG-X' designed to be played with several human players. Functioning as a sort of Virtual Voyager (Discussed in my review of the Expansion Pack for ST:VOY:EF) but with multiplayer and no NPC's. There are programs available for players to create their own maps, with a little skill.
Star Trek Voyager: Elite Force is a game I have fond memories of, not particularly from a fan of the Voyager series of Star Trek, but as someone who became utterly addicted to the amazing online component, which far and away blew the single player portion out of the water in my estimation!
I never really watched much of Voyager because I couldn't get into it at all (I'm a TNG man at heart), but apparently it takes place in the sixth season. You play Ensign Alex Munro, who is part of the Hazard Team, who ensure that Voyager remains protected from outside forces whilst it goes under repair. Even for someone who didn't really care for Voyager, it still has all of the aesthetic hallmarks that the Star Trek series all share in common - the laser guns, the ship, complete with a bridge, holodeck, and numerous other fancies, and the stock enemies such as the Borg and Klingons. Although it took me a while to get through the single player (because the multiplayer was so damn addictive!), it's a fairly breezy run thanks to your usually being babysat and protected by at least one other officer, although occasionally you'll get to fend for yourself.
The multiplayer component is simply fantastic, though - it was one of the first games to allow 32-player combat in a large arena. It has the requisite Deathmatch, Team Deathmatch and Capture the Flag modes, but what really makes it worth playing (if, indeed, any servers still operate for the game) is the fantastic level design, which is going to please the Hell out of any Trekkie, and the superb array of weapons that's quite unlike the offering you've had in any other FPS game. Playing a laser-only game as you slowly attempt to destroy each other is a rather fun, and surreal experience.
Visually appealing and among the few Star Trek games actually worth a damn, this is very fun regardless of whether you like the show or not.
Star Trek Voyager Elite Force is a first person shooter based on the crew of the Starship Voyager, there is also an expansion pack out for it.
You can play the game either single player or multiplayer.
You do not have to be a star trek fan to enjoy this game but it helps, the single player is a bit short but it is well written and good fun to play.
You take on the character of Ensign Alex Munro, an new memeber of an elite security team the Hazard team, which is commanded by Lieutenant Tuvok. You can also practice on the holodeck before starting missions.
It starts on the holodeck then transfers to a mystery alien lifeform attacking Voyager and it leads you through the events that follow you have fight of borg, hirogen and Klingons as well as other races.
The choice of weapons is good and the add ons avaliable in multiplayer makes this game worth playing.
From the day I first saw this game reviewed in one of the pc magazines I wanted to own it. A few months later I got the chance to play a working demo of 1 level of the game and that just made me want to own it even more.
Star Trek Voyager - Elite Force is a 1st person shooter based on the Quake 3 engine, its fully authorised by Paramount (though you wouldn't realise it from the really tiny Paramount logo on the back of the box).
You play a member of Voyager's Hazard Team who are tasked with the most dangerous of away missions so we're already veering away from anything that's canon on the show.
You can choose to be either male or female but it doesn't really effect the game apart from seeing your character or the name you are called (either Alexander or Alexandria Munro) but most of the time characters will just refer to you as either Alex or Munro or Ensign Munro which rather handily meant they didn't have spend money recording any extra dialogue.
During the course of the game you will get to wander around Voyager (which is technically accurate having been based on sets from the show and blueprints from various Star Trek Technical manuals). For certain missions you will train on the holodeck and are guided by Tuvok (as voiced by Tim Russ & the character does look like him too!) who created and trained your team.
On your missions you will be wearing a hazard suit (someone nicked this idea from Half Life then, eh?) which will show your health, weapon status and allow communication between team members & Voyager.
You will get to use various weapons starting with the hand phaser, working up through the phaser compression rifle, the Infinty Modulator (or I-MOD which is an anti borg weapon created by Seven Of Nine) and the Scavenger weapon which is whats carried by most of the aliens your are trying to stop.
You will get to meet & speak to most of the best known of the Voyager crew all of whom are voiced by the original actors (except for Seven Of Nine who is NOT voiced by Jeri Ryan unless you have the most recent patches for the game which will finally give you Jeri's voice) and they all look very much like their show counterparts. The game is pretty linear in its structure - you get given a mission, you do the mission, you then come back to Voyager for a debriefing.
All the time you are helping to free Voyager from the trap these Scavengers had set to ensnare other ships which was disguised as a distress signal. You will board lots of different types of ships, you will meet many different types of Aliens. You will even have an encounter with the Borg aboard one of their Cubes!
All the sound effects are true to the show, character models are excellent, backgrounds and location maps are excellent. Game difficulty is just hard enough to keep you wanting to play to get that little bit further.
You will get the chance to board an old Klingon Bird Of Prey which is docked with an Enterprise (Original series Kirk era ship) class ship which is really cool to get to wander around. Things like this are what make the game fun and interesting.
It's certainly well worth a look if you are into FPS games, even more so if your a Trekkie like me. The game also has a deathmatch mode which is played on the ships holodeck allowing you to compete in various locations from the game. You can play against the computer in a solo holomatch or play online.
There haven't been many good Star Trek games released over the years, and the only other one I can remember offhand was another first person shooter (FPS) called "Klingon Honor Guard". However, that wasn't a particular success, partly I think, because no one wants to be a Klingon. Everyone would rather play as Kirk, Data, Seven of Nine etc. rather than some uncultured alien. Here, in Star Trek Voyager: Elite Force (STV:EF from now on), you get the chance to pull on those Federation boots and go boldly where no-one has gone before. This review covers both the original STV:EF game and the recently released add on pack. =-= The Story =-= As Ensign Alex Munro, you have successfully applied to join a new elite group of personnel on Voyager called the Hazard Team whose duties involve dangerous away missions and other erm... hazardous tasks. Just as your training finishes, Voyager comes into contact with a hostile alien probe that attacks without provocation and does not respond to contact attempts. Voyager sustains heavy damage, but at the last minute is able to destroy the probe, after taking heavy damage. However, when the probe is destroyed, it releases some type of energy wave that transports Voyager and it's crew to an unknown part of space. When the short-range sensors come back online, it appears Voyager is not alone and there are other ships in the "graveyard", held here by the same dampening force that is stopping Voyager from escaping. What are the crew to do? Can Capt. Janeway and her crew figure out what's going on, repair the damage to Voyager and more importantly, escape from the graveyard? =-= The Game =-= First of all, I suggest you install both the game and the expansion pack at the same time. This doesn't make any difference to the game itself, but part of the expansion pack is the version 1.2 patch which contains Jeri Ryan's voice files.
This means that when Seven of Nine speaks in the game, it will actually be Jeri herself who speaks, rather than some voice actor (who doesn't do a particularly good job, it has to be said). All of the main Voyager cast lend their voices to the game, and this creates the feeling that you are actually inside an episode of the programme rather than just watching the telly. The game uses a tweaked version of id's Quake 3 engine code, alongside Raven Software's Icarus AI code. Raven Software are well known in the world of FPS games, especially with their work on modifying id's 3D engines. In the past they have also produced Soldier of Fortune, and current projects include Jedi Knight 2 and the forthcoming Quake 4. However, it seems that the AI routines are only for your teammates. You are rarely on your own for too long in away missions, and your team mates do a good job of covering you and each other when you come under attack, although not perfectly. Sometimes they get in the way in battles and end up either shot by yourself or shooting you. Another minor point is when you are required to use lifts - your team members take an age to position themselves so you can go up or down. (Handy hint: Don't wait for your teammates - walk onto the lift and press the activation button. This seems to give your AI teammates a kick in the bum, and they get on the lift sharpish after that). However, the enemy AI leaves a lot to be desired. More often than not, when the enemy appears, they make a beeline straight for you, ignoring several team members who may be between you and the advancing enemy. This does get frustrating at times because you're meant to be fighting some of the most dangerous species in the galaxy, and they don't behave in the proper manner. The Quake 3 engine feels "right". If you play a game on another 3D engine, then there's something about it which nags away at the back of your mind that you're not &q
uot;there", but are controlling a game character. This is especially true of the LithTech engine rather than the Quake 3 or Unreal Tournament engines, and can have a huge impact on the atmosphere of the game. Although, some of the other characters movement is decidedly second rate. On occasions, Tuvok hovers his way across the room, Seven of Nine walks like a female WWF wrestler, and other minor characters look like they're break dancing. On the other hand, the faces of the Voyager crew are well done, and each person looks like they should. Speaking of atmosphere, STV:EF is very entertaining. You don't need to be a huge fan to enjoy this game, but if you've ever watched an episode, then you'll feel right at home. The storyline is excellent, so much so that it could easily be an episode of the programme. As is the norm these days, the story twists and turns until the finale. Also, you can play as either a male or female although this doesn't make any difference to the gameplay apart from having a male or female voice in the cut scenes. Level design is distinctly uninspired, and the puzzles consist of the usual hitting switches to open doors, although the graphics are excellent, and do resemble the alien environments. So, any difficulty encountered in the game is as a result of hordes of enemies and finite amounts of ammo, rather than not being to solve a puzzle. A slight negative point would be the weapons selection, although this is mostly to do with the Star Trek universe rather than the game. The selection of weapons you get is a major influence on how well the game plays. The original Unreal was a good example of an excellent game not being the best that it could be due to a weak selection of weapons. I would have to say that STV:EF is another game where the weapons are not great. They're practically all hi-tech beam weapons, although you'll probably only recognise the phaser and rifle weapons. None of t
hem have any "character" like the favourites of other games, and perhaps a few low-tech weapons would have added some much needed variety. There is a weapon for every circumstance, and so there is no real thought required to despatch your foes. The Borg, possibly the Star Trek universe's ultimate enemy, has had a weapon designed to defeat it, and rather than the cunning that is always required when they make an appearance in a Star Trek episode, it's now simply a matter of selecting the right weapon (the IMOD) and blasting away. My one major criticism of the game is that it is simply too short. It took me three days to complete the game from start to finish, and that wasn't even with concentrated play. If I'd paid the original price when this first came out, I think I'd have been very annoyed, and even now I think it's slightly over-priced at £20. If it were £15, I think it would be more sensible. =-= The Expansion Pack =-= Apart from adding the latest patch (including Jeri Ryan's voice), what does the add on pack actually offer? Well, you get "Virtual Voyager", a small "adventure" where you are required to perform various tasks and hunt out items around Voyager itself. It's interesting for about five minutes, but there's no challenge to it, and no reward at the end. If it included some secret areas with some decent easter eggs, it might have been worthwhile. There is more to do - you can enter people's quarters and read their logs. You can also investigate the databases and look up info on various topics in the Star Trek universe, although these are really only for the hard core Star Trek fans. There are also some extra games in the form of holodeck programs. For example, you can enjoy one of Tom Paris' "Captain Proton" programmes where you have to take part in one of those 1930's space operas, complete in black and while. It seems st
range that Raven/Activision decided to charge money for this when it was first released, because it's essentially nothing that couldn't have been included in a free download. If you already own STV:EF, then I would avoid the expansion pack and just download the 1.2 patch instead. You can download the 1.2 patch from the internet for free so that your original game can be compatible with the online servers without having to pay for the add on pack, although you do not get the "Virtual Voyager" or other extras. =-= Multiplayer =-= While STV:EF is primarily a single player game, there is the usual multiplayer aspect. You can play online against human opponents, or offline against AI bots. The AI bots can be configured to several levels of difficulty, so you can gain some much needed practice before entering proper online play. Some of the multiplayer maps are too claustrophobic, and like elements of the full game, seem lacking in invention sometimes. Raven have added nothing to the multiplayer aspect, and really this is little more than a "Star Trek" modification for Quake 3. =-= PC Specifications =-= The minimum specifications quoted for this game are: Pentium 2 233Mhz (or AMD K6-2 350 Mhz) 64MB RAM 8MB Video card Direct X 7.0a 650Mb HD space Sound card (DX7.0a compatible) I ran the game on: AMD Duron 750Mhz 192MB RAM 32MB GeForce video card Soundblaster Live! Soundcard I think the minimum specifications are too low - my experience tells me that I wouldn't even consider this unless you had at least a 500Mhz processor and 128Mb of RAM. You can, of course, scale all the sound and video options to get a smooth game on most systems. =-= Overall =-= At £20, it's slightly over-priced. If you see it at £15, and if FPS games are your cup of tea then by all means go for it. This is especially true if you're a S
tar Trek fan, although much more could have been made of the license and game, it's by no means a disaster.
Well I had to write an op on this game as Star Trek's Elite Force always has and will be one of my favourite games. Although earlier attempts have been made on 3d star trek games none compared to this when it was released. Basically when you first load up the game you have two options of gameplay, single and multiplayer. You will need a good video card though to run this game in it's full glory. Lets deal with the single player aspect first. Well in singleplayer mode you have a series of missions to complete, you start off on The Voyager ship as member of a Elite Force in training to deal with enemies that you encounter. You play your first few missions that are meant to be in the holosuite trying to rescue crewmembers who are captured on a Borg vessel. This part is all very easy as it's main point is to give you a introduction to the controls. however as you will see the graphics are pleasing and do actually resemble the inside of a Borg ship that you would see in a episode on tv. well after you make a error at the end Commander Tuvok gives you a bit of a scolding and from here is where the main single player game begins. The voyager is under attack and as a member of hazard team you have to defend your ship, you go on a series of missions each slightly harder than the last which take you into a number of different locations ie Klingon bird of prey or a Romulan Warbird, and there are 9 different weapons that you can collect. The game runs on the QIII engine so expect it to react quick and fast. There are similarites that you will notice like the energy recharging centres on the walls that walls that will restore some power to weapons or the first aid modules as well as the standard armour pickups etc. However as the name suggests they are all done like the Star Trek series so it almost feels like you could be playing a part on a set. Anyway in the single player mode there are all too few missions which means the game
is over just when you are truly getting into it, but that is not the be all and end all as with this game being built on the QIII engine , the multiplayer aspect is the No1. Here we start you can play in various modes Team/ Capture the flag etc which is my favourite by far. You have a whole host of extras available to you here like visiting other websites you can get yourself new maps to play on and new costumes/avatars, which brings the game bang up to date. Here the focus is defending your flag or working a team effort to help prevent the other team from getting your flag back to their base. the game runs extremely fast and is just as fast paced as it's rivals , leaving you every opportunity to work out your unwanted aggression on the opposition, weapons and powerups adorn the battlefields expect some heavy fragging as you will get blasted from all sides on some maps. There are numerous extra maps and addons for this game now making it a lot more enjoyable than the standard pc-rom that you buy. I have often found myself playing this till the early hours as it can get very addictive when you get into it. This game is a must have if you at all like multiplayer games and with the deathmatch modes nothing makes you feel better than watching yourself atomize a enemy. Definatley one to own and have to the collection. The non stop action will just have you thirsting for more. for more information or a look at some of the beutiful pictures of this amazing game try there official wesite at ; www.ravensoft.com/eliteforce
Many Star Trek games have been made in the past but few have been successful. For every good game released there has been there have been twice as many average or poor games and even the good games seem to have better alternatives available. Elite Force is one of the good games however like most of the other good games most of the elements in it have been done better elsewhere already and while it offers something to fans of Voyager people who don't like Star Trek will find that there are plenty of better games for them to play instead. I found this game being sold for only £5 and so felt it was worth trying, considering I’ve got quite a few hours of enjoyment from this game and feel confident I can now sell it to someone else for the price I paid I’m glad I bought it however if I’d paid £20-30 for this game I would definitely have been disappointed. --Story Mode-- The storyline is that a new group has been set up on Voyager to deal with any hostile situations, this group is composed of members of the crew who are specially trained and are there to deal with any dangerous encounters Voyager may have. Soon after this group has been set up Voyager is transported to what seems like a graveyard of ships, lacking power and needing to escape Voyager prepared to investigate nearby ships in the hope that they will hold some information on where they are and how they can escape. Rather than just being an excuse to board ships and shoot aliens though there are a number of other elements to the story which keep getting added to by the cutscenes. The storyline is typically Voyager and in a shorter form would have made a great TV episode. To start with levels seem well designed and actually have some objectives that differ from simply shooting everything in site. The first level for example takes place on a Borg cube, ignore the Borg and they will ignore you (to start with anyway), another level asks you to take a stealt
h approach and avoid enemies if you want (though if you don't want to you can just shoot them) and there are various other levels like this. In the second half of the game though this is let down by levels which seem to consist of shooting everything until it is dead There are a number of small puzzles that are fun enough to try and work out, the trouble with these is that they will only be a challenge the first time you see them and every other time you play the game you will know exactly what to do and probably find doing it fairly boring. Levels are well designed I found and there were nice touches that added to the experience of the game the first time you played through it. For example rather than simply having level after level of enemies you normally start a level on Voyager and have a small task to accomplish there, it might simply be to talk to a few people or fix something that is broken or stop the enemies that have boarded the ship. The trouble with these tasks is that on future plays they are boring, they offer no challenge really and they are fairly pointless. The well designed levels also come at a price and this is that they are very linear, you only have one route through a level (other than occasional optional tasks you can take part in, but these are very occasional) and rather than explain why you can't go one way you often find a forcefield or rubble in the way, sometimes you are given a reason for why you can't go a certain way but most of the time the game just seems to want you to accept the fact that you can't. The AI of enemies is fairly low with only a few enemies actually posing much of a challenge other than the fact that there are so many of them. A lot of the enemies also started to feel too much alike, the Borg for example should have been an interesting challenge as they are supposed to adapt to the weapons you use meaning you would have to constantly be switching weapons in a fight
however the game simply gives you a weapon they can't adapt to and you find yourself using this all the time turning the Borg into an enemy that feels like most of the others. The game is too short, despite the fact that the box says there are 40 missions a lot of these are very short and a few are actually entirely made of cutscenes, within a few days of play you will probably have finished the game. The game is also not that challenging unless you play it on the most difficult difficulty setting. The game seems to be proud of the team member feature it includes in the game. This feature is meant to mean that when you go on missions you often have crewmembers that go with you and help you out in fights in a realistic way. Unfortunately it just doesn't work as well as it should, your team-members often run in front of your weapons, take a long time to get into lifts (if they even manage that, sometimes they just jump down and nearly die) and sometimes even shoot you. On early levels they are an annoyance, taking far too long to kill enemies, on later levels they are helpful but still make a lot of mistakes that often make them more annoying than they are useful. --Holodeck-- This is the multiplayer mode of the game although you can also play it in single player against computer controlled opponents/team-mates. It's a great addition to the game and can be very fun for a while, unfortunately however if you have ever played a game like Unreal Tournament the appeal to this part of the game soon goes away. Battles tend to be fast paced, challenging and fun with a number of different game modes available ranging from a simple deathmatch to capture the flag. Computer controlled opponents are intelligent enough to offer a challenge to a normal player and can be adjusted as you want. Unfortunately quite a few things let it down. While a fast pace is good I often find that the pace is too fast with levels b
eing too small resulting in you constantly running into an opponent and not really having any time to think about what you are doing. The weapons you have available also let the game down with them seeming too similar in what they do compared to other games, most of the time I would simply use the weapon I had in hand rather than switching weapons to fit a strategy. The computer opponents also aren't perfect, unlike in other games their actions seem too computer-like with them either making far too obvious mistakes, not providing enough challenge or being more accurate than any human could be. It's a great mode of play and one that I'm glad to see has been included. If you haven't played any recent games such as Unreal Tournament that specialise in this type of game I'm sure you'll enjoy it, if you have however it will probably seem like an inferior version to you. --Control-- Control is a bid annoying to start with but if you redefine a few of the keys you can soon get something that is almost ideal for you. The game uses a mouse/keyboard control method that has been seen in many other games recently such as Quake 3 and Unreal Tournament. You use the mouse to control where you are looking/aiming, to fire with and (depending on how many mouse buttons you have) a number of other features you will want to constantly use. One thing that did impress me about the control system was how easy it was to zoom, this let you see things far in the distance very easily and made it much easier to target enemies quite a bit away. It also looked very impressive. --Realism-- By realism I mean how accurately does it show Voyager rather than real life as I doubt anyone would ever believe that the things happening in the game would really happen. I was actually quite impressed with some of the little touches the game has to make it seem as though it really is set in the Star Trek universe. On the first
level for example you are on a Borg cube, during the level you come across Borg who completely ignore you as you aren't perceived as a threat, as soon as you threaten them or interrupt the task they are doing however you will quickly be attacked. Just as in the TV series if you kill a Borg their bodies are transported away/destroyed rather than just being left on the ground. There are many other touches that really add to the game too, characters in the game really do act like I'd expect them to (except for the new characters which obviously didn't exist before this game), most of the characters voices are done by the actual cast of Voyager and performed well, many of the environments are modelled accurately on actual TV sets etc. The storyline is good too and actually feels as though it could be a real episode of Voyager, when I first heard about the storyline I felt it was something only there to give you an excuse to shoot many different aliens but it actually works much better than this and the cutscenes help develop the storyline well. Unfortunately despite all the little touches the game isn't perfect in creating an accurate feel for the game. Most of the time enemies seem far weaker than they really should be, for example Borg change from an enemy that should have provided a unique and realistic challenge to enemies that are fairly easy to kill, most of the time the game seems to rely far more on numbers than intelligence and doesn't do it as well as other games such as Serious Sam. --Problems-- I found there were quite a few little problems with the control and graphics until I adjusted the options a bit, the control problems were mainly keys being in awkward places despite the fact they would need to be frequently used. The graphics problems meant that things looked very strange and also that the screen looked far too dark at times even when I turned the games brightness up to full. All of thes
e problems were fixed easily though and they don't take anything away from the game because of this. Other problems weren't fixed so easily, the menus were often awkward with various options being hard to set, for example whenever you adjust the brightness you are taken straight back to the main screen and have to go through many sub-menus if it doesn't look right. A lot of the characters that appear in the game itself and the cutscenes just don't look right, their faces for example look strange and though you can tell who the person is they don't really look enough like them to be convincing. Overall though there weren't really that many problems and the ones that did exist don't really spoil the game. --Sound/Music-- The music is unmenoroble during play and can get quite repetitive at times, it never really gets annoying but is something I normally either didn't really notice or could easily have lived without. Sound effects are quite good, weapons fire with a realistic sound, team-mates and enemies make comments during a fight and many other things really do make the sound very good. There are various parts of the game that do let down the sound quality, for example if you are taking damage the same sound effect seems to be used over and over again. The voice acting also seems of a good standard, the normal Voyager characters are acted well, though there are certain moments where it seems the actors aren't completely used to doing voices for a game. New characters also seem to have well done voices with only one or two really letting things down. The only real thing that spoils the voice acting is Joan Buddenhagen who does the voice of Seven of Nine (the only Voyager character I noticed who wasn't played by the character from the TV series) who seemed to spend most of her time trying to sound like Jeri Ryan (and failing) leading to some very unrealistic acting, luckily in later versions
of the game her voice is replaced with Jeri Ryan's, but it means a large patch download. --Graphics-- Graphically the game is very good, obviously it depends a lot on what type of computer you have but I found it very impressive while playing. Members of Voyager actually do look a lot like they should do if you don't look closely, in fact there were a few times when I could almost believe they weren't animations, unfortunately though this is let down a bit at times, for example their walking was very unconvincing. Levels looked good, explosions looked impressive and aliens looked a lot like they should. The zoom mode was particularly impressive, no matter how far you zoomed in (there is a limit but you can zoom in quite a long way) things seemed to just get more and more detailed. ---Conclusion--- I'd recommend this game to any fan of Voyager, it might not be the best game of this type that I've played but it is still very fun, very playable and tries to maintain the feel of the TV series. If you aren't a fan of Voyager though this probably isn't worth your money unless it costs less than £10, the single player mode is short and not very replayable and the multiplayer mode has been done better in games such as Unreal Tournament and Quake 3. A good game and better than many other Star Trek games that have been released but it is still far from perfect.
I'm a big FPS fan, in fact I bought my PC just to play first-person shooters as those on the consoles are very limited in number and you can't "mod" any of the games. Since gettting my PC I've been through Quake II, Half-Life (plus opposing forces, mods,etc.), Kingpin, Soldier of Fortune Gold, Deux Ex, Gunman Chronicles, No one Lives Forever, etc. I got PC Zone magazine and they listed Elite Force as one of the best FPS games on the market. Did they play the same game? I installed it expecting good things, but found a boring and lightweight FPS, with crappy weaponry and inferior technical nous. I've got a ninja PC that runs all my other software very nicely, but Elite Force had a real choppy frame rate. The reason I spent serious $$$ on my PC was to get away from choppy frame rates (which I really despise) which are common to many console FPS games (trying to push too much code through a crappy processor/limited V-Ram). The game itself is pretty dull, and consists of simple puzzles. The borg animations were good but there was something lacking to make me want to invest any time in this game. I'm no trekky but I have enjoyed all of the tv shows and have loved the films. I don't know if my interest transferred to actually playing in the Star Trek universe, I like "real" guns, not crappy phasers. The AI seems pretty solid, and the front-end is sweet (a replica of the computer system seen in voyager)but I found it boring and quickly uninstalled it. I guess it's down to your preferences but I enjoyed Half-Life and Kingpin so much more.
With the massive number of Star Trek games available for the PC you might be forgiven for thinking that is just another attempt to cash in on the overused brand name, but worry not, Elite Force does a good job of flying the Star Trek flag. Recently the first person shooter genre has moved a lot towards the multiplayer side of gaming, with games like Quake 3 and Unreal Tournament being solely multiplayer. There’s nothing wrong with this, I enjoy an online frag fest as much as the next person, but there are times that a single player game would be nice. This is what Elite Force aims to offer. It does have a multiplayer section to the game, but first and foremost it is single player. Elite Force is a heavily story based game, and features the crew from Voyager that we know and love. You play Ensign Alex Munroe who is part of Voyagers' Elite Force. The Elite Force is a team of specially trained crew members, created to take on the number of hostile aliens who Voyager have met on their journey home. The story starts with you leading a rescue mission on a Borg cube, battling past the Borg drones to rescue your captured crewmates. When you reach them things go wrong, but you soon learn that this was only a training mission in the holodeck. Then things start for real............ Voyager is attacked by an enemy ship and is transported in to an unknown region of space. A dampening field stops Voyager and a number of other ships from escaping. In true Star Trek style, the crew must learn what has brought them here, and find a way to escape. Elite Force scores top marks for the storyline. The game flows from one mission to the next, although in reality the game can't be split up in to missions. There are no levels as such in Elite Force, after a mission is complete you just return to Voyager and go about your business. The ship is recreated much as it is on TV, with Engineering, the bridge and sickbay all featuring i
n the game. All the characters from the TV are here too. Tom Paris and the Doctor are in sickbay, Torres in Engineering and Nelix in the mess hall. Each is recreated to look like their real life counterpart, although some of the resemblances are a little less convincing than they might be. Unfortunately the voices of the crewmembers are a little unrealistic. While some of the members (ie.Tuvok) sound like the TV show, others like Seven of Nine are not even close to being realistic. Another plus point is the way the ship feels alive, people talk to one another and carry out their tasks. There are a few missions that take place on Voyager itself, such as repelling a hoard of scavengers and preventing a warp core breach, but the majority of the missions take place on enemy ships. The missions themselves are quite good, with varied goals and locations. The designers have used a little poetic license to ensure that you get to wander around in just about every Star Trek environment available, including a Borg cube, Klingon Bird of Prey and an old Federation ship. All the missions take place inside ships, there are no open outside areas. This is a shame, as it would've been quite good to have an away mission on a planet. Gameplay is across between old-fashioned shooters like Doom, and never games like Deus Ex. The game is heavily story based and there are often cut scenes during levels. A lot of the game is team based as well. There are normally a couple of other characters with you but while they do help out in attacking enemies most of the work is left to you, and often the enemy seem to ignore your team mates and concentrate on you. After playing games like Deus Ex, however, Elite Force begins to feel a little dated. A lot of the levels just seem to involve shooting a wave of enemy, walking to the next area, shooting a wave of enemy etc. Puzzles never get any harder than flicking switches to open doors, and the stealth side of
the game is laughable. On one mission you are instructed to use stealth tactics to infiltrate a base, but trying to do that is almost impossible. Once you are spotted by an enemy, even if you run and hide he somehow knows exactly where you are, and comes and find you. There is nothing wrong with the game being a bit of a no brains blaster, but then Quake 3 and Unreal Tournament do it so much better. Single player games like Deus Ex, Project IGI and Hit Man have moved on the genre and I can't help but feel that Elite Force feels somewhat dated. Level design has taken a big step backwards too; this has to be one of the most linear First Person Shooters in a long time. Even in games like Doom and Quake you had to some exploring, but in Elite Force there is no real chance of getting lost as there is always only one direction to go. Other games have alternative routes or even just plain dead ends, but not Elite Force. The weapons in the game are good, although they all tend to feel a little colourful and pretty, rather than packing a punch like weapons in other games. The weapons do work well in single player though and are faithful to the Star Trek series. Graphically the game is good, being based on the Quake 3 engine. Everything runs smoothly, although obviously you will have to adjust the settings depending on what spec PC you have. One of the biggest flaws of the single player game is its length, or lack of it. You just get going and then it’s nearly over. I played the game for about two days solid and got to the final boss, probably less than 10 hours gaming in total. I played the game on the default skill level (Normal) and found it rather easy. I know there are harder skill levels, but this is the one the game uses by default so I might have expected a bit more of a challenge. The game also automatically saves the game every time you go from one map to the next (one mission is made up of a series of maps) so if yo
u happen to die then you will restart no more than 5 minutes from where you were. Like any good game now a days Elite Force has a multiplayer option. This comes in the form of the Holo deck, and is basically plays the same as other games like Quake 3 and Unreal Tournament. There are various options of play, including deathmatch and capture the flag. The maps are varied, featuring such locations as Borg ships, Klingon planets, medieval castle, deserted space stations etc. You can play online against other people, or offline against computer controlled bots. While the Star Trek setting is good for the fans, this can't compete against the more popular online games. The weapons all feel a little superficial; they lack the grunt and impact of the weapons in games like Quake 3. Its OK for a while, but you'll soon return to your favourite online game, whatever it happens to be. Overall this game is fun, I may have slated it a little bit but it isn't really that, just not revolutionary or unmissable. Good Points ***Faithful to Star Trek*** ***Graphics*** ***Good Storyline*** Bad Points ***Linear*** ***Poor Level Design*** Overall 7/10
Man oh man, did I have high expectations for this game. Having read in the magazine PC Gamer (the US edition) that this was the best Trek game ever, I thought to myself, 'that's not too difficult', seeing as that most of those that were in the market were so crappy anyway. With great expectations I tore open the box the day I managed to secure myself a copy and installed it straightaway. Now I consider myself a nominal Trekker. You know, not the flaming fanatics who can quote every line from every episode sort of a Trekker, but one who takes delight in dipping in occasionally. This game is a first person shooter developed by Raven based on the Quake 3 engine and makes for some beautifully constructed levels. Now, for a little background: Elite Force is set in the Star Trek:Voyager series. Seeing the need for a high-risk group for hazardous missions, the Captain has formed a Hazard Team (duh!) of which you are the second in command. After the non-event of a similar game that was Klingon Honour Guard, this game really had to go for it, nice graphics or no. Did it ever. The game opens with the familiar Paramount logo and segues into an in-game cutscene rendered by the game engine which sees you, walking through a Borg cube with phaser rifle at the ready. If you've seen the film First Contact or are a Voyager fan, you'll feel immediately at home here. The ambient sounds, the visual atmosphere all serve to make the feeling one of intense claustrophobia. All these beautifully rendered Borg complete with laser pointers for eyes are walking about ignoring you until you line one up and pull that trigger. Ah, the satisfaction... Then you realise that this is just the pre-credit sequence. The real opening sequence comes on and that sound you hear is your jaw hitting the floor. The thing that really makes this game for me is that it doesn't take the route of blast everything that moves. Well, it does, sometimes, but those moments are interspe
rsed with moments of routine starship life. There's one mission where you have to climb down to Engineering and help B'Elanna shut down the Warp Core or else bang! No shooting involved. Trekkers should be drooling all over their keyboards at this stage and it even goes one better. Which fan among us hasn't wished that they could go to the transporter room, stand with Picard or Kirk or Janeway (ok, maybe not Janeway) and hear the immortal words, 'Energize!' and see themselves transported out. Well folks, it's here in this game all right. Having kitted yourself out for your very first away mission, you assemble with the rest of the redshirts in the transporter room and away you go. The first time that happened, my fellow crew members walked up to the transporter and I didn't. Having waited for a while I realised that I had too as well (doh!) and with great gravity walked up those steps, turned and faced the goon who was manning the controls and heard those immortal words, 'Energize!'. The faint blue shimmer of the transporter beams made every thing fade slowly away and the next thing you see is a very alien environment from which your mission now takes place. The game design here is excellent. Not just for little touches like those mentioned earlier, but the scripted moments also contribute a great deal to immersing you so deeply into the mythos that you forget time, sleep and food until your final struggle against exhaustion hits you like a sledgehammer in the eyes. The layout of the starships are faithful to the sets of Voyager. You really feel like you're walking through those vaunted hallways. Crew members are actually intelligent and will take cover from incoming fire or help you out when you're getting pinned down by the umpteenth Klingon raider. Add to that a story arc that plays itself out like various episodes in a season of the TV series, and you've got serious winner here. Raven made the right decision too to hire as voice actors the same people
who star in the series, all excepting Seven of Nine are voiced by their 'real-life' counterparts. The rest of the grunts are filled out by people who can act. That's a really nice touch in my opinion. The greatest danger of course, is alienating the non-Trek community. The developers Raven have done a smashing job here, boiling down all the essential bits that make the series great and leaving all the trimmings aside. There's much to be enjoyed here even from those who've never watched Star Trek before. The game is rather short admittedly, but that's not neccessarily a bad thing. With no boring 'find key-open door' puzzles, all our attention is focused on the gameplay and Raven deliver that in spades. For those in the know, the little touches here and there left by the programmers will bring a smile to your face and maybe, just maybe, a tear to your eye.
Well, I couldn't believe it at first. And I doubt that you can either, as you are most likely skimming through reviews trying to find some evidence of what everyone else is saying: A really good Star Trek game? Never? It couldn't be true. Well, yes it can actually, as Ravensoft's new 3D shoot-um-up, Star Trek Voyager: Elite Force proves. First of all, we start with an episode style storyline, with Voyager and it's crew trapped inside a mysterious starship graveyard. We soon meet scavenger races who do everything they can to survive in this new hostile enviroment, and a race of powerful beings who created the space for their own evil purposes in the first place. You are part of an elite crew formed by Voyager's security personnel, named the "Hazard Team", which is basically a Star Trek SWAT team. The first thing that sets this game apart from other Star Trek games is the severe lack of peace and diplomacy involved. Yep, thats right, there are no snivelling Wesley Crushers in your way to carnage and mayhem, using an arsenal of very un-trek like weaponary, you are free to plow your way through alien races, to hell with the prime directive. Despite this, the game has a very episodic feel surrounding it. The storyline is coherant with the series, with all of the actors minus Jeri Ryan as Seven of Nine in their familiar roles. The only quible with this title is the lack of levels, as it is quite easy when compared to classic titles such as Doom and Quake 2. But pumping up the difficulty settings easily fixes this problem. Trekkies will love the Voyager recreation, and the early levels such as the bio-ship really manage to show off the Quake 3 engine to it's full extent. The multiplayer options are quite limited, only the basics, but I've found loads of fun mods on the net, such as Species 8472 wars (Kind of like a team match, but not :-) ) So, do we finnal
ly have a really good Star Trek game? Well, yes, but that doesn't mean they can start slacking. News hot off the press, Raven is now producing an add-on pack for Elite Force, including new weaponary, extra multiplayer options, the originally planned Tour Mode, and what we all want to hear, extra missions! Hopefully, this will sort out most of the problems here, but still, we'll have to probably fork out another 20 quid for it. Oh well, still a great game.
It's been a long time since I've gone through a game in a little more than a day. I think the last time I did that was Wing Commander: Prophecy, and I beat that on Nightmare difficulty in about a day. It was fun...while it lasted. But, if you're looking for replay value, this game isn't where you're going to find it. The basic premise is this...the crew of the Voyager, realizing that they can ill afford to lose crewmen decides to develop a highly trained crewmen who are ready to tackle the most difficult situations in the field. Strangely enough, this includes Chell, who is the most simpering coward in the video game or TV Star Trek Universe. Heck, I think the characters in Galaxy Quest are more stoic than he. You start your first mission in a Borg Cube...they've gotten hold of the I-mod...an infinitely modulating laser that 7 of 9 developed to repel the Borg that they cannot adapt to. You must get back the prototype and rescue your captured team members. You will instantly notice 2 things right off...the models for everything look really sweet in-game. Once you go to a cutscene or something, graphical quality starts to drop off...it's like the heads are seperate models from the rest of the body, and their collars will constantly clip through their clavicle, shoulder, anything else nearby...and the doctor's hands...ack! What the heck happened there?! Also, everyone's facial models are pretty cruddy, especially Tuvac. As long as you're in-game, though, none of that matters, and the game looks pretty clean. Gameplay is also very swift...in single player mode. I was finding much lag online when I played multiplayer. But in single-player, the game moves very swift and crisp. I had the game crash once, but fortunately that never repeated itself. The weapons are a treat indeed. The weapons designers from Q3 need to take a few notes from the guys at Raven Soft. The Personal Photon Torpedo
Launcher is one of the coolest weapons I've ever seen in a game. The scavenger and tachyon rifles look good, and the disitegration effects when you hit someone with phasers set to kill or the compression rifle's alternate fire are amazing. A couple complaints...your teammates are incredibly stupid in single player mode. I kept losing that game at one point because I would run into some turrets. I'd kill one of them, but the other would start firing and hit my teammates. I'd kill the other turret, and my team members would start shooting ME, because they thought I was responsible for the attacks. Also, they don't seem to even know that there's an aleternate fire on their guns, hence, I'm usually the only one on the hazard team that will actually kill anything. The biggest complaint I have about my teammates, though is that they will run directly into my line of fire every time! If I'm using one of the rapid fire guns and I'm in front, if I count to 3, there will one my teammates heads in the targeting reticle, I guarantee it. There's also no head bob in the game. This makes some players dizzy, and I don't know why Raven Soft left that out, since they make your gun bob...weird stuff. Another weird thing...all the member voices from the ST:V cast are used...except for 7 of 9. What's up with that? Aside from this, though, the game is pretty darn good. The level design is nice, and the plot is alo semi-intriguing, if very short. There's even a point in the game where you'll be in a Quake III-esque map shooting with your Starfleet weapons. All in all, a pretty darn good game using the Q3 engine. All Raven Soft had to do was put some more work into the modeling and AI, and make the game a bit longer, and I'd recommend this to anyone...however, you'll want to keep in mind the brevity of play, since multiplayer doesn't really offer much more, due to the horrid l
The new star trek game elite force is one of the best games that I have ever played and i think that it is the best star trek game. When I first started playing it I just needed to play it more and more to see the next level it was that addictive. It was very interesting to because it gave a feeling like you were part of the voyager crew aswell as just shooting aliens. The I-mod weapon was brilliant because I can't stand the Borg on the serieses and being able to kill loads of them was brilliant. When you have completed the game this is where Elite force excells from the rest. This is because you can play extra levels in the holodeck and have various different games like a kill count or take the flag. You can also create your own game and be on a team and fight your favorite or most hated voyager characters.
WOW! What a game. This is definately the best Star Trek game ever released! It is also the first game to feature the cast and crew of the USS Voyager. With actual voices from cast (except Seven of Nine)! You take the role of a leiutenant of a Hazard Team aboard Voyager, who go on many missions to protect and save Voyager from hostile forces. Many other Trek games, although very good I have completed in a few hours. Not this one though... This has many missions, some easy, some very hard. And that was just on 'Ensign' level. The graphics are excellent, being based on the Quake 3 engine. You get to meet many different species, and use 9 different weapons - all with their own special features. Another great point about the game is that it is divided up into two parts - the game and Holomatch, a series of Holodeck programs where you can go on your own, or connect online and fight with others. This is definately the best Trek game I've ever seen.
Wether you are a big Voyager fan or not,anyone will like this high action, adrenalin packed pc game. You are apart of The Star Ship Voyager Hazard Team, which are set up to protect and to seek out new life and civilisation. Voyager gets transported to a starship graveyard when in persuit of another ship. There are many different races and lifeforms trapped here as well. The game is in first person mode, but it is not your average first person shoot 'em up. You have to be tactical and wise to make your way around other peoples ships and to commmunicate with the crew of voyager. Will you complete this new age of PC game. So jump to warp 9 and beam into your nearest high street shop.