| Product: |
Super Nintendo Scope 6 (PC) |
| Date: |
14/09/08 (16 review reads) |
| Rating: |
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Advantages: Six games in one
Disadvantages: No real quality or diversity between the games... fun for a while
I'm not sure why this game is listed under "PC Games" (an emulator or something?) but I was mighty surprised to see it once again after all these years. The Nintendo Scope (a large, shoulder mounted, infra-red firing gun) was nothing really that new for it's time, but it was exciting to be using something other than a tiny controller to play your game.
Firstly, the scope itself. I'll make no attempt to hide the fact that I haven't played this in years. I do remember, quite vividly, how large it was though! The Nintendo Entertainment System (not to be confused with it's predecessor, the SUPER N.E.S.) had a light weight, plastic pistol that could be used for shoot-em-up games. But the SNES - they seemed to need a bazooka sized weapon for some reason. It wasn't too much of a problem - there just wasn't much freedom for movement. The "fire" button was also mounted on the top of the gun, rather than (as you might expect) on the handle. There was something like a "trigger" on the handle, but it's primary function was as a "select" button. Hmm.
The game itself "Scope 6". The "scope" clearly indicates the controller used for the game - the aforementioned bazooka. The number six refers to the number of games included on the cartridge. The games were divided into two "types" I suppose. There were the "realistic games" (which included games where you would:
1. Fire at missles that shot across the screen, over desert sand. My personal favourite this one. You had to shoot at a point infront of the missle, to account for the time it would take your incerpting missle to reach it. The missiles ranged in size and in speed and in "distance away from you". Tricky stuff eh?
2. A "Death Star Trench Run"-like game. That is, shooting at enemy spaceships that came sweeping in over the top of you.
3. Shoot the Aliens. Aliens pop up out of holes in the ground. You have to shoot them. Pretty simple. The aliens popped up faster and faster though.
There were 3 Tetris like games too - where when you shot the blocks they would rotate / spin / change colour / whatever seemed appropriate. I didn't play the tetris games a great deal. My mother, bizarrely, used to love them. It wasn't bizarre that you loved them (they looked pretty cool), it was bizarre that she played them at all. She was never really interested in computer games.
Anyhow, for lastability, I'd give the game a fairly generous 3 out of 5. I mean, there were only so many missles you could shoot out the sky, or coloured blocks you could spin. There was no way to "save" your progress, which was extremely annoying. Especially because in the X-wing flight simulator type game, the sky would change colour as you progressed.
The actual gameplay was fairly exciting at first. But now I imagine I'd get bored fairly quickly. No real variation in gameplay - just the same over and over and over, just faster / more of them. Thinking back on it now, it's like one game, but viewed from six different angles.
Summary: A massive gun and what looked like a great package of games.
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Last comment:
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- 14/09/08 I thought these looked brilliant but they were an arse to use! |
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