* Prices may differ from that shown
Supreme commander is one of teh best rts games.The game is a "Mec Rts game".In this game you are a commander in a mec suit witch has great power in making buildings and commanding units . The story: The story is solid but doesn't have any twist that make tensions.After some period enemy forces appear from a rift in space with huge ships.Panic grows.City after city falls.This is where you come in.You are one of the commander witch fights for his homeland. Gameplay: The gameplay is in huge scale.The whole map needs 10 minutes for a unit to cross it completely.First of all you get teleported in the war zone then you make a ground unit factory witch make engineers who can built air and sea factory's.The resources you get from mass witch is randomly placed on the map and energy from generators but the game makes sure there are few around your base.The point is to kill the enemy commander witch explodes like a nuclear bomb. Units and structures: This is the part that stands out.The number of units is very big.They are devided in 3 tech levels.Every tech level has there normal units like anti air gun tech 1 fire one shot,tech 2 fire fires flak shots,tech 3 fires guided missels.Structures are made bu engineers.They are also dived between 3 tech levels get more advanced. Bonus: There are some special units and structures. First of all there are experimental units witch take a very long time to make but its worth it.Some of them are a huge tank, a submarine aircraft Carrier ,a round space ship like a UFO. But beside the units there are also some structures.Like a nuclear bomb made from a silo and, a force shield generator and a teleporter to call a second commander mec.Beside that there are some mods witch add a lot of maps and units witch are worth to check out Multiplayer: The game isn't built for a real multiplayer , you need a high Internet connection because of tech 500 units the player controls.But it makes up for it with a good LAN system with friends Skirmish: After you completed the story you also have skirmish witch can be played with 7 AI on 30 maps and other maps you have downloaded from the Internet.It supports all mods and AI can be changed in to aggressive,defensive stance .... Overall: I enjoyed it much.The moment when every little thing you have planed succeeds is extrodenery and its still worth to play even today
This is a very good game that isn't quite good enough. I couldn't wait to get my hands on it, then after a good few hours (over a period of months) playing I sort of drifted into barely playing it to not playing it at all. Everything about the game is quality; design, graphics, sound - Everything except the gameplay. In trying to make an epic game experience it seems they have gone too far and made it so massive as to be a little tedious at times. There are so many units, on maps that are so huge, that the levels and matches go on and on. Maybe I'm just rubbish but I had one skirmish match that I played for literally weeks as it had got to a point where both armies were so huge that we couldn't break down the defences of the other, even with the enormous 'experimental units' (which are great). However, the techniques they use to help you manage all of these units does work extremely well and it is rarely that you feel unable to cope with their management. It does this so much better than other RTS games on a much smaller scale like some in the Command and Conquer series. It is still a very good game, far better than most RTS games, and well worth playing to see if it is for you. One word of caution - it is better suited to more serious gamers. Especially ones willing to put in the hours that this game requires to fully appreciate. When I was younger I loved Total Annihilation - this game's predecessor - so much because it was such a fun game to play. This one isn't quite there but is a quality release and I will check out the expansion pack when I can and look forward to playing the sequel.
Supreme Commander is a real-time strategy for the PC and was released in 2007. You can play the game both single player and multiplayer. The game is rated 10+. Game Play The game is set in the future in the 37th century and you can play as one of three nations, the Aeon Illuminate, the Cybran Nation, or the United Earth Federation. The war between the nations has already been fighting for over 1000 years and it is your mission to bring the war to the end. The war is fought on different colonies. The main part of the game is the single player where you play as each one of the different nations, each story is different and giving a different ending from there point of view. You start of each level with giant bipedal machine called the Armoured Command Unit (ACU), which can be used to build you base, build and design new technology, if you lose this unit you usually lose the level. The resource collection has been kept basic so you do not need to worry about getting several different resources all you need to collect is energy and mass. Each side has over 80 different units to choose from and plenty of structures to build. There is land, naval and air units available to build. The background music to the game is pretty good. Controls/Graphics The graphics and the level of detail are very good although with lots of units it can sometimes slow down the game a bit. The controls is mainly mouse and keyboard for short cuts but the keys are pretty easy to remember and use, you can set them to your own choice if you like. Difficulty The AI is pretty good and has been well designed the basics of the game is easy but it is fairly hard to master and the game is pretty hard to complete. Multiplayer You can play up to eight people online over a wide choice of maps and you can the play the campaigns co-op as well with another player. Value for Money A very good strategy game that is well written, has plenty of choice and lots of levels, when you add the multiplayer into the game there is plenty of game play. Although to play the game at its best you will need a good PC on lower settings the game is nowhere near as impressive. Additional Information The game also comes with a map and mission editor which allows you to build your own missions, there is plenty of new missions that have been made by fans of the game to download and play that are really good. System Requirements The main problem with Supreme Commander is that with it being so graphically it needs a really good pc to be able to keep the game running at a good speed when you have hundreds of units on the screen at the same time. Minimum Windows XP Service Pack 2 or Windows Vista 1.8 GHz processor 512 MB RAM 8 GB HDD space 128 MB DirectX 9.0c Graphics Card Keyboard Mouse Recommended Windows XP Service Pack 2 or Windows Vista 3 GHz processor 1 MB RAM 10 GB HDD space Nvidia 6800 or better Difficulty - 9 out of 10 Game play - 9out of 10 Graphics - 10 out of 10 Multiplayer - 9 out of 10 Story - 8 out of 10 Value - 9 out of 10 Overall - 9 out of 10
What a game! My first PC game was Total Annihilation many years ago. Here we now find the makers of that great RTS producing another spectacular masterpiece of real time strategy. The game is set in the future where humans have split into three factions after a broken earth: Cybran - a faction of cyborgs led by an eminent scientist of robotics who creates robotic and digital enhancements for humans. The United Earth Federation - Humans wishing to once again unify the once-great human galactic empire which has now fallen into ruin and The Aeon - a faction who developed when man discovered an alien race - The Seraphim - and massacred them. The Aeon want to destroy the rest of humanity to bring peace and order to the galaxy. The graphics are superb although the performance is not great on medium end machines but the high end ones should cope comparitivly well. It also is coded to make use of Duel core. The zoom system is superb; you can zoom right out to see the whole map (which are HUGE - the largest are 80km x 80km!) and at a certain point units are replaced by strategic markers. The different factions handle differently and the game is well balanced, with patches appearing every now and again to tweak the gameplay. The faction's unique units are imaginative and appear in three types: Land, Sea and Air. There are three 'tech' levels which are progressed through by upgrading factories, shipyards and air factories. The Armored Command Unit is the first unit you will have in any game and it is this unit you use to creat a base and expand your operations. After tech level 3 there are experimental units available, such as the Cybran's Spierbot, or the UEF's Mobile Factory which boasts HUGE guns normaly found on the Battleship, shields and the capactiy to create land units. Another great feature is the way in which waypoints are included. You can move current way points by simply selecting the units asssociated with it, hitting shift and dragging the waypoint to its new location with the mouse! You can even set an attack waypoint for two different unit groups and be given the option of synchronised attack! Ferrying waypoints are also extremely useful. They allow you to set a factory to produce units, go to a 'ferry waypoint' and the associated transport will ferry the units in bulk to the ferry destination. Overall this game is imaginative, addictive, clever and balanced but most of all leaves you a massive plethora of strategies to explore in the game - a must have for all RTS fans.
This game once released met mixed reviews thorughout the player community. For a game which was praised highley by well known review sites such IGN and Gamespot, also winning 6 Awards for the 'Best Strategy Game of E3 2006'. This game failed to meet eye to eye with every gamer. The game offers the player three 'unique' factions to play from which are, The united Earth Federation (a Human race..well like u really), the Aeon illuminate (These are the religious fanatics of the game) and lastly the Cybran Nation (a robot race looking for their independance). Once you have pickd your side, get your strategy book out as this game demands a higher level of thinking, as players can wage war on land, sea and air with a high number of different units. In order to do this the player first has to build a base acquire enough energy and metal via the apporiate spots on the map, then begin pumping out the units. Once the player has a self sufficent base, which can be achieved by building a number of different nuclear reactors and metal extractors. The player can then start the building of super weapons, which dominate in any battle as a giant monkey bot as its called begins blastin holes the the enemys lines. This game has much to offer, three good single player campaigns and a well populated online community with its own rankng ladder. Also diverse tech trees and a requirement for true strategy ro be implemented in order to be the 'supreme commander'. The player is also offered the option to be able fight on a number of different maps, including frozen tundras, bustling forests, deserts and open ocen maps. Making this a very attractive game for and arm chair general. However the game does demand a very high level of system requirements to play smoothly if at all. This includes 10GB of hard drive, 1GB of RAM and 3.0GHz processor, not mentioning the graphic card required. The gameplay i too found faults with, with every multi-player game feeling the same...build a base and quickly build as many of the best units there are (tech-3 siege bots). This simplicity could have been avoided if the creators gave the three factions different tech trees however there is no difference between the units except for the 3 exclusive units each side has. I would recommend this game however as it has a good set of campaigns and once completed you can take the battle online. All in all it took me around 12hours to complete all 3 campaigns and i have spent double maybe triple that online as this is still a great, great strategy game. ---------Out of 10------------ Controls:9 Gameplay:8 Graphics:9 Sound:8 Replay Value:7 Overall Score:----8.5----
The Long awaited and much publicized Supreme Commander, Was in my eyes a slight disappointment. After the first previews of this game i was interested in its progress to release date i read previews watched movies of in game play and with comments like the next generation of RTS game, sets a new benchmark in the Genre i was eager to play for myself. While i was disappointed in what i had expected of the game it was in no way a bad game in fact it was a very good game with some unique and new features to the genre. Pro's: Now as i said as a game this is very good and one of the best in its genre but i think the main reason i was disappointed was that the game could not live up to the hype of the pre release reviews. Features like the scroll zoom from 1 unit view and in depth detail to a command style overview to preform mass and complicated attacks was groundbreaking, the graphics was top and the units and structure's were indeed unique. as well as the expanding maps made for a very involving game. Con's: with all these new innovations and groundbreaking aspects in the game it was set to be a classic but it had a few flaws that just knock it down a bit, first of yes the graphics were brilliant but then added to the amount of units available to field at any one time made all but the most powerful computers struggle and slow up unless you lowered the settings which then removed the quality of the graphics. secondly It became awfully repetitive and i soon became bored with basically playing the same thing just on a different map. then there was the length that most of the games took, for me it took one or to sittings to complete 1 mission now this could have totaled up to 3-4 hours now this may be fine for a dedicated gamer but for people who like to have a quick blast on a game every evening or weekend its just not practical. all in all a good game, but if i were to chose 1 RTS game it would have to be C&C 3 at this time it has everything that an RTS should have and it has the Classic status behind it.
Supreme Commander is the new offering from Chris Taylor, the man behind the classic real time strategy (RTS) game Total Annihilation. There was a huge hype frenzy surrounding this game, as can only be expected when the man behind the best RTS ever get back into the game. The game is set in the far future, and mankind has split into 3 factions, The United Earth Federation (UEF), who represent humans who are still loyal to the Earth Empire, The Cybran nation, who are all cyborgs and are linked to Artificial Intelligences, and finally the Aeon Illuminate, who are followers of an alien religion. In single player mode, there is a campaign for each of the factions, but all revolve around the use of a weapon called the Black Sun and its use for each factions own ends. I did not dabble in the multiplayer mode too much, as I prefer to play with people I know, but it is there and is perfectly adequate. One of the main selling points of this game was the epic scale of the game, and this is where the divisions in opinion start to come in. The map is zoomable from a view that shows the entirety of the battlefield, with all the units you can see displayed all the way down to watching the animations of individual units. The main positive of this approach is that you can quickly get an overview of the strategic situation across the whole map. You can also plat out massive move orders for groups of units, coordinating huge attacks with the vast number of units you can have in play at any one time. In order to facilitate this, the unit cap is often well over 1,000. This is, however, where we start to hit a few drawbacks. Due to the sheer scale of the maps and the number of units in play, even with a top end pc, the action can slow noticeably. My PC was upgraded early last year, making it equal to recommended spec, and on numerous occasions, the frame rate would slow down quite noticeably. As this tends to happen when you are in the midst of a massive pitched battle, it is extremely annoying. One other major problem I had with the game was that it was not really tactical enough. We are now in a different age of RTS games, especially after the likes of Rome: Total War, where battlefield tactics are the main thrust if the game, I do not feel it is particularly acceptable to return to the Rock/Paper/Scissors approach of old. What this means is that it is a matter of attacking the right thing with the right kind of unit, and then following up with the next type until you have broken through all of your opponents defences. It is just a matter of working out which unit beats what. On one occasion, once I had the knack of beating a certain faction, I pretty much ripped through them with the UEF. That is not to say I finished the mission quickly, as each one can last hours, with new areas of the map opening up as you proceed. When I was getting towards the end of the game, I think I spent over 8 hours on one mission. This may be fine if you are a hardcore gamer with nothing else to do, but when you get half an hour to an hour whilst your wife is watching soaps, it is too long winded. All in all, there are some good ideas in Supreme commander, but I found it very disappointing. If you are impressed by numbers of units and you computer can take the pace, then this may well be the game for you. If, however, you prefer a more tactically challenging RTS game, go for one of the Total War games or Ground Control II.
Games like Supreme Commander, it is safe to say, do not come around very often. The enormous hype, anticipation, and mass hysteria that has surrounded this game since its announcement is a testament to its rarity. After a few years of no real improvement and few new benchmarks, real-time strategy needed a game like Supreme Commander. It needed it not just to push the boundaries, but to shove them violently to the wayside in a moment of awesome gaming splendour, mocking the memory of everything that has come before, and setting the standard for years to come. In its size and scale, this game is groundbreaking; in its visual quality and presentation, it is stunning; and in its gameplay it is unrivalled in the genre. For the hardcore fan of real-time strategy and the average gamer alike, Supreme Commander is a must. Innovative, engaging, and polished, this game is superb across the board, and thoroughly deserved of both its pre-release hype and a place in gaming history. Graphics Supreme Commander proudly boasts some of the finest graphics in the genre, which is an impressive achievement considering the scale of its maps. The attention to detail is superb, with even the largest environments remaining convincing. Mountains, cliffs, woodland, lakes, and a variety of other standard RTS visual features are designed and placed remarkably well, and the ability to zoom right in really allows one to appreciate the care that has gone into the game's graphics. The water effects, particularly, are beautifully done, and will be welcomed by those used to the lacklustre displays seen in some other titles. Unit design is probably where Supreme Commander is at its most ambitious. The standard tanks, buildings, aircraft, and artillery are brilliantly crafted, but I felt the game really reached visual excellence when I was introduced to the enormous naval and experimental units. The Cybran aircraft carrier, for example, which is far larger than any of the game's land or air units, is beautifully and intricately designed, and the Cybran experimental spider unit is another visual treat, with its legs and hull looking convincingly bizarre and alien. Perhaps the only downside to Supreme Commander's magnificent visuals is, obviously, the enormous demand that they place on one's computer. With the unusual combination of unprecedented scale and wonderfully detailed environments, the game needs a high-end system to maintain the graphical quality without suffering from a dire frame-rate. With fairly low settings, my computer, which was one of the most powerful on the market a year ago, could just about handle it, but, ideally, one should seek an upgrade for the best experience. Fortunately, this game is worth it. 20/20 - Demanding but superb graphics Sound It is perhaps because real-time strategy is often not quite as intense as other genres, particularly first-person-shooters, that sound is not the first thing one thinks of when playing a game like Supreme Commander. Nevertheless, Gas Powered Games have done well here too, delivering a high quality audio, as well as visual, display. The sound effects, particularly weapons fire, and most notably the sound of enormous artillery shells hurtling down onto the enemy in almost apocalyptic fashion, are very impressive. Everything from laser beams to rocket fire sounds convincing, adding significantly to the player's immersion in the game. Furthermore, in-game music is well executed, remaining low-key enough not to distract from the action, but providing a sense of urgency and excitement that is important in this genre, particularly on the rare occasions when firefights are not erupting all over the screen. Even the voice-acting in the singleplayer campaign mode is of a high quality. On the whole, Supreme Commander delivers impressively in terms of sound quality, and cannot really be faulted. 19/20 - Impressive display across the board, particularly in terms of sound effects, adding to the game's immersive appeal Gameplay Supreme Commander is a real-time strategy game set in the distant future, meaning the player operates from an overhead perspective and is put in charge of a futuristic army. One must manage resources and base construction as well as basic warfare, and it is nearly impossible to win a game without striking a reasonable balance between the three, making the game more complex than your average blaster, but ultimately more rewarding and satisfying, particularly for the tactically minded. There are three basic gameplay modes available - singleplayer campaign, singleplayer skirmish, and multiplayer - and these are all of an excellent standard. But what is common to all these modes, and what impressed me the most, is Supreme Commander's sheer scale. Nothing like this has been seen before in the genre, and it is what got the gaming community buzzing in the months prior to release. The smallest maps are larger than the biggest maps seen in rival titles, and the largest maps provide for strategic warfare on a colossal and unprecedented scale. This, of course, adds an entirely new dynamic to the game, encouraging the player to build multiple fortifications across the map and making one think much more carefully about long term strategy. Suddenly, transporting units quickly from one side of the map to the other becomes an important issue, and things like aircraft carriers become necessary to refuel air units that can't fly the full stretch. In order to make the large maps as manageable as possible, the player can use a split screen mode, and the game even supports dual monitors, which is a real bonus if one wants to become the ultimate master tactician. The size of the maps, and what this adds to the strategic depth of the gameplay, is truly groundbreaking, and makes this game essential for any fan of the genre. But, in addition to the scale of Supreme Commander, the combat itself is also remarkable. The player can choose between three different factions: the Aeon Illuminate, the United Earth Federation, and the Cybran Nation. Each is fleshed out, in terms background, in the singleplayer campaign, and each possess unique features and advantages. My favourite is undoubtedly the United Earth Federation - probably the most traditional and conventional faction - but there are benefits to all three, with the Cybran Nation being the most technological, and the Aeon easily the most bizarre and alien. The variations between each are a real bonus, and allow every player to choose what works best for them. The vast range of units available adds to this considerably. Not only did I find at my disposal an assortment of land, sea, and air units, including the traditional tanks, walker bots, battleships, submarines, and fighter jets, the different tech levels that can be reached enhance the variety even further, as units become increasingly advanced. Each faction has different specialities as well; the Cybran Nation, for example, prides itself on its experimental spider unit - a gigantic spider that can devastate an entire opposing army with its enormous laser beam. The UEF, meanwhile, prides itself on artillery, able to deploy gigantic guns capable of hurling shells all the way across even the largest maps. With such variety, strategic balance is essential, and Gas Powered Games have done a superb job here. The Cybran Nation can protect itself against UEF shells by constructing protective energy fields around important structures, and the UEF can hit back at the Cybran spider unit with its own experimentals. Furthermore, the awesome destructive power that can be wielded with nuclear weapons can be counteracted fairly effectively with anti-missile defences. This balance is a key aspect of the game's appeal and success, keeping Supreme Commander interesting and challenging by not making it too easy to win or lose in one quick sweep. Furthermore, the different difficulty settings allow for increased flexibility. One can play on either easy, medium, or hard, allowing the player to set their own pace as they get used to the game and its challenges. Supreme Commander also allows the player to select the kind of AI they will fight against, with the different options being a surge AI, which surges the player with waves of low-tech units, tech AI, which techs up fast and uses advanced technology to win the day, and a medium between the two. The AI itself is extremely advanced, and often seems notably intuitive; at times it provided me with a real challenge, and, in its ingenuity and adaptability, was almost like playing against a real human. Supreme Commander's multiplayer is also excellently done, and the majority of the things mentioned above apply here as well. Various game modes are available, with the players being able to set victory conditions before a battle starts, and there is support for up to eight players per game. Once again, the sheer size and scale of the maps make for a truly unrivalled experience. A fast internet connection, however, is a must for getting the most out of the multiplayer experience, with relatively quick broadband being essential. On the whole, Supreme Commander, with its enormous scale, brilliant AI, and variety of units, is a superbly designed game, and offers an unforgettable gameplay experience. 25/25 - Groundbreaking gameplay, unrivalled in the genre, and particularly notable for the scale of the maps involved Lifespan Supreme Commander boasts a lengthy and entertaining singleplayer campaign for each of the three factions, as well as unlimited skirmish battles, and, of course, multiplayer. Not only is the game thus fairly long in itself, its replay potential, and indeed value, is tremendous. The player could probably expect to complete the singleplayer campaign for all factions in roughly two weeks, depending upon how many hours one is prepared, or perhaps compelled, to spend on the game. However, the skirmish mode and multiplayer together make the game effectively unlimited in its longevity. With this in mind, and with excellent replay value, Supreme Commander does not fail to disappoint. 25/25 - Lengthy singleplayer campaign, skirmish mode, and multiplayer make for an excellent lifespan and great replay value Originality The aforementioned scale of Supreme Commander provides the basis for its innovation and originality. Nothing so ambitious has been attempted before in this genre, and it was a bold move by the developers, certainly worthy of considerable praise. But it is also the game's brilliant AI and outstanding experimental units that make it stand out from the crowd. Nothing I've seen elsewhere can compare with an aircraft carrier that can submerge itself, or a giant mechanical spiderbot capable of unleashing unthinkable destructive power upon the enemy. This game really is remarkable, and sets new standards in all sorts of places. 9/10 - Innovative and original - pushes the boundaries of the genre to new levels Overall This game smacks of excellence, and is bound to be a candidate for game of the year. The outstanding visual quality, impressive sound effects, innovative scale, and sheer imagination make Supreme Commander a different and exciting experience. This title will almost certainly go down in gaming history as something that not only provided thousands of gamers with hours of unrivalled entertainment, but also something that opened up the genre to the awesome potential that faster systems now make possible. All gamers should give this a try, and it most certainly has proved, for me, a thoroughly addictive experience. Not to be missed. 98% Key Facts: Price: £29.99 (Amazon, February 07) Certificate: 12+ Publisher: THQ Developer: Gas Powered Games Genre: Real Time Strategy MINIMUM SYSTEM REQUIREMENTS: Microsoft® Windows® XP Service Pack 2, Vista 1.8 GHz processor 512 MB RAM 8 GB available hard drive space 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6x00 or better) Sound card, speakers or headphones Broadband internet connection (DSL/Cable). RECOMMENDED SYSTEM REQUIREMENTS: 3.0 GHz Intel or equivalent AMD processor or better 1 GB RAM or better 8 GB available hard drive space 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better) Internet connection with Cable/DSL speeds
It may not be quite as famous as Command & Conquer or WarCraft, but for many real-time strategy connoisseurs, 1997Æs Total Annihilation is more than a match for its better known rivals. This is the long awaited, unofficial, follow-up by Chris Taylor, creator of the original. As in Total Annihilation you donÆt take the role of a nameless overseer, but instead you directly control a giant nanobot dispensing robot responsible for building all major buildings. From these are manufactured a dizzying array of specialised meachanoids, from infantry and artillery robots to repair droids and special construction bots. The units in the original Total Annihilation ranged greatly in size but here the difference is profound. While many units are roughly human in scale others seem to be the size of a small village, as gigantic spider bots stroll through forests as if they were walking through tall grass. Aircraft carriers are just as massive and function properly as mobile cities with repair and production facilities. The gameÆs scale is reinforced even further by the new ability to zoom the camera so far out that individual units become icons on an overhead map. This is no gimmick though as you can still control multiple units on this new strategic scale, as well as deploy nuclear missiles and other weapons of mass destruction.