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Although I'm not familiar with the first two SWAT games, SWAT 3 is a very, very cool game, in that it really fetishes the career of a SWAT team member, demonstrating how cool it is, or at least, how cool a film-esque version of it would be. At the time of its release, it was quite a big title, and I played it lots as a kid.
Most startling initially is the quality of the graphics; they still hold up quite well today, and there's plenty of detail in the varied environments, ranging from huge terrorist sieges in complex to raiding a suspected criminal's home. Also, I was very impressed with the quality of the animation, and the other team members aren't as clunky-moving as they were in, say, Rainbow Six. SWAT 3 was one of the first FPS games to feature realistic-looking blood, also.
The real focus here in this game is on realism; you'll die from only a few shots, and thinks can quickly de-evolve into quite the debacle. It's all aided by some great sound effects that bring home the reality of the carnage, and for its time, it is one of the more admirable efforts to craft a seamless and immersive first person experience, with the added tension that you are not invincible and will die very fast.
While it's glamorisation of SWAT is a bit questionable, given that I'm sure if SWAT had AI this loose they would never complete a mission without casualties, this is a very fun outing that puts you in the shoes of a SWAT leader, as you take part in a number of increasingly dangerous standoffs. The graphics are still pretty good and above all else, it is very fun despite its challenging nature.
Released in 1999, Swat 3 is a tactical team-based first-person-shooter in which you control an American SWAT team as they go on various dangerous missions. Before each mission you can equip your squad with various types of gun (submachine guns, side-arms, shotguns), ammunition, armour and other equipment, and can also view numerous videos and documents based on real SWAT manuals that give information and advice on various tactics and situations.
The main game screen boasts some excellent, highly polished 3d graphics and the tactical approach is utterly vital if you wish to avoid getting your whole team killed. Various orders can be given, telling your men to pull back or burst into a room after letting off a blinding flashbang grenade for example, and there are loads of nice touches, such as being able to fire through thin walls, shout at foes to give up before you are forced to shoot them, look round walls with optical cameras, handcuff neutralised enemies so they cant change their minds and fire upon you, securing hostages, pick locks and so on.
The AI of your team mates is genreally superb, and the game is tense and very exciting with a wide range of situations and opponnents for you to overcome. You also have a HUD (heads up display) that features cameras mounted to each of your squad-member's visors, meaning that you can control them from range and get an overview of the levels.
Swat 3 offers great presentation, excellent AI, fast-paced action and cerebral gameplay, and its definitely worth picking up.
Category: Action Players: 1 Publisher: Sierra SWAT 3 Close Quarters Battle casts you in the role of a SWAT operative in command of a squad during a chaotic L.A. week in the near future. An event drawing political and religious leaders from all across the globe has made L.A. an inviting snack for the masses of world terrorists. It is your job to put an end to terror, save your fellow citizens, bail out a few dignitaries, and kill some rancid tangos. The environment is not stable, no two attempts are alike, and you can only win by being able to react to whatever challenges this uncertain world throws at you. That alone takes the gameplay in SWAT 3 to an extremely high level. SWAT 3 gives more of a feeling of actually 'being there' than any game ive played since the original Unreal. This further helps to draw you into the action, and, combined with the excellent production values in the audio department, makes SWAT 3 about as good as it gets. The single player gameplay is good enough to keep your attention for a good long time. If you, like most people, really only play single player, then grab SWAT 3 right away.
SWAT 3: Close Quarters Battle is a tactical first person shooter in which you lead a Special Weapons And Tactics unit from LA's police department. Set in the near future, a monumental peace treaty is about to be signed and it's up to you and your squad members to protect the dignitaries from terrorist attacks. This usually involves resolving hostage situations, but there’s also some bomb-defusing to be done. The levels are spread over a number of diverse real-life locations around Los Angeles, from hotels to sewer systems to private houses, and are introduced by a good audio/visual briefing. Each level is excellently designed to be as realistic as possible, and a fairly decent graphics engine works to keep the sense of realism. The artificial intelligence helps too, as well as making the game more challenging and satisfying. Both your teammates and your foes are relatively intelligent, and detailed instructions can be given to your men, which will usually be carried out. Of course they stumble on commands every so often, and like all non-player characters in any game they can be frustrating – but SWAT 3’s teammates are reasonably bright compared to those in Rainbow Six, for example. The choice of weapons is unspectacular: while there are a few to chose from there's only really a choice of assault rifle, shotgun or handgun. Smoke and stun grenades can be thrown, and other equipment includes a lockpick and the all-important pair of handcuffs. Your chosen weapons are not, unfortunately, shown on the screen - you are only given a crosshair. Ammo counts are difficult to determine too, so either you reload frequently or run out at critical moments. The control system can, in the main, be changed; but many commands like radio messages and selecting equipment are in hard to reach areas of the keyboard and use of these extra elements can become clumsy. Being more of a simulation than an action game, the pace is q
uite slow most of the time, as you search buildings, peek around corners and pick off terrorists one by one while trying to handcuff hostages. But before long the pace picks up as you find yourself in the midst of gunfire, panicking hostages and dying teammates. The game becomes very hard at times - as you can only take a few shots before you've had it, you frequently find yourself lying on the floor involuntarily. Although this makes the gameplay more realistic and tense, the lack of a save option makes dying more frustrating – but it's infinitely more rewarding when you complete a level, and the added sense of achievement when you’re given a medal is a nice touch. Other than a few minor problems, SWAT 3 is a very good game, combining tactical squad-based combat with action and a real-life setting. The graphics and AI are very good, although the sound is rather flat, but the game is enjoyable and challenging at times.
I have played the demo of this game and i thought it was a very good game!! i am thinking of going to buy the full version at the shops because i liked it so much. it's graphics are very good and the gameplay makes the game seem like it is a real swat surrounding by the way you have to enter a place by breach, bang and clear and it is just very realistic! i reccomend this game to lots of people because it is a very good and realistic game!!!
Before I begin this, I want to let everybody know that this isn’t only a review of SWAT 3 but a comparison between it and the other, newer titles that fall into the same category. Well, at least that was what I was trying to do when I first sat here and thought about it... [By the way, I found this article by accident when I opened a mysterious .doc file labeled SWAT 3 vs. Rogue Spear while cleaning my old PC’s hard drive. It seems that I had wrote it months ago and completely forgot about it until now! That’s why the topic discussed here seems a bit outdated now…] There are three other games that can be classified as tactical shooters: Spec Ops 2: Green Berets, Delta Force 2 and Rainbow Six: Rogue Spear. As I have already posted a review about the first one, showing all the bad points (since I couldn’t find any good ones except that I was able to return it) this one doesn’t count. I have never played Delta Force 2, though, so I won’t include it here. And that leads me to what everybody expected, a SWAT 3 vs. Rogue Spear confrontation. I bought SWAT 3 on January and I have spent a lot of time playing it since then. Rogue Spear (RS from now on) on the other hand, is one of my newest acquisitions so I haven’t seen “everything” yet but enough to start writing this. Plot Not the most important of things in games like these ones but... Both games have almost equal plots. The only big difference between them is who you play. In SWAT you are, well, the SWAT team, you know these guys, don’t you? The year is 2005 and the city of Los Angeles is organizing a meeting to sign a worldwide Nuclear Abolishment Treaty. And wouldn’t you know it, many terrorist factions don’t want this to happen so they will try to ruin the negotiations at all costs. That means you’ll have to deal with embassy takeovers, diplomatic kidnapping, b
ig explosives and so on. In RS the year is closer to us, 2001, and after the fall of the Soviet Union, terrorism has spread all over Europe. That’s when the multinational-conformed, NATO-based organization Rainbow comes to play. They will fight in every corner of the world to stop this new menace, which also means you’ll have to do everything mentioned above and even more. And as silly as these plots can sound, you can rest assured that they will have a lot of impact on actual gameplay. Gameplay 1: Lovely Violence In SWAT you assume the role of the good guys, thus you have to play by the rules. That means you have to ask before shooting, arrest suspects instead of blowing their heads up, use conventional weapons (you won’t see a SWAT guy carrying a bazooka for example). On the other hand, Rainbow operatives can handle whatever weapon known to man (perhaps this is the only point where Spec Ops 2 could enter the competition with chances of winning). So the answer is no, it isn’t quite fun to have just four weapons, and there is something about SWAT that can be really cruel for the weapon freaks among us; terrorists can use all the “forbidden” weapons they want, and there are certain missions where you’ll have to search and get all those weapons as a main objective. You are carrying the weapons but you won’t be able to use them, and you won’t finish the mission till you do so! Now, that’s ironic! Winner: Rogue Spear Gameplay 2: The teammates (AI) There is a big discussion going on the net about which one has the best AI. If we’re talking about good AI the answer is as simple as none. But if you compare them, the SWAT guys win for a little margin. Yes I know, they can get stuck easily, they won’t follow your orders always precisely and won’t attack till the baddies shoot them first, but at least they don’t s
tay there like zombies waiting to be shot to death. If you die in this game you can’t keep playing as another team member (I hate this) so if the enemy kills them before he kills you, they are helping you in some way at least. Winner: SWAT 3 Gameplay 3: The teammates (diversity) In RS you’ll find many different character professions to choose from such as explosive expert, sniper and so on. I know SWAT tries to offer this option as well, but it just tries. You can train your team members to improve the areas where they are weak, or the ones where there is a lot of potential waiting to be polished. But this attempt at throwing role playing elements didn’t work very well in practice. And you can’t snip enemies in SWAT. Winner: Rogue Spear Controls Two important things here. Firstly, the communication options in RS are nothing compared to SWAT’s seven button interface. You can give orders in whatever moment you want depending on how the action is unfolding. In RS however, you have to plan the whole strategy before each mission starts, by seeing a map of the area. Secondly, the amount of keys to learn in Rogue Spear is higher than in SWAT and Rogue’s interface is less intuitive to learn and use. Winner: SWAT 3 Graphics Both games have pretty good graphics, SWAT shows it’s good artistic design indoors while RS does it outdoors. If we look at level detail, Swat is clearly the winner, but the weather effects seen in RS will amaze you as well, and there are no weather effects in SWAT since everything happens inside buildings. So I think there is no winner here. So let’s add one point to both of them. Sound The objective of both games’ sound departments is to keep you thrilled from the moment you start a mission till the last baddie is lying dead on the floor. And I have to say SWAT 3
does a very superior job here. SWAT soundtracks add a lot of suspense to gameplay and they are much better than Rogue Spear’s patriotic tunes. SWAT voice acting outperforms RS as well. There is one mission where you have to rescue a rich family who was taken hostage on its own mansion, and at one point inside the building the mother says something like “where are my children?” “please, save them”, which sounds really convincing to the point you’ll try to get everything done ASAP, as if her plea had some real impact on gameplay. Winner: SWAT 3 Multiplayer SWAT 3 didn’t feature multiplayer out of the box, so I guess there’s no doubt about who is the winner this time. I know that Sierra has now released an expansion pack that fixes this problem allowing people to multiplay but you’ll have to pay another 20 or so bucks for a feature that should have come with the original game “for free”. And “for free” it’s between quotes because they sold the original at a high price, as if multiplayer was already there. Winner: Rogue Spear Replay Value As everyone knows, multiplayer support is one of the things that can drastically increase a game’s lifespan. After finishing the singleplayer campaign and having some training and experience, what most gamers do is go to the internet to find some real opponents to fight. After finishing SWAT all you can do is raise the level difficulty and see how well you perform against a somewhat improved enemy AI (unless you buy the Elite add-on, but that’s out of the question). On the other hand, when you finish RS you go visit cyberspace and team up with some people for countless hours of terrorist-blasting fun. And speaking of singleplayer campaigns alone, due to its more strategic approach, each of RS levels can last twice the time of the levels found in SWAT (that
annoyance called the sewers level is an exception!). Winner: Rogue Spear Conclusion Despite the fact that its music and graphics are first rate and there’s even an option to play the game in software render (for those that don’t have a 3D accelerator), SWAT 3’s lack of multiplayer out of the box and lack of freedom speaking of gore and weapons to choose from will shorten its replay value and make the experience less enjoyable for the action fanatics. That means just one thing: Rogue Spear is the winner. But let’s state that RS is taking the crown not because of its own merits alone, but because SWAT 3 was rushed to market before time (again, the lack of multiplayer and the dull AI are great proofs of this fact). Let’s hope next time Sierra realizes that word of mouth advice and good critics are better publicity than rushing its product for the so infamous “holyday season”.
Swat 3 is a first person shooter that goes for realism rather that in your face arcade action. As the squad commander of swat you lead a group of four other in a frantic battle against terrorism. Set in the near future in LA the weapons and equipment are accurately modelled. The major plus to this game is the squad commands. The other members of your squad act with intelligence and will respond to your orders. There is the odd hiccup when one of your squad runs of on his own feeling like a one-man army. But over all the AI is good. The game is also a challenge as the terrorists actually quite intelligent. The levels need tactics as much as fast reactions and you will be thinking as much as you are shooting. With the recently released multi player patch and level builder this game has just got better. With mod sites popping up all over the internet I can not see myself giving up on this game in a hurry.
SWAT 3 is a first person action game, with one massive difference – This is no ordinary shoot’em up. You need stealth and strategy as much as the biggest gun. It may have an instantly forgettable plot, but there is a lot more to it than meets the eye… The general idea of the game is that you are a lieutenant in the LAPD Swat, and you are in charge of a five-man team, which you must utililize very effectively in order to succeed in the game. You need to constantly tell them what you want them to do, and give them updates on what is happening. They return this favour, and tell you what is happening throughout the mission. It is a brilliant game, but takes a life time to finish.
If you like Counter-Strike then SWAT 3 could be the game for you. They're not identical, you don't get to play the terrorists, but there are certain similarities. You play the part of a SWAT team leader fighting evil and righting the worlds wrongs... with big guns. The game itself is considerably slower than CS and generally requires more thought if you want to survive more than a few minutes. If you charge through doorways or round corners in a CS stylee then you'll be shot down faster than you can say Heckler and Koch MP5S. If on the other hand you give the right orders to your AI team-mates and proceed with due caution it'll be a thoroughly rewarding experience. You have a choice of playing either a campaign mode, whereby each mission has consequences later in the game, or you can go for the quick action option. In this you get to play the same missions but individually and separate. In new versions of SWAT 3, the "Gold" edition, you get the additional option of multiplayer as well. This is limited to 5 players and AI characters, although you do get to play the bad guys too. I've not actually played this online yet so I can't comment on how it stands up. For those who bought SWAT 3 when it first came out the multiplayer aspect is available as a free download, which can't be a bad thing... One of the best things about the game is its graphics. They're quite simply superb. In fact I'd go so far as to say they're quite possibly the most realistic FPS visuals around at the moment. The AI in game is also out of this world with your SWAT subordinates following orders and doing as they're told. The enemy does its damnedest to ruin your day, hiding, running away and acting in a "terroristy" sort of way... One of the games few downsides is that after playing for a few days the missions start to become a little "samey". It's mostly get up, strap o
n lots of guns, kill terrorists, yadda, yadda, yadda.... No more so than Quake III in its own way though. Altogether its a fine game with more good points than bad. If you're into first person shooters then look up the demo and see if its for you.
SWAT 3 is a first person action game, with one massive difference – This is no ordinary shoot’em up. You need stealth and strategy as much as the biggest gun. It may have an instantly forgettable plot, but there is a lot more to it than meets the eye… The general idea of the game is that you are a lieutenant in the LAPD Swat, and you are in charge of a five-man team, which you must utililize very effectively in order to succeed in the game. You need to constantly tell them what you want them to do, and give them updates on what is happening. They return this favour, and tell you what is happening throughout the mission One of the most absorbing aspects of the game is the sheer difficulty of the 16 missions. They may be few in numbers, but most are incredibly difficult, and it can take days of solid playing to complete just one. And even once you do it, you can still come back and play again and again because everything important in the level (hostages, terrorists, etc) is randomly placed each time you start the mission. The graphics in swat 3 are outstanding. It really is as close to photo-realism as anything is just now. The level of detail on people in the game is also incredible. They really look like real people! The only real fault with this game is that there is no multiplayer option, either via Internet or LAN. This seems almost suicidal of Sierra, as internet gaming is really taking off. However, I do have to say that you don’t really notice that it isn’t there, as the single player game is just so amazing. SWAT 3 is by far the best game in its genre. It is the best single player game ever. The draw-dropping graphics, totally immersive gameplay and incredible AI make this a strong candidate for game of the year. Buy it now! Cerberus
This game is certainly different to other titles of this kind, and should set the basis for a new kind of anti-terrorism genre. Unlike Rainbow Six Rogue Spear, the emphasis is placed on keeping the suspects alive, but one huge mistake made was that it doesn't make any difference what you do with them, and it is always so much easier to kill them, as to arrest them you must handcuff them, leaving your six dangerously exposed. Planning beforehand is not really possible, but the makers say this is in keeping with reality, as real SWAT (Special Weapons and Tactics) teams often must respond to threats very quickly. You are simply presented with a blueprint and a couple of entry points to choose from. Compared to Rainbow Six, the choice of weapons is terrible, just 2 versions of the MP5 which are unrealistically big, the M4, and a Benneli shotgun, and there is only one kind of pistol. The game is totally linear, and the missions may have a different twist occasionally, but ultimately require the same tactics to complete. Your teammates are of use, but when you blow off a door to a room you know is containing hostiles and open fire your friend will eagerly charge through the door and get killed by you. You can command them to hold back but this makes no difference, they often wander off and get killed. Another thing that is unrealistic is that they never execute the hostages like on Rainbow Six Rogue Spear, meaning once you go overt, it doesn't matter how long you take. The game's graphics are very good but seem cartoony. Smoke grenades will always make the enemy surrender as will flashbangs, they never put up a fight, they just give up. There are a few things which make this game really stand out. For example, when you shoot someone in the leg but they get away you can follow the bloodstains made by them. The problem is that these great effects are just too outweighed by the bad ones. It does not matter where yo
u shoot a suspect, they still take the same amount of bullets. And you will usually complete a mission by failing it a few times, finding the good positions, and trying again. Restarting missions takes a tedious amount of time, and it could all be over again in 3 seconds. Also the game cannot be played multiplayer, which would have made me mark it with a higher rating. If you are not greatly into this kind of game you will not enjoy it, and if you are majorly into this genre you are more likely to notice its faults, certainly not worth £30 while it is not a multiplayer game, it just lacks the variety, realism and strategy of Rainbow Six Rogue Spear.
This game is very wonderful and very amazing ,It a very game that i had.When i see i produced by seirra i didn't think anythink i just pick my money from my wallet and i got it."Impossible"i thought i very funny ,this game have both campaign and traing,if u just bigenner please choose traing may be it can practice your skill ok?,the weapon have a lot such as,short gun,rifle(same as counter strike)and extra equipment as camera and gas gernade..it very funny when i throw gas gernade to terrorist,they will cry,,and u choose to kill or arrested but i always kill them it make me feel good ,but this game a little slow and a little diffeicult and it can make you bornig if u cannot passed that mission,that only one of disadvantage. Althought the graphic is very great it very beautiful and very realistic so try it !!!
This game is a real time combat simulator set in the world of a police SWAT group. You are tasked to protect the public from armed terrorists and criminals as peace talks are taking place in your city. You take control of the team leader in a five man unit. The weapons carried can be varied to meet the situation, such as the silent MP5SD for total surprise on hostage rescues, the shotgun to take out locked doors quickly. Flash bangs, CS gas, MP5A5, 1911A1, even the Colt AR-15 (M4) is replicated. You can use everyones view point but only control the commander directly. The game itself plays like a dream once the AI patch has been added, allowing the characters to even hide as they hose you down from all sides. The game is challenging, and though may prove hard for a diehard one person shooter fan once the tactics are learnt in the shooting house the game proceeds fantastically, even allowing a non lethal shot to be taken, though frankly head shots are decidedly more appropriate as they drop everyone every time with one round. Lock and load. Remember to tactical reload before you hear the deadmans click, look everywhere for the targets, at least offer the chance of surrender before pulling the trigger and don't hit your own men or the hostages (former makes all four turn on you at all costs, ending very messily with you very very dead, latter ends the mission big time!!). Have fun, this game is a must buy!!!
This game lets you play the role of being the commander of a 5 man Swat team. Yes, it's fun to take the tactics of charging straight into the game shooting at everything you see, but you wont get very far like this. After the first or second level you will need to start using real life tactics, for example trying to compromise, or using teargas, flashbangs, glowsticks, and powerful weapons! My favourite feature on this game is that instead of going overboard by bringing 20ft aliens and ion blasters into it, they kept it reaistic, and if you think that's boring you have another thing coming. The graphics and FPP make you feel like you really are just about to break into a house with 10 terrorists who will kill anything that moves round the corner. There are plenty of realistic missions to play that I haven't yet completed, you can get a simple house to the sewers, to a construction site filled with SCUD missiles and terrorists. During these missions you will have to collect or weapons, disable bombs, and save hostages. The AI is the best yet, you can convince terrorists to surrender, or calm hostages down. You can control a team with speech, and action. You can watch a terrorist go insain or fall to the floor as you shoot him in the leg, with the range of areas to shoot being realistic. Some disadvantages are that you cannot smash windows, use your opponents weapon, you're confined to the terrorist area, and that's it. What adds to the realism is that you are able to have contact with the police outside of the situation. So if you have handcuffed a person the you will need to call the police to come and arrest him, or collect the body, etc.
I was well impressed with the demo of this game so I bought the original. This is a good real time Strategy Game although it is a little buggy. A simple interface adds greatly to the game. The graphics could have been better but it does not detract from the game. The sound is fine and the gameplay is very nice. The game installed and works fine on a: P2 300 196MB Ram Tnt2 Ultra Gfx Card Aureal 3d sound