The years rolled back as my wife opened a present from our son. Monkey Island was the first visible word on the DVD and she knew instantly that this was the long awaited sequel to the previous three adventure games in the Monkey Island series. Lucas Arts had published the previous three whilst this was endorsed by them it was published by Telltale games.
The Monkey Island series of games are of the first person adventure type in which you stroll around the landscape getting clues and solving puzzles. A lot of lateral thinking is required and deviousness previously only associated with a rather intellectual fox. It's a tongue in cheek pirate caper whereby you play the character Guybrush Threepwood a young naive and sometimes stupid individual. The fiendish Captain Le Chuck once again captures his girlfriend Elaine and you have to puzzle your way through the game in order to save her.
The previous games were real fun and we spent hours working out the puzzles and saving the fair Elaine. This time however the interface has changed and Telltale games have done themselves no favours in my books. The interface is dogged by little glitches, which at first I associated with my PC but it turns out I'm not the only one who has this problem. Imagine being on a pirate ship, which is bobbing up and down on the ocean, hard enough methinks, then imagine trying to line up the cross hair of the mouse on an object you wish to investigate. Getting the crosshair on the object is nigh on impossible, which seriously spoils the entertainment values of an otherwise pretty good game.
We were doing well and were I suppose relatively enjoying the game until a fair way in the interface was getting harder to control so we eventually decided to call it a day. This was very disappointing since we have waited ages for this to be released. If the interface problems were intentional on the ship fair enough it did perhaps add a bit of realism, but once of the ship I could not see the necessity of it being so hard to control.
It was a present so we have lost nothing except perhaps our faith, Monkey Island was a game in which the whole family participated solving clues ad puzzles, this offering however caused two of us to defect and the other to struggle on for a while only to join the defectors. A big shame this so could have been an excellent sequel to the original trilogy, but it is in my books a failure simply because of the interface failures, the puzzles we solved were of the same calibre of the original and the graphics were equally as good. Everything was almost there, but almost doesn't cut it in the games industry these days.