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Morrowind was released in 2002, with two expansions Bloodmoon and Tribunal coming out shortly afterward. Despite being 10 years old, the game has lost none of its original charm, and is definitely worth getting, particularly because of its cheap price!
This game begins in that classic Elder Scrolls way, and those who have played Oblivion or Skyrim will be well acquainted with the introduction. An unknown prisoner arriving at a small port on the island of Vvardenfell in Morrowind wakes up, chooses their name, race and starsign, and is released upon the world with nothing but a couple of coins, a small knife and a letter to their name. From there the possibilities are practically endless. Become a thief, become an assassin, join one of the great houses ruling areas of Vvardenfell, join a religious cult... The list goes on and on, and this is the wonder of the game. While many games say that you have freedom to do as you wish, few have applied this to the scale of Morrowind.
In Morrowind, as in all of the Elder Scrolls games, the way you level up different skills is very intuitive. You simply do a thing and it improves, for example if you wish to increase your one handed weapon skill, all you need to do is fight using a one handed sword. This is far better than in many RPGs that I have played, which involved putting points into different skill areas when you levelled up.
There are of course problems with the game, and it would be foolish to review Morrowind without warning you of them, though I found them to be insignificant compared to the positive aspects presented. The combat can become a little tricky at times, as there are a few ways that you can attack enemies based upon your movement (chop, slash or thrust). This sounds simple enough, but it can be annoying when you are trying to chop an enemy with a spear or thrust an enemy with an axe, and so on. This can be easily avoided by changing the settings so that the best attack for each different weapon is used.
I also found the journal to be much more confusing in Morrowind than it has been in Oblivion or Skyrim, as rather than collecting all things to do with one quest into a sub-folder (or sub-journal it may be called?), the updates are simply put in the order that they come. This can be extremely annoying when you have been given a quest, then go off and do other things for a bit, as it means that you lose your place in the journal and may have to trawl through days of entries to be able to complete the quest! And once you have completed it, it doesn't even have the decency to delete itself, I ask you. This is probably my main problem with Morrowind, and I would advise anybody eying up this game to be wary of going off and doing your own thing for too long, as you have to make sure your accounts are all in nice and proper order!
It wouldn't do to talk about this game without briefly mentioning the multitude of good, bad, and even some ugly mods for Morrowind. The Elder Scrolls Construction Set (a tool for modding released with all Elder Scrolls games [I think]) comes with the main game, and this gives you the ability to try and create your own mod if you are so inclined! I however found this to be a bit tricky (all I managed to make was a locked chest with 1000 skulls in it...), and so I stuck to simply downloading other mods available, and there is an excellent selection of graphics enhancing, quest adding, magic tweaking mods out there, so be sure to give that a try!
Finally, the two expansions for this game are both of an excellent quality (particularly Bloodmoon, which has been my favourite part of any Elder Scrolls game to date!) and they both add different quest chains, one set on a frozen island of colonists, daemons and werewolves while the other introduced the huge capital of Morrowind, on the mainland. Both come with new features and abilities and are well worth getting.
This game is easily one of the best games I have ever played, despite problems to do with combat and keeping track of your quests, and with the two expansions, a multitude of mods and the already sizeable number of things to do in the main game, Morrowind will keep you occupied for hundreds of hours.
Create and adventurer and go wherever you want in this huge open-ended RPG.
Delve into a dungeon, take on a quest, create spells and enchantments, join a guild. You can do almost everything in this game. There is a main storyline to complete, but the game really does let you go anywhere.
Newcomers to the RPG genre may be intimidated at first, as Morrowind doesn't hold your hand at all, and often you can wander into the lair of some beastie you have no hope of beating at your current level. By improving your character's skills and level you will soon be able to deal with most threats.
Persevere and you'll experience a rich and imaginative world with a well developed history and setting.
Morrowind will run fine on any decent modern PC, it was released quite a few years ago now. The graphics are looking a little dated however there is still a dedicated mod community that releases updates and new material.
When I first started playing this game, I admit I couldn't see what all the fuss was about. After going back a second time, something inside of me just clicked with it and I haven't been able to stop playing it since. I recently completed the game (with the strategy guide as I can't see how there would be a way of knowing where everything is without is) and thoroughly enjoyed the experience.
All 3 parts of the game (Morrowind and then its two expansions Tribunal and Bloodmoon) each had something better in it then the others did. For Morrowind I found it had the most depth to the story / world with Tribunal having the best layout to explore and finally with Bloodmoon having the best main quest.
Plot: I can't really explain the plot in Morrowind. It's so deep with lore, you really have to play it to get an understanding for it. You can basically do whatever you want in the game. Upgrade your gear, explore the surrounding areas, invent your own little missions, side quests, main quests, the list is just endless. What you decide to do shapes your game. Kill a member of the thieves guild and they won't let you in. Steal a sword from a shop and they will turn on you and attack but yet if you go upstairs where nobody is there to watch you, you may just get away with it. Endless possibilities.
Graphics: Maybe not great anymore compared to some games but still amazing what they managed to achieve then with the water rippling as an example
Sound: A bit repetitive and annoying with the constant greeting from anyone you bump into but if your like me and want to turn the sound off, you won't be missing much apart from the sword slashes and shield blocks.
Controls: A bit fiddly but wont take too long to get used to and if you don't get on with the default you can always set your own keys to match your style of play like I did.
Lifespan: Now here's a game that will keep you playing for a long time. Really it can be as short or long as you like. You can either use the strategy guide to get everything you can out of it or just try and make your own way round yourself.
Plus when you add in the mods that have been made for this game it could honestly be the only game you would ever have to buy.
It may be too deep for some but if you enjoy a deep RPG this is the game to get. It's a game that reminds me of marmite - you either love it or you hate it. It may take a while to click but once it does you will have to be prised off the computer.