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Oblivion is the game people would not shut up about back in 06. The main reasons it was a big topic for gamers is that in 2006, graphics like these where unheard of and godly. They had a unique property of mind control to them, as you see they actually blinded people to the games faults. People would say that Oblivion is the best game ever, and their main argument as to why was because it looked nice. That's like me saying a really beautiful girl is the best person ever because she looks nice. She may look nice, but what about her personality? In comparison, what about the games features and story?
Oblivion is the 4th game in the Elder Scrolls series. A line of ambitious fantasy RPGs starting with Arena in 1994 and Daggerfall in 1996 to Morrowind in 2002. The anticipated 5th was rumoured to be expected in 2010, but now it is unlikely due to no official word from Bethesda.
My only other encounter with the elder scroll series was with Morrowind in which I ran around in some muddy countryside in the rain for a few hours while fending off weird sub-human creatures. So basically it was just like Glastonbury festival. In Oblivion you start off in a dungeon in the imperial palace. You're never told what crime you committed so I just assumed that I was there for running around killing everybody while playing the guitar with my teeth. Then the emperor showed up played by Captain Picard and I liked him a lot. He was the only character that seemed to know he was in a game. He took one look at me, saw the camera floating behind my head and said "Oh no you're the main character" and then dropped dead. Not before giving me the main quest that I may do inbetween robbing everybody and fast travelling.
I chose a very original character, a big guy with lots of armour and big weapons. Partly because I have no imagination and because I attempted magic in morrowind and it was the quickest way to lose my limbs.
The GUI was a lot more user friendly - at least for a fantasy RPG. I still couldn't figure out how to drop things. It was clearly designed for the consoles which was disappointing. On some menu's it was almost like looking at my computer monitor down a bloody well. Even if the GUI was the greatest one ever designed, oblivion would still be condemned for its biggest flaw.
Let me tell you about immersion. Immersion is when you're taking a midnight stroll after a marathon of thief 2 and find yourself looking for your visibility gem. Immersion is when you're playing Condemned alone in the dark and your cat brushes against you before being immediately launched through the roof team rocket style by cannon-like projectile vomit. If a game can draw you in then it can usually make up for a lot of flaws. Immersion can save a game and lack of it can be a bullet right between the eyes. For a game that tries so hard Oblivion is the least immersive game I've ever played.
Granted the game world is huge and if you wanted to travel from one side to the other you better bring a picnic. But frankly if you take one look when you emerge blinking into daylight then you've pretty much seen everything. It's like they took some English country side, added a few wolfs and copy and pasted it a thousand times until you have a world the size of Yorkshire. Fortunately you can bypass the repetitive landscape by teleporting to anywhere you want, but that defeats the point of having a huge world.
Now about the characters. They all have this weird, stiff unreal quality about them. There are about a hundred million individuals with maybe 2 voice actors and personalities between them. Neither of which are any good. The NPC convocations are a joke, with the number of voice actors you often find people conversing with themselves about how they like buying objects from the shop owned by themselves.
The game may be deep and full of quests with a complex skill system, but it's all for naught if it won't let me in. Whenever I start to lose myself in the game I see an NPC walking into a wall or being forced to play that ridiculous pie game when talking to people, then I'd come crashing down to earth where I'm nothing but a geek trying to outsmart a cloud of 1s and 0s. So ultimately they tried too hard to impress us.
I decided to buy Oblivion after my step brothers told me how great it is; I soon discovered they weren't wrong!
You firstly start off in a prison cell, where you are able to choose your character's race and appearance, as well as their birth sign and class, all of which contribute to your character's skills. Your character can be anything you want, ranging from a thief to an archer, or a warrior to a mage.
As your character levels up, you can add points to different skill areas, such as strength, agility, intelligence and more. Upgrading these areas at each level determines how skilled your character is in these areas, making your character as unique as you like!
Different classes have their own strengths, causing your character to excel in certain areas. For example, selecting a mage makes your character capable of casting powerful spells, but causes him/her to be less skilled with weapons (except for staves), while selecting a warrior makes your character strong with swords, axes and maces, but weaker with spells. However, these are not the only classes. There are many more to choose from!
In order to complete the game, you must successfully complete the main quests which are given to you one after another from the start; however there are hundreds of other quests which you can complete in your spare time, earning you money and/or objects and items.
With the money you earn, you can purchase weapons, armor, items, houses, horses, spells and much much more! Alternatively, you can try your luck at pickpocketting NPCs (Non-playable characters) to steal their money and items, as well as sneak into shops and homes to steal whatever you can find.
I love games which give the player the ability to make their own choices to how they react and reply to other characters, and Oblivion does just that! On occasion, you are given a multiple choice of answers to give to a character when asked a question, changing the outcome of the game depending on your choices. You can also choose whether you would like your character to be good or evil, by having the freedom to help others, or to hurt or kill them if you wish. But beware the guards!
In the game, you can also join a number of guilds. For example, you can join the mages guild to become skilled in magic, and to unlock new capabilities, such as creating your own spells and enchanting your armor and weapons with new effects. You can also join the thieves guild, where you are given quests to steal certain objects from places or people to increase in rank, and to earn rewards. There are more guilds too but I won't rant on.
The map is huge! There are a number of towns and cities to visit, as well as the odd cave in various random places. You can fast travel between towns and cities, or any other location if you have already previously visited it.
As you progress through the game, your fame/infamy rises, depending on the good or bad deeds you do throughout the game, or on the quests you complete.
There is so much more I can say about Oblivion as there are so many things you can do, making it a game which will entertain you for a long time before becoming bored!
Overall, I love this game and thoroughly enjoy it. I definately recommend it for any adventure/RPG lovers. I give Oblivion an 8/10!
How to do this game justice? With its open-ended gameplay, you can modify your character's appearance, abilities and skills before setting off on your own path. Unlike other games intending to be of the same ilk, the player isn't forced along the main quest towards the game's 'end'. Rather, you can take your time, if you so wish. Picking flowers, murdering townsfolk and helping priests all on the same day is not uncommon in the fantastically detailed in-game world.
The game starts after the assassination of the Emperor. Before his death, you are charged with finding his previously-unknown heir to the throne, Martin. It sounds simple enough. But Martin is trapped in a city which is being besieged by daedra, demon-like creatures from another plane.
As mentioned before, everything is up to you. Will you be a heavily-armoured Orc with a hammer the size of a child, a sneaky Wood Elf, or a powerful Breton Mage? All possibilities are open to you, and as such, this is a game I'd highly reccommend to anyone interested in the spellsword-type RPG.
Oblivion, simply, is one of the best RPGs ever made. It sits up there with the likes of the Final Fantasy games and The Legend of Zelda as a masterstroke of the genre, superbly engineered and a huge, massive rehaul of the already excellent Morrowind that preceded it.
The premise sees you playing a noble young man who is very quickly thrown into a plot of political intrigue, leaving the King dead and you possibly being framed for it. You're on the run, causing you soon to come across the fiery Oblivion gates, while you also try to learn the nature of your existence, hunting down your father. However, the plot isn't so much important as the execution, which is absolutely brilliant.
This is an even bigger free-roaming world than the last Elder Scrolls game, and reportedly to complete the side-quests and fully explore the land, it takes about 200 hours. The campaign is also engrossing enough and that even if you stick ridigly to that it will take you about 15-20 hours. This is a living, breathing world that's got its own clever mythology, but most impressively, it is brought to life by some stunning visuals that are superbly rendered and among the most realistic worlds I've seen in any game.
It is difficult to do this game justice in a few hundred words: it has an epic scope, stunning graphics, a great soundtrack, a deep, intricate plot, and more to do than anyone could ever possibly want. Also, the levelling system is intuitive and complex, meaning that players are rewarded not simply for grinding but also for how they play the game strategically. Rarely are games this satisfying or this deep: this is a benchmark of gaming and a game that simply has to be played.
Wow! What a game this is! This is a massive first person role playing game, with swords, magic, thievery and lots and lots of monsters!
You are allowed to play the main plot as quick or slow as you like opting to take on the many side quests before continuing with the plot. The main plot and sides are varied and interesting and generally involve lots of fighting!
The graphics are fantastic and as such this required a bit of a monster PC when it came out, I doubt it would play on the minimum stated specs very well.
There are also a ton of fan made addons to get that change any aspect of the game from introducing more varied wild animals to changing the way weapons and magic works.
This was also the first game to kick off the current trend for paid downloadable content when they released armour for horses... still that's how things go!
This game will last you for hours and hours, I played for a very long time and never go anywhere near finishing, the main reason I stopped is that I got stuck with no weapons in one part with some nasty baddies.. just lost interest after that!
Can't really fault this game, if you've got the time to play then go ahead, but remember this is one for the long haul, not just a quick blast!
Oblivion will go down in history as one of the all time great games, up there with the likes of Halo and Grand Theft Auto. You are literally thrown into a collossal fantasy world with almost infinate possibilites, and are let loose.
The aim of the game, as with most RPG's, is to become more powerful. You can take the usual route of killing monsters but you can also become a thief and rob the towns, amassing great wealth in the process. You could join a guild and carry out contracts for them, or you could go to the arcane university and become a student learning magic. You can even just become a madman and attempt to destroy everyone and everything, which is also possible.
Bethesda has also taken a new scaling approach with Oblivion. No matter where you go or what you do, you will fight enemies which are roughly your level. To begin with this is brilliant, but as you become more powerful the fights never get any easier, meaning that all sense of becoming a hugely powerful being is lost - unless you invest in the extremely overpowered yet entertaining spells and weapons available.
The races the player can choose from are also customisable to a certain degree, allowing for thousands of combinations over a few humanoid races.
For me however, the two most surprising features of the game are the graphics and the voice acting. The graphics are almost photo-realistic (once the long loading times have completed) and there are literally thousands of lines of dialogue in many different voices, all recorded. It is a very impressive feat.
Basicly, if you are an RPG fan then you cannot do without this game.
As far as RPG's go, this is quite possibly the finest game I have ever come across. Visually, from the moment you step out into the world, you will find it stunning, beautiful, and extremely vast.
The sheer scale of the world in which this game is set means that no matter how long you play the game, it is unlikely you will ever explore every hill and valley, or walk past every tree.
As you might expect, there is ample quest content to suit the scale of such an adventure, and despite the main storyline not being as expansive as some might like, there are many side quests which are equally enjoyable and collectively far more time consuming.
Expansion pack titles, such as 'The Shivering Isles' also open up a whole new area of map around a third of the size of the main world itself, and also offer many more enjoyable quests to complete and characters greet.
I suppose the points that make the game so spellbinding are for the most part, all the small points of realism and attention to detail. Arrows can be retrieved from slain foes and trees, the voiceovers are of excellent quality, and the sheer freedom to go anywhere, and do anything you wish, is truly compelling. The only small complaint I might have is the loading times between new areas of the map, but that is to be expected from such a monumentally large, and visually excellent game I feel.
Some might feel that X box 360 games are too expensive, and perhaps certain titles are. But if you like RPG's, are looking towards value for money and hours of visually captivating enjoyment, then Elder Scrolls: Oblivion, will suit your needs perfectly.
Oblivion is not so much a game, but more of a life experience - and what an experience!
You knew that Bethesda were going to create something wonderful as soon as it was announced that there was to be a follow-up to the groundbreaking, fan-favourite Morrowind, and they most have certainly delivered. Oblivion is a game that must be seen to be believed and any fan of gaming simply must give it a try.
The fourth in the immensely successful Elder Scrolls Series is an open world role playing game, where you can go where you like, do what you like, speak to who you like, steal what you like (although there will be consequences if caught) and kill who AND what you like. The possibilities are boundless.
Oblivion does have a main quest, whereby you must close the dreaded gates of oblivion and stop the demons spilling through into Cyrodiil (the lush game world you will be exploring). However, most of Oblivion's fun is found outside of this, as there are literally HUNDREDS of hours of side questing to be enjoyed (my first playthrough clocked at 200 hours, compared to between 10 and 20 with a regular game - that's value for money, right there).
Along with these side quests -- which may involve killing monsters, tracking down a grieving widow's lost ring, or even eliminating a rat problem in a citizen's basement -- there are acres and acres of beautiful, superbly-rendered game world to explore. There are rolling hills, roads, rivers, waterfalls, caves, forts, dungeons, settlements, villages, towns, cities, churches, farms, ruins etc. etc. to discover, and you probably won't want to stop until you have seen every little blade of grass in this wonderfully created world.
Along with simply exploring, since this is an RPG, there is the loot factor. While exploring a goblin filled cavern is great, doing so and uncovering treasure to help upgrade your character is far more fun -- the race to find the sharpest sword, and the toughest armour is at times distracting, in fact, but this is not a bad thing at all.
And the great part is that you can choose to do all this (and much much more, I cannot stress this enough) in any way you choose, in any order you choose and with any type of character you choose -- you may wish to be a mighty warrior, slashing your enemies to pieces, or you may decide upon being a mage who prefers fireballs and frostbolts to swords and shields -- it's entirely up to you.
I'll conclude now, as I really could ramble on about this game all day. To summarise, the freedom offered within Oblivion is astounding and a world is waiting within this creamy coloured box (and indeed outside of it, with the active modding community that this game has) that simply has to be explored.
This game was aroun £15.00 when I bought it.
This is a role playing game and you can endlessy modify the character you play the game. The characters are from 10 races, thes include: Argonians (reptiles), Breton (good at magic and healing), Dark Elf (Elf), High Elf (Elf), Imperial (person), Khajiit (cat like animal), Nord (warriors), Orc (heavy armoured being), Redguard (person/warrior) and Woodelf (elf). Each race has specific skills and you choose which race at the beginning of the game and modify it to you preference.
The game is rated 15 as it 'contains moderate violence'. Which it does as you have to attack most things that you meet.
To play the game you use a keyboard and a mouse, the controls are quite easy to pick up and if they aren't to preference, they can be easily changed.
The aim of the game is complete the main quest which is to find the lost hier and relight the dragon fires to stop the gates of oblivion. However, you can make this game last forever just by exploring and trying different things, which you can't get easily bored of as there is so much to see and do. When you are wandering round, you can collect things to make spells and potions which help you with the quests.
It is a game where each time you play its different, and isn't easy to get bored with.
Overall, it was well worth the money!
The game is a really addictive game, the game has stunning graphics and really good game play.
At the moment the game is priced at around £14.99 in GAME.
This game is nothing short of a masterpiece, which i wholly recommend buying.
The game has a massive world, full of NPC characters, all with their own lives and jobs, a realistic physics system, amazing graphics, and incredible storyline.
The ability to gain spells was one of my favourite features, the spells are some of the most diverse i have seen, and combat using them feels realistic and balanced.
The quests, which are numerous and exciting are well worth playing, for they allow you to gain access to specific buildings, weapons, and spells.
you can fight in an arena, or go hunting and sell wool to merchants.
There are so many things to do, that it is beyond the scope of this review, but i do know once you pick it up, it will keep you enthralled.
The main plot is intriguing and fun to play, and the many types of weaponry and combat types are enough to keep you safe from the dangers of the world.
Many types of races to choose from, and many types of classes too, even the ability to create your own.
Do whatever you want, and see repercussions in the world.
The ultimate Free roam fantasy game.
Two thumbs up!
I was first introduced to Elder Scrolls when I received Morrowind free with my graphics card so having enjoyed it I decided to give Oblivion a go.
The graphics are clearly far superior to those of Morrowind and the games is more structured. In Morrowind I found myself getting lost because I wasn't sure where I should be going and considering the amount of walking you had to do it was quite annoying to find out I had then reached the wrong city. Neither of these things are a problem in Oblivion. Your quests are clearly logged for you to check up on and if you get sick of walking or riding to towns, once you have visited them you can click on them on your map to travel there (time passes but you don't have to take you character through it).
The world in Oblivion is vast and the number of quests is quite high. Not only does the main quest have a substantial number of sections, there are so many side quests that you may accidentally miss some out. The side quests aren't little 5-10 minute quests either, they're usually very detailed and will take you just as long as the main quest sections.
As there are so many NPCs it can become a little tiresome to hear the same phrases over again but you probably won't notice it until you're a fair way through the game as there is a range of dialogue. The problem is that because the game will take so long to complete you'll have heard the same phrases quite a few times. I would have preferred more unique phrases for the NPCs and more interaction with NPCs that are normal townspeople i.e. not those that give you quests.
The controls on PC cannot be faulted, it's very easy to find everything you want to use. You will run into more monsters in Oblivion than Morrowind so the controls are key, you need to be able to switch to combat quickly. Due to this you'll also have to save much more frequently than in Morrowind as the monsters level up with you which does place great emphasis on how you spend your points.
Overall it's certainly an improvement on Morrowind both in terms of graphics and gameplay. You will however need a very good graphics card to run Oblivion if you want it to be smooth. As far as replay value goes, the game is so expansive that completing all of it just once is like to take you at least a few weeks and you're not likely to play it all the way through again. Although it's by no means perfect it is enthralling and just edges closer to 5 stars than 4.
I was, and am still in love with Eldar Scrolls III: Morrowind, and its excellent expansion packs. Seeing Oblivion in all its next-gen glory and the promise of an improved combat system had me champing at the bit.
The visuals cannot be argued with, the buildings, landscapes, characters and items all look fantastic and everything seems to glisten in the sun in a rather satisfying way.
The melee combat has been improved over Morrowind, with fights taking more than stats and some rapid clicking to win fights.
They have managed to improve the playability and practicality of the theif classes as well, making them a viable alternative to being a warrior or a mage.
Yet somehow this game fails to improve on or even maintain many of the key elements that made Morrowind so great.
Graphically, while the landscapes are stunning there is nowhere near the variety as in Morrowind and it feels almost as if the same few square miles of idyllic English countryside have been repeated over and over. However, this might not actually matter as you wont get to see 90% of the map due to the....
"Teleport anywhere you want whenever you want system" this 'ability/feature' totally ruined the game for me. One of the most entertaining aspects of Morrowind was the fact that you sometimes had to go on long, trecherous hikes through bizzare, fantastical terrain to complete a quest, on your way you would stumble across hidden slave dungeouns, remote farmhouses with dark secrets, mind warpingly spooky shrines and meet some interesting NPC's. Theres none of that here as you only have to travel anywhere once, which probably explains why most of the cool things i mentioned above are less abundant in Oblivion.
Also, you can now ride a horse, which is totally pointless as a horse is slower than instant teleportation and you cant fight properly on it.
Then there is the auto-levelling system, whilst this can serve to keep the game balanced it also means there is little point in doing all the things that usually make sense in an RPG such as levelling up and taking the time out from main quests to explore strange new areas, gain experience and find powerful new items. If you do bother to do such things you will find that you have gained very little as the average bandit no longer has some authentic looking leather armour and a longbow, instead they seem to resemble Space Marines in heavy armour and swing weapons that crackle with magical energy and if you havent structed your skillset well they will actually be more threatening to you than they were at the start of the game.
The other side of this coin is that there are no really hard areas in the game, every dungeon is simply fairly challenging.
The decision to vocalise nearly every line of dialouge in the game backfires totally and far from increasing your sense of immersion manages to completely dissapate it. When you are talking to a gruff ork woman and you suddenly trigger a line of speach that only exists for a sultry temptress she starts speaking like she just had a voice box transplant. There are only 3 or 4 voice actors for each sex so despite the vast number of npc's you might as well only talk to a few of them as they all sound the same.
Unfortunately even the storyline held me less than I hoped it might, it wasnt so shrouded in mystery and intrigue as in Morrowind and many of the supporting characters were two dimensional and frequently annoying, and the best character dies at the start.
There is still a lot to like here, but the only thing it does better than Morrowind (and even then thats debatable due to lack of variety in landscapes and settings).
Its a good game, but it is vastly inferior to its predcessor and add-on packs, plus to run it and get to appreciate the stunning visuals you need a VERY nice PC. Buy the Morrowind Game Of The Year Edition which includes both expansion packs for half the price.
This is the best game ever made! I am really good at it and it is the best thing since sliced bread. There is loads of things that you can do in this game, the level system is a really good idea because it means that the monsters you fight have the same ability as you so you are equally matched against everything you fight (apart from rats and mud crabs, they are just annoying) The level system is also good with the equipment that you get, as it means you are never overpowered, and it motivates you to level up so when you do quests for (e.g. the 'Dark brotherhood') you get given better stuff (e.g. black band - which is a ring) There is always another quest to do, and all the quests are well sized and packed with action and rewards. I particularly like all the bonuses you get from joining an advancing through the guilds, especially the mages guild, as you can create your own spells and enchant your own items, Either to do more damage, or enhance your own character. I also like how you can customize almost everything about your character including well thought-out races, star signs (which give you extra bonuses), name and appearance. If anyone can ever not find anything to do, you probably haven't started playing the game yet because there is ALWAYS something that you can do. I congratulate the makers of this game! What the game is generally about is you can make another you in a fantasy world that can be as evil or good as you like and save the world with him, or you could roam around joining some guilds and getting quests or you could even decide to randomly kill everyone you meet. So basically, there is no set thing on what you do, you choose what to do and when to do it, and make your character super-powerful in the process.
In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards. Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.