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The Secret Of Monkey Island 2 (PC)

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    Your dooyooMiles Miles

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      05.08.2009 22:27
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      Excellent

      It was when playing Football Manager 2009 through Steam that I saw an advert for 'Tales of Monkey Island', the fifth game in the excellent series. This got me thinking back to my youth and the incomparable 'Monkey Island 2: Le Chuck's Revenge'.

      So I dug out the DVD and tried to complete it again, with the benefit of another 20 years experience I hoped it would be a bit easier than first time round. Thinking back it was probably 1992ish I played this the first time and if I recall correctly it took me six months of almost religious playing, along with my friends, before we completed it, almost as a collective effort.
      As you would expect this is a sequel to Monkey Island 1 which was 'The Secret of Monkey Island'. Whilst Monkey 1 was an excellent game in its own right it wasn't a patch on this sequel. Starting with the basics you are Guybrush Threepwood, a mighty pirate (in his own mind at least). The first game introduced the ghost pirate Le Chuck who becomes your arch-nemesis through the series. Your task is pretty much to destroy the ghost pirate in each game and this one is no different. Although this time you have the added complication of tracking down the legendary pirate treasure Big Whoop.

      This is essentially a puzzle game, but a massive one that requires lateral thinking, a fair amount of planning and the odd bit of trial and error to achieve your objectives. The interface is simplicity in itself and works perfectly (something later games in the series could gain from by going back to). Quite simply you move the cursor over anything on screen, if it's an item you can interact with then it lights up. There is a control panel at the bottom left which has interactions with the item. The most common one automatically associates itself to the item and can be accessed from the right mouse button. For example for a person 'talk to' is the right mouse button but for a door 'open' or 'close' as relevant would be the right mouse button. Beyond that you can use the left mouse button to talk to a door or open a person (if you want Guybrush to humorously ask you what you are playing at!). Touching on humour, it is a massive part of this game. You character has a ridiculous name, mainly so a lot of jokes can come from it. Also a lot of the dialogue is excellent and genuinely entertaining. Often the excess dialogue gives you a laugh, something that's not easy to do in this type of game.

      The scale of this game is impressive. You start off in one small town setting. On exploration there are five smaller areas within the town, each with their own characters. Once you have established this area then there is the rest of your current island to explore. Further into the game when you get a ship there are then a further two islands to explore. Some items you pick up early on won't be needed until near the end and there are many items that must be collected from other islands before you can continue your progress. Thankfully (in the main) the majority of solutions make sense, but sadly, usually only once you have solved them and look back.
      You can generally see a path to the solution but its in how you get there that all the fun is had. As a typical example, you need a job, you know a chief gets paid what you need so you need that job. In this world that generally involves you getting the current worker sacked, so you can take his place. So you work out how to get rid of him then apply for his job only to find you need A, B, C and D before you can do it. You got to get A but can't get it until you get X, Y and Z and so it goes on.

      To a lot of people this game will be dated as the dialogue is text, the sounds mainly being reduced to the most basic pirate jingles, with no speech at all. In addition the graphics are of their time. The backgrounds are static and it's usually only the characters that move. But that's the beauty of this. It doesn't need to rely on amazing graphics or sound. The quality is in the gameplay, something that seems to have become a rarer commodity over time, as graphics and other aspects have improved.

      Sadly on playing the game this time I motored through the puzzles and was able to complete it in just over a week, probably 15 hrs playing time BUT, that's a further validation of how great this game is. Almost 20 years later I could remember so much of it. That's a further annoyance, in these days of ubiquitous internet hints and walkthroughs very few people will get to experience the joy of solving a puzzle that has taken you a week to figure out.

      I normally try to find at least one negative when doing these reviews. I guess the only problem with this is unrelated to the actual game. The original was playable on the Commodore Amiga where these days I imagine it will be the PC version most people will use. The game is not compatible with Windows XP without a bit of modification. You need to download a program called scummvm and load the game through it. Not a major hassle but a bit annoying. If you google anything sensible (Monkey Island 2 on XP etc) it will talk you through the process.

      This is probably one of the six greatest games of all time in my opinion. I would have it up there with Cannon Fodder, Sensible Soccer, Speedball II, the Tiger Woods Series and the Grand Theft Auto Series (cheating a bit by putting in a series) bit I rate this game that highly, even after so long. Just please give it the time it deserves and avoid the walkthroughs.

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        25.05.2009 19:24

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        A great game that you can play over and over without getting bored.

        I first played this game on the AMIGA along with the first monkey island many years ago! This has to be my favourite game ever along with the others in the series. It has action, romance, humour and anything else you could want in a game! It's a challenging game that makes you think with it's sometimes difficult puzzles though many of them end up seeming easy when you finally figure them out! I found that i spent alot of time playing all of the monkey island games as they take quite a while to complete compared to most games around today. The point and click style of the game could possibly annoy modern gamers but i enjoy playing games with that feature. The graphics may seem a little outdated now too but i think that just adds to the character of the game. If you're new to the monkey island series and are a more modern gamer you might want to try the last game in the series or the playstation version but to most people i'd highly recommend the bounty pack as it's good value for money and you get almost all of the monkey island games with it.

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        17.07.2006 15:05
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        How appropriate, you fight like a cow.

        LucasArts’ not-very-long-awaited sequel to the critically acclaimed ‘The Secret of Monkey Island’ is every bit the equal of its predecessor. In fact, it’s practically and technically identical, relying and making very few improvements upon the original’s style. But these were the days of simplistic point-n-click ‘adventure games,’ nothing like the complex RPGs that consume whole months of players’ lives today. Changing the backgrounds, characters and plot was enough to make for a completely different game, and the complexity and enjoyment level were determined by the ability and ingenuity of the writers. Ron Gilbert was the clear leader of the genre.

        Monkey Island 2 (excitingly sub-titled ‘Le Chuck’s Revenge!’) is controlled by one player in the customary point-n-click manner. The player controls Guybrush Threepwood, a naïve but sarcastic self-made pirate hero, who can be moved around the static area screens with the control panel at the bottom of the screen set to the automatic ‘Walk to’ command. Guybrush can interact with the environment and other characters by selecting the relevant command from the control panel, including options ‘Talk to,’ ‘Use,’ ‘Give,’ ‘Pick up,’ ‘Push,’ ‘Pull’ and ‘Wear’ among others. Gameplay is fairly vast, and consumes many hours even for experienced players who already know the solutions to the puzzles, and the correct order in which to do them. For newcomers it can take weeks, months or perhaps even years, and for this reason a save game feature is handily included.

        Following his heroic defeat of the Ghost Pirate LeChuck, Guybrush Threepwood has been exploring backwater islands of the Caribbean in search of the legendary treasure ‘Big Whoop!’ Unfortunately, he’s somehow wound up on the depressing Scabb Island, where all the native pirates are forced to sit around toasting marshmallows due to an embargo placed on ship traffic by the island’s sleazy, pint-sized governer of sorts, Largo LaGrande. Feeling heroic once more, and accidentally losing all the wealth he’d managed to accrue prior to the game, Guybrush decides it’s his duty to sort out this Largo guy. But things become more terrifying, sinister and sequel-like when it becomes clear that Largo is merely the puppet of the resurrected Zombie Pirate LeChuck, who is also after Big Whoop and wants revenge against Guybrush. Guybrush must kill LeChuck again, searching the Tri-Island region for the ancient map pieces that will lead him to the bounty. The problem is, LeChuck’s dead already. But that didn’t stop Guybrush last time.

        As both a sequel and an independent release, Monkey Island 2 is an excellent adventure game, certainly one of the best made along with the first Monkey Island, AdventureSoft’s ‘Simon the Sorcerer’ and Revolution’s ‘Beneath a Steel Sky.’ It’s technically playable by people of all ages, though the very young (or, contrastingly, very old) may need help deciphering the logic of some courses of action. In truth, everyone’s going to get stuck in the game pretty often. Unlike some bad adventure games (I’m reminded of ‘Simon the Sorcerer 2: The Lion, the Wizard and the Wardrobe’), all of the puzzles here make logical sense and are relevant to advancing the plot, they aren’t merely there to make use of extraneous items. Of course, there are a fair few red herrings along the way to keep gameplay more open-ended, but this is primarily a linear game. The freedom lies in the player’s disgression of which island (Booty or Phatt) to play through first.

        The control panel of verbs may put people off at first, but once players settle into it, it’s very straightforward and becomes familiar. This so-called ‘SCUMM’ system is a huge step above the frustrating text formats of earlier games, where commands had to be typed (and typed precisely) in order to work. Guybrush’s inventory is represented by pictograms here, unlike the simpler text descriptions of the first game, but all items can be thoroughly examined through the ‘Look at’ command to uncover hints at their application. Another very handy feature is that the control panel doesn’t need to be visited all that often, as highlighting the desired interactive object or character in the playing field will semi-highlight the most likely option from the bottom, for example ‘Talk to’ if it’s another character, or ‘Open’ if it’s a closed door or chest. Right-clicking the mouse acts upon these suggestions.

        The graphics are of the same style used in the first game, but lose something of the simplistic charm in their over-the-top shading and attempted attention to detail. Unfortunately, the 16-bit (or 8-bit depending on the format) graphics aren’t enough to really distinguish whether that’s a beard around Guybrush’s mouth, or just some brown mess he’s made. The game features a few, very few animated sequences that are nicely done, but almost entirely takes place in the ‘playing field’ window that dominates the screen. Every so often, after the player accomplishes something particularly noteworthy, the control panel will vanish and brief cut-scenes of character dialogue take place to advance the plot. Locations are nicely detailed, and it’s always clear exactly what everything is, and where the all-important exits are. The change of locations from island to island, and then to other, more / less exotic locations like LeChuck’s fortress (which is foreshadowed nicely in cut-scenes) keep things from getting dull, and at least avoid the ‘Melee Island depression’ of the first game, in which only one island was playable at a time.

        As with the first game, the music here is excellent, and is primarily composed by Michael Land. Primitive synthesised pirate tunes won’t be everyone’s cup of tea, but you may be surprised. In fact, the CD version of the game featured music specially recorded that’s playable even on a home stereo. This isn’t a John Williams score or anything, so there’s not much in the way of specific character themes overlapping and carrying underlying meaning, but each of the islands has its specific, relevant theme: Booty Island sounds French and fun, while Phatt Island sounds silly and farty. The game’s once again let down by poor sound effects, all sounding irritatingly chirpy on the rare occasions that they’re necessary. Just be sure not to play this game on a low-spec PC, as the game opts to play sounds through the computer’s internal speaker in these instances, leading to some truly horrible results. 16-bit synthesised pirate music is one thing: special, nostalgic, even beautiful. Discordant bleeps unstoppably emitting at loud volume from a computer you mistakenly believed to be your friend is another.

        Walkthrough solutions have always been available for Monkey Island 2, both from LucasArts itself, which actually features in the game in a strange, anachronistic scene in which Guybrush phones the company for help, or in magazines and, more recently, on the internet. This is a cult game that’s still readily available, often in a double pack with the first, superior Monkey Island game or similar titles. Fans of the first game will be happy to see the return of familiar faces, but these nostalgia trips aren’t severe enough to put off newcomers by making them feel that they’ve missed out. They have though: Monkey Island 1 was a lot better.

        The second game may not live up to the first, many of the puzzles simply seeming like re-hashes of previous ideas, but it’s a nice continuation, and the storyline and witty dialogue are far better than the childish humour that dominates the sequels. The PC version comes on a CD, whether accompanied by other games or not, and the original Amiga version was spread over an insane total of 11 floppy disks, plus whatever the player used for a save disk. Thankfully, these disks weren’t copy-protected and could be backed up, and the game could be transferred to the hard drive to avoid the annoying disk-swapping that would otherwise only be possible by buying 10 additional floppy drives. Depends how much you like the game, I guess.

        Michael Land’s two-disc musical score can be downloaded free of charge from ScummBar. http://www.scummbar.com//resources/downloads/index.php?todo=MP3

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          06.04.2006 17:18
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          Another perfect edition to an old game set.

          Introduction/Story.
          *******************

          ‘I thought I’d killed the Ghost pirate LeChuck for good. Wrong. How many times can that bloated old fool die? Other pirates tell me there’s no room to escape. “When LeChuck wants you dead, you’re dead” they say. Legend has it that the treasure of Big Whoop holds the key to great power…I must find it before LeChuck finds me.’
          -excerpted from “The memoirs of Guybrush Threepwood. The Monkey Island Years”

          This has been copied down exactly from the box of the Monkey Island Bounty pack and relates to Monkey Island 2: LeChuck’s Revenge. It is basically the story too. LeChuck comes back from the dead (again) to become the evil Zombie pirate-risen from the evil Largo and still intent on forcing Guybrush Threepwood’s girlfriend-Elaine Marley to marry him and when that is done, kill our pirate hero. Guybrush better find that mysterious treasure fast!
          Told you that this review was coming in my 'about butters writing'.



          Characters.
          ***********

          Not much change from the first one really. Of course, some loveable characters will have been added, and the evil one is back with some buddies though. They all look like you could redo them on paint (I’ve had a go at it), but you forget about it when you are playing the game so it doesn't matter about the 1991 graphics.

          Guybrush Threepwood-Looks like he has been done on paint, and this time has a small beard he uses for ID. Wears a blue jacket, but who cares about that? He looks the same with different clothes and also acts the same. No voices in this one but makes you laugh.

          Elaine Marley-Looks the same but no longer on Melee island. She is now governor of another island and isn't too happy at Guybrush-she names her forgetful and stupid dog after him. How touching.

          LeChuck-has a groovy new walk and a green body due to him now being another form of the living dead. Raised by Largo LeGrande, his hit man after he has the equipment, LeChuck is now a zombie. Still intent of marrying Elaine and stopping Guybrush from getting Big Whoop, you still have to avoid him.

          Largo LeGrande-a small character who need to turn his frown upside down and harasses the Scabb Island folk before returning to LeChuck.

          Wally-Boring here, but watch out for him in the next game. Little child.

          Voodoo Lady-helps you in your quest. Mystical and her powers match LeChuck’s.

          I think that the new characters have lost none of the charm that the old ones have and there are quite a lot of other characters that work really well here too. I think that they are extremely funny. Even though they are pixelated, the voices (shown on screen) make them come to life and you can imagine what they'd look like if they were a better pixelated cartoon.

          Graphics and Environment.
          *************************

          I haven't really noticed the difference but have read (on Monkey island fan sites that now occupy my favourites list with one of them being my homepage) that unlike in the first game, more than 16 colours were available to be used and obviously were. I didn't notice though.
          On to the environment now. Obviously, a trip to Monkey Island is in order, or is it. I know, but I don't want to spoil the story. As with the first game I will tell you, you start on a set of islands, and then by the end of the game, have left there, and end up on another island. The first three islands are scabb island-a small town with a swam, beach and cemetery, booty island, a lot more lively where you meet up with a nice guest from the old game, full of shops and a mansion (and a tree-cant forget that). Phatt Island also has a prison, library and mansion. They are, I think, better graphics too. There is a little bit more detail and it looks a little less pixelated, but I doubt you'll notice. The environments do change a bit from the first game so it feels fresh still.

          Gameplay.
          *********

          Take a break from Insult sword-fighting because it is not here (hence why my review title has no insult). I was tempted to put this into a disadvantage but feel that a break is necessary so other fans (not me, I’m not bothered either way) do not get bored of it.
          The gameplay is still spectacular though. The puzzles have got more illogical, but still do-able. It is still the same type of puzzle really, having to use something with something else etc. Different items and a different environment though, mean that the puzzles are unique and you won’t really find the same puzzle crop up twice unless you decide to complete the Lite version (Hard mode). You'll even get stuck for a day. What a memory of the first game.
          Here is a puzzle for you.

          Evil Largo has robbed you and you have got to do something about it. Voodoo lady tells you to get some of Largo's items (spit, hair etc.) You need to trap him and take his shirt. There is a muddy swamp, a cemetery, a beach and a bar around you. You have a shirt, money, a bucket and more in your inventory, and access to his room. You have to use something on something else where you put it somewhere to trap Largo. Sounds quite easy now, but when you haven't got any clues and there is more in your inventory and places to explore, it will take you some time.

          That's in part one too, so they'll get a bit harder. There are 4 parts now; making the game a bit longer if you cheat with a walkthrough, or a couple of hours longer without it.
          I think that the gameplay of this lives up to the original. The puzzles make for fun still and I think that it has not dropped in quality at all.

          It is also still point and click adventure where you get the 9 options (push, pull, open, close, look at, talk to, pick up, give, use and you still click on them, and then something on screen to do what you have requested. Also, the inventory is also shown at the right of the screen. Although I think that the Monkey Island 3 inventory and click on the item works better than the bottom of the screen choices (the monkey island 3 way is faster), but since speed really isn't the way to go here, it is a very good style of gameplay and suits the game perfectly.

          Sound.
          ******

          The sound is very silent actually. No sound in the normal version. In later remade versions there is sound though. No voices still but some very catchy theme tune music that I have saved on my computer.

          Extra Information.
          ***************

          Age: 11+ (I think)
          Made by Lucasarts-1991/92 and available on the PC/Mac/Amiga.

          In the monkey island bounty pack, minimum system requirements are: (figure out what they mean)

          MS-DOS 5.0 or higher
          386/33 DX (486 recommended)
          1 Mb EMS required (2 Mb EMS recommended)
          Mouse
          256 color VGA/MCGA
          SoundBlaster and 100% compatibles, Adlib, Roland MT 32

          If you do not know what this means like me, crispy has been kind enough to translate it in the comments of this review. thanks crispy


          Demos are also available to download from certain sites if you want to check any of the games out.

          The bounty pack on www.amazon.co.uk is £75.00 and also about the same price on eBay. I got the 1st and 2nd game for £30 on eBay though (no sound, at auction), so if you want it quite cheap, go to eBay for a while. The other games are a bit more available, but the 1st and 2nd games are collector’s items.

          On the back of the case (of bounty pack), the game boasts (for its time):
          256 colour-scanned art. Over 6.4 million pixels.
          Ja, interactive reggae music, mon!
          Laugh so hard milk will come out of your nose.
          Optional easy mode for beginners and magazine reviewers.
          Void where prohibited.

          My Opinion.
          ***********

          It is a superb game where you do not have to worry about the graphics because the gameplay is so good. The jokes are laugh out loud funny and the humour makes it like a movie in the way that it is funny. It is a brilliant sequel that stays unique with great new environments and characters and I think that many computer owners (i.e. you-you're all on dooyoo), especially the ones that play games should at least download the demo.

          Cheers for reading!

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            29.09.2001 19:07
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            I have always been a very keen Monkey Island fan since I was a wee nipper. I first played Monkey Island back in the old Amiga days, I played the first game in the series, which was named The secret of Menkey Island. I was blown away by the games looks, humour, gameplay and everything about it, it was the best Point and Click adventure I had ever played. Then came the sequel, Lechuck's Revenge, WOW. What a game, as soon as the game loaded up i was blown away yet again, the graphics were better, the gameplay was better, and the humour was better. This was a far better game than the original in my eyes, and it stole the crown of best point and click for me. In the game you play Guybrush Threepwood, a kind of pathetic excuse for a pirate yet he always defeats the bad guys, well in the end anyway. In this game I was rather confused when I noticed that Guybrush changed his appearence, and his facial hair and his size, he seemed to be alot stockier. Whereas in the first game you could say he was a skinny maggot. But put this change aside and he's still good old Guybrush Threepwood. In this game search for the Treasure of Big Whoop, and as in every Monkey Island you have to deal with Lechuck the Ghost Pirate from heck who is out to kill you and steal the hand of your one true love Elain Marley. Who is govener of Melee Island, which is one of the main islands in the monkey island series along with Monkey Island of course. One thing about this game which is familiar with everyone is the games playing system, you know how most point and click have the buttons with talk, push, pull, pick up and so on, well if you know this and feel comfortable with it, then this game will be very familiar. Its easy to play, with just the good old point and click system, you only need you hand on the mouse at all times, leaving your other hand to do well, what ever you want, to make a cuppa maybe or too well lets not go there okay. Now some people woul
            d get sick of this game basic pick up an item and take it here kind of gameplay, but it never ever dissapoints me, as you tend to be rewarded with new things, more humour, a nice cut scene or another item to solve that darn puzzle which has been bugging you for weeks. Now with this game if you can't think abnormally you will have no chance of finishing this game, you need to be able to switch your head to Bizzare mode, its insane, really and its one of those games were you could be stuck on a puzzle days and then work it out and kick yourself because the solution was that obvious. Thats what I like about this game, not that its difficult its just the ease of the solutions which seem so difficult, you end up missing something really obvious but your brain can't get round it at all. If you haven't played this game or any other monkey island game you must be absolutley stark raving mad, get down to your nearest dealer (of the games variety) and purchase this game now, stick it into your computer and wet yourself with the game's piratey wit. Its got loads of puzzely goodness and more monkeys and pirate then you can shake a stick at.

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              29.07.2001 05:17
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              The Secret of Monkey Island was, and still remains one of the best adventure games ever to hit the PC. Its getting on a bit in years now, but where the graphics and sound may look a little dated by today's standards, the gameplay is still way up there with the best. In the original Monkey Island you played a wannabee pirate called Guybrush Threepwood who had to perform a numer of tasks to achieve your goal. Along the way you defeated the pirate LeChuck and ended up with a rather large amount of booty - but not the fame you expected because nobody believes you! Well, here you sit with your money at the start of the game until you are mugged and left penniless - worse still you find out that LeChuck is back and without either fame or fortune you are once again on your own against him... LeChuck's Revenge is a point and click graphic adventure in the traditional style. It looks very much like the original with maybe a slight graphic enhancement but not much - but fails to surpass its genius, although only just. As a serious adventure game, with a serious plot and lots of serious puzzles this simply wouldn't work too well and no doubt would have suffered greatly at the hands of time...but fortunately the Monkey Island series is far from serious. In fact, they are packed with jokes and pure bizarreness that will keep you smiling throughout and often make you laugh out loud, no doubt worrying your family as much as I did mine... The puzzles are not exactly obvious, but as is the nature of this type of game are pretty easy to work out in the end. After all, when you only have a few objecs in your possession and a few places to use them, then even if you haven't a clue what is going on then you will manange to work your way past that part by sheer trial and error. Object manipulation is achieved through the two main game areas. The top(much larger) screen is where all the action takes place and the bottom has a list of commands wh
              ich you can click on to allow manipulation in the upper screen - simple to get the hang of and easy to use. Sometimes the difficulty is with recognising what an object is on screen because of the rather clumpy old graphics but hovering the mouse over it gives you a description. It is hard to criticise a game of this age over its graphics or its sound for that matter as if it were produced to day it would be slammed - but for its time it was rather good - suffice to say, don't come in with your hopes set too high. That said, I rather like the dumb pirate music which plays throught... A couple of gripes? Well no, other than maybe a rather disappointing ending, but I don't suppose that really matters too much. The puzzles are harder than the original's and certainly a challenge for even a seasoned adventurer and its overall humour is enough to gain a good recommendation from me at least. Definitely one of the classic games of the genre and certainly one which come highly recommended and not just from me, but from everyone who has ever played it as far as I can tell...go find a copy, you can probaby still get the Monkey Island box set as well which has all the Monkey Island games on it - well worth it believe me.

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                25.07.2001 18:19
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                As we last left Guybrush Threepwood, he had just stumbled in to some serious cash and defeated the evil pirate LeChuck. Offcourse no one believes him, his treasures are stolen and LeChuck is back and bader than ever. Guy brush has forgotten about his adventures on Monkey Island and is concentrating all his energy of Big Woop, the greatest treasure of mankind. The general game play is just the point and click basis of the first game, there is a box at the bottom of the screen you have the option to pick up, look at, use this, and walk to etc. This is generally the same type of system as the first game. This game I found took me a bit longer than the first but I think that this game was much bigger than the first stretching out over many new and different islands. The puzzles were more involved but more logical than the first. What I mean by this is that the puzzles were more detailed but you could work them with out having to use every goddamn combination. Some of the puzzles took a bit of working out but in the main if you were logical about it you could work them out The Graphics have not really changed much from the first Monkey Island game but I have noticed that some images look just that little bit sharper. But it is still basically the same 2D platform graphics. Guybrush now has changed clothes and grown him self a beard, he looks more like a pirate now. The sounds and music have not really changed it is just Caribbean slow music that if you listen to for more than an hour, much like the first game, can get very annoying and can reach tedium. It little stints though it is acceptable. The humour like the first game and like most Lucas Arts games is the best is the most original and funny that I have seen in a game, almost as good as Sam and Max. This game is much like the first in game play and storyline, but is still very original in the humour. This is an older game so most of you would have played it but if y
                ou haven’t I recommend you go out and buy it. Its even on a convenient CD now!

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                  29.04.2001 23:47
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                  Lechuck Revenge. The sequel to one of the best adventure games I have played. Guybrush our hero is back, the conquerer of the mighty ghost pirate lechuck (or so he thought). He has a new aim now that he is a pirate- to find the treasure of Big Whoop. In his new quest he comes across his Love Elaine Marley and wins her back and he also has his usual tangle with Lechuck. I think this is a much longer game than the first and a more difficult one. In this game there is just as much comedy as in the first. There are some very complicated puzzles and as is typical of the Monkey Island series some very strange and wierd things. Usual characters are in it such are Stan and the Voodoo lady and some new characters like Largo and Wally. The interface is much the same as the first, cursor to direct guybrush instuctions on the bottom of the screen. The game has what all monkey Island games series have in that you cannot die, making it much more enjoyable as you can concentrate on the puzzles more. This game was great when it was made and is still great now.

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                    24.04.2001 17:28
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                    A week or two ago I was looking through the shelves of my old computer games (the ones that came on disks rather than CD-ROM when released) and came across the box of this game with a "Just Released" sticker on it, it seemed very hard to remember when this game was actually new. This is a point-and-click game and easily one of the best of its type, most people will have already heard of the game and played it (and hopefully enjoyed doing so) but anyone that hasn't done so yet really should, despite its age it is still a great game. --Story-- The game is the sequel to the original Monkey Island game, you resume the role of Guybrush Threepwood the "mighty pirate". In this game he is on the quest for the lengendary treasure of the Big Whoop, the game takes place among a larger number of islands than the original which has both advantages and disadvantages (you get a more distinct feel to each location but lose some of the easy accesability I found being located mainly in one area). At the start of the game you seem quite succesful, you defeated LeChuck (though no-one will believe you), have a large amount of treasure and feel good about yourself, unfortunatly this soon changes when you get mugged, find out that LeChuck is back and find that no-one really cares about your problems or wants to help you. The story is in general up to the quality of the first game and while it would look poor without the humour looks great with it. --Interface-- The interface to the game is basically identical to the original and most point-and-click games of its kind. The screen is divided into 2 parts, the top (much larger) part is where you can see the game screen itself, this is where you move around your character, pick things up, interact with objects etc. This is obviously the main screen, but a part that wouldn't be able to be properly interacted without the bottom part. The bottom part of the
                    screen consists of a list of words that you can use on/with objects and a list of objects you are currently holding. You can do most obvious actions on an object such as push/pull/open/close/walk to/look at/pick up/use/etc. This offers a good amount of possibilities as to what you do with an object without having to work out the correct syntax that must be typed in. The other part of the screen is where you keep all the objects you pick up, as the game progresses you can have quite a number of items here (many of them apparently useless) and each item can be used with other items both in the game screen itself or items you are carrying. The game is like it sounds (point-and-click), you point at things you want to do, point at the thing you want to do this with and wait for the reaction which can vary between actually doing something and insulting you for being so stupid to try something so stupid. --Puzzles & Difficulty-- Like the original the vast majority of the puzzles featured in this game are fairly logical and given a bit of thought can be easily figured out. I personally finished this game quicker than the original but to be honest I'd say it is more difficult with a few puzzles that really did take me quite a bit of thinking to solve, the game also seems longer than the original and should provide quite a bit of enjoyment before you finish it. The game has 2 difficulties, one is really intended for people new to this type of game however and in my opinion is far too easy to provide that much enjoyment. I would recommend that almost everyone play the original game, if you really have a huge amount of difficulty with it however consider playing the easier mode but you will be missing out on a large chunk of a very enjoyable game. I would say that there are probably less false-leads in this game than the original and that puzzle difficulty has been slightly increased leading to a game that is not a huge amount mo
                    re difficult but frustrates you less in places and provides more of a challenge in others. --Humour-- The humour from the original is back with many classic jokes that will never really be forgotten. There is no real part of the game that quite provides the humour of the insult sword fighting from the original but the humour in the general game easily seems to be of a same standard as the original and at times surpasses it (though only at times as this is a very hard thing to do). There are a few moments in the game that were meant to be funny that just didn't make me laugh but this is the same as watching a movie/TV and really does depend on your taste and sense of humour, overall the humour is one of the few things that makes this game replayable even when you know the solutions to all the puzzles. --Replayability-- One of the worst problems with this sort of game and in my opinion one of the reasons that this type of game simply doesn't sell as well as many other types now. A game like this has little replayability, you really do need to leave quite a gap of time (years) before playing it again to get any challenge out of it at all and even then I remembered the vast majority of puzzle solutions. Hard to change the replayability of this type of game however while keeping the great storyline and challenging puzzles, most of the games that have tried to add some randomness seem to very rarely suceed and instead end up giving you a game with a few different possible outcomes but no real challenge in predicting these or a poorer story because of it. --Graphics-- The graphics appear very similar to the original game with few imrovements made, if you liked the graphics there then you will most likely enjoy them here too. They do look a bit out of date now however I would choose the look of this game over many 3D games released recently as I often feel a simple view is often the best. Any improvements I woul
                    d make to the graphics would simply be to make images clearer/sharper but leave the basic look and feel of the game to how it is now. --Sound & Music-- Like the first game the music here is classic but never really manages to get close to surpassing the original. Much of the music has a similar feel to that found in the original game but there are also parts that wouldn't really have fit into that game. Sound is also great, while any of the effects put into a recent game would sound very dated and simply make the game look cheap they really sound good in this game and didn't disappoint me at all (or maybe I just liked them because they reminded me of the first time I played the game years ago). --Problems-- Unfortunatly the game just can't beat the original, it comes very close but unfortunatly just falls short of being a better game. The ending is one thing that stands out as letting the game down and is often voted as one of the worst endings seen in games. I realise an ending isn't the most important part of most games but after playing through a game for such a long time it really does feel quite disappointing to get something like this. --Copy Protection-- When you first load the game it may seem as though it has copy protection and it really does seem as though they originally intended to release it this way, luckily though they didn't and you don't have the annoyance of having to find whatever code they wanted you to find and can simply enter anything you want to get past this stage of the game. ---Conclusion--- Easily one of the best games of this type and only beaten by the original in my opinion. While I will always enjoy many other point-and-click games this will always be near the top of my list and is a game that everyone should play. Personally I feel that provided you can you should finish the original game before playing this but there is no real need as the st
                    ory is almost entirely seperate from the original. Never underestimate the puzzles here either and also never overestimate them, in general they will rarely be something very, very obvious and rarely something very, very vague, use a bit of thought and you should manage to solve most of them easily enough.

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                      19.11.2000 00:52

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                      Here is the second adventure in the series or Guybrush Threepwood, and once again it is simply superb. The piratey music in the background adds greatly to the very funny storyline and sitations you find yourself in. This has to be highly recommended whether or not you have played the first game in this series, although some of the jokes are more funny if you have played the first game. There are many great backdrops and areas to explore, as well as many funny characters to meet, you even get to enter a spitting competition! Try this if you like comedy, or enjoy adventure games.

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                      29.09.2000 00:34
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                      Following on from Monkey Island, this is a very good game, with the same level of humour, and even better story and puzzles, including a host of brilliant characters, many of whom return in the later games of the series (Stan the man for example changes between being a coffin salesman to a boat salesman) and there's even a spitting contest in there! Obviously, being a pirate involves a fair amount of fighting, but unfortuantely guybrush isn't too good at the beginning of the game, adn has to learn his traqde a bit more along the way, with the necessary curses coming into play too! The game is split into four acts, and the end of the game is truly mind boggling, but I won't spoil it for you.. although you should spot some locations from the original game if you look hard enuf!

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                      28.09.2000 07:32
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                      The sequel to the greatest game ever is the same game, but another story, which to me is just the way it should be. bigger, more involving and greater plot twists make this a must own. WHen you consider this game was 11 discs on the Amiga you will apprciate how big it was. Together with the original, Monkey Island provides hours of entertainment and will be enjoyed by game players, strategists, adventure lovers and funlovers everywhere. In years to come, when they have nostaligic programmes about classic gams, this will be up there with Pong and Pac Man.

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                      08.09.2000 09:18

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                      Like the very best sequels, this takes the winning formula of its predecessor and improves on it in terms of depth and quantity, resulting in a supremely playable game that delighted fans of the original. The humour is great, something often lacking in today's market, and the graphics and sound, while simple by today's standards, are atmospheric and charming, and lovingly crafted. Anyone yet to play a monkey island game should check this out, as it is a classic PC adventure gaming experience that no self-respecting gamer should miss.

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                      30.07.2000 21:16

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                      If you have played the original and this then you'll know that the sound, graphic have all improved but by todays standards they are still poor. However this game still deserves respect. The plot of the game is better than the first and so is the gameplay. If you play tomb raider or like any other adventure games then you really should by this game and see where it all originated from. I think you can get Monkey Island 1, 2 & 3 all in a pack on white label so it is a very good bargin.

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                      07.07.2000 18:12
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                      I remember reading frenziedly excited previews for Monkey Island 2 in magazines all those years ago. Other games the magazines enthused over included Leisure Suit Larry, The Bard's tale and Wing Commander 2. Controversy raged over Origin's decision to stop supporting 386s in future releases. Years later, and a 40Mhz 486 PC is no longer the height of aspiration, and expensive gems from those days are found in Abandonware archives. Only the Monkey Island games still appear in directories like www.dooyoo.co.uk! LeChuck's Revenge was the anticipated sequel to Lucasart's seminal The Secret of Monkey Island. Guybrush has matured from pirate wannabe. He has a new coat, pony tail and beard. He looks the part but still the other pirates aren't interested in his stories about how he defeated Ghost Pirate LeChuck so he is off to find the greatest pirate treasure around, or die trying. That's a decision he may come to regret on his adventure when he discovers that he might not have destroyed LeChuck quite so utterly as he thought. Guybrush is more of an inept wise-cracker than the inept innocent of the previous game, and the feel of the game is more modern. I love the ending. At first I hated it because it seemed a cop-out, but that was before I realised that there was more there than first met the eye... The game uses the same Point and Click interface as its prequel, which has you choosing actions and objects from a panel. The verb/noun approach harks back slightly to the pure-text days of gaming and nowadays would be eliminated. The VGA graphics are a bit dated, but not so as to detract from the gameplay. The sound is atmospheric and the music catchy. Every scene has a tune, and the way the music changes between scenes without jaring has seldom been bettered in modern games. The puzzles are strong, and the dialogue is better than in most films. The characters are memorable, and I would lov
                      e Largo and Wally to put in an appearance in Monkey Island 4, still being developed as I write. Anybody who likes a little wit and thought in their games should run not walk to find a copy of this game. As for the others, as Guybrush might say, "Those guy's wouldn't know a good story even if they paid fifty bucks for it"

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