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The Secret of Monkey island is an early (1990) adventure game released by Lucas Arts for the PC. The game is the first in the Monkey Island series and generated a lot of interest due to its humorous and unique gameplay elements.
you play as Guybrush threepwood and start of his quest in the island of Melee trying to learn to be a pirate. You are given challenges by the Pirate leaders namely defeat the swordmaster, steal a statue and dig up buried treasure. During your adventures you will face up against your arch nemesis the ghost pirate Lechuck and try to win the heart of Elaine Marley, Governer of the Island
You control GuyBrush with the mouse and have a number of commands including talk to, pick up, give to, combine and so on. You would have to use your wit and cunning to solve various puzzles and get ahead in the game. You collect items for your inventory and use it to combine with other items or interact with your surroundings to solve puzzles. For example to bust someone out of jail you have to steal a mug and obtain an acid like drink to dissolve the lock at the same time luring the sherrif/police out of the police station.
The graphics is 2D and only has 256bits so nowhere in comparison to modern day games. The early version didnt even have music however the fun in the game isnt in these elements. The main selling point is how much fun and enjoyable the gameplay is and the numerous funny jokes incorporated in the game. You cant but help love the character guybrush as he gets himself into one stick situation after another. The puzzles are at first difficult to solve but you will soon get the hang of it and later puzzle solving becomes a breeze.
If ever you want to play a game which requires nothing to run in terms of computer specs and want a humorous relaxing adventure dont miss this great game.
My review of The Secret Of Monkey Island
Spending (mis-spending?) my young life circa 1990 as a hard working musician it will come as no surprise (to anyone daft enough to have spent much time in musicians company) that between gigs and recording and the obligatory part time job at a recording studio/music shop/PA hire company (delete where applicable -lol!) I would often be reaching for the PC on button to feel the surge of god like power that exuded from the erm... mighty 386 chip with 4 meg of ram and a 1gb hard disk...
But why? To surf the net; nope hadn't even heard of the thing then... To write up my songs on some prehistoric word processor? Not likely... To tweak my configsys file to optimise Windows 3.1 (bloody hell what a clunky operating system!) or was it to learn the wonders of DOS 5 in all it's confusing crappyness? Never!
PC's were good for one thing and one thing only; playing games o' course!!
I love computer games even though I seldom get the time to play them anymore -but back in the early 90's one game in particular caught my attention. The Secret Of Monkey Island by Lucasarts. (George Lucas of Star Wars fame).
As computers were becoming more powerful the games were becoming more interesting - and the genre of the point and click adventure games was born. I was never that keen on the boring - hold down the fire button (or press the auto fire button on the joystick) type games - I liked puzzles and characters where progress through the game had something to do with the old grey matter (or young grey matter as it was then!).
The Secret of Monkey Island game had puzzles galore, good ones too that really took some solving. The game also had a lot of well defined characters, a well composed, coherent if surreal plot and... the thing that attracted me the most ... vary daring for it's time; Monkey Island was slap bang (slap stick??) full of humour!!!
Not the cheesy humour of stale jokes, but it was genuinely hilarious. The Secret of Monkey Island often had me/us rolling on the floor in painful laughter (and no we weren't under the influence of anything illegal at the time; and anyway no one ever accuses train spotters of being stoned when they laugh a lot... we musicians have a bad press -lol!).
The boring stuff!!
First the boring stuff! Game play is simple in The Secret of Monkey Island you get little non interactive movie like scenes here and there as you progress through the game/levels after which you simple point and click with the mouse to guide your character around the screen and explore the various places. Certain items/things can be interacted with or collected and stored for later use and most of the characters you encounter can be spoken to...
By 'spoken to' I mean you would get a bunch of choices in the form of written lines of dialogue that you can select to direct at an onscreen character - then they would respond with another line of written dialogue. It sounds clunky and rubbish by today's standards -but for some reason it worked, and it worked brilliantly.
Operating the game was simple -point click, load floppy disks when prompted if you didn't have it all on hard drive. The annoying bit was the screen/scene changeovers which would take a while in some cases - especially if you're playing the game on floppy disks. The screen was always split horizontally; top half is where all the cartoon like action takes place -bottom half is where all the dialogue or the actions possible are written.
I get the operation of the PC version and the Atari ST version of The Secret of Monkey Island a bit mixed up as I had both computers at the time (would you believe the Atari was the serious music computer back then; not my PC) but I think they both were able to load the game just from floppy disk (as opposed to requiring hard disk storage space) - but after 20 years it's a tad difficult to remember exactly as I played the game on both thanks to my friend Adrian -who gave me the Atari version when he'd completed it. An act of supreme charity I always felt -lol!
So what's it all about?
Well the plot is a bit hard to nail down as it's wonderfully silly, but as best as I can phrase it -you play a wannabe pirate called Guybrush Threepwood. Guybrush, the young trainee swashbuckler suddenly turns up on Melee Island in the Caribbean during the era of the pirates and privateers. After a little conversation with the Melee Island lookout -who you eventually discovered is blind (yes a blind lookout; no politically correct nonsense here -lol!) you get stuck into your quest to be a pirate.
Important characters (and recurring characters as they mostly turn up in every later version of the Monkey Island games too) you encounter when playing as the dashing but inept hero Guybrush are;
Elaine Marley governor of Melee Island - the girl Guybrush will soon fall in love with, and much of the plot revolves around him rescuing her from the clutches of the evil ghost pirate Le Chuck. Le Chuck is the baddie in this tale -and as a dead pirate could well have been the inspiration behind The Pirates Of The Caribean films.
We also meet the Voodoo Lady with all her strange accoutrements and Stan the salesman - to say nothing of the sword master -Lol!!
There are to many great moments in this game to pick a favourite - but a serious contender has to be the sword fighting section where you defeat your opponent by (or are in turn defeated by) insults!!
In good time and after many adventures you guide Guybrush to Monkey Island for more mayhem before returning to Melee to battle the evil Le Chuck and stop him marrying your girlfriend Elaine...
From start to finish this a brilliant game. Despite the start stop nature of puzzle games (while you stop for two hours to try and get every item in your inventory to work -lol!) the pace of Monkey Island still seems pushed and urgent, ever driving you on through harder puzzles and sillier humour. The graphics and sound won't compete with modern games (or even the more recent versions of Monkey Island games) but I would still recommend giving the game a go if you haven't played it before...
A quick search on Ebid or eBay etc will usually turn up a copy of Secret of Monkey Island for very little money (I've seen it as low as 99p). Getting the game to work with modern Windows operating systems like .XP, Vista and Windows 7 may be a little tricky, but as long as you run the game in Win 95 compatibility mode you should be ok...
Thank you so much for reading my review and I hope you found it interesting!!!
Ah, The Secret of Monkey Island! One of my all time favourite games, and even now, nearly 20 years on, I revisit the Monkey Island series (specifically the first two games!) and replay them!
I played The Secret of Monkey Island after playing the second in the series first (oops!), but it didn't hinder my enjoyment in the slightest.
You are Guybrush Threepwood, and you want to become a mighty pirate! But to become a mighty pirate you need to complete 3 pirate trials. That's just where the fun begins.
The Monkey Island games established the market for point-and-click adventure games back in the 90s, and in my opinion, to this day, the original Monkey Island games have the easiest and most logical method of navigation and completing tasks. With a full panel at the base of the screen not only showing your inventory (what Mr Threepwood can fit into those trousers of his is amazing....no rude pun intended!), but also giving you the full list of actions (Open, Close, Use, Look, etc), you can't confuse or forget what you need to do.
Although there's a range of red herrings throughout the game, the puzzles are relatively simple, engaging, will work your patience a little, and a little quirky. But it's the quirky nature of this game that truly puts Moneky Island on the map (not literally, obviously). The humour and writing throughout is wonderful, and for people to still use quotes from this game as part of their 'funny' signatures on discussion forums almost 20 years on...well it just shows the quality! The storyline is fantastic - something a great deal of modern 'point-and-click' adventures can lack at times.
If you love Pirates of the Caribbean, you'll LOVE Monkey Island.
Having never played many of the "classics" of adventure gaming, I have none of the fond memories many relive while playing through their childhood favourites. I was concerned how well a game from the primitive times of 1990 would come across to me without nostalgia to mask its flaws. However, despite a pitiful colour range of 256 colours and small collection of MIDI tracks, the VGA version of Secret of Monkey Island still oozes charm from every blocky pore. Coming out several months after the original release, it drastically increased the game's colour palette selection from 16 to 256 colours, giving the game a much smoother, textured appearance. While a pithy comment about how it puts today's exquisitely detailed, but tragically dreary video game environments to shame would be an exaggeration; nevertheless, the strong, vibrant visual style has helped it age fairly well.
This point-and-click adventure game follows the misadventures of a wannabe buccaneer: Guybrush Threepwood. He washes up at Melee IslandTM in the beginning of the game. The fictional Caribbean island is strewn with land-bound pirates, too fearful of the ghost pirate captain Le Chuck to go out to sea. After finding some important-looking pirates, Guybrush is told of the three trials he must complete before he can become one of them; whereupon he sets off into a world of bizarre characters, unlikely situations and strict insult rules. His quest to become a pirate is only the beginning. The ensuing tale won't provoke deep philosophical discourse, but it's very entertaining.
A lot of the credit for this has to go to the sharp writing provided by Ron Gilbert, Dave Grossman and Tim Shafer (minimal input from Orson Scott Card). I've never found their brand of humour to be the comedy genius their fans claim it to be, but it suits the game's light hearted, whimsical style perfectly. The dialogue is snappy, littered with an abundance of witticisms. Despite the vast amount of dialogue in the game, it never gets bogged down by exposition or the writer's comedic conceit. Conversations are brief, the player soon being returned to the action. There is no option to skip dialogue in this version but the conversations are nearly always short enough to prevent this being a problem.
The game utilises the SCUMM engine used in some of Lucasart's previous games. Secret of Monkey Island has twelve (nine in the CD version) verbs along the bottom of the screen. It allows the player to act upon interactive objects identified by the user interface when the mouse hovers over it. Normally, you click the action you want to perform (or the keyboard shortcut), then click on the object you wish to perform the action on. This could become tiresome with common actions, so obvious commands are highlighted when the relevant object is selected, and can be automatically performed by a right click. It's a fairly intuitive system but it's easy why it was abandoned through the genre's struggle for accessibility.
An inventory list is to the right of the command list, but it's just that, a list of items which can become rather cluttered as you hoard various miscellanea. A more engaging list of thumbnail images was introduced in the game's CD rerelease, mimicking Monkey Island 2. Also, while speech is displayed in the game screen, multiple choice dialogue options are displayed in the UI.
The remaining two-thirds of the screen left over from the UI is used for the game world. Our intrepid, resourceful "hero" is usually seen from a fixed 2-D panoramic perspective. It's a striking, quite busy world inhabited by well animated characters. The backdrops are predictably a little vague, often attempting to evoke a sense of scale; however the closer backgrounds are decent. Occasionally a world over-map is used which is quite poor graphically, a blur of colours traversed by a squat, vaguely humanoid mess of pixels. The Monkey Island map is separated into several areas. I'm not sure if this is a processing issue or a design choice (the island is geographically compartmentalised too) as it allows a closer look at the various parts of the island, but it makes an already rather tiresome trek across various locations even more disjointed.
Guybrush has only one pace: a kind of purposeful walk, which while not slow, is still leisurely enough to make the jog available on the world map seem a worthwhile addition. As this game was the first of its kind to include a character scaling system (character's sizes change depending on their distance from the screen viewpoint), it may have been impossible to incorporate alongside that feature.
The game's many puzzles are uniformly excellent, applying fairly sensible concepts to outlandish scenarios admirably. Despite being built around the story, they implemented into the game well enough to prevent them seeming more contrived than other games of the genre. The solutions nearly always frustratingly obvious in hindsight, the puzzles are usually of a reasonable difficulty without requiring any inordinate effort on the player's part (I only needed to write something down once). Of course, if you are completely stuck then the age-old tactics of 'trying everything with everything else' and 'talking to everyone until someone drops a subtle hint' still holds true. The player is given a reasonable amount of help, but not so much that the achievement of finding the wacky solution is cheapened. There are plenty of different situations and locations, and while the insult sword-fighting can be repetitive as you hunt down that elusive retort or killer quip, there is nothing that drastically hampers the experience.
Difficulty in games of this type is a uniquely subjective topic. Some people may take 20hrs to finish this game, others may take less than half that. Depending on your disposition, attitude and previous experience with games in this genre, could find this game impenetrable or too absurd. While Lucasarts went to a lot of effort to help the player (for example, it is impossible to die), the patient, logical approach required could frustrate gamers with more modern sensibilities. While the game is dated, the high regard it is held in by so many and the evident imagination at work should show that any fundamental issues a person may have with the game are likely to be issues with the genre in general.
There is only a limited selection of low quality MIDI tracks, but the infectious, chirpy melodies are wholly appropriate to the few areas they play in. Looping isn't seamless, with a pause before the track starts again. The basic sound effects are serviceable, although a couple of inspired choices got a laugh from me. It should be a given that there is no speech in the game (although a project is underway to include it), the deadpan lines, so dependent on delivery in real life could benefit from this.
If you can look past the many dated elements, there's a good game here. Hailed for its accessibility upon its release, it wouldn't completely alienate someone new to the genre. While it's unlikely you will get, or even find all the jokes and references in the game, it's a humorous (if sometimes baffling) landmark in gaming.
The Secret of Monkey Island is a fantastic puzzle/adventure game from the gracious people down at Lucas Arts. It entails the gripping story of Guybrush Threepwood and his quest to become a bloodthirsty pirate, he must undertake a good number of trials and square off against the evil ghost pirate LeChuck before he can finally realize his dream of pirate hood. What lies ahead is a combination of tricky puzzles and humorous, non-violent gaming. That's a recipe for FUN if ever I've heard one.
For their time, the graphics of this game were truly magnificent. The backgrounds had a wonderful amount of detail to them, whether you're traveling through areas with lovely scenes depicting a sunset or a dark and spooky wood, the screen is always active and everything looks pretty darn good. The designers seem to have lent towards more ominous colors to paint the world of Monkey Island and it gives the game a very foreboding and tension packed atmosphere. And whilst this is a good thing one can't help but feel that it can be a very drab outlook, it could have used some splashes of brighter colors to liven things up a bit.
The in-game characters have a decidedly blocky appearance, but are still pretty good efforts anyway. The lead hero (Guybrush Threepwood) looks like a little sissy, with his shirt tucked in and his pretty little ponytail, this makes him the bane of many a joke from other characters. The attire for the cast has been done wisely with a lot of exotic costumes display, somebody somewhere said, ''The clothes make the man'' (that's the smartest thing I've typed all year apparently) and in this case they're spot on. When you partake in a deep and meaningful conversation with somebody, chances are you'll be treated to a lovely close-up of their (UGLY!) faces. This is the most graphically beautiful part of the game and it's a pity that this is a pretty rare occurrence.
Overall the graphics are a solid effort, but little more than that. They were streets ahead of the other games being released at the time but nowadays fall into the ''sub-par'' category. There are some great features implemented here and some lovely lighting effects, but everything is a bit too blocky and bland to really grab your attention.
Unfortunately the audio category doesn't improve the standards of things too much, everything is reasonably sparse and the standard is somewhere in the mid-range. There are a few nice tunes to treat your ears to but altogether one will find that it's a good effort, but certainly nothing better than that. There are quite a few background themes that will pop up from time to time, some of them are good and some are not. Throughout nearly the whole thing though there's always an underlying theme, fast-paced, Caribbean type music seems to be a favorite and it suits the whole premise of this game perfectly. The music does a pretty good job in building tension and creating atmosphere for the game, but at times it can just get so very, VERY annoying.
Sound effects are a very rare occurrence, you'll hear them very rarely as you venture through The Secret of Monkey Island. They're used mainly to bring something to your attention, such as dogs barking to warn you about their ferocity and the need to incapacitate them, but other than these primitive uses it's hard to find any of the things at all. There definitely should have been a truckload more, THERE'S JUST NOT ENOUGH! But enough complaining from me, on we go.
Overall the sound effects complete the limited tasks required of them but don't go any further than that. The tunes can either be soothing or gut wrenching, so there's a nice bit of variety in there as well. A primitive job, but one that fulfills the games needs quite well.
The gameplay is where The Secret of Monkey Island really gets off the ground, it's a very innovative game and it will have you hooked in from the beginning to the end. Everything in this game is puzzle based, meaning that you go around picking up objects and then think of silly ways to use them to get an even better object. Some of the puzzles that you are given can be quite cryptic and can leave a player stuck in the middle of the game filled with despair. Some may question the lack of action that this game so obviously has, but of course TSOMI is a very cerebral and the wit of the thing should keep you enthralled anyway.
Everything is controlled by a very simple interface located on the bottom of your screen, you're given such actions as OPEN, CLOSE, LOOK AT and, my personal favorite, TALK TO (don't ask me why). All you have to do is click an object and the action that you wish to use, and if your input is sensible then Guybrush should perform it. It can mean an awful lot of clicking when you're stuck and have reached the stage where you're just trying anything, but it's worth it for such an ever so friendly control system. The difficult of you can use the keyboard, but this can prove to be a real pain to control.
There are some fantastic little ideas implemented in Monkey Island, one of the best being the concept of insult sword-fighting. In this little mini-game the premise is that it's not the swordplay that wins the battle, but the insult you couple with it. Guybrush has to face off against pirate after pirate, collecting insults and comebacks and winning matches, until he's finally ready to face off against the much-feared sword-master. It's an excellent little journey that will entertain and do many other good things for you.
If I haven't told you already The Secret of Monkey Island is a very funny game, one-liners come thick and fast in the dangerous world of pirating and each one is certain to amuse you. The humor that this game has makes it a very user-friendly game, something else that also helps it is the fact that unlike other games of this genre, you cannot die (that is unless you're a very stupid person). Knowing that a grisly ending is not around the corner for Mr. Threepwood means that the player can show a large amount of confidence in the way they play the game. It's all just part of making the player feel warm, safe and snuggly deep down.
Overall, the gameplay of The Secret of Monkey Island is very original and will always keep you coming back for more. Some of the concepts used here are just brilliant and make this game the classic title that it is. Some of the puzzles may appear too hard for some, but rest assured the answer is most likely somewhere in the area beneath your nose.
The lifespan is actually pretty large, it is by no means a small game and you'll spend a rather large amount of time tackling it. It's also quite non-linear which means you can play through the game a few times taking different paths and experimenting with the results (A HUGE AMOUNT OF FUN! For scientists that is...). You'll most likely want to go through the game time and time again until you've finally spoken every word and heard every witticism that this game has to offer, you'll be playing this game for a very long time, no doubt about that.
After reading all of that of course you're going to assume that the fun factor for The Secret of Monkey Island is extraordinarily large. WELL IT IS! This game is just filled to the brim with fun, whether it be amusing little animation's or verbal humorous things this game has heaps of them! It's one of the funniest games going around, and the tasks that you're required to do will make you grin without actually do anything. Simply put, there is a large fun factor, the fun factor is large.
The challenge would range somewhere between medium and high, it is not an overly easy game and the less experienced players can find themselves stuck right at the start with absolutely no idea on the next move they have to undertake. It can become a trial and error sort of a thing as you just take wild guesses and use every imaginable action with any object you see around you. The more cryptic of the puzzles could nearly make your head implode!
The Secret of Monkey Island is a hilarious little puzzle game, there are a few down sides but these are outnumbered hugely by the up sides. Some of the aspects of the game are pure classic material whilst others are just annoying, there's a nice little mix but in the end the goods win the battle and it makes this game a fantastic one to have a go at. Naturally it's very outdated as of this very moment, but it's still well worth a try if you're feeling up to the challenge.
I HAVE PLAYED THIS GAME-THE SECRET OF MONKEY ISLAND IN THE BOUNTY PACK VERSION.
With this game being roughly as old as me, i obviously did not play it when it originally came out, but having borrowed the bounty pack and playing the third installment of this excellent series, i decided to play the first and thought it needed a review fast.
If no-one has heard of Monkey Island, i'd just like to say that everyone who i know who has heard of it has got it, so now you have, please get it.
You play as Guybrush Threepwood, a migthy wannabee pirate who lives on Melee Island, or is there at the time of this particular game. Alls that he wants in life is to be a grog drinking, foul smelling pirate and he approaches a bunch of important looking pirates in the scumm bar, a bar full of those foul smelling folk. You don't exactly look the part though with your wavy hair, teeth that scurvy hasn't hit and a bright white top and nice trousers. They tel you to do three tasks that every pirate has to do to become one, and yuo accept. The aim of the game is perfect the art of Thievery, Sword Fighting and Treasure hunting. Well, thats the first part. Go do them stuff.
No help though for you because although this is an adventure game, it's not exactly one that you can die in, because it is mainly a puzzle. You have to do something to do something else which gets you something etc.
First i'll give you a vague example of something that wont give the story away.
There are some places you might get stuck:
E.g the circus where, to earn money so you can buy something. However, you need a helmet and they don't have one, so you have to find something to protect your head, not necessarily a helmet.
That is basically what this game is about. At the bottom of the screen there are the words 'give', 'pick up', 'use', 'open', 'look at', 'close', 'push', 'pull' and 'talk to' and that is the way you interact. You click on them at the bottom, e.g. 'look at' and then click at the item you want to look at for a brief explanation. On the bottom right is your inventory of all of the products that you have picked up such as the helmet like object. You use a mouse for basically everthing in the game.
You talk to people by choosing what to say. You can insult them or be friendly. It all works well to because the developers really have got a sense of humour and just reading
your choices of what to say is fun.
That is basically the game and this one took me hours to complete (10 to be exact), and that was with a walkthrough for half of the time and i knew how the game ran, because i had played the 3rd one. A walkthrough is cheating in this game though, so if you don't use it, i think this will keep you occupied for over 20 hours at least.
I'll keep some of it a secret though, but i have got to say somethingabout the sword fighting system in the game. Being a comedy, and not being able to die, you have to insult each other.
One of my favourites is 'You fight like a Dairy Farmer'. You have to come up with the comeback 'How appropriate. You fight like a cow.' I'll not give away any more, you'll have to find out for yourself.
That is the first stage out of the way then. Then you find out the Governor of Melee Island, who likes you (Elaine) has been kidnapped by a Ghost Pirate that all pirates fear-LeChuck and taken to Monkey Island, an island that not many can get too. You wil though and will have to gather your crew, find a way to get a ship and set sail for Monkey island, a place full of more hilarius characters and jokes.
Will you get to save Elaine in time and manage to beat LeChuck and his ghastly gang of other ghost pirates? Who knows, you'll have to find out for yourself, after you've gave my review a nice little rating.
Well, thats the story of the game but now lets get to know the characters that i feel you can find out about.
Guybrush Threepwood-The pirate wannabee who embarks on his quest to become a mpirate and save the one he loves.
Elaine-Governor of Melee Island and the victim of LeChuck. She dresses in a purple dress and has brown hair.
LeChuck-The huge Ghost pirate with an enormous pirate crew who plans to discover the secret of Monkey Island and marry Elaine.
Stan-The character that is willing to sell you anything he can in the game and has great arms. He wears a cowboy hat and a great smile that will provide you with humour.
Meathook-Call him Chrome Dome as an insult to him being bald, has hooks for hands because some scary monster you have to touch bit off his hands. Be brave!
Look out for a few other characters too. I've decided to purposely miss out because i feel you should find them out for yourself.
Now, the graphics. I could just say worse than MegaDrive Sonic the Hedgehog considering it was made in 1990 but i'd disagree. It looks like a very detailed background and characters made on paint, but it suits the game. Games like The Legend of Zelda: The Wind Waker were always ok but the graphics did not suit the game. I completely forgot about these graphics because the game was/is so good. The backgrounds look pretty good actually and have different shades, proving that this game has not just been thrown out with no care. The characters look a little blurred at times but when it zooms in in a cut-scene the job on paint is excellent.
However, the characters do not speak. Nothing to worry about because the speech still appears on the screen
The music is great though. There is pretty good music which you hear whenever in a building. It is friendly sounding but still meets the standards of what pirate music should be like. Get it and see-I love the music in the Scumm Bar. The mute characters also do not effect the gameplay and go with the game because it completes the classic (not old-i said classic) feel of gameplay and means instead of playing the game half-arsed you really pay attention to what they say-it could be of importance.
Altogether, this game will keep you occupied for agesfirst tiime round and it isn't a game you'll play just once. The humour really will keep you going alone. It is probably the funniest game series (Monkey Island 1, 2, 3, 4) i have ever seen.
Made by LucasArts who have also made nearly all of the StarWars games, Sam & Max and GrimFandango.
The game boasts on the back page-'Eye-gouging 3D graphics' (for it's time), 'Ear-piercing reggae music', 'No typing-point and click interface', 'Relentless Jabs, and cryptic in-jokes that only smart people will understand' and 'Average playing time: 30 Hours'. (I must be wrong).
Minimum system requirements-windows 95 & 98. Takes up very little on PC.
www.amazon.co.uk-bounty pack used & new from £99.97 (expensive), and The Secret of Monkey Island from ?-Not Available at time of Review
This is definitely a game that proves:
*GAMEPLAY BEATS GRAPHICS ALL THE TIME*
Look behind you, a three headed monkey.
Written by Butters 2006.
P.S. The title of my review is in the game, not just random.
Probably the best in the monkey island series. A bit hard to control at first but after while you will get used to it. I spent hours completeing this game but it was well worth it. Lots of great jokes and puzzles with an amazing storyline, a must buy for all pirate lovers. The controls were a bit tricky but i soon got the hang of them an dfound them quite useful. In my opinion, i think that this could just be one of the best games in the series of four and it is better than the other three and the other three are still good but not quite as good as this one because this on is the better one in the monkey island series.
The Secret of Monkey Island starts with you, Guybrush Threepwood, arriving on Melee Island with your dream of becoming a pirate. Although the island seems rather desolate you discover the local bar, where you are told of three trials you must complete in order to successfully become a pirate. Whilst you attempt these trials you quickly become involved with the evil ghost pirate Le Chuck. You also meet a new love interest in the form of Island Governor Elaine Marley, although your short romance is cut short when Le Chuck captures her. Once the three trials and many more complex puzzles have been completed you set sail to Monkey Island to rescue Elaine, leading you to many more intricate quests. The Secret of Monkey Island is a point and click adventure game, where in the top 3/4 of the screen you watch the gameplay, and in the bottom 1/4, is your inventory, along with options such as "Walk to" "Pick up" and "Talk to", as well as being where you choose your dialogue during conversation. This game has vast amounts of freedom, allowing you to almost live the life of Guybrush and you often find yourself quite deeply involved with the game. The game is highly comical with lots of (and some not so) obvious humour. The game is years old and so the graphics themselves look comical today. This does not however, take anything away from the enjoyment of the game. Also as it was meant for now ancient machines all speech is subtitled, however there is a great soundtrack, which I have sometimes found myself humming and not being able to remember where the tune comes from! I loved this game so much when I first discovered it on the Amiga that I now have on PC, as well as the three sequels. I would sincerely recommend this game to anyone who likes adventure games, point and click games or just a challenge or good laugh. This is surely a timeless classic that still thrills today, and has sparked off a chain of succe
ssful sequels and a huge cult following. The only disadvantage to this game is that although some replay value is found, the puzzles are no longer tricky and the plot comes as no surprise.
Monkey Island is set deep in the carribean in the times of scurvy and 3 headed monkeys, you play Guybrush Threepwood, an innocent young man who has an uncanny ambition to become a pirate... You start your journey on Melée Island, the home of the scum of the carribean(aka. pirates), you quickly meet the pirate leaders who set you on several tasks to complete to become a pirate but in the process you meet Governor Elaine Marley, a woman who could hold her own in any storm, and become attracted to her. After a rather romantic scene on the docks, you discover that LeChuck, Elaines dead ex-boyfriend(who has come back to haunt the Carribean), has kidnapped her and taken her to his hideout under Monkey Island. It's now your task to find a ship and crew even though all the pirates on Melée are now too scared to take a bath, and rescue your gal... Although this game is roughly 10 years old please don't be put off. The game uses a point-and-click interface(ie. point and click where you want to go) as well as a selection of verbs(eg. pick up, walk, look at...) to enable you to progress through the game whilst interacting with the many various characters who will stab you in the back...for anything. The graphics in this game were amazing for the time - and still are now. Fully coloured and hand drawn scenes really give life to a game like this and this one is no exeption. The game is now on CD including a CD quality sound track for you to tap your toes to during the game as well as numerous sound effects. But what really keeps this game alive is the humour and wackyness of it! Also lots of cryptic jokes rather than outright humour. This game might also make you cry...it really is a sad story... Installation was easy enough, and really doesn't need specifications but a sound card is a necessity to enjoy the game Costs £10 in the shops at the moment but you can probably download
it on the internet for free somewhere now. Ok, enough said I think, everybody else likes this game...you should too....buy it....
This was the first PC game I ever played good old 6 floppy disks that had to be taken out and reinserted at various points in the game. Personally I think this is the best 2D game I have played and trust me I have played quite a few. Your adventures start on Millie Island with a pirate want to be Guybrush Threepwood. His adventures in this game spread across many miles. But before he can leave Millie Island he must do a number of tasks to become a full-fledged pirate. Guybrush’s are nothing but funny the writes at Lucas Arts, or Lucas Film as they were called back then, know when to deliver the write punch line at the write time. Now I’m not going to tell you what the rest of the game is about because it will wreck it. Ok now down to the facts The graphics in this game are well two-dimensional, there’s no other way to describe it, but don’t let this get you down some of the best games a 2D games. I don’t know what it is about 3D but is just isn’t as good as 2D. The music isn’t much either but that is t be expected for such an old game. The music is still good but can get boring. I received this game when I was around 6, well let’s I had no idea what was going on. I found a new copy of the game about 3 years ago but the good people at Lucas Arts had put it on to a hand CD. This included also the second game in the series The Secret Of Monkey Island: LeChuck’s Revenge, which I will review at a later date. This then took a friend and me about 6 months to complete it (with out cheating). So it was very good value for money considering I got 2 games in 1! The moveability of this game is just point and click and is very easy to do and understand. To do actions there is a little box in the bottom left hand side of the screen and there are word in there like ‘pick up’ or ‘use’ and that’s how you move around and use equipment. This game was origina
lly mad for Dos, but the recent version had been made compatible with windows. It takes up little room on your computer (10 megs), it is great value for money and most of all it is very fun. I would recommend this game to everyone that likes point and click games or any one that owns any other games in the series.
Lucasarts' best ever creation. Simple as that. I first encountered this for the Amiga...yes, as long ago as that, but never actually finished it, and it was near enough a first buy for PC, and it's a game I'll never lose a loving for. When this first came out, it was competing with other newly released graphic adventures in the sudden popular of the genre. However, it held its own above 'Loom', 'Zak McKraken', 'Indy Jones' and the more famous 'Operation Stealth', and was labelled as one of the best graphic adventures that will ever be seen on a gaming device. (Amiga Format I think) The plot/idea of the game is new, refreshing and even amusing before you start. The player controls Guybrush Threepwood, a meticulously named character who arrives on Melée Island wishing to become a pirate. Three trials are issued to him to complete before he can achieve this, which involve a wonderful war of words and (s)words. Naturally, one improves on this aspect over time, as the poor mite can't think of any witty comments to start with (although personally I think 'you fight like a dairy farmer' is much more morally insulting than anything else he can finally throw at people). His trials also force an encounter with the Governor Elaine Marley...love at first, steal? As the game progresses, the depth and detail of the background is gradually revealed about a ghost pirate, LeChuck, who eventually becomes involved, in a personal level, interfering with the new love of your life. So it's off on the long voyage to his dwelling place of 'Monkey Island' to rescue her. However, before you do that, you'll have to bargain with the eccentric Stan, bubble, bubble, toil and trouble in your cauldron, explore the tropics, learn how to abseil, row effectively, meet Herman and the Cannibals, and how to get 'ahead' in navigation, all of which give you the necessary knowledge to search out the g
ov. The ending is wonderful too, and a few black eyes never go down badly (to a pixelized pirate). This game is a barrel of laughs, right from the start to the end. The point and click interface rather than typing commands is well welcomed and easy to use, and although the graphics aren't up to today's top standards, when it was released, they seemed top notch, and it's still bright and colourful, and I've STILL seen a lot worse! The music is well selected, and is useful for the surroundings, with pipe tunes and caribbean style tunes. I've never needed to turn it off, and it reflects the fun, addictive nature to the game rather than a put off. The sound effects are quirky and amusing, from clashing swords to explosions. I think that for originality, fun, amusement, addictability and playability, this game is still amongst the very best, and these attributes are what games should be played for. Light hearted fun 100% is what you will get from The Secret of Monkey Island.
*Updated* N.B. I've rated this game by the standards that were available when Monkey Island first hit the shops. E.g. I've rated the graphics as 'good' because they were at the time. I know this game is really, really old. And all of you that are into your modern PS2 games with excellent graphics may not understand fully what I'm about to say.... this has to be one of my all-time favourite games. Seriously though! Its surprising just how addictive this game is! Plus one possible reason why I liked this game so much was probably because I got it for free! And you just can’t beat free! ============= ~ Story line ~ ============= You play the part of this bloke called Guybrush Threepwood. You control him through his quest to become a pirate (odd you may think!), you arrive on an Island called "Melee Island" with the aim of becoming a pirate. To start off with you need to complete three trials for the pirate masters in the meantime you also have to worry about LeChuck. Who's he? Well the story gets more odd now, because he is the evil ghost pirate obsessed with Governor Marley and Elaine Marley (the governor of the island). ...(see I told you it was odd!) Eventually, after completing other tasks, you get to visit Monkey Island and confront LeChuck himself. Even though the story sounds plain daft, the game is actually really well thought up (well I think so at least!) The game isn’t silly or daft, its actually considerably difficult! (Mind you I’ve never been very good at computer games!) For its time, this game really beats all the others in my opinion. It is vast in comparison to many of the others made around the same time. ========================= What do you do in the game then? ========================= ~ Puzzles ~ Many of the puzzles take a while to
figure out, (well like I said - they did me!) - they're generally logically thought up puzzles and tasks that all in all fit the game perfectly. ~ Insults ~ Some of these are pretty funny. There is one stage in the game which I found particularly amusing. It’s called the “insult sword-fighting” stage. For this you have to think up decent insults to reply to your enemy in order to win the fight. So no brute force comes into it, just quick thinking! Generally the game is full of jokes, and generally it’s a good laugh! However it must be said, not all of the jokes actually make any sense! (that’s probably just me again though)! ~ Interface ~ The screen is divided into 2 parts, the top part is the main viewing area, this is where you move around your character, pick things up, interact with objects, fight, insult etc, etc! The bottom part of the screen consists of a list of words that you can use to interact with objects. The bottom part of the screen also contains the objects you are currently holding. You get the following choices to do to/with an object: push/pull, open/close, walk to/look at, pick up/use. The other part of the screen is where you keep all the objects you pick up, as the game progresses you can have around 8 objects here. However, don’t fall into the trap of thinking that only apparently "useful" objects will come in handy, because the most unusual objects come in handy at some stage or another! For example, lets just see how many of you (who HAVN’T played this game!) can think of a logical use for a pan. And no, the answer isn’t cooking! Please leave your suggestions in the comments section! ~ Graphics ~ Now-a-days the graphics look a bit outdated. Its neither technical nor 3D, which may make it sound somewhat rubbish. But its not - believ
e me!! There is good use of colour throughout the game. Apart from the fact that the entire game is a little dull, but that’s just the general idea of the game - pirate on an island and all! ~ Conclusion ~ This is a classic game and is generally one of the best "point-and-click" style games I have ever played. Despite its age and the fact that the graphics are not the most advanced, the fact that the game is so logical, yet difficult in its own way makes it a great game. This game is by no means simple. Nor are the solutions to puzzles simple, (even though after you've found them they are logical). This has to be one of the original "Final Fantasy" idea's, where you lead someone (or something) through to their destination, having to figure out puzzles along the way. Considering that Final Fantasy is much, much more up-to-date, Monkey Island made an *extremely* good job of all their games. Gets at least a 9/10 from me. Big thumbs up!
The secret of Monkey Island is the first in what is now a 4 series adventure game. the main character Guybrush Threepwood. A very "poncy" character who you cannot help but like. He is a wannabe pirate who get involved in a extremely wierd adventure. He begins his adventure on pirate infested Melee Island, on this Island he encounters his future love Elaine Marley and the story of the ghost Pirate LeChuck whom is in love with her. I dont want to go on too much as to not ruin the game for anyone who hasnt played it. The game is like many Lucas Arts adventure games. You are trying to solve numerous puzzles that fit in with the story line and almost everything has a humourous touch to it. In this game the interface is very easy to use with a mouse cursor whre you select where Guybrush moves and commands at the bottom of the screen (such as pick up, Look, push, use...etc) to tell Guybrush what to do. One thing that may put people off this game is the graphics. What you must understand is that this game was originally made for computers such as the amiga so the graphics are not up to modern day standards. I though do not see this as as disadvantage, because the grpahics are therefore not distracting us from the actual game. And becasue th graphics aren't as good the actual gameplay, puzzles and jokes are much better. I would certainly reccomend this game just as I do all its follow ups- although you must but them in order to fully enjoy the series.
This was probably the first point-and-click game I ever played but it certainly wasn't my last. I personally tend to be fairly slow with this type of game and it seemed to take me much longer to finish than many other people, however I enjoyed playing it all the way through and feel that the fact it took me a while to finish simply added to the feeling I got from solving the puzzles and completing the game. --Story-- You control Guybrush Threepwood in his quest to become a mighty pirate, you arrive on Melee island with this goal in mind and soon find it isn't as simple as he thought it would be. To start with you need to complete 3 trials for the pirate masters, completing these is not your own objective however, in the meantime you also have to worry about LeChuck (the evil ghostly pirate obssessed with Governor Marley) and Elaine Marley the governor of the island ("When theres only one candidate theres only one choice."). As the game progresses you find you have a variety of other tasks to complete which will eventually have you visiting monkey island itself before finally confronting LeChuck and hopefully finishing the game. While the story would probably look fairly stupid in most books it fits the game very well and allows several humour aspects to be brought into the game easily, the game is always interesting to play from start to finish and overall the storyline is very well done and interesting. --Interface-- The screen is divided into 2 parts, the top (much larger) part is where you can see the game screen itself, this is where you move around your character, pick things up, interact with objects etc. This is obviously the main screen, but a part that wouldn't be able to be properly interacted without the bottom part. The bottom part of the screen consists of a list of words that you can use on/with objects and a list of objects you are currently holding. You can do most obvious actions
on an object such as push/pull/open/close/walk to/look at/pick up/use/etc. This offers a good amount of possibilities as to what you do with an object without having to work out the correct syntax that must be typed in. The other part of the screen is where you keep all the objects you pick up, as the game progresses you can have quite a number of items here (many of them apparently useless) and each item can be used with other items both in the game screen itself or items you are carrying. The game is like it sounds (point-and-click), you point at things you want to do, point at the thing you want to do this with and wait for the reaction which can vary between actually doing something and insulting you for being so stupid to try something so stupid. --Puzzles-- Many of the puzzles took me quite a while to figure out, however in general the puzzles are much more logical than in other games such as Discworld (1). --Humour-- The jokes in the game are always interesting and funny and the first time through the game there will be a large number of laugh-out-loud moments when you find something that is just incredibly funny, one of my favourite comedy moments was probably the insult sword-fighting, working out proper insults to reply to someone with in order to put them off guard and win the fight was great fun and while this is most fun when you have no idea over what the replies are it is still fun the second time you play the game (if somewhat easier). --Replay Value-- Probably the only thing I wish was different in this game and the only thing that if changed would completely ruin various aspects of the game. As the game is revolved around solving puzzles the second time through the game you will know the answer to almost all of these puzzles and the game just won't be as much fun. Making the game replayable however would take away the opportunity for many of the jokes and even if a few aspects of the game w
ere made random it wouldn't add a huge lifespan to the game. Overall this is a game that is most fun the first time through and that if you want to replay you will need to leave large gaps to get the most enjoyment out of it (a few years at least). --Graphics-- The graphics do look a bit out of date now however I personally prefer the simple look of this game than a more complex 3D game. Everything looks colourful enough and is done in enough detail for the time to be very enjoyable to play now. If I could improve it I would probably just improve a few of the details, make a few things more clear etc. but leave the basic graphics alone. --Music-- Classic music that is probably one of the best ever heard in many games. The music has a mainly caribbean feel to it and the fact that it is often played outside of the game itself just shows how much many people enjoy it. --Copy Protection-- The game had a copy protection which involved you matching up top and bottom halves of faces and entering the code that was shown when these matched the image shown on screen. Copy protection always annoyed me and I was glad that it was only present in this and not in monkey island 2 (although from the looks of things they planned to implement it there too). ---Conclusion--- A classic game and easily the best point-and-click game I have ever played, despite its age the fact that the game has so much humour within, is a pleasure to play and remains logical throughout, never making you stuck for too long means it is one of the best games of this type to play both for experienced players and people new to the genre. One advice I would give however is that however logical most of the game is, never think there is an extremely simple solution to everything, many of the parts of the game require a bit of thought and anything that looks too easy should be treated with suspicion.
I haven't played Monkey island 1 for well over a year, but I still remember it well ands still remains one of my favourite games of all time! The graphics weren't up to much, but for a game that came out a good few years ago it was brilliant, especially as it was being played on a 486 computer. You help Guybrush Threepwood, a wannabe pirate around various islands to defeat the evil Pirate Le Chuck. The game took us many weeks to complete, you really have go try mixing, pushing, pulling and picking up everything to get through. One example of this is to get to Govenor Marley's mansion, you first have to get past the dogs, you use a peice of meat stole from a kitchen and run in florwers that you picked from the forest, you then feed it to the dogs and they fall asleep. It took us weeks to crack it, and thats not the only challenge either, its liek that through the whole game. You may think that it would get boring, but it is totally addictive, I got in trouble many a time for not finishing my homework becuase I was playing this game! But alas, we lent the game to a friend, then they completed it and lent it to someone else, we got or nem computer and it was forgotten. Just thinking about the game makes me want to search through shops to find it again! My sister recently bought Monkey Island 4, and although the sound and graphics are 10 times better it just isn't the same! If you ever see this game in the shops, buy it! You won't be dissapointed!