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Thief 2 - The Metal Age (PC)

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Developed by Looking Glass Studios and published by Edirol. Sequel to the original, the character now is forced to compete with another thiefing faction, the Mechanists.

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      11.05.2011 20:28
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      A great sneak-em-up.

      As with Thief, Thief 2: The Metal Age casts you as Garrett, a freelance thief out to make a comfortable living by nicking stuff from the residents of the nameless city where he lives. Like Thief, the first few missions introduce you to Garrett's world and work while the rest draw you deeper and deeper into Thief 2's rather dark story, pitting you against a sinister foe (aren't they all?). But whereas in Thief you were pitted against a pagan gone bad, Thief 2 pits you against the Mechanists, a techno-centric order set up by a former Hammerite priest called Karras, the Hammerites themselves now just a memory.


      Thief 2's gameplay is similar to that of Thief. You have to use stealth and cunning to sneak around the various levels in the game, hiding in the shadows and avoiding or disabling any foes who get in your way. But bear in mind that any guards who spot or hear you or your handiwork will come running and while you may stand an even chance of taking out a lone guard, you've got very little chance of taking out two sword-wielding guards in a head-on fight. Stealth definitely pays off more, especially as the game progresses and you find yourself facing the mechanists robotic creations who are a lot tougher than your average night watchman.

      Notable by their almost total absence from Thief 2 are the zombies, spiders, and burricks - which to be fair is a good thing. It grated somewhat that in Thief, there were several monster-based levels requiring you to get into fisticuffs with a variety of non-human foes, often forgoing stealth altogether. In Thief 2 stealth is all - make too much noise and you could find yourself staring down the barrel of a mechanical sentinal. Even waking up a sleeping civilian can have knock on effects if he runs and manages to find a guard - who will then come after you. If you've played the original Thief then you'll be well at home here. Although there is a slight surprise in store if you think you're going to get away with blackjacking all your foes. The robots and also some guards who actually wear helmets cannot be blackjacked at all - you'll have to otherwise disable or evade them.

      Plot wise, Thief 2's story is superior to that of its predecessor - I'd have to disagree with Nolan's statement that there's 'not much depth to story or character development ' as Thief 2 features more plot twists, unexpected deaths and new revelations to keep you guessing right till the end. And the main characters themselves are superbly fleshed out, aided by the professional but never hammy voice-overs. Karras himself comes across as not merely a grade one nutter, but a character who in the beginning actually believes what he's doing is right by his god but gets more and more fanatical as the game progresses. And the twists and turns in the plot allow for some superbly atmospheric and usually quite tricky missions. One level you can be wandering into a bank, trying to retreive a message and blackjacking guards, in another you can be wandering through a dark and slightly off-kilter forest, avoiding flying willo-the-wisps.

      There are about fifteen levels in total which are challenging enough in single player mode, but become even harder on higher difficulty levels, requiring you to achieve additional objectives and in some cases not kill or blackjack any guards, forcing you to adopt stealth as your sole m.o. And in a market flooded with mediocre shoot-em-ups, Thief 2 is a breath of fresh air. If you loved Thief, then Thief 2 is a must buy. And if you're looking for a game that requires more than just mindless blasting and has the power to really spook you, then there's no better game around than this. Thief 2 is highly playable, atmospheric and compelling to the last.

      (review written by me and originally posted on GamesDomain)

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        18.02.2011 12:56
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        A fantastic game of strategy and stealth

        Having completed all three games in the "Thief" series, I decided I would review the 2nd in the series "Thief 2 The Metal Age". This series of games are the best I've ever played (and I've played a lot) I thoroughly enjoyed playing all of them from start to finish. "Thief 2" is the first game from the series that I played and the one I enjoyed the most. I came across it whilst browsing the preowned section in Game Station a couple of years back, I was looking for something to keep me entertained for a while. I had a quick read of the box and decided to give it a go, for 99p I had nothing to lose.

        --Thief 2 The Metal Age--

        Thief 2 The Metal Age is a stealth game played in first-person, Looking Glass Studios developed the game for Windows and it was published by Eidos Interactive in 2000. It follows on from Thief 1 The Dark Project, and then in 2004, Thief 3 Deadly Shadows, was made to complete the trilogy.
        System requirements:
        266 MHz CPU, 48 MB RAM, 8 MB video card RAM, 4X CD-ROM drive, DirectX 7.0, 250 MB available hard disk space, Windows 95
        Suitable for age 15
        Currently being sold on Amazon for £4.86

        --Slip through the shadows, steal to survive--

        This game carries on from "Thief 1 The Dark Project" but this time you need to have your wits about you, as a whole new level of stealth, strategy and skill is needed if you are to survive.

        --Game Play and Plot--

        The game carries on some time after what happened in the the first game. It is now the "Metal Age" and the city has changed, it is now over taken by cameras and robots. The sheriff Gorman Truart rules over the city. The game is split into three acts with cut scenes before each act. This helps to progrss with the story of the game.
        The game is played over large levels, with many enemies, items and objectives, each level can take anything up to two hours to complete. Several things have been added to this game such as cameras and mechanical robots. The game is split into missions that follow the game's story.

        --Characters-- (This list of characters has been copied from Wikipedia free encyclopedia, to give you further information and a better understanding, as to who you play and who you are against)

        The main characters in the game are as follows:

        Garrett: The master thief continues his life of crime, which has become somewhat difficult given the advent of new technology provided by the Mechanists, a spin-off sect of Hammerites that have become a major influence in the city.

        Sheriff Gorman Truart: A corrupt medieval lawman who becomes the leader of the City Watch and the apparent main antagonist in Thief 2.

        Father Karras: A brilliant inventor, sociopath, genius, and prophet who split from the Hammerite organization to found his own faction, the Mechanists, and later becomes the game's primary antagonist. He and his organization play a major role in Thief 2's story.

        Lieutenant Mosley: A member of the City Watch under Sheriff Truart, and one of his two lieutenants. Unlike Truart, Mosley is a solid, honest officer, and her conscience eventually causes her to question Truart's brutal methods despite her admiration of the way he has cut down crime.

        Viktoria: A former enemy of Garrett and right-hand of the now-deceased Pagan god Trickster himself, Viktoria, the mysterious dryad from the chaotic world of nature, is a last major leader of Pagan religion that exists in and around the City.

        Keeper Artemus: Artemus is the Keeper who Garrett attempted to steal from in the beginning of the first game, and was the one who introduced him to the Keepers.

        --Setting up and playing the game--

        Installing and loading the game were pretty straight forward, the game itself is on 2 disks, I just popped in disk one and followed the on screen instructions.
        You have the main menu which tells you all you need to know and what you need to do to progress further into the game. At the beginning of each mission your shown a list of things you have to complete in order to move onto the next, you can refer back to this list as you go and it shows you things you have completed with a tick.
        You play as Garrett the master thief, you have an infantry which shows all your carrying and at the beginning of each mission/level you get the chance to enter the shop where you can buy things to top up your infantry.

        Weapons used in the game:

        Melee: Blackjack - Sword - Warhammer - Mechanist Mace
        Ranged: Broadhead Arrow - Fire Arrow - Gas Arrow - Bow - Mechanist Crossbow
        Thievery: Water Arrow - Moss Arrow - Noisemaker Arrow - Rope Arrow - Vine Arrow
        Explosive: Flash Bomb - Explosive Mine - Flash Mine - Gas Mine - Explosive Charge - Frogbeast Egg
        Magic: Holy Water Font

        Throughout the game you are stealing loot and gold, which you exchange for weapons in the shop.
        Each mission is a little harder than the last, making you use your head a little bit more each time.

        --My experience playing the game--

        I wasn't expecting much from this game at all, I figured 99p, the game will be useless. I was so wrong to think that. Once I got into the game I was hooked. I played it that much that my son knew all the characters by name and made his own game up, to play with his friends.
        I personally thought the graphics were good but some may think otherwise, the game is about 11 years old now, so I guess the graphics are a bit dated compared to newer games, but it suited me just fine.
        The game was easy to get to grips with (if I can play it anyone can). I love the sound effects on this game, makes it all the more real and some parts of the game are a bit scary, made me jump once or twice and made my son run from the room. Its easy to save your game at any point whilst playing, I usually did so when I came across the big metal robots (if you decide to play, you'll see what I mean). All in all I really enjoyed playing this game.

        --Overall--

        I highly recommend this game, I loved playing it as I did the others, I'm eagerly awaiting Thief 4, which I've heard rumors, is to be released in May of this year.
        It was a shame I found 2 before 1, I would have liked to have done them in order, but the're all done now so I'll just have to wait for 4 to come out.

        I give this game a massive 5 stars because this series of games are the best.

        Thank you for reading my review which may also appear on Ciao

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          14.12.2009 00:53

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          Every bit as good as the first!

          I loved the first Thief game; it was a reaction to the frenetic and fairly brainless FPS games that have plagued the genre for so long, and promoted intelligence in reaching one's goals. I was rather excited when a sequel was announced, and even moreso when I beat it and found it to be just as good, if not better than the original.

          As with the first game, this is pretty much the best executed stealth-based game out there. It is challenging, but never impossible, requiring you to think and strategise your route, so run-and-gunners need to be aware that this is not a game that's going to reward you being impatient and incendiary. Also, the AI remains very clever, and they're not prepared to just sit around and let you trick them: they have a few smart tricks of their own, and if they catch you, the alarm will be raised and you will die. It is not so much instantly gratifying but for those prepared to go the long slog, you will be rewarded.

          Visually, it doesn't look so hot now, but at the time it was certainly well above average. The textured detail is decent enough, but this is a game more about its execution than its style, and so those prepared to be more patient are also more likely to be the type of gamer who doesn't care about graphics that much. The ambient sound effects, though, are rather good, and the voice performance of the protagonist is expertly done, with just enough wry, sardonic wit.

          The game is quite a slog and not the most accessible to casual players, but those prepared to persevere will be rewarded with a taut, expertly crafted stealth sequel.

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          23.09.2001 06:08
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          Whether you're new to the Thief series of games, or a seasoned pro at pickpocketing and hiding in dark corners, I reckon you'll love THE METAL AGE. Make sure you get the patch for it though. The game has a few improvements and changes from the original(Thief- The Dark Project). For starters the interaction and response from the AI characters is a lot more complex and realistic this time around. It will have you chortling a few times, I can tell you :) This also gets the adrenalin pumping a bit more, as the whole atmosphere is more real, and the "enemy" has a more viscious and ruthless feel this time. They are always trying to goad you or insult you, and you get the feeling that you actually ARE intruding upon the building/scene that you are in. You really do feel like a sneaky thief! There is the usual dark and brooding atmosphere and landscapes. There is a good variety of different levels and place types to explore, for example: a swamp (poisonous of course), caves and cliffs, pagan village, mansions, castles, rooftops, your own (Garrett's) apartment(!),a bank, the docks and there is a trail of blood for you to follow... As ever there are plenty of secrets for you to discover. There is always a good sense of satisfaction in that. Lots of sneaking, spying and eavesdropping, and of course THIEVING, ahead. Hardly a minute's peace! ;) As before, the sounds are fantastic and are the most important part of the game. The gameplay is as addictive and smooth as before, with a few new weapons and goodies for you to try out. There is a vine arrow in some of the levels, instead of the old rope arrow, and some gadgets from the "Metal Age" for you to play with. I found that a lot of the action this time is about you hauling yourself around the place, over walls and the like. ie- lots of mantling. In my opinion it is one of the best games, as far as being in control of the character and easily usi
          ng the inventory/weapons. I can really get into the game and the movement of Garrett becomes second nature to me. There is a very physical feel, like you really are the one doing the leaning around the corner, or pulling the bowstring, yourself. I love the sneaky nature of the game, but also I must admit that I love clouting those evil guards over the head to shut them up! :) There are new types of zombie, which I don't like. Does anyone like the zombies!? They are just a nuisence. I would highly recommend this game, particularly if you have played Thief 1. There is a learning level to start you off, so you could get into it, even if you are trying Thief for the first time. You can also choose the difficulty setting for each level, which changes the objectives somewhat, making the game worthy of returning to, to complete in advanced mode whe you find your skill improving. - - - Lots of familiar features, and just enough new things to keep you interested. So get your tap shoes on, and get sneaking! (why such noisy shoes Garrett?).

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            15.09.2001 02:22
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            This is a game I have completed 3 times, a game I have played constantly over periods of days and its a game I have not got bored of. 15 huge missions keeps me coming back for more and I enjoy the new stealth experience. Its totally different to any game I've played before and its a fresh look on first person. The game has an enhanced dark engine which creates a dark atmosphere and a dark world. --------------------------------------------- You play the role of Garret a master theif who prides himself on stealing money of the rich. You will begin to like this character as I do as I have played it 3 times over and he seems to have grown on me. You also go on to create new enemies who you will go through extrordinary lengths to kill or confront. --------------------------------------------- You can operate the metal age weapons such as: BROADHEAD ARROWS- sharp pointed arrows which penetrate any armor of your foes. FIRE AND WATER ARROWS- water arrows take out burnables and fire lamps and fire arrows inflict heavy damage on your enemy and can also light up lamps. SWORD AND BLACKJACK- the sword and blackjacks are melee weapons where the sword causes heavy damage and the black jacks are to sneek behind people without them noticing you so you can knock them out.(without no dying noises). --------------------------------------------- ou can use different potoins such as: HEALING POTION- when taken the healing potion will slowly and gradually heal you with time. SLOW FALL AND INVISABILITY POTION- when drunk the slow fall whill let you jump from high stature without braking youre legs and the invisability potion will make you invisable for around ten seconds.(good for escaping ambush's). SPEED POTION AND BREATHING POTION- when drunk the speed potion will gain you quick reflexes and a great amount of speed, the breathing potion hands you a life line when under water it will restore air lost unde
            r water. --------------------------------------------- Missions include:- INFILTRATING BUILDINGS LOCATING DOCUMENTS PLAIN STEALING FOLLOWING BLOOD TRAILS FRAMING POWERFUL PEOPLE all missions are lengthy so make sure you save when possible because there might be something around the corner which is unexpected. Look out for secret levers, there usually metal red levers or loose books in bookcases. The main way of getting through a level is making sure you keep unseen so keep an eye on your visabilty gem to make sure no one can see you. --------------------------------------------- Before you play a mission there is a breifing through a movie or cinamatic (whatever you want to call it). Around 5 minutes long and some around ten minutes long they are a great perk for the game. I enjoy watching them over and over again as most of them are breathtaking in there own way. It tells you what you will be likely to face in youre next mission. --------------------------------------------- Recommended through my own experience I really think this game should be more popular. It's quite difficult as I am used to 1st person shoot em ups and I go racing in with my sword and I get slaughtered every time but as I get used to it this became the most addictive game I have ever played and the best. Consider trying it through whatever way you can Its well worth it

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              31.08.2001 07:13
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              I had a request from my last opinion asking what are the levels like, well its hard to go into great detail because they are so huge. For most missions you have to change the brightness of your moniter so you can see what your doing, missions differ from rescuing a freind, just plain stealing, murdering and framing somebody. Some missions only allow you to kill or knockout 5 people which at times can be pretty hard. There is no easy mode to theif two so it can be really difficult on a one on one with a guard. Some missions are crackers like the blood mission where you have to follow a blood trail to find a pegan which took an envelope you try to find and read on the previous mission. There is also another great mission where you have to return home from the previous mission and end up trying to escape an ambush. I wont spoil it too much incase you do purchase the pruduct which I strongly consider you to do, but I can tell you this game has a great story line which has a sad ending. EIDOS IF YOUR READING PLEASE BRING OUT A THIEF 3 ! the stone age or something. Thank you.

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                16.07.2001 15:58

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                Ever wanted to play Quake another way than just going in guns blazing. Now you can, Thief 2 is a combination between a first-person shooter and a Commandos-esque strategy game. Every single mission has unique mission objectives, with three diffculty levels each given a variation on these objectives. Knock guards unconscious, Distract soldiers by making noise, Use rope arrows to climb walls, Hide behind barrels. You can basically do anything you want, with a thousand and one different ways of completing each mission. It's not just the gameplay which is great, the graphics are supurb, crisp, and faultless. Also, the realistic sounds add to the intense atmosphere of the game. All-in-all, this is a game you will never be able to put down.

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                23.03.2001 05:37
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                Introduction Fed up with huge explosions, senseless shooting, and inane plot lines in first-person action games? Unreal Tournament and Quake III Arena have been at the bottom of my pile of games for some time now, and Thief 2 was a pleasant change. Gameplay Throw away all the blatant strutting around bearing large weapons of mass destruction. Throw away the monotony of 'Kill everything to win' plot lines. Thief 2 has you playing the part of Garrett, a master at sneak-thievery. Infiltration, burglary, and other stealthy pursuits are the name of the game. Instead of charging at people with blazing guns, you sneak up on them and give them a hard whack on the back of the head. Sure, you can chop at people with your sword if some blood-letting seems in order, but stealth is encouraged, and in some cases is essential to the success of the mission. Graphics The graphics are slick, smooth, and look great. A large choice of resolutions is available, so people with low-end graphics cards need not despair, whilst those with high-end cards can bask in some excellent visuals. Since you tend to creep around rather than sprint, you do get to take in and appreciate the quality and quantity of the various areas you travel through, and the attention to detail in places is amazing. The 'enemies' have life-like behaviours (as well as you can expect for a computer game), ranging from their walking as they patrol their area through to their slow creep forwards, looking to either side, as they approach to investigate the accidental flash of light or heavy footstep. Sound The sound is also excellent, and is a crucial part of the game. You will often hear someone before you see them, and this can give you crucial early warning of someone's impending approach. The EAX support is excellent; you can tell exactly what direction someone is approaching from, and exactly how far away they are, jus
                t by using your ears. The game in depth There are fifteen missions which fit together to form a complete campaign. Things start off fairly 'run of the mill', with a simple mission to help a friend rescue his damsel in distress. Later, the plot thickens, and you find yourself combating a large and complex foe. There are three difficulty levels, which mostly affect the strength and/or numbers of enemies. Also, higher difficulty levels make larger demands of you in the missions (kill less people, steal more loot, don't let the alarm be sounded, etc.) The various areas in which the missions are based are huge. In many missions, you can get by with exploring less than half of the total area, at least if you play the 'normal' difficulty level. At the end of each level, you are told how much of the loot you stole, and how many secret areas you found; this is a challenge to try to meet if you have the patience, since it can lengthen the overall game considerably; a good thing if you don't have much else to do! This is optional though, and gives you some control of the longevity of the game. Me, I'm playing the game once on the 'normal' difficulty, to follow the story, and if time allows, I'll go back and try to empty each level. You have a reasonably large selection of tools with which to perform your missions. As well as your trusty blackjack - excellent for those knock-out blows to the back of the head - you have a sword and a bow. The sword really is a last resort, but the bow has some cunning uses. Rope arrows allow you to fire an arrow into, for example, a wooden ceiling beam, and then climb up the rope to reach an otherwise inaccessible ledge. A water arrow can be used to clean up tell-tale blood stains (so that other 'enemies' don't discover them and become suspicious or even raise the alarm) and also to put out fires (such as burning torches; shadows are you f
                riends). Noisemaker arrows are unsubtle, but can make your enemies move out of position to investigate, giving you a clear route to wherever you want to get to. Finally, moss arrows can cover the ground in, well, moss; this gives an otherwise noisy floor a nice carpet for you to creep across. Other tools are lock-picks, flash-bombs (not subtle, but sufficient to help you escape by blinding your enemies - but be careful lest you blind yourself too, and look very stupid), and something that resembles a remote eye-ball, allowing you to investigate an area up ahead without actually having to go there first. Make no mistake, this game is very tactical. Most other first-person games fall into the pattern of 'run-shoot-dodge', and once you have mastered the controls, there's nothing to think about. Thief 2 has you assessing each situation. How much noise will I make? Where are the shadows? Will any of my tools help? Should I try a different route? Should I knock out the guard, or sneak round him? Also, you have to consider the consequences of your actions; leaving doors open may well assist you in beating a hasty retreat should the situation arise, but it's also going to alert your enemy to your presence, particularly if you leave a normally-locked door to a private area sitting wide open. Knocking someone out is all well and good, but you have to hide the body in case someone spots it and raises the alarm. Summary Both the graphics and sound really immerse you in the game. I found myself straining my ears to hear footsteps, rather than turning up the volume, and leaning in my seat to peer round corners, which is quite ridiculous. This engrossing gameplay is one of the game's strongest features, along with some excellent design; the graphics, sound, and area layout must have had a great deal of time spent on them. If you like first-person games but fancy a variation on the usual, or perhaps norma
                lly abhor the violence of such games but are intrigued by the thought of sneaking rather than killing, then give this game a shot. Also, if you liked the first game (Thief - The Dark Project), then this is more of the same. Little has apparently changed in the game engine itself, but there are plenty of new places to explore and missions to complete. Having played (and completed) the original game myself, I don't believe this either adds or removes value from playing Thief 2. Arguably, Thief 2 could have been released as an expansion pack, but being released separately has the advantage to others of not needing the original game to play it. An original twist to an otherwise dull genre, this game stands high in my games collection. Why not add it to yours?

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                  08.02.2001 01:09
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                  Thief two features many more senarios than the previous game, "Thief". An advanced AI system creates a variety of cleaver, agile opponents to out-witt. A more enguaging stealth experience is created from their new, "Dark Enjine". There is a much more involving story line than in Thief, with intriguing subplots, through 15 massive missions. There is also more to the background of Garret who has to enter, steal, exit and escape from the law without being captured and led to his death. The environments are amazing with realistic weather effects such as fog, rain, sleet and snow. In conclusion, this game is a must have for those who enjoyed the origional and also those who like a good spine tingling, atmospheric delight.

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                    19.10.2000 20:48

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                    Theif the original was brilliant and scored very higly on my list and then this came out and broke all the boundries the first one set out. the good thing about this game is that the creators listened to the public. The public said the zombie levels were crap! so they took them out. People said the y wanted bigger levels and indeed they are. This is probably the only game where you are in complete control of the route you take as you hide in the shadows and creep forward slowly. You line up your Bow and arrow on the back of agaurds head a pull firmly and release. Perfect Head shot! You quickley run to pick up his body and dump it else in case of other passing gaurds. The game concentrates mainly on sound and you have to cloud all you sounds even your footsteps. This is one hell of a game and deserves everyone's attention!

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                    14.10.2000 00:49
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                    After the unfortunate split of Looking-Glass Software a few months ago, I decided to see if they were a great loss to the computer gaming community. I picked up a copy of Thief 2 to check. First attempt to run it resulted in it dumping me back to Windows whenever I tried to load. Not a good start. However the (rather large) patch sorted this out and I was actually able to play the game. I was impressed. The whole game is just so much fun to play it's hard to believe. It's such a good change to have to think about what you are doing in a game, instead of just running in, guns blazing. For example: There is a guard keeping look out at a door. You have three choices: 1) Sneak past and find another way in. 2) Shoot him from far away with an arrow. This is safest, but generates a loud scream and a pool of blood, which are likely to alert his friends. Also if you miss then you're in trouble. 3) Sneak up behind him and knock him out. No blood, no scream. Then hide his body in the shadows. It's this kind of freedom which makes Thief so good to play. The use of sound is the best in any game...ever. The graphics are, overall, very nice but they arent too much compared to Quake III's lovelyness. I recommend this to everyone, it's as simple as that. So if you haven't played it, why not?

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                    30.09.2000 03:25
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                    Thief 2: the metal age refines the original game's stealth based gameplay. This time the sneaking around is even more important, and moments of all out action are rare. It's a clever, clever game. You sneak around dark castles and their grounds by the most stealthy means possible, using an arsenal of stealthy tools. Check for guards with your remote camera, extinguish a light with a water arrow, create a carpet of moss with a moss arrow, and sneak up and cosh the dude round the head. It's great!

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                    17.09.2000 01:32
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                    Thief 2 then, the follow up to one of the most original titles ever. This eagerly anticipated game has a lot to live up to then? Yes, yes it does. The premise is the same, you are Garrett, unloved rogue who steals from the rich and gives to himself. Set in a pseudo-middle ages (the machine age), you infiltrate castles, manors and warehouses with a goal (rob this, find that), and while your there, filch all you can. There is an interesting plot however, as the new Sheriff doesn’t take to kindly to Garrett’s mischievous ways and there’s a new religion/cult/guild called the machinists who worship all things mechanical. They make some pretty useful inventions for Garrett but also prove a thorn in his side in the form of clockwork robots protecting Garrett’s would-be-property. If your new to the sneak ‘em up theme, you’ll find Thief 2 a very strange game, though it’s set in the first person, this is not a license to let rip a war cry and plunge through the guardhouse sword at the ready. By God no, you’ll be dead in seconds. You are not a super-warrior with armour and magic axes; you can just about beat a low-level guard in a straight sword fight. The only thing protecting your fragile organs from the keen edge of justice is a shadow. With the aid of a gem that tells you how visible you are, you hug walls, club guards and hide their bodies out of sight. Extinguishing torches, covering noisy marble floors in moss, distracting guards with noise makers or dropping proximity mines on patrol routes, whatever it takes to get you in, and the goods out. There are plenty of nice little touches that really make this game worthwhile. The way the guards become suspicious and explore the shadows if they catch a glimpse of you, or if you make a noise, or if they find their friend facedown with an arrow in the back of his head. If they’re losing a fight or have just received an arrow to the chest, they yell out for
                    assistance, indicating its time to make yourself scarce. You can pick pockets and backstab, just don’t get caught. The plot develops as you go. Does the sinister sheriff who has an ulterior motive? What are the machinists up to? Does Garrett where black cloaks on Sunday afternoon in the middle of July? However if you are a veteran of Thief 1, the plot makes up 90% of the new features. As the age old sequel question goes, “Is it wiser to make a sequel to please the die-hard fans, or risk ticking them off, changing the game to attract newer fans?” (I may have just made that up but it expresses the concerns of a generation of game developers) The new features list of Thief 2 could be written on the top of a bottle cap. You’ve got a new mechanical eye with a zoom mode and a camera you can throw around blind corners to make sure the coast is clear of the fuzz. You can now ease-drop on a door to see if there’s anyone behind it. The graphics engine has been updated to modern standards as well but really, that’s it. It should be mentioned this game is not for the faint hearted, it’s fiendishly difficult. One false move and you’re a dead man, there are tricky puzzles, and clever tactics are the order of the day. You should think hard before buying this game, what do want from it? If you looking for action, run away and buy Half-Life. If on the other hand, you want stealth and skulduggery, and haven’t got Thief 1, buy this game it really is very good. If you do have Thief 1, think even harder, there’s really nothing new, do you like Thief enough? I said at the start Thief 1 was an original, but Thief 2 looks conformist these days, about as original as C&C clone. Because it’s the sequel of something original, it makes this sameness worse.

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                    04.09.2000 20:33
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                    This game is absolutely brilliant. While not massively different from the first in the series, it improves upon it and showed that Looking Glass paid close attention to what people said about the original. The main flaws in the first game were the boring levels which involved too many zombies etc, and these have now gone from the sequel. Basically a perfective remake of the first game, they did a fantastic job to create on of the best games on the PC of all time. A superb story and brilliant artificial intelligence. It's hard to find flaws in this game. It's just sad that Looking Glass Studios went out of business and that Thief 3 will never be seen... Brad

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                    03.08.2000 18:39

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                    Thief 2 is the sequel to thief 1 and usual you find that the first game was not in the same league as the second but there is a few games which break this mold and these games are truly amazing. After playing thief 1 I through that it was a great game and a first in its type I did not think that it could be improved on but thief 2 differently is a huge improvement . looking at it briefly it only seems like a few things have been changed like I would have hoped for some new basic weapons not just a new arrow type a few mines and a eye which you can zoom in and out with. But there is hardly and bugs the graphics are amazing and the story line is compelling after the first few missions you will find your self deeply involved with the main plot and you will want to keep playing. This game is another great buy I would recommend it to everyone this game is truly special. I would like to write more about the story but I don’t want to spoil it for you so go out and buy it. I hope you have enjoyed reading my review and if you have please go and look at some of my other ones it would be a great help PS. get the DooYoo phone logo it rocks and its free I sent one to all my friends so get it now and have a cool logo and also support dooyoo Yours faithful Law_14

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