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I've been meaning to get round to playing this game for a long time now as I loved the whole idea of it. After sorting out the CPU problem I had with it (can only run on a single processor so had to disable my other), I loaded it up expecting to be amazed from all the reviews I had read about it and yes partly I was. The partly being that yes it seemed to have a good story and the whole stealth idea was enjoyable too but what with the awkward jumping angles that had to be made at times as well as the punishing hits if you did happen to get found, the negative soon outweighed the positive and after trying to get into it all day, I found in the end I just had to switch it off as it wasn't working for me. I'm a bit sad it didn't grab me the way I thought it would as I enjoy other games in the stealth genre but sadly something just wouldn't click. On the positive side if you're up for a challenge and happy to stick with the points I mentioned then I would well recommend it. Like I said it has some great points but for me the negative far outweighed the positive. For the people that want to give the game a try, here's a quick sum up of Thief: Plot: You play Garrett who is a master thief. Although I can't say first hand about the whole game as I only completed a few missions but the game is based on a web of lies, double crossing and fanaticism. Game play: There are 12 missions overall in the game. At the start of each mission, you are shown a map where you plan your way to accomplish your mission although, the map can be referred to again throughout the mission for guidance. You then choose what tools you want to take with you on your mission e.g. sword, rope, gas bombs. Although you may think the most brutal tools are the way to go, I would have to advise you against this. Generally the best way to accomplish a mission is to get in and out with as little contact with anyone else as possible.
It seems that most single player FPS games at some point force the player into a sort of "stealth" game mode where all the weapons they have been using till that point either become lost or useless and the player has to get from A to B without being spotted by a variety of enemy guards. If you are one of the people who love this part of a game then Thief is made for you. The concept behind the game is that instead of going into places with all guns blazing you have to slowly work your way around a building perhaps taking out a few guards using silent methods and stealing a specific item before escaping unnoticed. Your biggest aid in this is the shadows. You will spend a large part of this game hiding in a corner hoping that the guards walking by wont detect you so that you can get by. The downside of this game is that it requires immense patience to complete the levels and often silly little mistakes cause you to die and have to restart the level again. So I would recommend this game, but only if you are willing to put a bit of effort into it.
Although I'm a fan of first person shooters, I'll be the first to accept that they rarely employ much intellect and are generally quite mindless "shoot anything that moves" outings. Thief: The Dark Project, however, is a very different piece, a first person action game that'll reward you for using your brain and punish you for being an all-out Rambo type. Unsurprisingly, you're a thief, and so the game requires that you be stealthy and move around without detection. It is in a world that is very realistic and doesn't resort to cartoonish clichés or flimsy plot elements; you have to sneak in the shadows, and if you're caught, the AI won't stop looking for you; you are almost certain to die. Unlike the robotic AI of the Metal Gear Solid games (great though they are), these baddies will react like a sentient human. It is a very atmospheric game thanks to some carefully selected audio as well as visuals that have aptly recreated the setting of a Medieval town. The lighting effects, with the shadows, are great in particular. There's also a huge level of scale in this world: the maps are massive, and require that you move with precision not to get lost or reveal yourself. This is a thinking man's game that instead of delivering instant gratification, is rewarding because it appreciates intelligence unlike so many games. This game won't appeal to all tastes; it is slow moving and quite inert at times, for you will often spend minutes at a time trying to discern the best course of action, but those wanting a reaction to the freneticism of most games of the genre (not a knock on them, though, I love them as much as anyone else) should be overjoyed with this cult gem.
Thief: The Dark Project(just plain Thief from now on) is something of a throwback to the golden age of computing - well the second golden age of computing if you ask me, when games like Ultima Underworld consistently made their appearances on my computer screen. Despite its initial opening screens looking like yet another game based around the Quake style of first-person shoot-'em ups, Thief actually marks a whole new kind of gaming experience. Rather than this being one where you scream around the place spitting fire and venom and cutting your enemies in two with a nail gun(is there anything better than that weapon in the world of computer gaming?), Thief forces you to creep about the place without being caught and dispatch of your foes silently. Its a truly tense, nerve wracking experience! Thief is more of an adventure/role playing game than it is a mediaeval Quake clone despite what the screen shots may tell you. It may be in first person style but there is a heavy puzzle element here and the whole thing has a detailed and rather excellent storyline attached to it - all the trappings of a good adventure game. You play Garrett, the eponymous thief in a strange world which is never truly explained but seems to look like a cross between medieval times and 19th century industrial London. The whole story takes place in a city known simply as the 'City' over which rule a religious order known as the Hammerites who espouse the worship of their God...the Builder. Garrett works his trade as a thief, lining his own pockets but soon comes to realise that he is embroiled in a much deeper plot discovering that there is an ancient evil at work in the City which is in direct opposition to the teachings and beliefs of the Hammerites. The Hammerite religion has all but sent the worship of the Puckish God of nature The Trixter into obscelsence...and he ain't happy... Thief effectively introduces us to a whole new genre of gaming - the "fir st person sneak'em-up" genre. You'll find yourself spending much of your time hiding in the shadows inches away from a guard trying not to be noticed, creeping up on someone to blackjack them from behind, attempting to pick their pockets or simply straining your ears to here the sound of footsteps or breathing from around the corner or behind a door rather than blasting them into small messy chunks with the most powerful weapon you can find. Most missions in Thief require you to find a particular object to steal which will require a lot of patience and all your skills as a thief to achieve. Do not expect to just charge in to a building, slaughter everything in sight and get out with the prize because you'll be dead within seconds - you aren't superhuman in this game. In fact you find yourself to be very mortal - and very quickly once discovered, so you'd best perfect your sneaking abilities. That is not to say that you do not get weapons here, nor that you can't dispatch of a few guards with a deft bit of swordplay either. Garrett does carry weapons in the form of a broadsword, a blackjack for coshing people and a multipurpose bow which is really the Swiss-army knife in Garrett's inventory. There are lots of different arrows which go with this bow including such which extinguish/light torches, fire ropes to ascend to hard to reach places, noisemakers, to send guards off in another direction, gas arrows to knock them out...and more. In addition to weapons, Garrett also has a number of other items at his disposal with which to complete his quest such as lock picks and flashbombs to stun guards. Of course the main element of the game is thieving and 3DO make sure that you have an incentive to steal as much as possible by making it so that there are stealable items to help you on your quest around the levels. BUT, the idea is that you do not have a huge array of weapons to collect, but rather you must steal as much as possible in order to buy equipment for the next mission rather than conveniently finding just what you need lying around the levels like in virtually every other game I can think of. This is a better idea if you ask me - better than wandering around a sewer and finding weapons of mass destruction, ammo etc. just lying about the place anyway - much more convincing. The graphics in Thief are great - looking a little old now in some respects maybe but stunning at the time - at least the locations are. The excellent use of lighting and setting really puts you in the action and the ability of Garrett to make his own encloaking darkness by putting out the torches all adds to it. You really get to feel as if you are hugging the shadowy walls in the darkened corridors thanks to the attention to detail paid here. On the flipside, the actual character graphics are rather blocky and often stiff and poorly animated. Get more than a few NPCs on screen and you will notice a notable slowdown in the game and much jerkiness too which spoils things. Expect this to be most apparent when you find yourself faced by the legions of the undead in a particular level - it like wading through treacle...jerkily. Fortunately these moments are few and far between but even so... The sound effects in Thief are awesome and not just window dressing either but an integral part of the gameplay. You NEED to listen to the sounds to be able to play the game - to hear the footsteps in the distance, to muffle your own, to make a noise to distract a guard's attention so you can slip past etc. This focus on sound really pulls you deeper into the game and forces you to take on the role of the thief Garrett. You'll find yourself inspecting your surroundings more closely, thinking through problems much harder before tackling them. Can you sneak past that guard? If you jump off that ledge is the sound of your landing going to attract attention - it is a metal floor you know...you really do bec ome immersed in the missions and in this sense Thief is a whole new level of gaming. The characters in the game converse with each other as well and often you'll pick up useful bits of information by eavesdropping on the guards and servants. other times they'll just be passing the time of day but its still fun nosing in on their conversations. Your character too has a voice - a sarcastic cynical voice at that which chimes in to pass wry comment occasionally which perfectly fits the character of your morality free persona. On top of this there is an great rocky soundtrack which although you may not think fits with Thief's almost mediaeval setting, actually manages to integrate itself perfectly and its sudden crescendo at tense moments will send your heart leaping into your throat on a few occasions. The only gripe here is that often the music becomes annoying because you are already straining your ears to pick up sounds without it getting in the way as well! Thief is certainly not an easy game to master - in fact its very difficult and requires you to pay full attention to it at all times if you are going to stay alive. I'm afraid you have to do the unspeakable here if you want to be successful...you have to THINK if you want to win which means planning out your every move and generally sneak around like a trained assassin utilising every trick in the book to get to where you need to be. There is more than one way around every situation in thief and a hundred more ways to mess up, get caught and skewered for your stupidity as well. You may need to get past a guard - do you club him from behind, shoot him dead with an arrow, throw a cup into a darkened recess to distract his attention away, fire a moss arrow to deaden your footstep and sneak past in the dark...or just wait to see what transpires because he may get distracted by someone else in time or think of some other ingenious means to get past - timing, execution and often genius are req uired more often than not. So do not come into this game expecting a stroll through to the end because you won't get it. On the other hand do expect to come in and sit straining your eyes and ears in front of the monitor with sweaty palms, your heart in your mouth and a vein throbbing in your forehead as the tension mounts. Expect to die a lot as well, curse loudly and often and worry the heck out of those around you...at least until they get addicted too. Thief is an excellent game. In some ways its a mediaeval Metal Gear Solid, but with a far more interesting plot and more adventure elements. I have to say its another game which I love and one I come back to often despite it having been part of my collection for a year or two now. You can pick it up for a budget price now and there is a sequel mission pack etc. to be found lurking around the shop shelves as well - or you can buy it on several compilation packs if you prefer. Either way, singularly its around a tenner and you can't argue with that for a game of this quality if you ask me. Five stars all the way. ~Overall Ratings~ Graphics : 5/5 Sounds : 5/5 Gameplay : 5/5 Longevity : 4/5 Overall : 5/5
Well, that's just it, you don't want to be caught. The enemy in this game are usually difficult to kill and the secret is to avoid battle where possible. You play garrett, a newly trained theif who is sent on many mission in medieval Britain. You come across lots of hidden treasure along the way, which you can use to buy more equipment between levels. The atmosphere and graphics are really detailed and realistic. It does draw you into the game. There are quite a lot of heart-stopping moments, when you think that you're going to be caught, and a guard may be standing just a few steps away from you, searching for you! Scary stuff. You are trained in sword fighting and you are equipped with a long bow and a blackjack, but the guards etc do so much damage so quickly, that you should hide and sneak and plot. It's the only way. Drunk or unsuspecting guards can be snuck up upon and blackjacked from behind, but be very careful. There is an increasing range of different arrows to choose from, each with it's own use. You need to put some time into this to try strategies out. This game is very hard. the levels take a little time to load, which can be annoying if you have to restart your mission after being killed. SOUND is the most important aspect of the game, as most people have said before me. You can tell so much about your surroundings from whatever noise is present. the direction a guard is walking in is important. Your skill depends on timing and surprise. Some bits of the game are annoying, many reviewers have mentioned the zombies already, and trying to grab onto silly wee bits of ledge that you can hardly make out from the graphics pattern of the wall, are drawbacks. It's easy to get lost sometimes. So, pocket the treasure, stay away from hard and noisy surfaces, watch the movement and patterns of the guards, and stay in the complete darkness where possible. Good game with a lot of thinking involved. One hint. You must have an up to date sound card. If you cannot hear anything the game will not work. You won't be able to go through the training level, and will be completely LOST! Check the help file to disable advanced settings if you need to.
If you are sick of beat 'em ups this is the one for you - it's a sneak 'em up. In the role of Garrett the Thief you have to creep around various sprawling levels in your mission to steal certain articles. Along the way you are free to purlion anything of value to help pay for you equipment in the next mission. To complete the a level you often have to work out some sort of puzzle that is the key to securing the target object. Nothing too inovative so far. The unusual thing about Thief is your modus operandi. Unlike Doom/Quake/Half Life and all the rest the quickest way to get killed is to storm in with arrows flying and sword draw. The truth is, you are weak whilst the guards etc are strong, and the only chance you have is to stay hidden and take them by surprise. So you become a friend of the shadows where your abilities allow you to disappear, and carpets that allow you to sneak up behind someone, without making a sound, and knock them out. You will avoid the street lights and tiled floors where you are so easily seen and heard. Actually your reliance on stealth means that sound takes on a whole new dimension in this game that I haven't seen in any others. The overall effect is a game so jam packed with atmosphere you will find yourself drawn right in to the game. You will be playing in the dark, ears straining, desperately trying to tell which corridor those footsteps are coming from. You will curse the cars the pass your house and drown out the faint voices. You will stand in the same place in the game for 5 minutes without realising it as you try to determine the pattern of your foes movements. You will be engrossed. There are a few minor negatives, some of the levels are so difficult you can end up stuck and some of your foes actually detract from the game as they are just annoying. But these are heavily outweighed be the rest of the game. You can now pick up this game with some bonus missions for about £15 - do it now, it's a classic.
In most games, the basic strategy is find the biggest weapon you can, and shoot anything that moves. And a few things that don't. If you try that strategy in this game, it will be a short, short game. In Thief: The Dark Project, you play a newly trained initiate thief who has decided to go off on his own. Your tools of the trade are stealth, knockout blows, lockpicking, and pickpocketing. You embark on a variety of missions which often build on previous missions, all designed to increase your personal wealth. That wealth is important, as you will need to buy broadhead arrows, water arrows (for putting out torches), fire arrows, noise arrows, flash bombs, etc. The game is a first person perspective game, with an immersive atmosphere. A friend of mine is also playing the game, and is amazed at the sound. He says this is the first game he's played where you actually have to stop and listen. You might here the rush of water, the footsteps of guards, conversations, or even the sound of your target (you are after a magical horn in one mission). The graphics are amazing, but be prepared to pay for it with system requirements. Running on a 200 mmx without a 3d card, it was totally unplayable. A Pentium 2 400 with a good 3d card made for an amazing experience, so the minimum is somewhere between the two. One overriding sense with this game is style. The story and cutscenes are all extremely well done, bringing a sense of direction to the game. You will find yourself eager for the next step. Another nice feature is that the missions change in mid-stream. You start one mission with a series of objectives. You take a few steps, and someone attempts to assassinate you, and misses. Suddenly, you have a new set of objectives, as you work to find out who your enemy is, and strike back. This game is amazing. It's a must have for fans of first person games, and if you're not a fan now, this might convert you.
A standard BANG BANg bleed bleed game you say when looking at the screenshots. Oh but it is not so say I. This game is a completely different kettle of Fish. Rather than killing everything you see you have to make they don't see you andtherefore kill you. The aim of the game quite roughly is to to steal certain items from different places. The idea is not to butcher the population of a small country in the process hence why it is called Thief and not Murderer. Now this can be quite hard to get used to at first. I'm notorious for as soon as I get a game trying to as much damge to the surrounds andthe characters in it. This method of play will get you nowhere. Your only weapons are a sword and a bow. These although useful aren't the ideal items to deal with four other blokes.Two of which are shooting at you from a distance and two who are hacknig at your legs. Stealth and Cunning are far better weapons. You have to sneak around in the shadows and knock people out rather than killing them.No shadows then use a water arrow to put out that torch. This is just a brief rundown of the game.It has a plot running through it which I won't spoil and it's own mythology (different guilds and cults).The only downside to this game is the slow loading times which makes dying a pain, the difficulty of getting use to sneaking and also haveing too many levels with Zombies. The zombies can only be killed with special arrows and so are annoying.The best levels are those with human opponents.These have a remarkably high A.I and will react to any sound you make. While on this subject,sound plays a very important part as you have to listen carefully for approaching enemies. Soundcard is a must for this. Some have bemoaned the fact that there is no multiplayer.I say great.After all how owuld it work?You all sneak up on each other and then jump out of the shadows swinging wildly with swords.I don't think so. All in all a classic game and now at a bargin price.
In Thief: The Dark Project, you play a newly trained initiate thief who has decided to go off on his own. Your tools of the trade are stealth, knockout blows, lockpicking, and pickpocketing. You embark on a variety of missions which often build on previous missions, all designed to increase your personal wealth. That wealth is important, as you will need to buy broadhead arrows, water arrows (for putting out torches), fire arrows, noise arrows, flash bombs, etc. The game is a first person perspective game, with an immersive atmosphere. A friend of mine is also playing the game, and is amazed at the sound. He says this is the first game he's played where you actually have to stop and listen. You might here the rush of water, the footsteps of guards, conversations, or even the sound of your target (you are after a magical horn in one mission). The graphics are amazing, but be prepared to pay for it with system requirements. Running on a 200 mmx without a 3d card, it was totally unplayable. A Pentium 2 400 with a good 3d card made for an amazing experience, so the minimum is somewhere between the two. One overriding sense with this game is style. The story and cutscenes are all extremely well done, bringing a sense of direction to the game. You will find yourself eager for the next step. Another nice feature is that the missions change in mid-stream. You start one mission with a series of objectives. You take a few steps, and someone attempts to assassinate you, and misses. Suddenly, you have a new set of objectives, as you work to find out who your enemy is, and strike back. This game is amazing. It's a must have for fans of first person games, and if you're not a fan now, this might convert you.
Don't be fooled by the 'Quake' style screenshots from Thief. The first-person viewpoint is about all the two games have in common. Thief is a game about subtlety, cunning and stealth - you simply can't kill every bad guy and survive by picking up the nearest health pack. If you're fed up with the trend of Quake-type shooters, try Thief and be prepared for something completely different, where you will need brains and tactics as much as dexterity with the mouse. As a master thief, you will need to tiptoe past guards, pickpocket passers by while hiding in the shadows, and steal items of value from under their owners' noses. To do this, you will probably find yourself listening for background noises (such as echoing footsteps) just as often as actually looking out for enemies. This is what makes Thief so enjoyable; the atmosphere that builds up while you play is amazing. Until you actually play it, you won't realise how scary it is to stand in a shadowy corridor, trying to steal a key from an armed guard who is standing just a few inches away from you. Admittedly, the difficulty of this game may put some people off, but I found the challenging nature of each mission all the more rewarding once I had eventually completed it. The only real criticism is the lack of a multiplayer option, but when a game is as gripping and original as this, who can complain?
Thief is a great game it is so comlpex and true to really life. You are garret a thief who must go around steeling stuff but the game play is much more deeper than that you must avoid gards in the dark knock people out assanate people and much more. There is only a few weapons but quite a wide way to play it you could go for the tank mode of play where you just go out to kill people but you will quickly find that this dose not work the best way is to sneak around and use you thief skill to the best of there potential. The graphics are amazing and the game play is great the story line is thrilling, this is a really well throughout game and it is really refreshing to see a game which breaks the mould of the first person shooter If you are looking for a new type of game then this is for you although it can get a bit frustrating from time to time but still is a really fun game to play and well worth the mere £30 it costs
Set in the medieval ages, this game is highly entertaining, and will have your eyes glued to the screen. Your first mission is to find an entrance into the castle, and steal the King's scepter, sounds hard? it is! You will have to hide in the darkest areas, take the right routes, creep around corners, pickpocket, blackjack, murder, steal, act, and so much more. The detail that has been put into this game in the architecture and AI especially is nothing short of spectacular. If you walk across a metal grid, a guard may hear you, if you hide in a corner he may not see you. The best part in the game has to be watching a guard trying to find you while you are hiding in the darkest corner or underwater, as it causes suspense and comedy at the same time. (even though this game is serious) Not all guards, in fact very few are similar, as they will interact with eachother, and have different levels of intelligence, for example a few are drunk, or asleep and others are awake 24 hours a day and sobre. What makes this game so realistic though isn't only the AI and architecture, but also the sound, as the suround sound works perfectly within the game, especially when you hear voices or footsteps. You will get a range of weapons, mainly being different sorts of arrows. Eidos have been quite imaginative, as they figured arrows don't only have to be for killing, you can get noisemaker arrows, water arrows, (will put out fires, so you can conceal yourself in darkness) rope arrows, fire arrows, etc. On top of this you will be able to get flashbombs, blackjacks, healing potions, mines, etc. What really makes the game special though is the size of the level, and how you need intelligence to get anywhere in the game. A whole world is literally yours to explore, as you can see a peasants home to the King's, or just wander around the streets. Everything makes you feel like you really are in the medieval ages and I cannot wait for Thief 2 to enter the shops.
The game thief is not like all other shoot 'em ups...it is a mixture of adventure, tactic and shoot 'em up all in one. They’re a few different weapons, the main one being the bow and arrow. There loads of different types of arrow to go with it...moss...water...plain...the list goes on. The aim is to steal different types of riches, and complete the game. This is the best I have seen for a long time. I recommend it to all pc game fans! P.s. Look out for thief 2!
Excellent First-Person action with a plot. This is the tale of Garrett a medieval type peasant who stumbles upon a quest for some mysterious artefact. Thief is great, you’re not asked to go into every room killing people it actually involves some thinking, it involves stealth and remaining hidden whilst you try to avoid the group trying to stop you from getting the artefact. The Graphics were excellent for the time of release and the computer AI is excellent but perhaps the most notable aspect is the detail of the non-player characters, not only do they have realistic movements and behaviour but they have a bit of intelligence – you smash a plate in an adjacent room and they say to one another ‘did you hear something?’ and proceed to investigate. One drawback would be that the wonderful story is set up in the first few levels but then rather resorts to throwing in too much fantasy in the form of zombies etc. Other than this Thief is still one of the best games around and has all the atmosphere and gameplay needed in a classic, it’s only let down is the abundance of zombies and the lack of a multi player feature.
To stand out from the crowd a game needs a new slant, a different angle. Thief manages to achieve this by turning the 3d perspective genre on its head. Instead of reaching the end of a level or mission by killing everything in sight, in Thief, although armed with various weapons, the aim is to use stealth and hide in the shadows...avoiding all enemies. Engaging in combat is a last resort...when you've been caught red-handed stealing gold or other treasures from various locations.In the main Thief is set in a real-world, medieval location, which gives the game a great atmosphere. The exception to this is the avoid-the zombies-down-the-mine mission, which somehow seems at odds with the rest of the game. Overall a great idea, with good gameplay although I must admit I got bored before completing the game.But that probably says more about me than it does about Thief! Update: This game is now available at a budget price with extra levels