“ First person perspective. On line and single player missions. Graphically over twice as powerful than the original. New weapons races environments and vehicles. „
Tribes 2 is a game that is very much centered around its exuberant online features. However, it is a bit disappointing if you were a fan of the first Tribes game to see that a lot of the game's best elements have been shamelessly pilfered from the original game and just upgraded a little bit. However, the online mode makes it worth a purchase (although perhaps not much more as very few people still play it), and it is ironic that given the huge online battles this game attempted, only now, with our enhanced Internet speeds, would the game have really hit its stride.
Forget everything you know about the FPS genre, because Tribes 2 flagrantly chucks them out the window. It is a batty, crazy, fast-paced game that really doesn't concede much to its players. It does not really allow much of a learning curve for new players, and will see you get "owned" for the first few hours before you really get the hang of it. What I do really like, though, is that it has some immense vehicles, including jeeps, and even flying ones, such as stealth bombers and jet-packs! Although the game is a bit rough around the edges with server control, it was certainly brave to cram enough people (up to 80) onto one server with so many dynamic and insane elements.
If there's any reason to get this, it's for the online (because the AI is abysmal in this game), but of course, not many people play it anymore, so perhaps it doesn't really have much to entice gamers in 2009. However, it was fun at the time even if it wasn't so accessible for those weaned on Doom and Medal of Honour.
The one thing wrong with the typical deathmatch formula is just that. It's just a deathmatch. So far as I can tell, there's nothing wrong with going around endless Quake 3 levels and showcasing your skills for all to see, but you can only do that for so long before it gets old. Cooperative multiplayer gaming has really taken off in the past couple of years. With the success of games like Counter-Strike, Team Fortress and Team Fortress Classic, players who have been deathmatch fanatics have vowed never to play a deathmatch game again. They can't put a cooperative game down for a second. For once, it's not all about you; it's all about teamwork. Two years ago, Sierra Studios and Dynamix released Tribes. Within months, it became a multiplayer phenomenon. Tribes brought with it expansive maps, 360 degrees of freedom, and incredibly deep gameplay. Hardcore fans of the game, including myself, have since been waiting with baited breath for a sequel. Well folks, our prayers have been answered. Tribes 2 has finally been released and it's not taking any prisoners. Combining new vehicles, new gameplay modes and bots (right on!), Tribes 2 takes multiplayer gaming to places where other games dream of going. What makes Tribes 2 so compelling is the scale of the multiplayer experience. Up to 64 players can log on the same server and play with folks from around the world, capturing flags and tracking down enemy bounties. Players choose a faction to represent (out of five possible factions, each with their own distinct look and feel) and then they pick their class of fighter. For example, scout warriors can only carry three weapons and have limited protection whereas the juggernaut can carry five weapons and has higher protection. Players can change their type of warrior at any point in the game. I like using the assault class unit. Even though he is not as fast as a scout, he can hold more weapons, and has a little bit
more armor. Once players decide on a class, it's time to suit up and join the fray. There are eight different multiplayer games in Tribes 2 including bounty, capture and hold, capture the flag, deathmatch, hunters, team hunters, rabbit and siege. New to Tribes 2 is bounty, hunters, team hunters and rabbit. Even though the new games such as rabbit and hunters are top notch and a lot of fun to play, most of your time will be spent playing capture the flag. That seems to be the game of choice for most of the players online. The cool thing about Tribes 2 is that every person on the team has a specific role--whether it's attacking or defending or even reconnaissance. If you're thinking you can run rampant on any given map and just deathmatch your way through, you're in for a rude awakening. Armchair commanders can access the command circuit (CC) and issue orders to fellow teammates. So how does all this come into play? Here's an example. Suppose every time you try to get to the other team's flag, their turrets keep nailing you. No biggie. Just send a scout over with a targeting laser close to their flag. Have the scout aim his laser at the turrets. When he has the turrets in his crosshairs, this information will transfer over to the juggernaut who then can unleash his mortars on the unsuspecting turret, thus clearing the way for you to capture the flag.
Tribes was the first major online FPS to focus on team-play, as well as being the first completely online game. Unlike later games such as Unreal Tournament, Tribes eschewedthe solo play entirely – there were no bots, no missions to work through, simply a short tutorial and a button to connect yourself to the internet. Tribes 2 adds the bots, but the game only takes off when played with, and against, other players. The biggest difference between Tribes 2 and games like the freely available Mod for half-life, Counterstrike (www.counter-stike.net), is one of scale. Tribe’s 2’s levels take place in deep valleys, lakes and rolling hills. The titular tribes are battle-armour-clad warriors who have fought tooth and nail for centuries in a ceaseless was of attrition, betrayal and deception. Tribes 2 doesn’t skimp on the gadgets and the most entertaining is the Jetpack. By tapping the right mouse button you send yourself skimming into the sky, leaping across the map in huge bounds, raging down death with your trusty Spinfusor and skiing across the round at blazing speed. For this reason, ranged combat is frequent. For this reason almost all of the weapons are projectiles, instead of the rifle-style instant hit, and the heaviest of all will kill you in one. The only way to win is to get the enemies flag, which stops Tribes 2 from turning into a non-stop sniper party. Actually, getting to an enemy base can take minutes on foot, and if you do go alone you are almost certain to be cut to shreds by turret guns and the rivals teams defenders. This forces team play in a way the Counterstrike can not event match, and with feature such as customisable players, transport fliers (one person piloting, one person using the shotgun), speedbikes and so on. Even defending can be profitable, with bonus points awarded for protecting your good ol’ base. One online game made for one of my finest gaming experiences to date: lasers lighting up t
urret for rocket launchers, formations of players jetpacking over the mountains managed to break through the defences, grabbed the flag and jumped aboard a passing transport ship, screaming back in a hail of gunfire. The system requirements are a crushing letdown. Even if you a computer powerful enough to play it, a 56k modem is virtually impossible. This is a huge disappointment, especially after the almost lag free gameplay of the prequel. In addition, gameplay is completely dependent on other players. When things go well, it’s superb – one of the best online games to date and certainly the most polished. At other times, playing can be a chore – slow, uncoordinated, and playing the hero is a sure-fire way of getting killed. And perhaps it’s for this reason we love Tribes 2, when we sit down in the evening to game, we’re still CT and terrorists…
First off, fans of Tribes should not be disappointed with Tribes 2. Tribes 2 is like Tribes on steroids but although it continues in the same vein, I don't feel that Tribes 2 is a total rip-off or rehash of Tribes. The outdoor arenas are still there, only larger. The buildings and weapons are still there, only more detailed and along with everyone's favorite mode of transportation- the rocket pack, Tribes 2 is some serious fun. This game is also pefect for those waitinf for halo although be warned it is a bit buggy nad has a few compatibility issues. Tribes 2 has some exceptionally nice terrain. The engine renders large outdoor arenas as well as indoor areas with equal beauty. There is some fogging employed to keep things running smoothly but I feel that it adds some character to the outdoor areas rather than ruining gameplay. Without at least some fogging, rendering the entire outdoor area would absolutely bring most PCs to their knees. The terrain in Tribes 2 is very detailed sporting a large number of landmarks such as trees and rocks that dot the landscape as well as cleanly designed buildings and armament such as turrets that will aid in keeping your enemy at bay. The sky textures are especially effective in conveying the mood of the area and I actually found myself once saying, "it looks like it just rained here," in my mind while playing the game. The worst part was that I was serious- call it true geekiness or just acknowledge that Tribes 2 has some very detailed textures. The skins of fellow players have also received a nice overhaul and are equally detailed including a fair number of skins to choose from while designing a character. One thing that will really catch the eye of many players is the fog and smoke effect present in the weaponry. Rocket trails are rendered with style and flash and grenades leave a blinding flash bang when detonated. There is nothing quite like leaving a mine or grenade on the ground as an approaching o
pponent is obliterated as they pass over it. Along with all of these pretty features comes a bit of slowdown and some pretty steep system requirements The death scenes are also so cool as it does not involve the dead becoming 'gibified' but instead they die like a bad actor does in a low budget movie. You really have to see this, its so damn amusing. Tribes 2 is a standard FPS setup featuring key mapping any way a player prefers as well as mouse sensitivity adjustment. Of course, fans of Tribes know that in this universe, the rocket pack plays a large part. I have always found the control of Tribes to be a little "loose" and Tribes 2 keeps the trend going. I suppose in large outdoor areas this keeps the distance from seeming too far but it also prevents any really exacting movements. The rocket packs also seem to never pack enough punch to get me where I am going- I would love to see an extra second or two of flight for real fun. But, I figure that this keeps my enemies on the ground as well. The absolute hardest control is that of the vehicles. Jets and tanks have a very sloppy control setup in my opinion making it hard to stay on the path you intend to. Once you veer off course or are hit with a rocket it is almost hopeless trying to straighten things out. This is a subject that I will just touch lightly on because I have not played the game enough to give a thorough review of it. Tribes 2 introduces a number of different gameplay modes designed to keep things interesting. Of course, standard CTF is the most popular if the available servers are any indication but there are lot of modes that should not be passed up so quickly. Rabbit is a unique game where there is one flag and the player in the possession of the flag is the "rabbit." Object of the game? Kill the rabbit. The longer the rabbit manages to hold on to the flag, the better. Weapons feel balanced for the most part and teamplay is still the order of t
he day. If you want to succeed you must work WITH your team.
I must admit when the game was first released it had its share of problems. However after the first couple of patches the game began to improve drastically. The game is a must have for any true gamer. The system specs needed to play the game are a little rough but if you dont have a high tech system and can bare lowering the settings a little then youll do just fine the game is breathtaking. Would be a shame to miss it. Gameplay: Ohh what can i say one word i guess would explain it if your a tribes player then tack on about 10 times more fun of gameplay of tribes into Tribes 2 if your not a tribes player and Tribes 2 is your first encounter with the Tribes Universe then you got one hell of a game to play the gameplay is something youd have to see for yourself oh and that one word is Unbelievable Fun Graphics: Graphics are totally breathtaking however you do need a nice system to be able to take advantage of the eye candy tribes 2 really does demand it if you want quality in your graphics or it will eat up your frame rate and make the game unplayable. Sound: The sound is good i use a X-gamers 5.1 and the sound is just terrific