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This is the third instalment of Blizzards popular real time strategy series. WarCraft 3: Reign of Chaos continues the story of the series, detailing the apocalyptic events affecting of the Orc and Human population of Azeroth.
The game in essence remains faithful to both its predecessors and other games in its genre. The conept of the RTS is very simple, you control a small army, you build a base, gather resources, produce a bigger army, and basically try and destroy the enemy. With a varied number of units, how you do this is completely up to you.
Moving on from WarCraft 2 Blizzard have added two more playable races, the Night Elves, who are adept at move unseen during the night, and eliminating enemies from afar. The other new faction would be the Undead Scourge, specialising in necromancy, the Undead can raise corpses to create skeletons, quickly amassing a whole new army in the middle of a battle.
Just to give you some idea of what kind of units each side has.
Footmen: Your basic armoured soldier
Riflemen: Dwarven riflemen ... good for attacking from a distance, and good for air defence
Knights: Mounted Knights .... good as a central core of your army.
Priestess: Can heal your units in the middle of a battle .... always useful
Archer: Basic unit, similar role to the Riflemen
Huntress: Panther mounted unit, short ranged attack can bounce its attacks of the original target to hit other enemies.
Druids: Shapechanging unit, can inflict large amount of damage.
Grunt: Basic footsoldier .... can take a lot of damage compared to the others.
Troll HeadHunter: throws spears, similar to Riflemen
Shaman: Can make his allies go into a frenzy, increasing the amount of damage they can do.
Raiders: Wolf mounted unit, can throw nets over airborne units, bringing them down so ground forces can hit them.
Ghoul: Basic unit, can eat corpses to heal itself
Abomination: Heavy combat unit, can emit a poisious cloud.
Necromancer: Can Raise the dead, providing free troops in the middle of the battlefield.
Banshee: Can possess troops, permanently making them change sides.
One addition to the system is Heroes. These are extremely powerful units, that can gain even more power as the game progresses, and at their most powerful can turn the tide of a battle by themselves.
The single player campaign game has a very rich story line, cycling through all factions as the plot unfolds. The story evolves through the use of narratives between each mission and occasionally during the course of a battle.
Where this game comes into its own is its online possibilities. Blizzard has done a great job with Battle.Net for WarCraft 3. They have implemented a random opponent matching system, which will pair you up with an opponent of similar ability, and you will be automatically entered into the Blizzard ranking system. You can even team up with your friends and enter the ranking system as a pair.
There are many types of online game you can play.
1v1: The simplest game ..... just you and your opponent
2v2,3v3,4v4: Team games, you get matched up with random team mates and get to have it out on a really large scale battle.
Arranged Team: You and prearranged friend(s) go head to head with another arranged team.
Free for All: up to 5 players duke it out .... no alliances, just enemies on all sides
Overall I'd say this is a great game you will probably spend far too much time playing.
I bought the game, watched the opening cut scene to sort it all out. Violently. And then, I pick up my battle-axe, sword, bow or putrid lump of rotted flesh and follow the legend of the Warcraft as what the millions of gamers all over the world would be. Warcraft III takes us back to the land of Azeroth and all the swords and sorcery to play with. Orcs, Elves, Dwarves, Humans and Undead all run amok trying to bash the snot out of each other.As I can see it, Warcraft is clearly not a game that strives for realism; rather it tries to bring the player into the world of Azeroth. Every unit, from the lowliest foot troop to the largest demon looks ready to dispense violent justice on their foes. Armour and weapons are lovingly detailed, whilst giant tree men look suitably grim and foreboding. Light and particle effects are also admirably handled, and add greater depth to all the explosions and other fun of battle.On the other hand, the games environments although appropriate, can seem at times fairly basic, which add to its unique feature and fun to play with.
The concept of the gameplay is much the same with its previous releases, the player takes control of one of the four races of Azeroth and lead them to victory. The victory revolves around the building and maintenance of a base, the building of an army, and the eventual destruction of the enemy.And of course, each races has its own set of heroes join the battle against any other formidable foes.And each races' campaign has its own story line to which is a very interesting to follow.And don't forget the multi-player mode to which you can play to almost any human, Orcs, Elves, Dwarves or Undead in the whole world.
Warcraft 3 Reign of Chaos
Like me many people have been introduced to the game through the
popular release of World of Warcraft. Much of the WoW's plot lines
have been taken directly from this release.
The game is a follow on from Warcraft 2 a moderately successful RTS or
real time strategy, where players assume control of entire armies and
do battle against either computer controlled armies or human
controlled opponents online.
When playing the single player campaign the player is taken through
the typically fantastic storyline that has made Blizzard Entertainment
(the games designers) so renowned, and follows the story of Arthas the
son of a king as he falls from the heights of a protector of his
people to the kingdoms eventual downfall at the hands of the prince.
The four playable armies in Warcraft 3 are the Orcs and humans, taken
from the previous two titles and to them are added the armies of the
Undead and night elves. As the single player campaign progresses the
player fights using each of the armies to unfold the whole story. I
found this a fantastic method to keep the game fresh and free from
stagnation while uncovering all it had to offer.
As well as the introduction of new races to play, the game also
introduced Hero Characters, mighty units that are vastly superior to
the normal troops you can command, these heroes can gain experience
much like in other MMO's and become harder to kill and more powerful
from mission to mission. Indeed I felt had become attached to many of
them and it was this technique that I felt really brought the player
into the world and made each twist in the plot that more interesting
with the arrival of new heroes and the permanent deaths of old ones!
The multiplayer aspect of Warcraft 3 I found to be the real key to my
continued gaming, joining several friends for an online battle against
other humans or a free for all battle with multiple armies clashing
can lead for some great excitement. Although I have never created one
there is also for the more programming savvy people out there to
create their own maps to fight over, shaping the terrain for others to
download and play. As well as maps players are invited to create their
own games, known as scenarios, the most popular being Defence of the
Ancients or DoTA, a player made scenario where instead of armies the
player controls a single hero and does battle with friends against
opposing heroes in an effort to destroy their computer controlled
base, while of course defending their own base.
Touches like these have ensured that this game has stood the test of
time for seven years, this of course being helped with the release of
an expansion pack Warcraft 3: The Frozen Throne in 2003, which added
more units and the ability to build sea units. I won't go into depth
on the expansion but suffice to say that buying the two together
creates a superior gaming experience than the Reign of Chaos alone
achieves and they can usually be found in a cheap bundle deal.
The boring stuff!
The game itself costs around £9.99 and the expansion for the same
price, the bundle deal seems to retail at around £18.99
Minimum System requirements
* 400 MHz Pentium II or equivalent
* 128 MB of RAM
* 8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 equivalent or
better) with DirectX® 8.1 support
* 700 MB HD space
* 4X CD-ROM drive
Macintosh® OS 9.0 or higher/ Mac OS X 10.1.3. or higher:
* 400 MHz G3 processor
* 128 MB of RAM
* 16 MB ATI Technologies or nVidia chipset 3D video card
* 700 MB HD space
* 4X CD-ROM drive
* 600 MHz processor
* 256 MB of RAM
* 32 MB 3D video card
* DirectX® 8.1 compatible sound card
* Low-latency, active Internet connection rated at 28.8 Kbps or
faster. LAN play requires TCP/IP connection
Anyone who loves Starcraft or Diablo will utterly lvoe this game, I was hooked!
This game is a must buy for any gamer who enjoys a strategy game which relies on spotaneous decisions to outwit the enemy!
The game reminds me of the lord of the rings, there are humans, orcs, elves and the undead. You can chose which kingdom to use and fight for, setting up alliances and defeating the enemies!
The single player campaign is great fun, some very good story lines and a lot of skills are picked up for the multiplayer action.
The multiplayer provided by battle.net is what makes this game special. There is a ranking system, for each type of gameplay, under each area (america, europe and asia). You can rank up in free for all, 1v1, team matches, 3v3v3 and so on. You need to work together on team matches unlike most multiplayer games such as call of duty. There is so much thought needed in this game to evolve and upgrade your characters, generating a huge army and tactiocalyl striking when needed.
As well as the ranked games, there are endless 'fun games' you can play and create. There are map builders and people have games such as 'tag', 'hide and seek', 'lord of the rings', endless amounts of games limited only by your imagination!
Certain units have their specialities, magic, anti-ait, anti-ground, each kingdom have their own unique units.
The graphics are brilliant and yuo don't need such a high spec PC to run it on, though it really does look impressive on a good setup!
I loved this game and played it for months on end, I lost a lot of sleep due to late nights!
If you liked this game, you have to also get the add-on (frozen throne)
I remember when this game first came out. I could not be happier, and the map creation kit, unlike it's Star Craft brother was immensely more powerful. With the ability to make your own units and even incorporate your own models, it was a slice of something else. It was the power of this kit that gave birth to a HUGE amount of entertaining and innovative online maps available now, and one of the reasons the game is still so strongly played online *that and it's a great game to play*
The storyline for this game is fairly weak and cliche. Great forces of darkness show up at your door, vanquish them, the icon of salvation turns into an icon of destruction through corruption, blah blah blah. Nobody bought this game for the story anyways, it was all for the online play baby!
And what an online play it was! Servers were quick, lag was minimal, the diversity of each race *human, elf, undead, orc* gave room for some very powerful strategies, and the strengths and weaknesses of each unit didn't prove to be crippling, nor too advantageous, so the beginner could play and put up a fight while still having fun, while the expert could gain the upper hand quicker.
Despite all the differences of the races, it was the ability to keep things balanced that made the game so strong.
And Warcraft 3 was one of the first games to introduce leveling heroes. Starting them off weak but titans once they hit their max level, the heroes really made a difference in battle, but again, they didn't DOMINATE completely. A hero by themselves, at any level, was going to get their asses handed down to them.
It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader. Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.