This was an real time strategy game release by Blizzard way back in 1994. It is based is a fantasy realm where humans and there allies battle against the forces of the horde.
During the game you take control of one side either Orcs or Humans though as the levels progress both sides gain more exotic allies to aid them.
You usually start with various buildings which allow you to create different units and upgrade there abilitys some buildings increase your abilitys to build better buildings and units. Each side has a base unit peasants for the Humans, peons for the orcs these must perform various task like gathering gold from the mine and cutting lumber to give you the resources to create further building and units.
As you create different buildings these give you the ability to create different units such as footmen and elven archers with which you wage war against the enemy in order to achieve the objective of the current scenario.
The game is easy to play and guides you through how to in a few tutorial type levels. The gameplay is quite addictive, though the graphics are a little lacking especially compared to modern day games. One of the endering features was the annoyed noises units made from repeated clicking such as "That tickles" and "Dont force me top run you through". Also there were innocent looknig creatures you could kill known as critters. You will find these little features along with the background have made it through as far as world of warcraft.
An excellent game in its day but sadly dated now, a relic in the chain of warcraft games however.
Warcraft, Orcs and Humans is a 1994 real time strategy game from Blizzard Entertainment. I'm sure many of you are familiar with the Warcraft franchise, if only due to the explosive popularity of the MMORPG, World of Warcraft.
The game allows the player to take control of either Orcs or Humans, and orchestrate large battles with one another. Following standard RTS practice, this includes manufacturing towns and cities full of buildings with allow you to train troops, upgrade armour, spells and weapons and advance technology trees, all accrued by simple resource management.
Graphically, the game is incredibly dated, its pixellated VGA look doesn't by any stretch live up to today's standards, and the combat design is also a little flawed, as each unit in both the Orc and Human faction has a completely identical counterpart. This feels a little lazy and could, even back then have been mixed up a little. Also, there are only three kinds of level, and only a few units can be selected at any given time, making grouping armies together a mouse-bashing hassle. This is made even more tricky by the necessity of spell micromanagement, in terms of both buffs and attacks.
Its still incredibly nostalgic for many though, and relatively speaking, has quite a lot to it, its splattery graphics are still very colourful and, along with the sound effects, retain oodles of charm.
Still, its not worth buying for the first time, unless you're studying the phenomenon of retro gaming. There are better put-together RTSs than this, such as Warcraft's sequels, II and III, and of course Korea's favourite, "Starcraft" which are all to this day, still incredibly playable.
Warcraft: Orcs and Humans offers very good multiplayer facilities for the time, supporting up to four players on any one network. It can't be played over the internet without a lot of patching, and even so, I doubt many people are even still playing it. Games like this are much more fun when played with other people, particularly friends.
The game was one of the first to appear on an actual CD, and as a result features a great deal of pretty cool cinematic FMV sequences between each level, like many games of its time. I recommend this to fans of Retro gaming.
Warcraft- Orcs and Humans is a rather ancient fantasy-themed real time strategy game released by Blizzard Entertainment way back in 1994. Essentially an embryonic version of Warcraft 2/Warcraft 3/Starcraft, the game allows you to play as either the Humans or the Orcs, and requires you to collect lumber and gold using your peasants in order to allow you to construct production facilities such as barracks and temples to produce combat units, as well as building structures such as blacksmiths and stables that allow you to research new technologies resulting in new combat units and more andvanced armour, weapons and spells.
One of the first games to be released on CD, Warcraft starts with a long, rendered FMV cutscene outlining the story of the Orcish invasion. The game only takes up a tiny fraction of the CD, and the cutscene is the result of games developers not knowing how to fill up the huge amount of space on the new computer media. This was the norm back then, with lots of games having similarly massive intros, such as Magic Carpet and Dungeon Keeper to name but two.
The game itself is incredibly simple, with very basic VGA graphics and midi music to boot. Whilst visually different, both sides are largely identical, with counterpart units with the same strengths and weaknesses available to each side. For example, human footmen are equivalent to Orcish Grunts, human knights to Orcish wolf-riders, Human conjurers to Orcish Warlocks, Human archers to Orcish spear-throwers and so on. There are only a handful of unit types available to each side, with combat taking place in Human countryside or Orcish swamplands, though there are some levels set in caves, although these are less interesting as they do away with the resource management aspect altogether.
Its all very dated, and the gameplay feels overly simplistic and repetitive now, with little to draw in gamers beyond its nostalgia value. It remains playable however, and is still mildly diverting, but has been superceded again and again by its numerous sequels. Warcraft- Orcs and Humans remains an important gaming relic however, helping along with the original Command and Conquer to shape the real-time strategy-game landscape as we know it today.