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For an rough overview of this game, I have a previous review on the first Dawn of War. I see no need to repeat myself here, and thus I will focus solely on what this addon adds to the game.
The addon adds 3 mains things. The first is a new race called the necrons. This race (the one seen on the front cover), is made of up slow moving infantry, and only 2 or 3 vehciles (plus an ultimate vehicle, more on that later). Although the infantry move embarassingly slowly, they have a very high health, and have a chance to "revive" after death (part of the whole necron theme), making them very good at being involved in a full frontal assault (once they get that close), but it also means they are very easy to ambush, as they won't be able to run away.
Another big difference about this race is the resouce system. Most races need power and requistion. Power by generators, requistion by capturing flags. Necrons however need no requistion, all their units are built on power. As this is made by generators, resource management with the necrons is very easy, just build a heavy defended base with lots of generators!
However, necrons need to capture flags to increase production speeds. Without any flags, units take ages to make, buildings ages to build, and flags take ages to capture.
The ultimate vehicle is the monolith, which is acutally the home HQ. WHen a relic is captured, the monolith can "leave" its platform, and float, as a full armed gunship style thing. It can even teleport short distances. BUt this unit is even more slow than the embarssingly slow infantry. Furthermore with no ambush style units, this race is awesome at full frontal attacks, but not much else.
Another thing added to this game is another race... the Tau. This race has an infranty with a very high morale. And unlike every other race, the primary commander has no melee damage, instead he has a gattling gun, a laser cannon and missile packs, as well as a jetpack (kinda cool right?).
The Tau are kind of similar to the eldar in my opinion, but with 1 or 2 differences. First of all, they do not have the ambush capabilities of the eldar (eldar have grav tanks that can jump in).
Secondly, they have far superior fire power (the Tau vehicle, the missile tank, can unleash a devestating barrage of missiles into an area).
Furthermore, the Tau army cna be built in 2 way. Basically the Tau is a race, which forms an "allegience" with 2 other races, either the Montka, giving you the crysis battle suit and the hamerhead gunship (so with more of a focus on playing to your races advantages, long range damage) or Kauyon, giving you Krootox and Kroot packs, which are highly efficent melee fighters, making up for a lack of any real melee fighters in your army.
The final addition to this game is the campaign mode, which has been changed from a story like arcade game, to a more "risk" style stragey game, where you select a region to reinforce/attack/defend, and try to conquer the world whilst fighting against rival factions.
Overall, this is a pretty darn sweet addition to an already good game, but sometimes it feels although the necrons are overpowered once they get some steam, as due to their virtually infiniate resouce (if enough generators are built), and the huge monolith (which i forgot to mention can produce more units on the fly) and the incredibly tanky nature of their soliders, it just means full on battles with them never seem to end well. Little tip for you, if ever going against these guys, just make sure you attack them early, as to begin with their build times will be long, and you will easily be able to retreat away from their slow units.
Dark Crusade is the 2nd expansion to THQ's Dawn of War series. Set in the Warhammer 40,000 universe, Dark Crusade adds to the original premise of Dawn of War's strategy game play by giving you both 2 more races (the Necrons and Tau) and an enetirely new way to play the campaign mode. Instead of a mission-based story, the campaign in Dark Crusade gives you a map of the planet Kronus. The map is divided into several small regions, and you take it in turns with the opposing races to move your army to another region, and fighting for control of it. These regions all have distinct advantages to capturing them, from more troops to start each fight with, to the opportunity to attack two regions in a turn instead of one. Each race in the game (the 2 new races, plus the 5 races from the previous game) has their own stronghold region, and capturing this region will remove the race from the planet. The objective is simply to be the last race left on Kronus.
Despite it being an expansion, you will not need to own the original Dawn of War game to play it. However, I'd reccommend owning the original Dawn of War and Winter Assault (the 1st expansion). Otherwise you can only use the 2 races this game introduced to the series in the skirmish mode. Skirmish is basically a custom mode, where you pick the race you want to play as, pick the opponent (or opponents), choose a map, and then wage war.
Graphically, this game is pretty much the best you can expect for a game a few years old, and the sound effects are spot on, too.
I am in two minds about how to review this product. The Dawn of War game is very good, a playable squad-based RTS which includes good action but rewards subtle strategy fairly well.
However, this is the expansion pack, and probably the expansion pack I enjoyed the least out of the several that were released.
Partially this is down to the background material it is based on - I always felt that the Necrons were one of the weaker armies in the Warhammer canon, coming across as pseudo-undead and not much more, probably only matched by the Manga-lite Tau.
And partially it is down to the fact that I did not find the campaign and the necron units it contained all that satisfying. The necron troops felt undifferentiated and moved somewhat sluggishly, and their vehicles such as the monoliths just looked unrealistic.
However, this was being judged against the high standard of the other Dawn of War campaigns. It is still a very fun game and one that I would recommend.
I bought this add-on as part of a "Dawn of War" anthology set, which also included the original "Warhammer 40,000: Dawn of War" game and the first expansion "Winter Assault"
Dark Crusade adds two new races to the game - Tau and Necrons - giving you up to 7 races to play as in both Single and Multi-player modes. To use all 7 in multi-player mode, you must have the original game and Winter Assault, but Dawn of War is unique in my experience in that you don't have to have the original game to play this expansion.
The single player campaign does not have a storyline. Instead, you are given a map of the world of Kronus, divided into a number of territories. The single player game consists of fighting battles to conquer each territory in whatever order you like - you win when you control the whole planet.
Conquering each opponent gives you a cut-scene showing the historical impact of your victory.
When I first installed the game, I found it rather un-balanced; the Necrons are far too powerful, playing as them made the game trivial, and playing against them was almost impossible.
However, a quick look on the Dawn of War website revealed a number of patches had been released that corrected the game balance, and after applying all the latest patches to get my game up to date I found playing as any race was far more fun.
If I'd had to buy this separately, I would have been disappointed with so little new content, but as part of the Anthology I am glad I bought it.
I made the mistake of buying this game as an induvidual and not part of the set. This has worked out much more expensive so if you do want this try getting all 4 games in one set for around £20 will save your self a fair bit. The expansion itself dosnt really give you that much extra but if your a fand of warhammer 40k as i am, you will appriciate the two new races and additional troops to exsisting races. The new maps are not any thing special but still add a bit of variety. The main reason why you should get this expansion is so that you can play as the Necrons. Once you master them you will become pretty much invinceable and find that even the toughtest oppents fall before your might. The only drawback with this race is that there arent that many units to choose from. For £10 probably a bit to much but as part of a set an exceelent addition.
Well this game has alot to live up to as the first one in the series was exellent but i think it does it very well at living up to that. But at the same it is a complety different game as ther campaign is not a story you get to choose where to go where to attack and where to rienforce. The graphics are a bit but not a great deal better than the first one. And the gameplay is pretty much the same. There are some nice new touches like custimizable generals but the main change is the 2 new races the necrons (an old racce mysterious and powerful) and the tau (new and revolve around technology). The opening cinematics are not as good as the first one alough that is a bit hard to live up to. But i feel they could of done it. overall this game is very good, if you liked the first one buy it if not consider buying a differnt one
I swear these guys are trying to get every race in the universe of Warhammer marching on your screen aiming at the face of another race, that is also, marching on your screen.
Warhammer Dark Crusade gives the player 2 additional races alongside the 5 the previous titles would give you. The two races in this particular case are the Tau and Necron fighters, an enslaving spiritual race bent of unifying the universe with their ways, through force if necessary, and Necron, a great civilization of technology that has been in a deep slumber for eons.
It seems with every addition there is always rebalancing issues. Make the other races weaker/stronger here to accommodate the new races.
While this doesn't fry my bacon, it does force me to play my favorite races in ways I might not have wanted to before, and the new races this time around are all pretty impressive, but ideally the tactic styles for them are limited.
I've never really felt the need to mix and match units with these new races. I mean, building the basic rifleman you start off with for either one, in mass, with upgrades will do ya for the mission. Come hell or high water you're prepared with enough firepower to send a message loud and clear.
And though it's fun to watch a sea of energy stream and rip your enemy asunder it leaves much to the desire to see yourself need to pull off a strategy that might not have relied on simply standing around until you had an army the size of the continent itself.
This new expansion brings with it the map domination type of play for the campaigns, letting the player take over key areas on a map as they battle the computer for dominance.
The squad based system remains the same as the previous games, and it is worth noting that THQ were the first, with this title to introduce a squad based unit system which you would find filtering into many games today.
This game has opened my eyes to a new and diverse world of Warhammer 40k. This RTS has many and I mean many features from orignial music to funny sayings. The campaign has many aspects that will keep you occupied for a long time. The campaign can be played as any of the factions of the 40K world. The Multiplayer expirience is simply mid blowing although it would probably better suited under a different software not gamespy. The onbly thing lacking is a proper ranking system. The game adds new depth and challenges to the Dawn of War world which has already developed to an amazing degree. The new units allow many different tactics which as said before will keep you glued to the pc screen for ages and ages. So in conclusion this game is simply brilliant, the campaign is fun and has a great story line, the units and factions are great, the graphics are reasonable, the engine is quite interactive and the multiplayer system is bound to keep you on the PC for even longer.
Warhammer 40,000: Dawn of War - Dark Crusade will feature two new playable races, the Tau Empire and the Necrons, bringing the number of totally unique races to an unprecedented seven. In addition to the two new playable races, Dark Crusade will feature an all-new single player campaign centering on the conquest of a "meta-map," with each territory captured giving tangible rewards to the occupying force. A greatly expanded multiplayer component and a completely unique economy model for the Necrons will present gamers with the most compelling Dawn of War game to-date.