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Warhammer 40,000: Dawn of War: Soulstorm is the third iteration of the original Dawn of War series, before DoW 2 came out. Based on the Games Workshop tabletop wargames this is a real-time strategy game with minor RPG elements thrown in.
You start the main game by choosing one of nine factions. People familiar with the GW product line will plump for the old favourites, but they are simple enough for newcomers to get to grips with. There is a new large planet-sized campaign map where factions move their forces around, fortify bases and inspect other territories.
When a battle occurs we're taken to the main RTS part of the game where bases are built, command points captured and eventually the enemy is overrun. Each faction has a large variety of units and base structures which add to the individuality of the factions - they're very different and each one lends itself to different styles of play.
The RPG element appears when you can choose wargear for your commander unit, customising them to do extra damage or have more health etc. This is very limited but the extra gear has a discernible impact on the battles.
The graphics are looking a little dated, the unit models are a bit blocky and the effects are a bit rubbish now but the engine is a little dated, and it's good enough for the job.
The sound is quite varied, with each unit having a few lines of dialog. The orcs especially are very funny and rude. There's some dramatic music, but this soon gets repetitive.
This game still has a strong online modding community, so if you get bored you can download extra units and maps and so on. This adds longevity to a game that will already give you hours of fun.