* Prices may differ from that shown
If there's one thing worse than a plague of rats spreading the Black Death across Western Europe, it's a plague of 12-year-olds shouting (or typing) 'noob' and 'bumdar' into your head-set (or interface) whenever you happen to be logged on to your favourite massively multiplayer online role-playing game (MMORPG). The irritable little cretins ruin everything, giving one a headache more severe than the bubonic plague was ever capable of inducing; especially when it's a childish 'it's not fair, I'm taking my ball and running off home' retort after you've owned the tempestuous little snotbag with your superior gaming skills for the umpteenth time. Just sod-off back to mummy already!
It's for this very reason I've never entered the fray of World of Warcraft. Warned off by concerned fellow gamers (okay, my old housemate, who may or may not have been hideously biased) that the world's most popular MMORPG had been hijacked by halfwits and children, Mythic Entertainment's 'Dark Age of Camelot' became an alternative online safe-haven. The player population may have been much reduced, but with the inclusion of similar player versus environment (PvE) dynamics to World of Warcraft, a realm verses realm battlefield for player against player action (PvP), plenty of meaningful updates and a more mature group of individuals to raid dungeons with, it made for a rather fun and complete game. When Mythic were subsequently handed the duty to develop Warhammer Online it was a natural migration to the new title, and with the promise that it would be bigger and better than Dark Age, a fraternity of late twentysomething geeks waited with anticipation. What a well deserved wait it was...
Set within the fantasy battle world of Games Workshop's 'Warhammer' title, which World of Warcraft obviously stole from (just kidding), the online environment consists of a continuous battle between the forces of good and the forces of evil. Or Order and Chaos as they are better known! Depending on which realm you decide to fight for, your journey will take you through four separate tiers of quests, instances, scenarios and battlefield combat whereby you level up your character, earn money, purchase armour and weapons and develop better skills, attacks, buffs, taunts and heals. The usual MMORPG gubbins! Order are the goody-little two shoes of the realm, where you can play as the now genre typical Human, Elf or Dwarf; Chaos are their nemeses consisting of Orcs, Dark Elf and Chaos Warriors. Both feature the now regular character archetypes of tanks, healers, ranged and melee. Yes, very much the usual MMORPG gubbins.
So, if Warhammer Online is little more than the standard MMORPG fare what makes it worth investing time in? The lack of abusive 12 year-olds aside, it's mostly the balance and styles of play present to accommodate for a range of varied player need. For example, you may be someone who enjoys your own company and isn't into grouping regularly with other players. If this is the case then you can partake in the masses of single player quests, dip in and out of party quests as and when you feel like it and pretty much keep to yourself. It could be that you've only got half hour to kick back and waste online. In this circumstance joining in a 15 minute PvP scenario set to a capture the flag theme ensures you can continue developing your character at an appropriate pace, whilst also having immense fun killing enemy players. Or you could be the type of person that likes a lengthy spell on the game, is looking to join a massive warband (a group of 24 players), has eyes on raiding an enemy keep in PvP and can spend the remainder of the day defending and attacking said keep in monstrously huge and brutal battles.
Indeed, the main reason for purchasing Warhammer above all other MMORPGs is for the realm verses realm play. Open battlefields, keep defence, laying siege to a city, waylaying a single enemy from behind a rock (cowardly for sure, but if they're going to wander a darkened wood on their own), etc. are all available in the player verses player environments and there's nothing else I've played that's quite like it. Especially if you've got a fast, powerful PC with which to play on! So, there could be three warbands on each side (that's around 60 players), smashing the crap out of each other, and with absolutely minimal lag. Utter bliss. In many ways this is testimony to the Mythic servers that they just don't collapse when so much is going on in a particular battle arena. And it can get stupidly manic at times. Spells exploding, group heals imploding, tanks charging a shield wall, siege weaponry piercing the battlefield, the clank of steel against steel, orders being barked by the warband leader. Woah! Realm verses realm is seriously, seriously cool and wonderfully enjoyable. The best fun I've had in an online environment yet, and I never thought I'd be saying so soon that something has topped Team Fortress 2. But Warhammer does just that!
Of course realm versus realm has other benefits other than it's just stupidly good fun. By participating you also build up realm rank points, which are separate to your normal experience rank, and influence points for the chapter of the WAR story you are currently involved within. Both provide essential armour and weaponry that are generally superior to what you can purchase from a bog-standard merchant. Additional item drops from enemy player's you've roshamboed also help to build up your character significantly. So, unless you want to be owned by power-gaming munchkins come to tier four, it's worth getting involved in the realm war.
If anything, the quality of realm versus realm does impact elsewhere. Suddenly, single player quests become dull and tedious and can't in any way match the gameplay of the PvP experience. When there's not much going on in the realm war, you're likely to switch off and do the washing up rather than struggle through an inane quest to pique your interest. Here, the likes of World of Warcraft are likely to win through where monstering on your own or with other players is much more prevalent. Luckily, however, the realms are rarely quiet. And I guess that's how one will choose on whether Warhammer Online is the MMORPG for them. If one wants adrenaline munching PvP, then look no further; if dungeon raiding against AI creatures is more ones cup of tea, then elsewhere may be applicable. The power of one's PC may also impact on such a decision. Warhammer is a power-sapping beast at the best of times and requires a new-ish PC and a decent graphics card to run anywhere near effectively for the realm war to be fun. World of Warcraft on the other hand is much more suitable vehicle the majority of PCs.
Of course, my internal bias suggests you should buy a new PC just to play Warhammer, but you'd probably do better to download the free trial from Mythic's website instead of doing something blithely idiotic such as that. It really is that good, though. When you add some crisp, elegant graphics to the mix, including gigantic windmills on fire and gorgeous hill-top views to gawp at, you understand the real effort that's gone into creating such a vast online environment. A helpful tutorial for new characters and an intuitive user interface you can redesign to meet your own playing style, makes for instant hookability that rarely lets go (until the wife tells you to come to bed that is). The added advantage of realm rank makes the game continuously playable for characters after you've maxed your experience at level 40, as do the constant updates that Mythic apply to the servers and game world, providing new challenges that systematically improves the player experience. And the fact both the casual player can dip in and out as and when they like thanks to the non-inclusive party system and the serious gamer can be glued to the screen in a warband for hours on end, makes it a winner for everyone. Except the 12 year-olds who can go and do one...
Overall - This only touches the surface of this beast of a game; there is so much more you can do! Well worth the days it will suck out of your existence where you could perhaps be doing something more worthwhile with your time. The true measure of a quality, addictive MMORPG, I shit you not.
Free trial - A free trial of the game can be downloaded from the WAR European website at the following link:
Subscription - Well, you can purchase the game for £2.99 on Amazon at the moment which screams bargain, but be warned that as this is a MMORPG there is a monthly subscription cost of £8.99. Worth it my mind, but then I'm a WAR nut.
Minimum system requirements - Well, Warhammer Online is a bit of a beast and you'll certainly need a modern PC to play it, more so if you want to experience the mass pitched player verses player battles with little lag - they're seriously an utter joy when everything runs smoothly. At least a 2.5Ghz processer is needed, as is a gig of RAM (the more the better) and a decent graphics card with 128MB of RAM and pixel shader capability.
For information, my current set-up is an AMD Athlon X-II 3.01Ghz processor, 3.12 gigabytes of RAM, nVida GeForce 9500 GT graphics card, a decent broadband connection (thanks to Virgin Media), which all means on a graphical setting of balanced quality, everything looks great and runs with little noticeable lag when things get crazy on screen! Yargh!
© clownfoot, April 2010.
the tag line for this game was WAR is everywhere, which in this game it can be said to be true. there are 6 playable races, each with its own unique classes. the races are split into 2 sides, destruction and order, both set on destroying the other and claiming the world for themselves. each with their own intentions, destruction want to wipe all good from the land so they can rule over it in tyranny and for order its the opposite. the classes between the 2 sides are roughly even, with each having a similar character to the other, for example order has the white lion class, this is a character who has a pet lion and wields a mighty axe, and the destructions class to match this is the squig herder, who has a pet squig ( a 2 legged beast with lots of teeth) and they wield a spear and a bow. both classes are different but they have also alot in common. this is how most of the character classes in this game work. WAR is quite similar to most mmorpg's and it follows the same character grinding to level to get to max level. although what sets it apart from others is the emphesis on pvp or as it is known in this game rvr (realm vs realm). there are both scenarios and also open rvr. scenarios are instanced arenas where pvp can occur between 2 teams of 12 or so players, where as open rvr is a area on the game map where players can go to fight over control of the map. they can attack and try to take possesion of opposing teams keeps in a eternal struggle for control. this part of the game is basically what makes WAR the sucess that it is. as far as i am concerned WAR is one of the best mmorpgs available atm
As a long time player of World of Warcraft and as a childhood Games Workshop fan, I decided to check out Warhammer: Age of Reckoning upon its release date to find out the competition.
A lot of people will compare WAR (Warhammer: Age of Reckoning) to WOW (World of Warcraft) and put two and two together and come up with twenty-two. To begin with, I will cover what Warhammer Online: Age of Reckoning has to offer, then include comparisons to its competition - World of Warcraft, so you will understand what Warhammer has to offer and the main factors between the two releases.
Granted, both games offer PvE and PvP elements, all of which have a mixture of characters, races, factions of good v evil, talent specialisations, group and solo tactics and advancement opportunities.
Upon release, Warhammer Online: Age of Reckoning had a lot of bugs and problems. It also had a great number of players who left WOW to try out WAR. These bugs were enough to put off a number of players and when the WOW expansion Wrath of the Lith King hit the shelves, many went back there. When this happened, it gave Warhammer Online the chance to really adapt and to progress. The release of patches that brought forth a number of new classes; the Empire's Knight of the Blazing Sun and the Dark Elf's Black Guard, tank (defensive) classes, shortly followed by the Dwarf Slayers and Greenskin Orc Choppa's, melee DPS (damage dealer) classes, added an entirely new aspect to the game and offered a new level in creativity in player-v-player combat and castle seige tactics.
The major selling point Warhammer Online: Age of Reckoning has to offer that is clearly head and shoulders above all, even the mighty World of Warcraft is the castle siege aspects of the game. This allows players to group up with members of the same faction to take on the enemy, claim battlefield PvP objectives and capture huge castles and even the enemies major cities. The benefits of doing so supply players with the ability to buy player v player items and to get rare items from the Castle Keep Lords, who are NPC (non-player characters) that defend the castles alongside defending players from attacking invaders. Castle siegs progress through various maps and there si a constant struggle of power between the two factions who aim to push the other side back towards their major city in order for the attackers to control it and raid it.
Other than castle seiges, there are options to join battlefields (open realm vs realm combat) and scenarios (instance based battle maps) which a player can gain experience from when inside. This allows a player, if they so wish to, can gain rank (level) from attending and competing in the player v player scenarios and battlefields. This means, if a player starts a character, they are able to join a scenario at rank 1 and can gain rank without having to complete a single quest, or kill a single monster, if they choose not to. This is a key selling point for those who hate the grind (repetitive killing of monsters, or completing quests) in order to gain rank and level your character.
In respect to player vs environment and killing of monsters, there are a large number of quests to be found, along with Public Quests. These quests are on open uninstance maps for all who are within the same area to join in. You do not require to be grouped with others while contributing towards a Public Quest, as all contributions made by each player is taken into consideration and all are rewarded equally and fairly regarding their input made during the quest process. Public Quests are often in stages, when one stage has been completed (i.e. kill 50 of a certain monster) stage two will begin, until the end stage, where usually a boss monster will spawn, which will drop a rare item to the player in the area, who has contributed more towards completing the Public Quest.
So, the question most of you will be asking is...what is better? Warhammer or World of Warcraft?
In all fairness, both games offer different aspects of gaming. To avoid getting into a technical debate about game mechanics for both of these titles, the bottom line is a simple one and a large number of people who have played both agree with me on. These are points put simply to prevent a mass-scale WAR of words from taking place:
* If you want to play an online role-playing game to play alongside your friends to combat monsters, take part in group instances and raid dungeons then World of Warcraft is by far the superior of the two.
* If you want to play an online role-playing game to play alongside your friends to kill other players in small, medium and large scale wars and castle conquests Warhammer Online: Age of Reckoning is the game for you.
The main deciding factor all depends on your style of play. The rule of thumb, by most players of both games are simply - if you like to PvP more play WAR, if you like to instance and raid play WOW.
It was just a matter of time before a game rised up to form a decent attempt to challenge Blizzard's World of Warcraft, who have totally dominated the Western MMORPG market in recent years. That challengers name is Warhammer Online: Age of Reckoning!
If you are interested in seeing for yourself to find out what all the fuss is about - visit the Warhammer Online: Age of Reckoning website for a free trial. If you like what you see, visit your local HMV, where the game can be found for £5 (strictly limited stocks in certain retail stores). If you are unable to find it in your local HMV, websites such as Play.com and Amazon.co.uk will offer the game at a reasonable price.
Stay tuned for Warhammer Online: Age of Reckoning expansion!
Before I write his I feel I need to make this clear, this is NOT World of Warcraft. It is a different game entirley and is a much World of Warcraft as Gran Turismo is Burnout. Same type of game but different ideas.
The main focus of WAR is RvR (PvP to other folk) which sees the forces of Order (Empire, Dorfs and High Elves) pit their skills against Destruction (Greenskins, Chaos and Dark Elves) each race has 4 unique classes which breaks down into something for everyone, (a tank type, Melee type, ranged type and healer/dps hybrid). There is a great variety in this game and a lot of different ways to play to your own style. Coming from 4 years of WoW, mostly in PvE raiding I wasn't sure what to expect being a bit of a PvP novice. That all changed as soon as I took part in my first keep siege which felt like an epic battle to say the least about 30 v 30 in open area PvP.
You can get straight into the PvP action from level 1 and killing other players is very much a part of levelling up. You can play without taking part in RvR but in all honesty you wont get the full experience and you may be better trying another game like Warcraft where you can opt out and it is not as vital to progression.
The levelling is split up into 4 tiers (1-11, 12-21, 22-31, 32-40) where you will fight against others of a similar level range, to cut down on gankers (killing much lower level players) they implemented a chicken system so if someone more than 2 tiers above you tries to hit you they get turned into a chicken, though be careful it doesnt mean they are harmless they peck hard :p.
The quests sytem is standard like in almost all MMORPG's and is the norm.
All in all well worth it if you are fed up with WoW or are looking for something a bit different from EQ, WoW etc.
The game that was supposed to be the WoW-beater. An excellent game, with plenty of atmosphere and many features that leave World of Warcraft standing. But, for me, it just didn't grab me as much as WoW. There are many similarities between the two games, in fact Warcraft was originally going to be Warhammer, but the owners of the Warhammer licence pulled out and left Blizzard with with what has become the most successful game of all time.
Another thing that put me off Warhammer was the fact that the gamecards never appeared in my local game stores, making it more difficult to pay the monthly fee.
Graphically it's a lot more advanced than WoW, but more of a game for older players because of the content.
Gameplay is aimed more at Player Vs Player than Player Vs Environment, but this doesn't neccessarily make it a bad thing. It's quite amusing coming across another player from the opposing side and killing them in battle . . . or being killed because they're 10 levels higher than yourself.
I've decided to leave the game alone for a while to see how it improves with the addition of new patches and content. For now I've monsters to kill and people to save in Azeroth!
Warhammer Online is a better game than World of Warcraft in almost every way. There we are, it's out in the open. That's not to say that WoW itself is a bad game, as it certainly is not -- my review of that particular MMO makes that very clear -- but Warhammer has just taken World of Warcraft and, well, made it much more fun.
Firstly, if you don't like Player versus Player combat (PvP) this probably isn't the game for you. Although the normal PvE questing is there and there is an undeniably interesting storyline to follow, as well as public quests with superb rewards, PvE is mainly just something to do when you're not fighting other players and seems like more of an afterthought.
PvP (or Realm versus Realm as this is called in WAR) however is outstanding and is the most fun I've had in an MMO ever. It can generally be split into two elements.
- Scenarios are instanced battlegrounds, where a set number of players from Order (think Alliance from WoW) take on the same number from Destruction (think Horde) in various types of play, on a variety of interesting and beautifully put together maps. Scenarios are just great fun, and it is definitely worth your while doing some research and joining a SERVER WITH A HIGH POPULATON in order to get the most out of them and to reduce queue time.
- Not that queue time is really an issue, as while you're queueing for scenarios (you can do this from anywhere in the world simply by pushing a button - a VERY useful feature) you'll be having far too much fun in Open Realm versus Realm combat (ORvR). Each zone has a large area dedicated to ORvR, with separate entrances for Order and Destruction, and upon entering this area you become flagged, meaning players from the opposite faction can kill you. ORvR is therefore a big free for all and you can simply run around searching for the enemy and killing them once you find them (there are always one or two running around, if not many many more). Or, if there are other groups of friendly players areound, you can gang up try and take various battlefield objectives or the main keep for your faction by killing any enemy players, enemy NPCs and then the very powerful keep lord. Once this is completed, you can then wait and defend against the inevitable counter attack or you can head off in a warband and take another keep - some of the best fun in WAR is found in ORvR. Seriously.
WAR also introduces the concepts of renown and influence - renown can be increased by killing other players, and as your renown rank increases you can upgrade your gear and get some very powerful items (getting good gear is much simpler in WAR, I find). Influence, in terms of ORvR, can be gained by participating in sieges and keep defences, as well as from the capture of battlefield objectives or generally just killing players of the opposing faction - more excellent gear is available from influence rewards.
To summarise, although Warhammer Online is undoubtedly less polished than WoW and still requires a little evening out in places (this is expected as it is still a very new game in relation), War simply takes a lot of the grind out of MMOs and removes many of the more boring and stressful elements out of playing this type of game. To replace them, it has introduced the best PvP available in an MMO so far and has made killing people over the Internet amazing fun.
WAR hmmm where to start,
Well first of all Think WoW but alot more team work dependant and killing each other alot more, ALOT MORE.
This game comes from the creators of DAOC (dark age of camelot) and alot of the players come from that game and alot of traits have been carried over, for example The Massive Battles for keeps and cities, the large variation of classes (each class is unique although each side has a mirror to the other e.g Sorcerer and Bright wizard are mirror's and are known as glass cannons)
This is a very realistic game with how things in ancient and modern warfare really are, You have Glass cannons, Absolutely almost unkillable tanks, extreme burst damage melee DPS and more such as front line healers,
The game follows the exciting world of Warhammer fantasy lore with the Tzeenetch chaos , the greenskins, the empire, the high elves, the dark elves , and the majestic high elves all fighting for their very survival and the final battle has dawned, and so 2 sides have been formed
Destruction are the greenskins chaos and dark elves while the forces of order consist of the dwarves empire and high elves,
With order already being crushed by the mighty boot that is destruction, order is formed and are giving it the final push and you are a part of that battle and what a battle it is, ive been in fights that consist of 100 vs 100, yes thats right one hundred and room for alot more and keep sieges which yes do indeed involve pooring oil on enemy heads and firing those magnificent hellfire cannons and man what an experience it is,
Unfortunatly i no longer play this game due to not being able to find a class that suits me and finding that they rushed the endgame content but i will return to it in several months to rejoin the battle
Just some key facts
You DO get 1 month free game time
The price is £8.99 a month
WoW DOES feel threatened by this game (haha yes there is a competition
The game WAS rushed but still is good
There are too many classes that you are guarenteed to find yours
The game needs teamwork in order to win
There are some people who do not understand how to use teamwork
You will be blown away
I decided to look for an alternative MMORPG after playing World of Warcraft for over three years! After a quick graphical upgrade to the GeForce GT series graphics card, I was ready to begin my newest conquest into Warhammer's World. Wow, what a thrilling experience the last month has been...
After admiring the packagings truely epic character illustrations for several minutes, I decided to make a brave move and open the box. A familiar scent of newely manufactured card (...yes you know what I mean) invaded my nostrels. I was plesently supprised to discover just two disks perched inside the games case, oddly named disk one and two, they stared back at me, quietly waiting.
Once the simple task of installation was complete, I created my account and loaded up the game! The opening cinematic sent shivers down my spine, the attention to detail was immense and I was amazed at Mythic's (makers) efforts to produce such a fantastic visual experience.
Character selection was a long grueling challenge, not because of the way Mythic conducted this area of the game, but simply because there was so much choice! I was lost in a spinning universe of Realms, Races and Careers... Eventually though, I found the perfect combination... An Empire (Human), Warrior-Priest (Paladin type dude with healing, damaging and tanking abilities). Altogether there are around 18 different careers... that's an unbelievable variety of choice unmatched by any other MMO i've happened to encounter. A player is given the choice of joining the Realm of Order (good) or Destruction (evil), and must stay allied to that side once a decision is made.
The geeks at Mythic Entertainment desperatly wanted to make Warhammer Online individual and unique. How this game operates is the key factor in understanding its approaching monumental success.
There are three main areas in the Warhammer World, each consisting of an individual Tier system. There is an area in which the Dwarfs do battle with the Greenskins, the forces of Empire do battle with the Chaos and the High Elves do battle with the Dark Elves. However, players are not constricted to their factions battlefields, everyone is free to go where ever they like.
Within the three main areas there are around 40 vast countries which are grouped in twos or threes and operate under the Tier system. For example: two counties may be allocated to the Tier one area of the Dwarven district.
Within these mysterious Tier systems, Tier one is designed for players of levels 1-10, Tier two for 11-20, three for 21-30 and finally Tier four for levels 31-40. Once again, players are not confined to the Tier which matches their level, they are free to wander everywhere... Seems overly confusing I know, but once you get playing everything becomes clear.
Here the game appears very similar to most other MMORPG's, and consists of many hundreds of individual challenges which can be completed in a group or alone. However, Mythic gaming have extented on this to create a range of activities known only as PQs (Public Quests). The aim of these mass quests is to participate in a large scale attack on certain NPC factions, destroying their Champions and Hero's (hard nuts) for substantial reward. They are extremely entertaining, and can be accomplished with the aid of up to 24 players.
<--Realm Vs Realm-->
I decided to make my character (currently level 22) on an open-RvR server. Realm Vs Realm contains exactly the same meaning as PvP - Player vs Player. It is the aggressive interaction with enermy factions in battle, and Mythic really have exceeded all expectations in this area of the game.
Not only are there several seperate Scenarios (battle-grounds) for every Tier in which you can sign up your character for War, there is also an unbelievable amount of RvR action in the normal world! RvR supplies a player with Experience Points for leveling aswell as Renown Points to improve your RvR rank (which also spans from level 1-40).
Normal-World RvR (or Open RvR) consists of capturing battle-objectives and keeps to earn your Realm vital points which could determine whether a capital city is won or lost... YES THATS RIGHT, it is possible for your Realm to invade enermy cities and actually capture them for good!
I have fought in several battles in which 200+ players have participated, fighting for the control of various keeps and objectives... I have to say, its one of the funnest activities i've ever been a part of in any game. The battles can last for hours and involve siege weapons and player organised cavalry charges!
There is alot more to this game which I have not yet mentioned, but i feel it necessery to leave the reader to decide whether they want to play or not... Though I highly recommend that you do.
Prices for the game on leading internet retailers:
Amazon = £14.99 (FREE UK DELIVERY)
Play.com(UK) = £14.99 (FREE UK DELIVERY)
Monthly Subscription = £8.99 (same as most MMO's)
Thank you for reading.
Please rate if you read and i'll try to rate you back asap =)
Warhammer online is somewhat different to other MMORPG's available on the market at this time, that is to say it is centred around Player vs Player Combat (PvP), with Play vs Environment (PvE) as a sideline act.
When you first enter the world, i was quickly reminded of Lord of the Rings online, the graphics in my opinion are very similar as is the gameplay to an extent. Nothings new here its just your normal run of the mill kill x amount of monsters or go and speak to x type quests. After a few levels however you will come across what are known in the game as "public quests"
Public quests are spread through the WAR universe where you can work together with other players to achieve the final goal of the quest, the more you contribute to the quest whether it be through healing, damage or other contributions will affect your chance to roll for the best items at the end of it, so simply standing in the quest area and letting everyone else do the work is not an option. Public quests typically work as 3 waves, the first wave will contain a set amount of normal solo mobs. The second will be champion mobs and then the final wave will be a hero mob. You do not need to be in a group to do the quest you can simply turn up and join in the fun. Its a nice feature to the game which helps to draw it away from what is otherwise another run of the mill opening to a game.
You can join pvp scenarios immediately if you wish from level 1, however as you can be fighting characters as high as lvl 11 in the tier 1 scenario its not really advised, your damage on existing spells and your health will be scaled to level 8 to give you a chance, but you will lack the skills required to really be able to battle. I waited till level 5 as a Bright Wizard to join PvP and was more than capable of joining in the fight.
An important point to note with the PvP side of this game, is that theres no rambo class, theres no single class that can survive effectively on its own wiping out anyone who tries to kill them, most classes have several "anti-classes" and as such you MUST work as a team to be successful.
My Bright Wizard class is arguably the best ranged damage dealer in the game, however it comes at a cost, firstly i have very low hp and armor meaning if a melee dps class were to get in range, i'd be dead in seconds, secondly because i do so much damage my spells have a good chance of "combusting" which inflicts damage upon myself. If your really unlucky you can easily kill yourself in 4 or 5 spells if they all combust on you so its important to manage your combustion.
The PVP side of the game is really the main focus set in a battle between the forces of Order (Empire, High Elves, Dwarfs) and the Forces of Destruction (Dark elves, Chaos, Green Skins). As stated before, PVP has been designed around teamwork and not the rambo style of play that has generally been the way many other PvP combat systems could be played. In the tier 1 level range (1-11) it is highly noticeable that most players have not come to terms with this yet, teamwork is almost non existant unless its a guild group and as such everyones running around doing their own thing, very little healing takes place and you will end up dying or running away alot, however this gets better as you get to tier 2 and 3 as people learn that you must work as a team to be successful.
The game is pretty balanced there are no classes that are overpowered, people say that bright wizards are overpowered but in my opinion they are not simply because it is so easy to kill yourself if you just click like mad, you have to think what your doing because otherwise that spell you cast may well be your last.
Overall i'd recommend this game looking for anything a bit different, however it is still much the same as every other MMORPG out there apart from the PvP aspect of the game.
Brand new from warhammer comes there first roleplaying game online,i brought it the day after release for £30.00 from my local game .
You get a 2 disc game pack with a small instruction book and a special key to log you in.Installation was not too bad unfortunatley i had to do it 3 times as i forgot i didnthave the latest direct x package but i did get there and full installation took me about 5 hours on my slow laptop 1 hour for the discs and 4 four the patches.
Its kind of like graphics of lotr online but better and the gameplay is similar to wow im a big wow fan and im really enjoying this game as well as pve pvp and organised city raids which where great fun but unorganised in wow it offers also a nice feature of public quest which you can just turn up and participate in for rewards which i have so far really enjoyed,its brand new so there are a few glyches and also there are less jobs to do atm but im sure that will improve.
Although unable to beat the art and impact of wow this game sure has wow on the run and offeres a great change for seasoned wow players theres a monthly fee but most new boxes have your first month included ,this game is defintley worth a go,incidently i found it avalibleonamazon for £26.99 if you can wait for it to be posted,im not sure if this version includes the free month though.
(wow= world of warcraft
Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning to experience the epic nature of war. Enter a grim fantasy world where the armies of Order (Dwarfs, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and prepare to unleash your inner mutation-the Age of Reckoning has begun and WAR IS EVERYWHERE!