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I've recently been toying with the idea of returning to the world of gaming. Typically my desire to do this is quenched by a quick game on the now ancient console, the N64. Recently, I took it a little further and hunted out a cheap game on E-bay.
The World of Goo, looked just the ticket and is available for as little as a quid. It's original. The idea is simple enough - concoct a chain of black blobs from the starting position, up to be a tap, so that it can be sucked in. Initially it's easy but by level three, my engineering abiltiies soon begun to be shown up, as did my ability to follow instructions.
By level four, they introduce obstacles which bamboozle me, to finish it takes some time but to finish it with sufficient blobs of goo in tact, is even harder. From that point on, every level is more and more puzzling but achievable. I'm not cut out for logic and so find it surprisingly challenging, in fact it makes me feel a bit of a dummy!
It's entertaining, if infuriating and the graphics are so bright and clean that it's incredibly refreshing. You can easily pick this game up on Amazon or E-bay, on Steam it's a little bit dearer but obviously you get it immediately. It'll give you hours, if not days of entertainment. Even when you've completed the levels you can try to outdo your old score by using less blobs. The World of Goo has opened my eyes and it has sort of turned me back on to gaming too.
I love these sorts of quirky puzzle or adventure style games that come along every so often from game designers so much, and World of Goo is no different!
World of Goo is basically a puzzle game in which you have some goo, and you have to get you goo from where ever you start on the level, to the exit (where ever that may be placed on the level). To do this you click on your goo and connect it to other pieces of goo to form bridges, towers and paths to move your goo towards the exit. There can be various obstacles along the way to increase the difficulty of the game, but as you progress through the game you also encounter different types of goo that help you to tackle these obstacles. For example there is goo that can float, goo that drips, and goo that sticks just to name a few. The game is quite easy to master but solving the puzzles and how to get your goo to the exit takes a bit more effort and imagination.
For all its simplicity I absolutely love this game and it has entertained me for hours, I love games that look nice and this game definitely does. The worlds that your goo travels through are very colourful and cute and well designed. The game itself is very addictive and very fun to play, not so challenging that you get frustrated and angry but hard enough that it keeps you interested and entertained.
You can currently buy this game new from amazon for the bargain price of.....wait for it....£1.49!!!! for such a low price I demand you go and give it a try now! Definitely worth the pennies that it costs!
2D boy have carved a real gem here, taking the best bits of the games many of us used to play when we were younger. 2D cartoon graphics, pick up and play but most importantly a game that gets more difficult the more you play. Don't be fooled by the cute graphics style, this game gets incredibly difficult; but you won't notice how hard it is because you'll be distracted by how much fun your having!
Indie games by nature do not have high system requirements, this game stays true to that, so much so that even an older system will glide though this. Please don't be put off by the fact that this is a pc game, its a casual game; not a crazy hyped up Fps like many console games out today.
Best enjoyed with a mouse! Its that simple, almost point and click. Online scoreboards make the game last even longer, plus now there are a number of user made mods online enhancing your gaming experience.
At first glance, this looks easy. I'm not unduly worried about the dangerous looking spikes protruding from the floor, because these handy balloon balls will support the weight of my structure when gravity attacks its integrity. I start plucking the bustling black goo balls off the vine-like structure, their little eyes widening when selected. The first few go on fine, their viscous appendages reaching out and eagerly grasping adjacent goo balls. Several later however, and my structure starts to sag, straining under its own unsupported weight. Contact with the spikes below would spell certain doom, so I pluck a red balloon ball off the framework and affix it to the precariously dangling end.
It helps, but it's not enough. I pick another and attach it to the same spot, only this time gravity is overwhelmed rather than equalised, and my fledging goo-bridge lurches skywards. Disaster strikes - I didn't see the spikes on the ceiling. Both balloons pop, sending everything crashing back down, the momentum of the fall forcing the outermost goo balls to brush the spikes on the floor, taking a dozen or so of their friends with them. I frantically try to salvage my efforts by harnessing more balloons, but it's an uncoordinated, unmitigated disaster. My goo bridge, along with around twelve of my goo balls, est morte. It's frustrating, but I still manage a laugh at the stifled squeals that accompany their demise. Time for a rethink.
I love games that encourage smugness then make you look an idiot. Professor Layton on the Nintendo DS did this expertly, allowing you gradual improvement then slapping you in the chops to demonstrate who's boss. Whilst Layton employed traditional measurements of IQ in return for story progression, World of Goo is a far more tactile experience, demanding an appreciation of physical forces and weight distribution to solve its puzzles. Your remit is to recover the stranded goo balls strewn across each level and return them to the Goo Corporation factory, a mysterious organisation that processes the Goo balls as a commodity. These little spheres appear to be sentient, yet oblivious to the danger surrounding them; either sleeping when out of reach, or meandering across the structures you create when close enough to climb aboard.
Being utterly helpless, and on their own only capable of lateral movement, your job is to bind the Goo Balls together to traverse chasms, set off chain reactions, or avoid any number of other potentially gruesome obstructions blocking their progress. Profligacy in your building techniques is inadvisable, because once a Goo Ball is incorporated into your structures, its eyes close, left behind forever in order to carry others to safety. Only those left unutilised can climb the distance to the pipe that leads from each level back to the Goo Corporation.
Early on, simple archways over sheer drops allow familiarisation with the Goo Balls' physics and behaviour, yet this quickly cedes to devilish puzzles involving wind, fire, liquid, and sharp protrusions. To overcome these hazards, there are a range of different Goo species; some supporting weight, some impervious to heat, others like mobile match heads. When used in the correct sequence, even the most daunting looking ascents or obstacles are surmountable, with all that's required being a little lateral thinking and trial and error.
World of Goo reverberates with indie developer spirit; a stylistic achievement belying its humble premise. From the simple but charismatic behaviour of the Goo Balls to the lovingly crafted audio and visuals, 2D Boy have shaped an experience that drip feeds its pleasures over the ten hour journey to its conclusion. Awash with minor details, each level finds ways of raising a wry smile from the player: from the dark humour of the messages and cryptic hints left for you by the mysterious Sign Painter - "Someone is Watching You", to the way the game allows you to undo an action by clicking the airborne ghosts of expired Goo Balls.
There's a macabre Burton-esque undertone to the plight of the Goo Balls and their subtly sinister universe, which directly contrasts with the cheerfully colourful exterior. Their ultimate destination, a bleak monochrome cityscape with the Corporation building looming in the background, is a safer yet gloomier environment for the Goo Balls to reside, with their various colours now all dulled to black. With 2D Boy's founders being ex-Electronic Arts employees, you get the feeling there's a metaphor or two in there somewhere.
It would be an unnecessary indulgence to break the thousand-word barrier in explaining the pleasures within World of Goo. It's available on Steam for £17, isn't particularly resource hungry, and is one of the most contemporary experiences you're likely to find in the medium. This is a title with heart: the developers built it with $10,000 of their own money and worked out of coffee shops, relying on community input for regionalisation. Go and show your support for innovation - and I guarantee you a good time while you're at it.
I recently bought this game from Amazon, and i was sadly disappoint that it didn't some with a steam activation code so i couldn't get the steam achievements for it, but oh well. I got on with the game and was instantly hooked.
You control the goo balls in the game and use them to build towers or similar things to complete puzzles and allow the goo balls to escape on the other side of the level, usually passed some obstacles.
There are a verity of different goo balls that do different things in different situations.
It is not a common thing that you find such a fresh game play idea so well implemented, the graphics are flawless (How can you go wrong with blobs of goo though) the scenery is charming and the music is toe tappingly good. The story as well, i found myself getting drawn into, half of the game is covered in an air of mystery and all the time you find yourself wondering why... just why... where does this pipe go that the goo balls are so desperate to get to?
Once you finish a level, any goo balls over the required number that you have collected get sent to the world of goo corporation, where you compete with other players to build the worlds biggest tower of goo. The other players are represented by floating clouds.
This game was so good i bought it again in an offer where you pay what you want for it
World of Goo is that rarity in the video game industry - a super successful independent game. On top of this it is fantastically fun, thoroughly enjoyable and easily recommendable.
World of Goo is a physics based puzzle game which has foregone fancy graphics in favour of cutesy 2D graphics. The player basically starts a scenario with a load of sentient little goo-balls on one end of the map and a pipe on the other which they need to get to; in between are countless hazards and obstacles which the player must build around if they are to win. By connecting goo balls of various types together into lattice like structures you work your way across the map and from level to to level. For a game with little dialogue the plot is surprisingly immersing and I couldn't help but feel for the little goo balls I was feeding into pipes.
The game runs on a machine with minimum specs and is relatively cheap; indeed 2D Boy allowed customers to pay whatever they wanted for a limited period meaning that you could get the game for as little as a penny! Bargain if you ask me.
I absolutely loved this game for the time I was playing it and got a good few hours out of it. For those who want to come back for more there is an OCD mode where you can try do the puzzles in a certain time or in a certain number of clicks or gather yourself a certain number of goo balls from the total available. I am not entirely convinced that there is a lot of replay value in the game, but it is very fun whilst it lasts One of the best things is that it is easy to pick up and play, so if you are called away suddenly or just have 5 minutes to spare then you can do just that without fear of losing track of the game.
All in all I would highly recommend this wonderful little piece of technology and commend the developers attitude to the industry and their enthusiasm for their game.