| Product: |
Arctic Thunder (PS2) |
| Date: |
07/04/03 (72 review reads) |
| Rating: |
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Advantages: Cool courses
Disadvantages: Everything else
I've been a huge fan of Midway's Thunder series since the first title in it called Hydro Thunder. That game was and still is one of my all time favorite racing games on Dreamcast or any other system. Next up came Hydro's follow up called 4 Wheel Thunder. The sequel ditched the whole water and boat theme and replaced it with off road action. While not quite as good as Hydro Thunder it was still a great piece of software despite its insane difficulty. Next up is the newest title in the Thunder series which im reviewing called Arctic Thunder. When I first heard about this game awhile back I was really happy. The Thunder series with snowmobiles. That just sounded so cool. I haven't really played many snowmobile games either so this got me into wanting it even more. Ok so what's the Thunder series about you ask? It's all about wild high speed arcade style racing on insane tracks. Im happy to say Arctic Thunder retains all that feel perfectly and adds a few things of its own such as a new boost system and weapons as i'll explain. First up you get your choice out of 19 different characters to choose from each on their own sled. They all have different specs in speed, acceleration and handling. However despite there being 19 different characters they all feel the same exact thing. Character design ranges from lame to pretty cool. You get a large variety of character types including a secret agent, a cop, a biker type and a stupid monkey. Like I mentioned earlier there is now a new boost system in place. Before in previo
us Thunder games you would pick up boost icon scattered around the track. The boost could then be stored and used at will any time you wanted. Now when you hit a boost icon it kicks in immediately and last for a few seconds. I personally preferred the old way better but this isn't too bad. Now for the weapons. Each sled can now be equipped with a variety of different weapons. These range from standard missiles with limited tracking called Atomic Snowballs, to mines and grappling hooks. The weapon system is rather poorly done. There is no way of actually selecting which weapon you want to use except in the 2 player battle mode. This is very awkward and often screws you up alot. Say there's an opponent in front of you and you want to hit them with a missile, but you just picked up some mines. What do you do? Simple, drop out all your mines and by that time the guy or girl in front of you is long out of your sites. See what a mess it is? Didn't Midway or the development team Inland realize this during testing? I guess not. There's also a trick system in place here too. Unfortunately, it's very poorly done. You have no control over them whatsoever. Simply hit a pick up icon while jumping a ramp, and that's all there is to it. Your character will then do a random trick, and as a bonus a few power up icons are dropped out ahead on the track. Now onto the tracks. The tracks in the Thunder games have always been spectacular and loaded with detail and little extras. Arctic Thunder is no exception. The courses are set in a variety of loc
ations around the world in places like Washington DC, The Great Wall of China Russia and the Alaskan Pipeline. All the tracks are open ended and have tons going on in them. For instance in Russia you'll see a submarine surfacing in the middle of the track or in Washington you'll end up driving your sled through the middle of the White House. Really cool stuff here. Midway without a doubt knows how to design some really great courses. Game Modes Arcade: Arcade mode is just how the name says. You play it just like the arcade game. Choose your character then a course and your good to go. When the race is over so is the game. Points: In Points mode, you start out by choosing your character and then a course. Each character has a variety of stats in not only speed, acceleration and handling but in several other areas as well such as shield strength and aim. Every character in this mode begins with a minimum in all areas in this mode. During the race, you'll earn yourself point in different ways such as hitting your opponent with attacks, picking up icons and on your finish. With these points, you can go to an upgrade shop and use them to power up all the various attributes on your character and their sled. Unfortunately, no matter how much you power your character or sled up you never feel any kind of difference with them. This is pretty lame. You can also use them to unlock new courses and characters. Race: Race is pretty much like the Points mode, except you don't earn any points at all. Instead finishing first, will earn y
ou medals. Medals can unlock different things in the game including a secret character. Training: Training is just a solo run on the track of your choice with any character. A good way to learn where the shortcuts and hidden items are. Battle: Battle is pretty much your Twisted Metal wannabe mode. It can only be played with 2 players and is fairly decent. The courses here are different from the ones in the regular mode and are more or less arena type deals. <b>Graphics 3:</b> What the frig is this? Why is this game so damn choppy? Is this really the PS2? Sure doesn't look anything like what a PS2 game should. The frame rate is so poor, at times its a joke. The games high point is around 24 frames per second but struggles to even keep that. Watch in amazement when a few other riders or something big happens in the background and see how the frame rate dips down to an astonishing 10-15 fps. This is really insulting and hurts the game a great deal. The action so choppy most of the time, you swear you can count the frames on your hand. And I swear in the 2 player split screen modes you can. With a frame rate this poor, it really hurts the gameplay badly. Half the time you can't even tell what the heck is going on. And you got to see the Rooster Tail power up. Watch in amazement as you see its 2 frames of animation. The games environments despite having tons of little details remain fairly simple in the way of polygon count. Rocks and building have a pretty blocky look to them. Character models are ok but
they animate pretty jerky so there's nothing great there. The collision is very poor as well. You'll find yourself driving strait through trees, cars and various other objects as well. There's also a little pop up in the backgrounds as well. Nothing major but throw it in with all the other graphical flaws and you've got 1 crappy looking game. There's no excuse for this game to look this bad. This game should be up and running at a solid 60 frames per second. Man i'd be happy if the frame rate was at least a constant 30. Im sure the system could handle it. Heck 4 Wheel Thunder on the Dreamcast did it perfectly and looked far better then this. Even Hydro Thunder which was a DC launch title blows this game away graphically. Sure the frame rate stuttered abit on some tracks (mainly the Egypt) but the game overall remained highly playable and looked great. Why can't the PS2 handle this game at least as good as the DC handled Hydro Thunder? Both are roughly on the same graphic level. Only difference was that Hydro Thunder had a playable frame rate. I thought the PS2 was supposed to be far more powerful hardware then the DC? It's a shame 95% of the PS2's developers have no clue how to program on it. <b>Sound 7:</b> Well at least the sounds decent. Music is pretty cool. Its mostly some generic rock sounds with a few familiar sounding numbers here and there. Sound effect wise things are pretty decent. Nothing spectacular but nothing too bad. The character voices are pretty lame though. They would have been best le
ft out. Their muffled sounding and stupid. <b>Control 5:</b> Control would have been great if it weren't for the horrid frame rate and lack of being able to select a weapon. You'll be shouting out a few four letter worlds as you screw up turns or trying to pick up an item someplace. Overall pretty simple set up that shouldn't take more then a minute to adjust to. Overall Arctic Thunder on the PS2 is a mess with it's main problem being the horrid frame rate. There is simply no excuse for this, except for the games very poor development team Inland. It's clear these guys don't know a thing about programing and don't really care much about the quality of their product. I can't believe Sony allowed Midway to release this in this choppy unplayable state. Aren't they supposed to have something called quality control? Despite the poor frame rate ruining the whole game I still did have some fun with it. It's got that great feel of the Thunder series i've come to love over the past 2 years. I may have scored this game at least a 4 or maybe 5 if it had ran at a playable frame rate and was cleaned up some. It's a shame. If you gotta have this then I would advise paying no more then $20 for it. Even that's pushing it though. Or you may want to hold off for the XBox version. Its far better. Looks like after this game and the sucky Cart Fury that Midway wants to become the next Acclaim.
Summary:
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Last comments:
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- 08/04/03 Well, this game is on the PS2, and XBox. I don't think they ever developed this one on the PC yet. Anyway, if your grandson does own an XBox, then this one would be a safe bet. If he owns a PS2, then stay away from that version |
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- 07/04/03 Another thing...
This game was ported to the XBox. Well, here in the US anyway. It was arcade perfect on that as well. |
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- 07/04/03 This game was just sloppy programming plain and simple. Yeah, the PS2 is more powerful then the DC, but come on, even the DC could have done this game arcade-perfect without a problem. As for the DC coming close to PS2 in terms of graphics, I don't feel the PS2 looks all that much better. Sure it can display more polygons and whatnot, but it has less V RAM then the DC, so that holds it back alot. Anyway, its not graphics that make a game, its the gameplay that counts. |
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