| Product: |
Capcom vs. SNK 2 - Mark of the Millennium (PS2) |
| Date: |
11/04/03 (274 review reads) |
| Rating: |
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Advantages: Amazing gameplay, Lots of characters, Online play
Disadvantages: Whats with the extra load time?
(Note: This review can be applied to the PS2 version of the game. The only real difference between the versions, is the lack of online play in the PS2 game.) When Capcom Vs SNK 2 hit the Dreamcast (import only) and PS2 last year, it quickly became one of my favorite fighting games of all time. The only thing that I liked better, was Capcom's own Marvel Vs Capcom 2. Capcom Vs SNK 2 was a 2D fighting game fans dream come true. So, when I heard that Capcom was going to port it over to the XBox awhile back, I was quite interested. I had wondered what sort of enhancements they would make over an already amazing game. So, now that its finally hit, is this a half a#sed port with little or nothing new, or is it loaded with extras. Read on and see. Capcom Vs SNK 2 takes the original, and improves on just about everything in it. There's new characters, new grooves, new back grounds. Think of the jump between Marvel Vs Capcom and 2, then you'll get the idea. First up, there's the characters. Capcom Vs SNK 2 now adds a bunch of new characters (all the old ones are still here as well) from each side, bringing the total characters up to around 44. Not
quite as many as Marvel Vs Capcom 2, but still more then 99% of fighting games out there today. So, has Ca pcom added any new faces to the XBox port? Unfortunately they haven't. I really think they should have added at least 2-4 new fighters here. It would have given people like myself, a really good reason to buy this game a second time. Anyway, here's a list of all the new characters added to the line up over the first Capcom Vs SNK. Capcom Side Eagle: Eagle comes from way back in Street Fighter 1, so not many of you may remember him. He plays pretty decent for what i've used of him. He feels sort of like Rolento in a way, with the 2 sticks he fights with. Kyosuki: Kyosuki is from Capcom's underrated Rival Schools/Project Justice games. He has a pretty interesting, and original play style to him. Im assuming alot of people are going to want to use him. Rolento: Rolento is from the original Final Fight game, but has also appeared in The Street Fighter Alpha/Zero series. His style is pretty much a hit and run type. Not many people like to use Rolento, but personally I think he's a blast to pla
y as. Maki: Another rather obscure Capcom character most probably wont recognize. Maki is from the not much played Final Fight 2 on the SNES. She fights with 2 sticks and seems to play fairly well. SNK Side Rock Howard: Rock is from Neo Geo game called Mark of the Wolves. He is crime boss Geese Howard's son, who was trained by Terry Bogard. A really cool character that mixes both Terry and Geese's play style into a nice combo. He's one of my favorite characters in the game. Todo: This is Todo from the original Art of Fighting on the Neo Geo. He's a rather boring character to use, and feel they could have put a better character in his place. Haohmaru: The second character in the game to come from the Samurai Shodown series. Haohmaru is a welcome new addition to the series, and is probably going to be one of the more popular characters in the game. Athena: Athena is from the popular King of Fighters series, and is a great new addition to this game. Ah, if only she did one of her famous Psycho Soldier songs from the KOF games. Chang: Chang is a big Ko
rean fighter, with a large metal ball from the KOF series. This time, he has his KOF teammate Choi fighting by his si de. Chang seems to be lacking abit here, but still remains a very entertaining character to use. Hibiki: Finally, on the SNK side we have Hibiki from the Last Blade series. Hibiki sort of reminds me of Ukyo from Samurai Shodown in the way that she plays. A good characters, but takes a little getting used to. Overall im pretty happy with the character line up. I am however, a little disappointed that Andy and Billy Kane from Fatal Fury didn't make the cut. They are 2 of SNK's most popular characters, and definitely deserve a place here. Also, Dan and Joe Higashi who were added in Capcom Vs SNK Pro are back. Dan remains much the same as he did before, while Joe is vastly improved. In Pro, Joe had half of his moves taken away and just felt like he was thrown in, rather then a serious character. All this has changed for him now. He now has all his moves back as well as 2 new supers. One of the coolest things about the first game, was how it gave you a choice of 2 different
fighting styles called Grooves. There was one for Capcom, which imitated the Street Fighter Alpha/Zero style of play, and one for SNK which imitated the KOF play style. Also, depending on which Groove you chose, your character would get a different portrait drawn by the company of which Groove you chose. All this is back in part 2, but now you are given a choice of 6 different Grooves, plus an option to create you're own Groove. Capcom also carried over the special EO option from the Gamecube version of the game. With it, you can bust out special moves with ease, b simply hitting a direction on the right analog stick. A rather cheap, and useless option if you ask me. C Groove: This Groove is pretty much like the play style in the Street Fighter Alpha/Zero games. You get 3 level supers, as well as air blocks and counters. A Groove: A Groove is sort of like the Custom Combos from Alpha 3. This can be a really deadly Groove, if your good at combos. P Groove: This Groove more or less, feels like play style in Street Fighter 3. It has parrying ability, as well as the ability to short jump and delay standing up.
r> S Groove: S Groove features a play style similar to that in the KOF games. You can counter, dodge, and do unlimited level 1 supers, if your life gauge is at 15% or less. N Groove: I haven't really messed much with N Groove, but from what I understand its pretty similar to the system used in the newer KOF games. With it, you can run, counter as well as short jump. K Groove: K Groove seems to focus more on power then anything, and seems to be based off the Fatal Fury or Samurai Shodown system. Playmodes in Capcom Vs SNK 2 are pretty much your typical modes found in every fighting game. You have your standard Arcade mode, Versus mode, Survival and Training mode. New to the XBox version is XBox Live support. With it, you can play opponents from all over the world to test your skills. While most games online are 90% lag free, you do get the occasionally bit of lag here and there. A small price to pay for the online option I guess. One complaint I found with the XBox version of the game, w as its load time. In the Dreamcast version, load between character was nearly
nonexistent. In the XBox game, you are now faced with about 4 seconds or so, of looking at a screen full of gold s quares. Yeah, I know the load isn't all that bad, but after spending so much time with the DC version, it is a little annoying. Graphics 8: Graphically, this game is nearly the exact same thing as every other version of the game. While the backdrops do look a slight bit crisper then they did on the DC, there's really nothing new here. No new animation, no new backgrounds or effects, nothing. Fortunately, what you do get here is all good. I especially liked the backgrounds. My favorite was the desert background, where there's a rally race taking place. Cars are jumping over sand dunes, and right over your characters throughout the race as they fight. There's also many other cool details in the backgrounds as well, such as hidden characters. In one background, it looks sort of like a London street and in it, are numerous characters such as Billy Kane, Lawrence Blood, Rose and Palum. However, if I had one complaint about the backgrounds, its that there aren't enough
of them. It would have done Capcom good, to add at least 4 or 5 more of them exclusive to the XBox version. Characters look fantastic, and animate ultra smoothly. Not quite as smooth as SF3 or Guilty Gear X, but they still look pretty darn good. Capcom also changed around a few of the character sprites as well. Chun Li's tired old Alpha animations, have been replaced by her newer SF3 look. Sound 9: Like the graphics, there is really nothing at all new about the sound. The sound track is a mix of styles including hip hop, pop and rock, and fits the action perfectly. I just wish they would have used a few of the classic tunes from games like Street Fighter and Fatal Fury. Voices are mostly the same as in past games. The only real difference I noticed was in Cammy's. Cammy now has an ultra annoying voice compared to her perfect one in the last. Then there's the announcer. This guy is a riot. His broken English (AKA Engrish) just has to be heard. When it comes time to put your initials in, you'll laugh out loud as he says "Inscrible Your Glorious Name here." Whe
re in the world did Capcom find this guy? Control: If you noticed, I didn't rate the controls . Thats because it all depends on which pad you're going to be using. I've tried both the original XBox control, as well as the newer Controller S. While both controlled very well, I found that I had a much easier time with the anchor sized original pad. While its bulky size and smaller buttons do take a little getting used to, the positioning of the black and white buttons made all the difference. Those buttons were just too awkward to hit in the heat of battle on the Controller S. Plus, to make matters worse, you are not allowed to config your attacks to the L and R buttons Overall, if you're using the standard pad, then give this score a 9. If you're using the Controller S, then give it an 8. Overall, Capcom Vs SNK 2 is an amazing fighting game that shouldn't be missed by anyone that's a fan of 2D fighting games. So, if you own another version of this game, should you buy this one too? Well, that all depends on how important the XBox Live play is to you. If you have XBox Live and
want a fighter on it, this is currently your only, and best choice to go with. If you don't have your console onli ne, or don't care about online play, then skip this version, as you won't find anything new over the game you already have.
Summary:
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Last comments:
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- 12/04/03 The PS1 is an amazing console. I still play mines all the time. |
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- 11/04/03 I've only got a PS1, so not much use to me at the moment, but still a very useful, and interesting op.
Excellent op from you (as always!). Look forward to the next.
Ziggy. |
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- 11/04/03 This isnt a PC game, its an XBox title. The also have it on PS2, GameCube, and Dreamcast though. |
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