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Liberty City Stories was originally released for the PSP as a handheld answer to Grand Theft Auto 3. However, Rockstar, feeling there might be some cash in porting it to the PS2, did so, and whilst I'd never recommend paying more than a few quid for it, if you're a GTA fan you might want to check it out for completionist purposes, even if it is a shameless cash-in. You play Tony Cipriani, a reformed thug who left town briefly, only to return and realise that nobody knows his name anymore! This makes him angry, and he decides to get his good name back and hopefully rise to the top of a crime family. It's the same ascension story you've seen before in the GTA games, and it still works. The graphics really are a bit dodgy, considering this came out some years after GTA3. It's as though they've just blown the PSP version up onto the big screen without any changes whatsoever. It has some dodgy framerate issues, a lot of pop-in, and seems like a slap in the face to both the PS2 console and its owners, really. Also, the radio stations seem to have been quickly knocked out, although the voice works is admittedly very good once again. The gameplay is exactly the same as before - you take missions, kill people, sleep with hookers, do taxi missions etc - it's the same standard procedure once again, and seems like a pretty uninspired cash-in to me. There's not really enough here, mission-wise or other, to give it any refined sense of style that makes it worth buying - it's FAR too similar to GTA3 to really excite me, especially given how San Andreas has wowed gamers far more than this title ever will. Sadly, it's a case of been there, done that - there's not much reason to revisit Liberty City in such an uninspired way, but the game just insists that we'll be content doing that, and more insultingly, in paying for it, too.
Grand Theft Auto Liberty City Stories is a free roaming action game ported from the Playstation Portable to the Playstation 2. The story stars the character of Toni Cipriani who arrives in Liberty City to make a name for himself. The games story focuses on Tonis rise to power and has an entertaining mix of characters who you will work for along the way including Salvatore the mobster who returns from Grand Theft Auto 3 all the way to Tonis mum who is convinced her son isn't a real man and even phones in to tell radio DJ Laslow about this, hilarious stuff! The story is good though it is noticeably shorter than others in the Grand Theft Auto series. The game focuses on the missions you will be rather familiar with if you have played a Grand Theft Auto game, the game blends a mixture of driving and shooting and has you perform a variety of missions. These range from tailing people without them spotting you, running away from the police, taking out gang members, driving people around and so on. The game controls well and uses the lock on system that has been present since Grand Theft Auto 3 to assist you with your aim. Driving is easy to do and quite fun, you can waste hours roaming around the city, which has been slightly expanded upon since Grand Theft Auto 3 in the Shoreside Vale district. Though the game was released after San Andreas it takes out a number of features from that game, there are no planes or helicopters to fly, but holds on to some enhancements such as the motorcycles and you can also change outfits. Graphics look like they have come from a PSP title but they still manage to look better than Grand Theft Auto 3. Not really to impressive for a later Playstation 2 title. The games audio is good especially the radio stations which are frequently hilarious. While it must have been more impressive on the Playstation Portable, it is still a fine game on the Playstation 2.
Another good game by Rockstar Games, Grand Theft Auto: Liberty City Stories for the Playstation 2 is an action game. The game takes place in the fictional city of Liberty City and is set in 1998, 3 years before Grand Theft Auto III Yet again you play as Toni Cipriani, who has just come back to Liberty City after hiding for committing a murder for the crime king Don Salvatore Leone. Whilst you have been gone Don Salvatore Leone grip on power has been loosened with rival gangs challenging him, it is you task to try and regain control of the underworld for Leone crime empire. The main down part of the game is that there is no bikes or other vehicles to drive except cars and vans like in the other games. The game is pretty much open play and there is plenty of missions to accept and complete, you can do them pretty much in any order and you can take missions from other people as well. The graphics are good and the soundtrack is good as well but you can customise it. The game is rated 18 and has also been released for the Playstation Portable which has a multiplayer option as well, which this version of the game is missing it would have been a good addition to the game.
--------------------------------------------------------------- Grand Theft Auto : Liberty City Stories PS2 --------------------------------------------------------------- Grand Theft Auto, well what can be said exept that the trilogy of Grand Theft Auto is knowns for it's violence, strong langauge, stealing, some hearing or images of drugs and sex, which isn't the greatest appeal to everyone. The game is set in the City Of Liberty in the United States, and is set in 1988... This game is for over 18 year olds which is very popular with these youngsters, but also teenagers under the age of 18 play this game and the rest of the Grand Theft Auto collection but it is well known within the community.... Grand Theft Auto : Liberty City Stories was created and developed by Rockstar Leeds and Rockstar North, where Rockstar Leeds supply the soundtrack and it's components for the game. The game was released on the 25th of October in America being it's country of origon, and was also released in the United Kingdom on June the 22nd of 2006. The game made a big impact to the players of the Play Station 2, where thousands upon thousands of copys of Liberty City Stories were sold in no time!!!.. ---------------------------------------------------------- Wh at Is The Plot Of Liberty City Stories ---------------------------------------------------------- Libe rty City is about a man named Toni Cipriani who kills a made man to the favour of Salvatore Leone, who is the man in charged of Portland Islands mafia. Toni decides to help Salvatore against the rivals, and the game explores Toni searching, killing and helping people including Salvatore, Maria who is Salvatore Leone's wife, Vinnie Cilli who owns a mafia bussiness, JD O' Toole and Donald Love... === Plotted Characters === Toni Cipriani returns to Liberty City after living abroad for many years. He rejoins the Liberty City Mafia which is which is appreciated by Salvatore, but not by other members of the Leone family because of his long absence from the City. Toni helps the family fight their way against the Yakuza mafia in the City and manages to get Salvatore out of jail... Maria Latore is Salvatore Leone's wife, where she cheats on Salvatore quite often with other men around Liberty City, plus she takes a lot of drugs where she almost dies of an overdose but Toni makes the save... Donald Love is a middle aged man who seems very camp and ecentric, but probably is due to the fact that he is a necrophiliac which means he is sexualy attracted to corpses, not everyones cup of tea. Donald Love is a millionaire who then becomes bankrupt half the way through the game after Toni meets him on the second island, then Donald Love moves over into a unwealthy area on the thrid island which is Shoreside Vale... A very strange character. JD O'Toole is a large irsh/italian pervert who is the main manager of Paulie's Revue bar on Portland Island. JD tells information about Liberty City's Mafia and the Leone family to the Sicilian Mafia. Toni and JD help blow up the Dolls House which is the Sicilian Mafia's casino. He is a very dirty man who downloads illegal pornography but isn't arrested or talked to about his actions... Toni doesn't take too him but later on they get along a little better. JD O'Toole isn't trusted by Salvator so he is then killed and dumped in the sea along with his car by Micky Hamfists who is part of the Leone family mafia... Mickey Hamfists is a bodygaurd type character who works for the Leone family who kills the snitch who was JD O'Toole at the made man ceromony. Mickey then shows Toni the way to being a made man so Toni doesn't trust him at first but then becomes a made man. Mickey Hamfists is voiced by Chris Tardio... Vincenzo ( Vinnie ) Cilli is a man who is a part of the Leone Family who isn't liked by Toni because he is better educated and he is a better man. Vinnie tries to make Salvatore to lose faith and trust in Toni. Toni is attacked later on after doing jobs for Vinnie, and he is attacked by some of the members of the Leone family thanks to Vinnie's orders. Toni then goes on to kill Vinnie in a docked ferry after going through many mafia members. Salvatore re trusts Toni and Toni carries on woring for Salvatore... These are the main characters in the game, but there are many more characters to support the action, but you can discover the rest of the characters and their missions yourself... === Gameplay === In this game there are three islands. Portland Island, Staunton Island, and Shoreside Vale. Portland Island is home to Salvatore Leone and the rest of the Leone mafia. Portland is where you begin with your first save and safe house whereyou visit to safe or change costume after missions. Later on after many missions from many of the characters on this island, you move on to Staunton Island which is connected to Portland Island by the Callahan bridge which is under repair after it blowing up from GTA III. Staunton Island is home to many characters including Donald Love who is a major character, Avery Carrington, and Ned burner who are minor characters. Shoreside Vale is the the last Island you visit. This contains the Liberty City airport, where Salvatore is arrested, and many more surprises... In this game you can control vehicles such as cars, boats, motorbikes and trucks. There are many fast cars including the black Leoen mafia car which are located around Portland Island which are driven around by the Liberty City Mafia. You can also snatch cars which are drving around by citezens on the streets. A boat is playable when you go near the port of Portland Island, or on Staunton Island where you the last mission takes place in driving a boat around and shooting the other mafia family. Motorbikes are also found driven around by the people of Liberty City, but on Staunton Island there is a shop which sells motobikes where you can take the passengers on a ride to see if they like the bike and buy it from you. You have your Sanchez dirtbike, Scooter, PCJ, and the chopper. Trucks are easy to find just on the streets which may come in useful for crushing cars, it all adds to the fun. There is also a undergrouns train and a ferry featured in the game. The ferry takes you from Portland Island to Stuanton Island, as does the train but when all three islands are unlocked, the train also takes you to Shoreside Vale... === Graphics === The graphics in the game are very good. You can see the Liberty City sights very well in a clear crisp picture thanks to the games graphics. The faces of the characters are much clearer in this game than they are in Grand Theft Auto: San Andreas. Salvatore's face is very realistic. The background is very clear and believable so it all adds to the fun and exitment... === Soundtrack === Of course, Grand Theft Auto would not be the same if there was no brilliant soundtrack... There are 10 radio stations set on Liberty City, where you can listen to them inside most vehicles exept Ambulances and Police Vehicles... These radio stations are - Head Radio - This station is basically songs from a soft rock genre. A nice sweet station that I sometimes like to listen to... Double Clef FM - This station features music from operas and classical music... K-Jah - This station features music from the Reggae and Dub styles... Rise FM - Rise FM features songs from a House and Garage genre. By far the best station... Lips 106 - Lips 106 features songs from a Pop music genre of the 80's. Another enjoyable station... Radio Del Mundo - This Station features music from a Arabic and Indian background... MSX 98 - This radio station brings us music from Drum and Bass and Jungle styled music. The next best music station on the game... Flashback FM - This radio station is from an Electronic/Italo Disco background from the srtist Georgio Moroder who sings each song on the station. Not the best but suitable for some of you... The Liberty Jam - This radio station is an East Coast Hip-Hop type style of music... LCFR - This is Liberty City's Talk Radio which features the talk program The Electron Zone, Coq O Vin and a few other talk programs... Not a bad soundtrack. I would recomend Head Radio, Rise FM Lips 106 and MSX 98 as the best radio stations... === Why Should You Buy The Game === Well if you are over 18 then you can legally purchase the game from shops. You should definitly buy this game to add to your collection of Grand Theft Auto games and the rest of your PS2 collection. It is a very enjoyable and long lasting game where you can explore new places and new people throught the game, with hidden secrets yet to be discovered by you. The game is now selling at around £8.00 to £15.00 which isn't a bad price at all... === My Opinion === In my honest opinion, this is the best Grand Theft Auto game of all time. Many of you may disagree because it doesn't have the features of what the protagonist can do, but I really enjoyed this game and the graphics were great and I absolutly loved the 80's soundtrack. The best game I have ever bought and you may think so to... Thank you For Reading... (c)2008 J24
It's no secret how successful the Grand Theft Auto games have become since the GTA III on the PS2. Liberty City Stories is in fact the seventh instalment in the GTA series and is available on both the PS2 and the PSP, where it is the best selling game of all time for the handheld. Why release it though onto the PS2? Is it really any good? Has it got anything original to bring compared to the other plethora of GTA titles already available? The game itself is set in Liberty City in the world of GTA III but three years earlier and with a new main character. You play as Toni Cipriani as he comes back to Liberty City after years of laying low taking the blame for a crime for Salvatore Leone. Grateful, Leone puts you to work in the usual GTA style of accepting missions that involve organised crime, political scandal and creative killings. At first the games storyline is weak and not very structured allowing the player to get familiar with the location and the Gameplay, but later on the storyline of following Toni as he rises in ranks throughout the crime scene as well as handling the huge political involvement within the game, becomes extremely strong and at times very imposing. I've got to be honest, the overall story within GTA Liberty City Stories is not very original and to be frank we've seen it before in all the other previous games. That's not to say that its boring because the mix of story and Gameplay allows for the game to be extrmely addictive. However because the feel and storyline isn't original you cant help but feel that you know what is going to happen and you tend to switch off skipping the cut scenes and just get on with playing the game and that's not really the point. The great thing about GTA though is the various storyines that play out alongside each other involving different characters all with different agendas. The way in which GTA works means you have free choice to follow any of these storyline through missions at any pace or order you want, which takes away any linearality out of the game, which is fantastic. At first glance the individual storylines all seem basic and on their own, but as you play through them and look closer to detail you'll realise that they are all linked up through gangs and relationships, which not only adds a layer of depth into the game but also a real history and society. Visually, Grand Theft Auto Liberty City Stories follows in the footsteps of its predicessors and I've got to be honest that's not a great thing. At basic level the game works quite well visually allowing for a fair amount of detail to be invloved in every item, object and building but in terms of quality im afraid it simply just shows itself up. The main problem for me is the ernourmous amount of pop-up that reminds you of the old PSOne games, its disapointing really because it shows how underdeveloped it all is. For the most of it, everything seems to be designed in blocks giving everything such a square look, whether it's the buildings, cars, trees or other exterior. In a game where you play in a city that's meant to feel real, im afraid the gaphics works against that very notion. Visually it isnt very realistic and even the character design is disaponting. Facial features are broad and designed significantly better, but other features like the hands and feet look like bricks and its shameful. Lighting is used quite well on the other hand allowing shadows to be craftfully created into certain areas and the real time feature of day and night works well. The use of weather is implemented well especially visually allowing blinding sunsets to be spread across the skies. Animation, Im afriad is also a low factor. Very often the characters are sluggish and not very smooth and you cant help but get a very jerky feel. Even the cutscenes are very choppy and underdeveloped and it just makes you want to skip them even more. The sound effects are quite well ranged allowing a mix of differing effects to be played at once which is great. Many cars and motorbikes have different engine sounds and each weapon has their own unique sound, which on the whole shows that particualr attention to detail has been paid. What this does is create a unique city atmosphere that feels very real (even it doesn't look like it). The background music is limited to the radio station you listen to in the vehicles, which again works well for realism as you cant really listen to music on the streets. Radio stations are quite diversly sepaarted allowing for the player to listen to whatever style they are in to. The only problem I would say though is that many of the caricatures and voices including the songs are very sacarstic and stereotypical of certain genres where many people could get offended. However for the most these are the undertones of the entire game so you wouldn't play the game at all if you were offended. The voice acting fits in with this satyrical attitude to gender and stereotypes so its hard to judge. Though at times the voice are corny and of low value, they're exactly what Rockstar are trying to get across. Danny Mastrogeorgio plays the voice of Toni in the usual Italian gangster style, whereas Frank Vincent plays Leone, straight from GTA San Andreas. As the fans will state, Gameplay is where the GTA games take off and Liberty City Stories is no different. Classed as a Sandbox Sim, the game allows the player to accept missions when they want allowing a great freedom of choice. Ultimately completing these missions furthers the game but other side missions and simply rampaging the city is enough satisfaction for some gamers. As there are no set ways to complete a mission, this also makes every situation open ended allowing the game to be completed in many different ways, whether it's simply a choice of different weapons or taking different roads or simply changing direction. Add this with killing people, exploding cars, stealing things etc; the world of GTA is endless. This overall is wonderful really because it can suit many different types of gamers, Some gamers may enjoy the structured route of taking each mission playing within the boundaries etc whereas some may take some time out from 'playing the game' and simply do taxi driving, playing as a fire-fighter or simply driving about the vast amount of space in over three different areas of the city. The controls can be awkward at times but on the whole work well for the game allowing the player to run and shoot at the same time, or simply driving around sharp corners. The hand to hand combat system though again is jerky and sluggish and it just seems that this game as a whole suffers from the same type of problems GTA III did. The camera can be manually adjusted though which is a bonus. With so much choice and things to do what could possibly go wrong? Well honestly there isn't anything new here. The engine seems to have been taken out of GTA III and just improved upon a little which means in terms of evolving, Rockstar have gone backwards. You simply cannot do things that you could in San Andreas, which is the game previous to this. You cannot improve character stats, change appearance or even swim. Everything has the feel of GTA III and might well just be that same game with a different story. PS2 users are also cheated of the multiplayer and online features that the PSP gamers have, which is probably why it is much cheaper on the PS2. This however is extremely disappointing because the PS2 most definitely has the capability of all this and would have been available to a much wider audience. Rockstar really did make a poor choice with this and it shows. Overall, Grand Theft Auto Liberty City Stories (PS2) is an addictive game with many great moments of gaming action whether it be racing cars over cliffs and up ramps or completing criminal missions, but on the whole it just isn't original enough. It's a game that just carries on the series filling a void until something huge comes along. The graphics are basic and at times appalling mixing with a very sluggish feel. There is a high replayability factor with the side missions such as finding all the hidden packages and hidden jumps, plus the extra hours and hours of gameplay, but the removal of the multiplayer options and online features is shocking enough. At least it's still highly playable. Fans of the series will love this without question and I found myself wanting to carry on playing despite all the faults. It's worth a try at least but I expected more. Let's just hope GTA IV offers something at least more substantial. ** Information ** Players 1 580 KB Needed Minimum No Online Play ** If You Like This You May Like ** Mafia (PS2) Grand Theft Auto III (PS2) ** Price ** (as of 29/11/07) Play.com: £14.99 Amazon.co.uk: £9.96 Gamestation: £12.99 Website: http://www.rockstargames.com/libertycitystories/
We all know what to expect from GTA now. This game is no different from the others. It is not good not bad kind of thing. They realy did do wonders with this game.This game is totally about leading a gangsters life andhelpin out the tycoons of the underworld. Firstly lets talk about the characters. The main character is a man named Carl Johnson . His family however live in San Andreas.The cit is hit with all gang wars and bad stuff in the city. The gam is again about finishing misiions given to you by the heads. The game as other GTA games which have come up it has free roam through which you can go and do your missions as you like,committ crimes etc.This is a goo way to discover the city.In the game basically there are two regions where you have to finish each mission. I dont want to spoil the suprise but there aremany things you can do in the city. Sounds is good. There are also a wide variety of veiches available to choose from including convertibles, saloons, jeeps, aeroplanes, boats and even a tank. Yes you can reek havoc in a tank! How fun. Well yes it is.There are also many options of guns. The game is very stable and will work properly. Th controls of the game are also good.Some of them are- X for jump Square for hand gitting R1 for fring Triangle for stealing cars etc The soundtrack is also good with a variety of songs.In the Pc version you can add custom songs. I am not insisting you to buy the game but if yopu are a GTA fan go on with it.
Grand Theft Auto: Liberty City Stories originally saw the light of day on the PSP, and was eventually ported over to the PS2. Is this a cynical move by Take Two (the company who distribute the GTA games)? Well, lets see shall we. The game is set (unsurprisingly) in Liberty City, the same place that GTA III was set. There area few minor changes, as the game is set prior to the events of GTA III, but it is, by and large the same map. There are many of the things that we have come to know and love about the GTA series are present, such as the amazing radio stations. The DJs and the adverts really do show a gift for comedy, albeit slightly twisted. The plot is also pretty standard GTA fare, with various gang wars and political machinations taking place. When I first started playing, it all seemed very familiar. Perhaps a bit to familiar, as I was soon going to the same places for missions as in GTA III. In the early stages of the game, the missions are also very simple and fall into a few general categories, namely kill people or drive around. I found, certainly for the missions on the first island, a noticeable lack of flair in the design. Fortunately, on the second island and beyond, they are much more creative. The graphics are absolutely awful. They are a pretty direct port of those used on the PSP, so the look little better than those of an original PS One. When you consider the graphical tour de force that was San Andreas, this really is shocking and demonstrates how this is just a way to make a quick buck. It is, however, priced as a budget game, so some of these gripes can be overlooked. So, all in all, this is only a game for a real GTA fan. If you have not tried any of the games so far, please do not start with this one, as it really does not demonstrate the calibre of the series. If, however, you want a GTA fix whilst you wait for GTA IV to arrive, and you do not care how poor it looks, this is the game for you!
PlayStation2 owners must have sensed in 2006 that their consoles time at the top was limited, as for the first time, it started to receive hand-me-down ports from hand-held consoles. Fortunately, the PSP game in question was a rather notable one a new Grand Theft Auto game, which no doubt will have softened the blow somewhat. The fourth PS2 instalment of the mega-successful GTA franchise sees you controlling Toni Cipriani, a man who has returned to the Leone crime family after a time in exile, where he finds a chaotic struggle developing between crime syndicates over control of the city. The location in question (as you might well have guessed from the title) is Liberty City a mock-representation of New York and also the scene of 2001's Grand Theft Auto 3, though LCS is set slightly earlier in 1998. There's good news and there's bad news. The good news is, it's a decent enough conversation of the PSP edition and represents decent value as it was initially released at the budget price of £14.99 and for that, you get a full-sized GTA game complete with fifty-odd new missions. The bad news is, those expecting the next chapter in the series evolution post-San Andreas (or even an upgrade of the PSP version) will be sorely disappointed. The best way to describe it is as a spin-off from Grand Theft Auto 3 the same excellent (though familiar) design and freedom, with a whole new story attached. It's technical frailties and lack of features that have since been optimised in games like Vice City and Bully mean that it seems distinctly dated at times LCS appears a victim of how much the sandbox genre has progressed in the last few years thanks to its own predecessors. You begin the game with one of the three island sections available to you, with the other areas becoming available through completion of the various missions. As ever, you are free to commit gratuitous levels of violence either with the aid of a range of weapons or in a vehicle, but the illusion of choice in LCS proves somewhat deceptive though you can partake in various mini-missions that include Taxi; Vigilante; Pizza Delivery and Fire-Fighting provided you find the appropriate vehicles, none offer more than a quick burst of fun and, unless you are in desperate need of cash, it's unlikely you'll play any of them more than a couple of times. Though you often have the option to perform certain missions in a flexible order, all must be completed if you are to progress to the next 'section', which can prove frustrating as there are a few really tough levels. The combat has also come back to to haunt the series, as its regression to the GTA3 model proves quite damaging to the games playability factor. Although locking-on to targets with the R1 button is easy enough most of the time, there are a number of problems that really aught not be there. For example, when faced with a shoot-out in a crowded area, Toni tends simply to target whoever is closest which usually means random civilians. If you are in too close to a foe during a gun-fight, Toni will suddenly decide to stop shooting and revert to a primitive (and not all that useful) form of pummelling with his fists and feet, making for some really damaging situations where you are a sitting duck amongst the targets shooting you. Then there's the issue of having to press down the left analogue stick to bring up a manual aim function it feels so utterly unnatural and unaccommodating that you'll give up bothering with it almost straight away. Though the simplicity of the battles mean they retain a visceral sense of enjoyment, you still get the feeling that outcomes are slightly random whereby, through no apparent fluctuation in the players personal skill or tactical approach, you will sometimes get brutally slaughtered or breeze through with barely a scratch. Some of the later missions in particular are very tough, and the frustration they cause is magnified significantly, as being killed/busted costs the player all the weaponry in their inventory giving you little choice but to re-load and start from your safe-house every time you die. I frankly can't believe they haven't done something about this by now; a 'quick restart' (with weapons) would save so much hassle. Despite taking into account the fact that it uses the GTA3 game engine, it is slightly disappointing that, full-scape map aside, no other technical advancements or upgrades have been granted LCS, so you are essentially playing a game that, on release, was already five years old and many of its limitations are all too clear to see. Liberty City Stories features no helicopters or planes (that you can fly, at least) and the ability to swim featured in San Andreas has also been passed over. There are virtually no in-door sections aside the safe houses, and the fact that there are only three of these throughout the entire game (with no opportunity to buy more, as in the 'main series'), means save points are slightly too far apart for comfort. But maybe I'm being too harsh. Taken for what it is, Liberty City Stories is still a very enjoyable game and represents excellent value for money. The new storyline and 50-plus new missions will please fans and as it was originally designed for the PSP, missions are in many cases slightly shorter than your typical GTA fare, and given the frustration they often cause, this can only be a good thing. As expected, the mission objectives are superbly varied and make good use of the environments both on-foot and in a vehicle. These range from performing gangland-assassinations; taking your bosses girlfriend on a 'shopping' (or in her case, 'stealing') trip; destroying a Yakuza-owned tank; swiping arms shipments right from under enemy-noses; and nicking a limo, then scaring an influential big-shot politician by driving recklessly (or in my case, driving normally). Whilst missions mostly involve driving from Points' A to B, shooting selected person/s and the driving like mad to the relative safety of Point C, they are still as addictive as ever you want to progress to the later islands but the cut-scenes are regularly amusing too, and they are fast becoming something of a GTA trademark. The driving element is as good as it has ever been. The trucks, cars, bikes and boats you can pilot are all as wonderfully diverse as you would expect, with the fastest cars generally proving the most susceptible to damage whilst the bigger, slower vehicles such as the buses and fire-trucks are almost bulletproof. The handling is mostly excellent and it is just as exciting driving at top speed down motorways, darting in and out of traffic. The damage parameters allow for specific visual damage to be administered not just general pangs and smashed bodywork but also punctured tires, making for some hair-raising escapes from the cops. Visually speaking, Liberty City Stories may have been groundbreaking on the PSP, but on the PlayStation2, it is probably functional at best. At first it seems noticeably jerky with characters and environment design generally lacking in detail, as well as some noticeably jagged textures (a legacy of its big-screen port) and an unimpressive draw distance as well, though you soon acclimatise. The second and third islands tend to have a bit more to them in terms of landscape design, colour and variety, but more importantly, the fact that you can still accurately zoom-in a sniper rifle scope and take out enemies from very far off without bullets 'getting lost' en route, suggests that its collision detection parameters are still far better than those of most PS2 titles. There is one positive that can be attributed to Liberty City Stories' directly as a result of its low-fi appearance the loading times are the best seen in any of the PlayStation2 GTA's. Rockstar are renowned for their wit and this is once again projected via the radio stations, which can be surfed through at the touch of a button when you are in a vehicle. For the most part, adverts and DJ's provide a fun send-up of American life pre-millennium; fears surrounding the 'Y2K' bug are covered, as well as some amusing scaremongering by anti-Internet group Citizens United Negating Technology (complete with rude abbreviation, of course). Musically, there is a decent variety of styles and some very good songs (though I admit I only recognised a small handful initially) but overall there is not enough general content after prolonged play, you really start to notice segments looping. The occasional 'Liberty News' broadcast is cool though as you get to hear the impact your latest successful mission is having on the city. Obviously, it isn't suitable for children due to a comprehensive mixture of violence, blood, foul language and general rudeness but then the '18' certificate and GTA's reputation as a whole probably told you that already. It is not worth buying if you already own the PSP version as (alternative poster aside) there is no additional content and those who have played Grand Theft Auto 3 to death will also be overly-familiar with the environment. Still, completing all the missions, unlocking all of Toni's extra outfits and finding all of the 100 hidden packages will prove incentive enough for many to spend weeks scouring the city. Overall, Grand Theft Auto: Liberty City Stories still remains one of the better criminal-sims to have graced the PS2 it's story is engaging, its missions plentiful and its gameplay enjoyable, but if you are familiar with its PS2 predecessors then its likely you'll realise its limitations. As a port of hand-held game, it is extremely successful, though experiencing Liberty City for a second time, it is perhaps unsurprising that a lot of the 'wow' factor GTA3 carried in back 2001 has not been retained here. You get the feeling that, with PS2 technology at their disposal, Rockstar could have added some exclusive material to make it a bit more worthy of the £15 price-tag. As it is, you still have a solid, long-lasting and worthwhile purchase, but only for those who haven't already played the PSP version.
There back once again with this great release. Taking the old Liberty city we all know from Grand Theft Auto three and expanding on it with new missions and new vehicles and the old ones off course. I have the PSP version of this game and it's truly amazing. To be able to play GTA on the move is crazy. Your characters name is Toni, doesnt that ring any bells. Toni is a serious man with a crazy mother and allot of crime, drugs, corruption and death all around him. What can a man do. Try to take over and make everything yours thats what, and thats exactly what you get to do here. No joking, no mucking about just pure killing and crime to get to the top. The graphics of the game are extremely good considering its on a hand held. Id say there exactly like the graphics on the playstation 2, just miniaturized. The controls are very similar to that of the playstation 2 version so you can just jump straight in and play if you are used to playing the PS2. The joy stick on the PSP does take a while to get used to fully but its not that bad. I bough this game from Blockbusters for £26.99 and it was worth every peny.
I had heard initially some people diss this as gta-lite.I had doubts that as a psp transfer,the game may be a little......well short.I also had my doubts about how good the graphics were going to be and how much you would be able to do in the game.....nonetheless,being a gta fanatic,I ordered the game regardless thinking I could always sell it on-whatever!! This is every bit as good as gta3 but with the added bonus of bikes!!!!Lazlo the DJ is back!!Donald Love apparently(I've not got that far) is back!!And with more missions,more rampages,more mini-games to play(think avenging angel and slash t.v-a vigilante mission with a diffrence and a nod to the old arcade game smash t.v respectively) this is every bit a winner!! You play tony cipriani(remember him-with the pushy mom?)from gta3 in a prequel that sees you working for Salvatore Leone-probably the best of your employers in gta3.The reason for no bikes in gta3 is kinda rationalized and you get to see bits of Liberty city gradually being built to what you will recognize later in gta3. Hidden packages,police missions,fire and ambulance are all there-also unique jump bonuses ,so nothing has been left out.And you can now reach that pesky lighthouse though you can't go inside as yet....(I've just reached staunton island so still have quite a way to go.....) The only dis advantages I can see is that the graphics are only as good as gta3 though thats not a dreadful thing just a bit dated compared to San Andreas but then this is a port from psp!!Also you can't do as much as San Andreas but again its from a smaller console originally and you still get costume changes -you just can't individually pick out new hats,shoes etc-oh and unless you kinda cheat on one of the early missions,you can't fly a helicopter and even if you steal one from aforementioned mission-many of the building roofs won't support your landing and you are wasted if you leave the area of the mission. Overall this is a great game for fans of this series-Liberty City was arguably my favourite city and gta3 for many reasons will always hold a place in my heart and is a game i will play over and over again!!!This game presents me with a whole host of new missions to play in a very familiar setting. As they keep promising,this will probably be the last gta on ps2-so make it last,which is no problem because so far it looks as big as gta3-hats off to rockstar who can do little wrong!!!A brilliant game from a brilliant games company!!! now we need a sequel to manhunt............
this is a great game that will definitely keep you entertained for hours and is great value for money the graphics are not that bad and the gamplay is good but personally i do not think that it is as good as san andreas. you have a variety of missions to do some are very hard that will get you shouting at the screen and others are easy and you will get loads done in one day.
Grand Theft Auto: Liberty City Stories is an all-new, epic adventure set in Liberty City, the 3-island metropolis from Grand Theft Auto 3. The original storyline and all new missions take place in Liberty City, featuring the interactive, open environment, superb voice talent and diverse music. It's a fully 3D experience similar to the PS2 Grand Theft Autos. Amazing visuals, new lighting and shading models & real-time reflections brings you a new epic experience.