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Marc Ecko's Getting Up is one of the most stylish and unique games to have ever hit the PS2, and one which will keep you gripped for weeks on end.
The premise of the game is simple. You are Coltrane (or Trane), a graffiti artist intent on attacking the totalitarian and oppressive regime which controls his city New Radius. To destroy the regime, Trane tries to show the authorities for what they are through the medium of large-scale graffiti, as part of the SFC (Still Free Crew). On the way to this goal, he has to fight the CCK (Civil Control Keepers) and other rival artists' gangs who want to beat him down. The story is surprisingly well thought-out and impressively layered, while you always feel that you're progressing as you play along.
Capturing the world of graffiti art impeccably, the presentation is a highlight of the game. Lovers of hip-hop and alternative music can rejoice, as the audio is slick and varied. From Kasabian to Grandmaster Flash, many classics are on show and the wide range of sounds which pump out compliment the urban setting well. Likewise, the menu screens owe themselves to urban culture. Set in a subway, every design choice lends the game unique charm: you enter the main menu by going through ticket gates, start a level by advancing down the underground stairwell and change levels by going to the newsagent stall. These simple but fresh choices make the game ooze style (aided even more by the ability to pull up an iPod to change tunes.
Graphically the game is a mixed bag. Character models and the general feeling of the game is cartoony, with player movements feeling over-stylised and unrealistic. This almost works to the game's advantage though, as the very premise of the story and the actions of the protagonist do seem quite far-fetched. The actual art that you create in the game is expertly rendered, though, and leaves absolutely nothing to be desired. What's more, despite the urban scenes, environments are detailed and do not become very repetitive, with the game passing through different stages including underpasses and even riding on trains to great effect.
Undoubtedly, the game excels in its gameplay elements. After all, in what other game (aside from Jet Set Radio) is the main arc graffiti? In 'Getting Up', this is exactly what you have to do: you must scale all manner of buildings to get your messages up in lights (or paint, in this case) and make a name for yourself. At the start of every level, you have to access your black book, a graffiti artist's bible which contains all of their stencils, designs and tags in one place. Every time you start a new stage you can tweak the designs you'll use in the level and this level of customisation feels fresh and well executed. What's more, as you progress you'll gather new tags and learn new methods: starting with marker pens, you move on to spray cans and then start using advanced tools like wheat paste to graffiti. This progression is a key success of the game, as you are always engrossed and rewarded for your dedication.
You can't tag just anywhere, though, so you need something called 'Intuition'. Click L2 and the screen turns amber and graphic swooshes lead you to the graffiti locations, marked by an outline of a white 'X'. Once you get there, by using platforming elements like climbing ledges and jumping like you're the Prince of Persia, you can start to graffiti. Ready your can and the outline of one of your chosen tags appears as a white outline. Cycle designs with the left/right buttons on the D-Pad and colours with up/down. To start, hold Square (slow) or Triangle (fast) and move the analog stick in a circular motion to bring the graphic to life. Under a time limit for each tag, you have to be calm and collected and fast enough to beat the time but slow enough to not smudge the image. Do it well, and you'll earn more points. The system works well and it's always nice to be able to put the graffiti feature to full effect; it really is a unique element and is expertly delivered. What's more, you'll meet real artists as you progress, who'll teach you new methods and tell you to photograph famous artists' tags as you go about New Radius. This gives you an insight into the real world of graffiti art, and is refreshing and nicely relayed to the player.
Combat is also necessary in a game where you're frequently escaping oppressive entities, be it the gangs or the authorities. Sadly, it feels stale and ill-prepared, with frantic button bashing often being the port of call for the punch-punch-kick combos needed to defeat foes. Early on, it's a pain to have to attack cleaners who stop you from spraying, and an obstacle from the great graffiti gameplay. Later on it stops being a pain and just becomes relentlessly irritating, as the CCK officers can be ridiculously alert and tough to beat at times. You'll be dying a lot in this game, and the lack of frequent checkpoints can make this game a real pain at times.
Nevertheless, the slick, unique gameplay is only stunted for short periods by this poor combat and for the most part it is an amazing game which surprised me in its depth of story and gameplay features. I never thought a game about graffiti would be so engrossing or so fascinating, but it was, and I'm not even close to being a fan of Marc Ecko. Put simply, this is a must-play game, as it offers something new to the tried and tested adventure genre, though it does have its drawbacks in terms of combat.
You can snap the game up for only £1.90 off Amazon. This is a complete steal, and comes recommended for all gamers interested in street art and who have a love for platform games.
Mark Eckos Getting up Contents Under Pressure is an action game for the Playstation 2.
The story of the game is rather basic yet is fair enough, you are Trane a street "artist" start out trying to make a big name for yourself by getting up and how else would you do that but spraying Graffiti tags all over the place! Along the way you will make your own crew, fight against rival graffiti crews and struggle against the Civil Conduct Keepers which are pretty much the police who track down all wrongdoers and graffiti isn't tolerated so they try and get you! It's a pretty silly concept when you think about it but hey, it's a videogame!
Getting Up does have action elements like you have to get around the environments to find areas to tag, there is a handy vision mode that lets you see where you want to paint, you also get to do some platforming around the city to get to the best and most visible spots to spray your tag, the platforming is decent but not as good as Tomb Raider title. The game does also include some fighting against rival crews and the CCK which are surprisingly difficult even when you can take a lighter to a can and make your own makeshift flamethrower, if you can you will want to sneak up on unsuspecting foes and silently eliminate them.
The graffit gameplay is rather unique as you would expect the game involves spraying your paints and whatnot all over the walls, you can customize how you want to tag the wall, choose your tag, how big you want it and colour it how you want. To actually get your tag on the wall you will have to paint it on, using the analog stick to make sure you cover the area properly but if you paint over an area to much you will spoil the finish and you will earn less rep for tagging that area. It's actually very interesting and quite deep, I have yet to do anything like this is another game!
Graphics are pretty good with a detailed city environment and characters, the soundtrack is fully licensed featuring songs from the likes of Kasabian and Bloc Party.
Mark Eckos Getting up is a unique action game combining platforming and combat with a unique graffiti mechanic, definitely worth experiencing.
I didnt use to like games like this but when my friend asked me to come around to his house to play it i wasnt really excited , but when i started playing it i understood why he liked it so much from then i spent most of my days playing it.
The good thing about Mark Eco, Getting up is when you tag the streets and go over peoples pieces. The good thing about tagging is you can choose the tagged you want to do and you can also pick the colour you want it. When it comes to weapons the fun thing is that you can make a flamethower out of the Spay can aqnd a lighter.
Fighting the CCK known as the police is pretty easy but as you go further in the gamne they get very hard and it is always a challenge.
I really hop Mark Eco makes a few more games because if this is just the first one people who play it are going to be gobsmacked
when he brings out another one it will be out of stock in the first few weeks. If he doesnt bring another game players of Mark eco will be very dissipointed
Getting up: contents under pressure is the 2006 graffiti/action game developed by Collective inc.
The game is split up into roughly two 'halves'. You play as Coltrane 'Trane' Crowley, an amateur graffiti artist intent on 'getting up' , writing his name, over the city of New radius. After getting beat up by the leader of the largest graffiti crew in new radius, the vandals of new radius (VaNr), you become intent on getting revenge. By working your way through a diverse range of missions you slowly begin to make a name for yourself, getting up in the headquarters of the VaNr. In the second half of the game, you set up your own crew, the still free crew (SFC). You make friends with the leader on the VaNr, and together try to systematically take down the oppressive government of the city, and their henchmen the CCK, uncovering a dark secret along the way that will jeopardise your life, and the life of the people around you.
The whole theme of the game is graffiti. At the start of the game, you start with very basic levels of graffiti, using only markers and stickers. Unlocking graffiti spray in the second level. To spray paint you actually move the analog stick to move the spray can, and must go over every part of an outline, whilst it gets filled in real time. A very realistic way of spray painting allows this game to rise from being just good, to great. You must also use 'Trane's' athletic ability to jump from beams, hang from ledges, walk across narrow walkways, all to 'Get up' in the 'Heaven spots', high spots where you earn more points whilst spray painting. There are five things that allow you to earn more points when spray painting.
'Go Big' - you can chose whether to use a smaller version of a tag, or a larger version, to earn more points
'Time' -By completing the tag in the allotted time allows for more points.
'No drips' - By spray painting the same area for too long makes the paint drip, do this zero times in one tag to earn extra points
'Heaven spot'- By spraying in high, dangerous or hard to reach places earns you extra points.
'Go over'- By painting over someone else's tag, you earn more points.
The game is not based on points, and is doesn't matter how well you do the painting. There are a staggering amount of missions. There are at least ten chapters consisting of about, on average, 4 missions per chapter. The storyline is truly original, and there is the added bonus of meeting real graffiti artists, who help you refine your techniques, offering a wider selection of painting abilities. There is also a fighting aspect to the game, which doesn't overpower other aspects of the game, such as the graffiti, it seemlessly ties in, becoming part of the overall feel.
Using a selection of different moves you can kick, punch and grapple. You can also use weapons, such as crates, planks of wood, and later in the game unlocking the 'Spray-paint flamethrower' by spraying your paint can into the flame of a lighter.
Before you start missions you can customize your 'black book', allowing you to choose what spray painting art you can use during a mission, along with markers and different sets of stickers. It really is a great game that should definitely be played by gaming fans. The graphics are not the best I've ever seen, but the storyline more than makes up for it. The missions are great, especially ones when you tag moving trains, dodging objects as you go.
A wonderfully original game.