By 2007, the PS2 was starting to respectfully fade into the past as the PS3, Xbox 360 and Wii took over as the primary gaming consoles. And sadly, most development priorities shifted to the next-generation consoles, meaning the PS2 became victim to mostly shoddy editions of newer games in its last couple of years of life. Thankfully, a few games came out that would help send of this console with a bang - one of those games being Clover Studio's Okami. This epic journey is definitely unique among the PS2's library of games, which in itself is a feat considering how late into the console's life it was released. It's got some issues which hold it from being spectacular, but there is no doubt any adventurer will find a mostly great game in this little gem.
You take the role of Amaterasu, a god whom takes the form of a white wolf. The opening describes an epic confrontation, from a hundred years, before between the god Shiranui, the warrior Nagi, and Orochi the eight-headed beast. The fight ends with Orochi being sealed away by Nagi's powerful sword and Shiranui being cast into stone. Jump back to the present, and some buffoon decides to pull out Nagi's sword, unleashing Orochi on the world again. But Shiranui, reincarnated as Amaterasu, is freed too and, along with the bug Issun, she must rid the world of the evil which has consumed it. Along the way, the two companions meet a cast of interesting, unique characters whom they must help to progress. It's an interesting story, filled with great Japanese lore, wacky yet innocent humor and plenty of exciting moments, even if it takes a while to get going.
Zelda is definitely the first comparison you'll make when you begin to delve into Okami, though most PS2-exclusive players will more than likely be unfamiliar with this style of gameplay. Some players will find Okami gives a negative first impression, as a 15-minute opening scene will bore some players to sleep. And even a couple of hours into the game, it feels like the player is stuck doing mostly menial tasks such as digging turnips out of a field before a crazy old woman smacks you. The game opens up a lot more as you progress however, and more of the map becomes explorable, more abilities are gained and the scope of the quest opens up considerably. Players may not stick with Okami because of its slow-burn pacing, but anyone who does will find great enjoyment in the later parts of the game.
The main quest of Okami will take about 30 hours to complete, which is incredibly long compared to most games. You'll travel across the whole land completing a wide variety of tasks, all of which are usually marked on your map. The game usually does a good job on guiding you where to go next, though there can some ambiguity as you switch between each of the game's acts. There's also a lot of side mission stuff, including tasks from locals, collectibles including stray beads and just tons of treasure waiting to be found. Adding that stuff on top of the already lengthy quest means Okami can keep you busy for a while, and even if you just focus on the game's main quest, you'll find yourself busy for a semi-large amount of time.
The main feature of Okami is its Celestial Brush, and this is where all of Amaterasu's powers come to life. With the press of the R1 button, the game shifts to a blank canvas where you can draw shapes. While you can draw anything, only specific shapes will activate the wolf's powers. Her special abilities include rejuvenation, which can restore life to plants possessed by evil, a strike move and more unlocked as you progress, which add up to thirteen in total across the whole game. Puzzles may require these moves, and they can also be used in combat on specific enemies to your advantage. The drawing mechanism works well mostly, but sometimes can be spotty as shapes just don't register. And while it's a cool mechanic which adds to the game, it's a shame most of the shapes are just simple lines and circles - it would have been awesome if more complex drawings were needed.
Perhaps one of the more serious issues with Okami is the game's difficulty curve, which borders on a cakewalk, and hardcore players will certainly become bored with this game. Combat doesn't even provide the game with much challenge with most enemies standing around waiting to be attacked. You can equip multiple weapons from three categories, as well as buy items from shopkeepers to assist you, but it doesn't really add spice to the mostly shallow combat. The boss fights are a different story, requiring some thinking-power. They even will challenge you at times - my only death was during one of the game's later boss fights - though most require dodging attacks and waiting for an opening. The only problem is that these fights can become repetitive, as a majority of the bosses need to be fought twice, and one boss is fought three times, which just borders on trite.
What really stands out in Okami is the game's sense of style, created by a perfect visual presentation. Like a Japanese ink painting which has come to life, the familiar cel-shaded style has never been done with such finesse. Stunning moments pepper the experience, in particular the scenes where you rejuvenate an area, and it transforms into beautiful, bright greenery. The game is an artistic masterpiece, but also a technical marvel with no noticeable issues to speak of. The sound is good too, though not as strikingly impressive. With oriental Japanese tunes and catchy sound effects littered throughout the game, it definitely fits with the theme of the game. The voice work will receive mixed reactions, as some will either be charmed by the random garbling or annoyed. Considering how much dialogue the game has, you should pray it's not the latter you fall into.
As one of the last big games to be released on the PS2, Okami creates experience most PS2 users will find unique. It brings the closest thing to Zelda onto Sony's aged platform, and Clover has done an admirable job in creating an artistic showcase through the game's incredible visuals. It's not a perfect experience - its sluggish beginning will detour impatient players, and the game's breezy level of challenge will turn off players weaned on more hardcore experiences. But anyone who is looking for a memorable, beautiful experience will find Okami to fit the bill perfectly.
Okami is an action game for the Playstation 2 developed by Capcom.
The games storyline follows a Japanese style legend, in ancient times the demon snake Orochi was sealed away by Shiranui but now he has been unwittingly released back into the world anda hero needs to rise against him, it is your job as the sun goddess Amaterasu the reincarnation of the legendary Shiranui to restore light to the lands and destroy Orochi. It is a basic storyline but fits with simplistic nature of the games legend.
You play as Amaterasu who is a wolf. The main focus of the game is to solve puzzles and restore the lands in the game to health which is really nice to do and feels satisfying. There is combat in the game you can do some attacks with your weapons which are attached to your back and you do learn some new moves by visiting dojos in the game as well as getting new weapons, you basically mash on the buttons to perform some combos as you would in any other game except for when you use the celestial brush mechanic.
The biggest innovation is the paint brush technique you use in the game. You can draw signs on the screen with your celestial brush which will perform an action in game like draw a line through an enemy and it will get slashed, it is also used in solving puzzles in the game and you can do things like draw a circle around objects to initiate a gust of wind, create a lilly pad to help you cross water, turn the night into day and more. Its a really interesting and unique form of gameplay that will help you out throughout the entire experience and is unique to this game.
The game is also of a very good length for an adventure game and you can expect to get upwards of 20 hours of playtime just to play through the main story and it doesn't feel like it drags at any point.
The game has a really unique and beautiful visual style which is like that of a water colour painting, even now thanks to its unique look it still manages to look good on the aging Playstation 2.
Okami is a very unique and interesting adventure that is a must play for anyone with a Playstation 2.
The unique graphics and gameplay immediatly attracted me to this game. After reading previews about the game i was even more excited.
After buying the game, it starts slow. A bit too slow i would say, i almost gave up on the thing, but im glad i didnt! The main aim of the game is to return colour to the game world. To do this, you (a wolf god) have to defeat various monsters across the land. the fighting has some generic moves in there, but the interesting thing about the fighting is ink. Yes, you can defeat enemys by drawing in ink.
During fights, or anytime for that matter, you can pause the action, and use a pen to draw things on the screen, such as a bomb. When you draw a bomb, using limited ink, a bomb will appear on the screen, and explode naturally. The drawing is easy to do with the analog sticks, and is satisfying as it is used to complete many puzzles.
This game is long, and i havn't finished it yet, and ive played for over 40 hours!
Okami is a fast paced action adventure game from Camcoms late team clover (viewtiful joe)
Okami (wolf) is a game which can be best descrbied as Zelda for the Playstation 2, and like Zelda this game is highly addictive and will keep you up for many late nights trying to complete the whole adventure.
You control Okami through a cell shaded environment which could also be best described as classic Japanese water colour painting style of visual. The gameplay in this title is full on adventure, platforming with alot of puzzles and side quests to solve to help you progress along the way.
Okami is armed with what is called a "Celestrial Brush" which helps him do many things like bring trees back to life,destroy enermies in contact and also bring the sun out in the night time levels.
This brush is very useful is a very big part of the game. You learn different brush stroke skills as you progress by beating bosses and completing new challenges. You use your brush strokes by pausing the game action and using your controller to draw certain patterns on the screen.
Each time you complete these challenges you will gain a new brush stroke skill which will aid you greatly with your journey.
The music in this game is beautiful and very eastern, traditional Japanese instruments are used to give that authentic feel to the game
The game is set in a place called Nippon and you begin by having flashbacks of the past 100 years. And discribes how your character defeated a 8 headed demon to save a villiage. Then the story flashes forward to present time and you are presented with the challenge to save the Village all over again as evil has
You will meet many Gods and characters along the way which will help you and guide you on your quest.
This game is VERY underrated which is a shame as it is probably one of the best titles i have ever played, this game has given me hours of enjoyment and the graphics are stunningly beautiful.
If you are a fan of the Zelda series and are looking for a fun fast paced action adventure then i would suggest picking this up.
This game is also quite collectable now, so i suggest getting a copy quickly!
Traditional Japanese art comes alive through beautiful scenic 3D levels that have the appearance and texture of paper scrolls brushed with watercolour-like calligraphy art. As a god in the form of a wolf, Amaterasu must reclaim its powers that are scattered throughout the earth, in order to help restore the land to its former beauty. As players progress through the game, they will travel to different regions in search of the other godly embodiments that are hidden, and regain Amaterasu's powers. Rooted in the third person perspective, gamers will need to interact with the people they encounter, building their faith by clandestinely answering their prayers and wishes. As gamers lead Amaterasu through diverse environments, they will come across extraordinary monsters that originated from Japanese folklore.