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*A review which is primarily based on the single-player experience of the FPS, Red Faction II.*
The nanotechnology created by Capek on Mars had been brought to Earth where it would again be stolen. And then stolen again and again. But Alias would take the technology for the Republic of the Commonwealth. With the nanotechnology Chancellor Sopot transformed Alias, as well as an army of soldiers, into super-soldiers whom were superior in all aspects. Sopot feared these fighters and so ordered his Elite Guard to execute them. As a survivor, Alias, now an ally of the rebellious Red Faction, and one of a squad of six super-soldiers, seek to eliminate Sopot.
Grenades cannot be thrown when dual-weapon wielding, however Alias cannot even lob a grenade whilst shooting with a single weapon, hence he is not the sharpest of shooters. As a demolitions dude, he is undermined by the use of, or rather, lack of, places that put into practice the Geo-Mod technology which allows for the environment to be destroyed in real-time. Such destruction is not so much about paving the way for new passageways, but because it is necessary to progress, thus the stages suffer from strict linearity. For an explosives expert, it also seems silly, and inconsistent, that the environment be muchly bullet-proof. And if it's not infinite enemy spawns hurrying you through some sections in haste, then it's the minimal interactivity to be had with the surroundings, including lots of locked doors, that makes the levels so not memorable.
Still, it is irksome to hear the sound effect for an invalid action being played again and again just because the player expects to be able to explore the environments. The voice acting, by an all-American cast, can be as annoying, with generic characters - whom are difficult to give a damn about - driven on by dodgy dialogue. The music is not bad though.
As for the action - there's not enough reaction from the enemies to suggest that the shooting goes beyond headshot-or-not (and the stats only give a simple hit percentage). Alias can pick up health kits, which are applied when the bar is depleted, but by avoiding being hit for a duration when hurt, his health replenishes. So there can be some reliance on retreat and recover. At least the bosses are a handful, and the control of the vehicles is handled well. Performance-wise, the frame rate stays fairly smooth, although it can show slight signs of struggle when the going gets hectic.
Red Faction II supports the mouse and keyboard, although the PS2 controller does the job. Weapon selection could be quicker though. The distance or duration of a stage can dictate their difficulty, and some are well on the short side. By completing the stage the next becomes available to play at the equivalent difficulty setting - of which there are three - or easier. Curiously, there is no continuity for the vehicle levels as health is restored after a section is completed, rather than only on replays.
There is reason to replay, as the ending is determined by Alias' Heroics - this is raised by completion of secondary objectives and lowered by killing civilians. However, I have heard that the developers of the game took the lazy approach in making multiple endings. And although there is an excess of extras to unlock, browsing through the artwork is awkward.
Multiplayer might be a saving grace for Red Faction II, as the AI of the bots can be managed, and it supports four-player split-screen action. For the single player, it's not a lengthy game, and the action is average at best.
Red Faction 2 is a shooter for the Playstation 2 developed by THQ.
The story of Red Faction 2 takes place after the events of the first game though you do not resume the role of Parker. The hero of this game is a soldier called Alias who turns on the corrupt government with a bunch of his squadmates to take down the tyrannical dictator Sopot who is responsible for putting the world into the chaos it is currently in. The story is pretty basic and bland and has the same sort of feel as the first game but it is decent enough for a shooter.
The games shooting action is brilliant and the game allows you to take control of some great weaponry including pistols, machine guns, shotguns and now introduces the ability to dual weild weapons and fire independently which I believe was one of the first times the feature was included in a game. Guns feel powerful and explosions cause terrain to collapse thanks to the Geo Mod technology, your character happens to be a demolitions expert so expect to see some good creative use of this technology.
The vehicle sections however are some the most fun in any game I have played, you can control Tanks and Submarines in the game but my favourite is the massive Mech you can get into and fire each of its four guns with one of the shoulder buttons, not only was this game a pioneer of the dual wielding but one of the only games that allows you to quad wield weapons, brilliant!
The only bad thing about the game is you can get through its campaign rather quickly in around 6 to 8 hours which is significantly less than the first game however there is a multiplayer mode included where you can take on bots or friends in some fun team deathmatches.
Graphics are noticeably better and the environmental distruction that the Geo Mod engine provides is still quite impressive.
Red Faction 2 is an excellent shooter that is fun to play all the way through.
red faction 2 is a must have game i have just recently started but i think it's a ps2 assertial here are my scores out of 100 realism 98% weapon effects.....WOW! blasting holes in the wall are fun. in the beginning i wasted all my rockets making a tunnel into the wall. guards will run if they lose their weapons beginner guard/miners fight very realistic. sound 100% listening to the guards screaming for mercy is great and hearing the gun effects sounds like your almost holding the gun. multiplayer mode 100% all thats missing is no time limit if it had that it would be the best multiplayer ps2 game! weapons 100% woot finally a game with realistic weapon effects tons of weapons and to wrap it all up fps view. this game could have been better but it is still great!
Red faction 2, was it what we wanted? Well it certainly wasn’t what we expected. We were all looking forward to another groundbreaking plot from volition. That, however, is not what we got. Instead, we got a poorly put together and very predictable storyline. The gameplay is top notch and the graphics are pristine but I was personally looking forward to a fantastic conspiracy, similar to the first game. Red Faction 2 is set on Earth instead of Mars this time around. The story consists of a squad of mercenaries working for the terrorist group called…can you guess…red faction. These mercenaries are sent on a mission to assassinate chancellor Sopot, leader of the commonwealth of Earth. Sopot has caused much suffering and he has started many unnecessary wars resulting in bloodshed around the globe. You play the character Alias, a young demolitions expert assigned to the squad. You’re mission is to end Sopot’s cruel dictatorship by travelling to Sopot city and assassinating him. The game actually starts two years before when Alias is a member of Sopot’s dreaded elite guard. You are sent on a mission to recover a nanotech canister taken from Dr Capek’s lab on Mars (this is the only connection with the first game). After capturing the canister, Alias is one of many experimental nanotech enhanced soldiers to be created. This turns Alias from an already brilliant soldier into a superhuman freak. Sopot begins to fear his creations, he soon orders their deaths. Only Alias and the rest of the squad (Tangier, Quill, Shrike, Repta and Molov) survive. Now they despise Sopot and the commonwealth and will to anything to see Sopot dead. Now, although this plot, at first, seems a bit complicated it really is very simple. Its basically a copy of Hitler’s dictatorship during the second world war. Sopot is of course Hitler who persecutes his people and causes much unnecessary bloodshed. There is only one twist in the sto
ry and its very predictable. Red Faction 2 not only lacks the immersive plot of the first game it also lacks the atmosphere. What was a brilliant game focused on storyline and atmosphere is now another no brain shooter and, in my opinion, it’s a disappointment. Graphics The graphics are state of the art. This is what I would expect from a PS2 game. It looks great and there is an incredible attention to detail. There isn’t a book or a painting out of place, in fact everywhere you look there’s a minuet bit of detail like a pen or a piece of paper on a desk. There is a variety of different environments ranging from Sopot’s public information building to the sewers, which isn’t pleasant. The vehicles look surprisingly detailed and the characters look good. In that there are no box shaped hands or anything like that. The buildings are also very cleverly done, inside and out. The environment is also easy to interact with, you can knock street lamps over with a grenade and you can break open water fountains if you want to spray the enemy with water rather than bullets. Something that particularly caught my eye was the way the walls reacted with the bullets. Its extremely realistic. One scene in particular near the start of the game reminded me of the lobby scene in the matrix. You start off in a room with pillars, just like in the matrix, in fact the room you’re in is indeed lobby. Then a horde enemy soldiers pour in and start firing. Your twin Uzi’s combined with their pistols completely and utterly decimate the room. All that’s left of the pillars are a few steel frames. The graphics are as good as any other game on the charts at the moment, very good. 19/20 Sound Red faction 2 sounds great. The gunshot sounds have been finely tuned and the ricochets sound brilliant. Footsteps sound realistic and volition have got the voiceovers down to a fine art. There is also a
great soundtrack to compliment the brilliant sound effects. Some of the music is tense creating a slight atmosphere within the game but this is very, very small. Most of the music, however, is up beat and fast. A few of the old tunes from the original game have been kept but most are new. This is a different game that called for a different soundtrack. I was also impressed with the sounds of explosions, they were remarkable. It would have been great if there had been some sort of atmosphere in this game because the soundtrack certainly deserved it. In general Red Faction 2 sounds better than most FPS’s, rivaling Hitman 2 and perhaps even Medal of Honour Frontline on a good day. 19/20 Gameplay Wow! That was the first and only word I could say when I first played on Red Faction 2. The gameplay is way above the standard set by other good FPS’s. In Red Faction 2 it is obvious that the emphasis is on gameplay and it certainly shows. The game is very fast paced, perhaps a little too fast paced for some gamers. Red Faction 2 is gamers heaven if you like full on action as oppose to slow paced or stealthy games in the action genre. The thing that really made Red Faction stand out from the crowd last year was its exclusive Geo-Mod technology and Red Faction 2 has kept, refined and improved upon the already brilliant concept. To explain, Geo-Mod technology allows you to destroy and alter the environment in real time. In short, this gives you the ability to destroy almost any wall or structure in the game. This technology has never been used before and it really gives Red Faction 2 an edge over other conventional FPS’s. You can use it to your advantage by finding hidden areas or creating your own path through a level. In the first game Geo-Mod wasn’t really used to its potential but Red Faction 2 has used it to a much wider extent. I didn’t find many structures that I was unable to destroy
and those that I couldn’t I could understand why. Another great feature in this game is that it enables you to use vehicles including tanks, aesir fighters, submarines and you can also man bots. However, you only get to drive the submarine and the bot which isn’t very impressive. I would very much of liked to drive a tank and pilot a fighter. Unfortunately volition decided that we couldn’t be trusted to take control so we have to be content with manning the guns instead. The gameplay in Red Faction is relentless, the enemy will never stop coming. Its so fast you don’t really notice the graphics and the great sounds. Luckily there are a whole load of weapons to get you’re grubby little mitts on. Sure there’s lots of enemies but with a grenade launcher, twin Uzi’s, a rocket launcher, assault rifles, a rail driver and lots more. You can also throw grenade’s by hand, you even have a choice of grenade’s to throw! Another new feature in Red Faction 2 that wasn’t used in Red Faction is the deeds bar. Its function is to determine the outcome of the game. Here’s how it woks; every time you complete a bonus objective it goes up and every time you kill an innocent civilian or someone on you’re side, it goes down. The game has three possible outcomes depending on your bar. If the bar is low at the end of the game you’ll get the bad ending, if its in the middle you’ll get the relatively good ending and if its high at the end of the game you’ll get the very good ending. This new system is, in my opinion, pointless, it just takes the fun out of the game but it does slow down the gameplay a bit which in some ways is a good thing. The gameplay in Red Faction 2 is fast, innovative and very unpredictable! 25/25 Lifespan Overall the lifespan was very disappointing. Its way too short, if you have a game based on gameplay it must last for at least a
week or so. I completed this in three days. The multiple endings provide a replay factor though, which is something. The levels are also very entertaining so you’ll definitely find yourself playing them over and over again. However, this by no makes up for the distinct lack of length. This whole game feels rushed and this factor contributes largely to that. Extremely disappointing, what a shame. 10/25 Originality This only makes up a small part of the percentage but even so its an important part of any game. If a game’s been done before, it doesn’t matter how good it is, it will undoubtedly suffer as a result. The only thing about Red Faction 2 that makes it original is the extension of the Geo-Mod technology, apart from that the sequel to Red Faction hasn’t done anything that the original game didn’t do. In the first game you could drive vehicles (in fact this ability was used much in Red Faction 2’s predecessor), there were far more weapons and it had a decent storyline. In Red Faction 2, there hasn’t been any improvement. Therefore, this game isn’t an original one. 3/10 Overall Red Faction 2 is very different from its predecessor. We all expected another brilliant plot with a great atmosphere to accompany it, and it simply hasn’t delivered. However, although we didn’t get what we were hoping for we did get a good game. The gameplay is way above standard and it sounds absolutely superb. It would have been nice to see a few of the characters from the first game and it really should have been much, much longer. This could have and should have been another masterpiece from volition, but instead we got another no-brain shooter. Oh well, it could have been worse I suppose. 76%