| Product: |
Sky Surfer (PS2) |
| Date: |
13/05/01 (116 review reads) |
| Rating: |
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Advantages: Great graphics, Very exciting, Cool style of play
Disadvantages: Loading is quite long, Graphics doesnt reflect the ps2's power, try before you buy
Sky Surfer Idea Factory Remember how amazing Battle Arena Toshinden looked when the PSX launched? Remember how its glaring visual flaws jumped out after playing ridge Racer? Unfortunately for Sky Surfer, PS2 already has software that makes this title’s lack of substance evident. The “game” (quotes intentional) itself is comprised of Sky Boarding and Balloon Bursting modes. In the first mode, you pick one of three characters, a sky board and jump out of a plane in one of three locations (all locations look exactly the same once out of the plane). After roughly 90 seconds of falling through repetitive cloud formations, the announcer recommends pulling the parachute cord (or become a gooey spot on the ground). As the character glides towards the terra firma, you get to perform a few mundane tasks and finally touch down in a specified area. Yay. Unlike Bust A Move, the Balloon Bursting section of this title is repetitious and about as much fun as plucking nose hairs with rusty pliers. It’s hard to control the characters and after bursting a few balloons, our disc was shelved – forever. The chances are in 100,000 years archaeologists will unearth our copy of SS, play it and rebury in the hopes of protecting society from this appallingly bad bit software. Looking toward the near term, we began to realize the horrible truth: some U.S. publisher is looking at this title and thinking of bringing it out but you, the SM reader, will be ready and won’t be fooled. Sky Surfer is the apex of terrible and only gets the above score because the disc was not defective (and even then our rating may be a bit too high). Now if we could only get the $90 we spent for this review copy back…
Summary:
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Last comments:
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- 28/05/01 At 1000 metres, if you're still surfing and haven't deployed the parachute, then you're in real trouble. For skysurf jumps the recommended deployment height is around 5000 feet, which is near double 1000 metres. Sounds like a fairly unrealistic game. How realistic is it when under canopy? |
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- 13/05/01 Good review, I want a PS2! |
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