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As far as launch titles go, SSX is one Hell of a way to kickstart a console - this is a fantastic snowboarding game that recalls the glory days of the Cool Boarders series, focusing on the player pulling off insane stunts with style and finesse. Visually, it's a solid game, although outdone by other launch titles like Timesplitters. Nevertheless, there's a good amount of detail, and the character movements are solidly animated. However, what really makes the game shine is its splendid gameplay, which is probably the best that the genre has ever offered. The best part of the game, which involves tricks, gauges your success via a meter on the screen which tallies up your tricks pulled off without a hitch. The more you hit successfully without failing, the higher this meter goes, eventually allowing you to pull of utterly insane and ridiculous stunts which will earn you massive point combos. The game has a very well designed physics system, meaning you can perform any given number of stunts, and even chain tricks together for maximum points. If you fail, though, you'll see your character contort horribly in a way that looks pretty painful. Although it is quite funny if you go careering into a giant rock face by accident. The race element is not as fun, but it still presents a solid challenge, particularly if you enter the World Cup section, which requires you to consistently beat the pants off of the tough computer opponents if you want to win Gold. What IS fun about this, though, is the ability to give anyone trying to get past you a nice smack in the face, and I almost wish they'd embraced this ability to more extreme measures, but then it wouldn't be much of a racing game, would it? With superb gameplay, whether you're playing alone or with a mate, this is one of the best snowboarding games, and I almost wish the series had made it to the current generation, because online play with these mechanics would have been amazing.
I love sporting games, everything from football (my favourite type of sporting game), tennis, and since discovering this game, snow boarding.The graphics in this game are good, but could be better, and there are inconstitencies in it, but nothing major, and not anything that would put it at a disadvantage against other snow boarding games. I first played my first snow boarding game on the X Box, and this was a fairly new game to me, and I am so glad that I starting playing it. There are better games like this, but for some reason, I cant get myself to stop playing it. I dont see the reason why I should spend more money on a new game, when I have a current game that I find great pleasure out of. There is brilliant music in this game, which can become a bit annoying to sum, but you can always turn it off in the options menu if you dont like it. The ramps and jumps in Snowboard Supercross are classic and you can see them from all angles. After playing this game for a while, it will definitely leave you wanting more. I would certainly recommend this game to all avid gamers, at least give it a try.
Well, here I am again, dabbling with things that don't concern me. No, this review is not about a daytime pan-european quiz show, hosted by someone whose name escapes me. Instead today I am going to talk to you about a game I actually bought my hubby for Xmas, for the Playstation2. (PS2). SSX stands for Snowboard Super Cross. We had actually played it at a friend's house some time back. I was finding it hard to pick a game that my hubby would like, as it is too easy to get drawn into finding something I would prefer! However, I knew this game was a safe bet, and even better, I had liked what I saw of it too. The game was one of the first games launched for the PS2, and retailed for about £44.99 at the time, as the top games cost these days. It was voted the best launch title for the PS2, by Playstation 2 Magazine. I actually found it quite difficult finding a new copy of the game in the stores, and so I settled on a pre-owned version that cost £29.99 from the Electronics Boutique. The games are guaranteed by the store, so there is no real risk with buying 2nd hand anyway, not that a lot can go wrong really. EA Sports BIG, who I am sure all of you gamers out there will be familiar with, manufactures the game. Ok, on with the game. The game is for one and two player only. There are two modes of play. These are the Single Event Mode, which can be played by one or two players, or the World Circuit, where you take on the world's best snowboarders. Allegedly. Within each mode there are four events that you can participate in. Warm Up Event --------------------- If you start with the Warm-up Event you get a free lesson in how to Snowboard and perform tricks. This is definitely the place to go to learn the basics, and worth revisiting from time to time as you progress through the levels. Race Event ------------- Here you will be racing against five other players, controlled by t he computer. Generally speaking you will need to be finishing in the top three to proceed to the next level. When playing the World Circuit level you will start at the Quarter Final Level, and proceed to the Semi-Final and the Final. If you are successful in a Final, you will be awarded a medal (Bronze, Silver or Gold), and another course will be unlocked for you. Courses are graded from Easy to Expert. It can take as little as 2.5 minutes to complete some courses and about ten minutes for some of the longer ones that I have unlocked so far, anyway! Show-off ---------- The objective here is to do as many tricks as possible to score as many points as you can. Depending on your points score, you may earn a Bronze, Silver or Gold Medal, or nothing at all of course. There are 'multipliers' around the circuit, and if you jump high enough and hit one of these your points for the jump will be doubled tripled, or multiplied by five. Freeride Event ------------------ With this level, you can effectively practice for longer as there are no other players in your way, and you can explore the different circuits and go off piste. The game has eight venues in total, which are available to you as you complete courses in the top three for World Circuit or in 1st Place for Single Event. As you complete different circuits you also gain experience points, which you can use to improve your racers skill in speed, or ability to perform tricks. You can also change the board that your player races with, and their costumes, which has no effect on their ability I assume! In general, I have found this to be a fun game for all the family. The graphics are excellent, particularly as the camera spans the circuits before the race, and during replay action. You can also 'feel' the different effects of snowboarding on different types of snow and ice, in particular that crumpy snow stuff which sl ows you right down. You get awarded points for the tricks you manage, and these can include snowboarding along rails, or old tree branches, front flips and spins. You can explore outside of the beaten track and sometimes you will find short cuts, which will help you gain the lead. There doesn't seem to be any rules or etiquette in this game. You have the ability to push racers out of your way if they come too close to you. This seems a little unsporting to me, but in some races the other players can be quite aggressive and so I have had to concede and fight like the rest of them sometimes! Overall though this is a pretty clean game that is well worth the money, when compared to some that are out there. There is a follow up called SSX Tricky, which we have had a loan of for a few days, and which looks equally good and retails for the same price. Happy Snowboarding! Helen
SSX is amazing. That is all that needs to be said. What you want more? There's so much detail and things going on that some of the courses can be absolutely mindblowing. I don't mean just static background objects either. Everything is interactive. SSX runs extremely fast. The frame rates are very smooth which adds to the fast and frenzied gameplay. Even the split screen 2-player mode is silky smooth with no loss in detail. The sound is as equally impressive as the visuals. From the adrenaline pumping sound track to the grinding board sound to the player’s voice, it all adds to the overall experience. Take a big spill and hear things like: "I didn't know backs could bend that way!" or "Who needs teeth anyway?" Beside the funny remarks, I also found the guy to be quite useful, as he warns when there are other boarders close by and when they are trying to knock you out of the way. Unlike most games, the sound effects, speech and music are so well integrated that they feel part of a whole, not just some added after effects. As the old cliché goes a game is nothing without gameplay, and SSX has this in droves. SSX's gameplay is the most brilliant experience I've had on video game in a very long time. It doesn't matter what mode you play or if you play it to win a race or do new tricks, either way you will be on the edge of your seat through the whole experience. Speaking of play modes here they are- World Circuit Mode - At first this looks like your typical racing game until you actually see the size and complexity of the levels. There are so many ways to get to the finish line that you can spend a whole play session just exploring a level. Each circuit is comprised of three different races: a qualifier, semi final and final event.
I'm not kidding when I say that - SSX is the best game I have ever played in my life! Now I don't usually go for snowboarding games, but hey, I'm an impulse buyer, and am I glad that my hand reached for this game! You can compete in World Circuit or Single Event. In World circuit, you have at first one race to compete in. Depending on how well you do in this race, you get 'Experience Points' to build up the abilities of your character, and unlock new boards and race venues. Once you've unlocked a race venue in Word circuit, you can then play it in the single event (the 2 player). All the race venues are superb - there isn't one that I don't like. Every one has its own challenges and highlights - my favourite is Merqury City Meltdown, where you are actually in a city! You can jump over cars, knock into postboxes, set car alarms off.....amazing. There are 8 in all, although two have to be unlocked (and its hard to get them!), and each one is full of amazing detail and has its own style. Other wicked race venues include an iceberg and a crazy life-size pinball course! The gameplay is just awesome. You can race (well duh), but also do tricks, and there are so many tricks that you will never get bored - there's always that really hard one that you can't do! Each character has their strengths and weaknesses, and you are in control of how they develop. As you win races in World Circuit, you can make them better at certain things.....you could transform a freestyle rider into the fastest character if you wanted to!!! All the characters are great....except for one thing - their voices. I CANT STAND THEIR VOICES!!! Elise, the tarty Canadian model who thinks she's all that, constantly screams things like, 'Oh, I am perfect!' and 'Sweeter than candy!'. Also, Kaori, an annoying little Japanese rider who seems to think its okay to wear fluffy bunn y rucksacks while on the slopes, has a voice that reminds me of nails screeching down a blackboard. In fact, you long for that sound to drown her out!!! (ok, soz, I admit that thats not original, but I can't remember who originally said it). You get to start off with 4 characters, and then unlock more the more gold medals you win. My favourite by far is Zoe (I actually LIKE her voice. lol. 'Hello Chiropracter!'), the American rebel....i totally identify! Anyway, back to the review. The graphics are just STUNNING. Every detail has been carefully included and polished to the highest standard - there are hardly any of those horrible jagged diagonal lines, and no buildings/walls that suddenly appear or disappear. Best of all are the little things, such as the showers of snow that get kicked up by your board when you turn a corner, or ride on powdery snow. The sparks that fly when you crash into a rail. The letters that come spewing out of post boxes when you knock into them. The water that comes spurting out of fire hydrants you've crashed into. The stunning REALISM of some parts. Granted, the characters don't look real, but they're better than a lot I've seen, and the scenery and tracks themselves...now THATS realism for you. In short, this game is Addictive with a capital A. When I first got it, I couldn't stop playing it. I was on my playstation 2 the whole afternoon solid when I was supposed to be revising, and only came off when the controller was wrenched out of my hands and I was steered back into my room. (attempts to sneak back downstairs proved unsuccessful!). Playstation 2 games cost a heck of a lot of money...unlike so many others, SSX is worth every pound of it.
I have recently become a very proud owner of a Playstation. Having never had a taste of playstation 1, I decided to go for a game with which I could relate ie skiing/ snowboarding. First Impressions: I was left feeling gobsmacked by the graphics, surprised by the speed and tantalised by trick potential! Thrilling and totally addictive! Within minutes tricks became more sophisticated as I experimented with various buttons on my handset. This in combination with the vibration through the set as I landed my jumps (or more often than not, tumbled in a great heap!) almost made me believe I was there!! Having mastered the basics almost instantly, I was ready for my next challenge...the two player screen. I rushed out to buy a second handset and there was no stopping us! Not only is SSX addictive to the Playstation newcomer but it's incredibly useful to have an expert close to hand...useful for building up characters (so you can crash at higher speeds!!) and winning races which opens up new and increasingly thrilling landscapes! Just be careful to lay down the rota before they get their hands on - you wont get a look in otherwise! I speak from experience!!!
Ok, you probably gueesed from my title that I am a really big fan of this game. I have always been a fan of snowboarding games and have played a lot of them. The constant fun of SSX kept me on the edge of my seat as I boarded through the amazingly detailed courses. The graphics of SSX make 1080 like a game from the seventies. Its eye popping graphics make the unique fantisy-like courses seem to jump out of the the screen. This game doesn't end outside of the fences that mark the course. You can go boarding right through the woods. Along with all of the PS2 games this titles grapicks are awsome. One of my favorite parts of this game are the courses. Since this game isn't supposed to be realistic the designers went to the max. This is the only boarding game where you ride of loop-de-loops, cities that have been tacken over by snow, and an indoor stadium with the design of a pin-ball machine. The courses in SSX are probably the most enjoyable out of any snowboarding game yet. I also love the characters that you can unlock in world circut modes. Winning gold metals earn you experience points, new boarders, and a new course. The characters range from ages 15-35 from all areas of the world including USA, Japan, Germany, and more. All of the characters have different tricks, boards, outfits, styles, and sayings that they use in different occasions. In this review I have only scratched the sarcface of what this game is all about. I haven't even talked about the amazing sound track that this game has (it's probably the best ever to date!). I strongly recomend buying or renting this game. Multicolor snow on some tracks. Courses cut through icebergs and freeway systems. Choose between a variety of male and female boarders, each with his or her unique techno theme. Add to your adrenalin meter by pulling off little tricks. Use the saved adrenalin for big 'combo' moves that reap high scores. overall i would definitly give the thumbs up to this game!(expesially if you are like me and are a big fan of snowboarding!
Graphics The graphics in this game are simply amazing. Everything is very detailed. From the huge and long courses, to the insane characters. Also the fireworks look awesome. Characters - The 3D characters are very will designed, non of them just being a carbon copy of another. They are smoothly modeled and the character animation is really smooth. Tricks look really good, especially if you do really good ones. As usually every character has his or her own stats that differ from everyone else. There are three sets of riders: Freestyle riders are best at tricks, Alpine riders are the fastest, and BX riders are good at both. Each character has a trick book with the instructions on how to do the tricks. If you do the first 20 tricks in the trick book, you can open up a new outfit for your rider. Also some characters speak different languages. As you progress through the game, you can earn new outfits, courses, and characters. You only start off with 4 characters, with two outfits and boards for each, everything else must be unlocked in World Circuit. Levels - Breathtaking are the courses. They are simply HUGE, a level can take you at least five minutes to complete. Each course seems as though you can just go anywhere, which you mostly can, and there are so many shortcuts, being easy or challenging. There are many things to do at each course, also many things to stop you such as this annoying yellow poles that move back and forth just waiting for you to hit it. Also, the jumps are crazy. It seems like forever until you touch ground. Like the characters, courses don't feel or look like the others. Everything as it's own theme, even though I did want some more ''normal'' courses. Snow, rock ground, bridge, or what ever your on top of looks great. There aren't that many courses. There are like only six racing courses and three trick courses, that's including the warm-up course. Here are the courses from order y ou see them besides warm-up: Snow Dream, Elysium Alps, Merqury City Meltdown, Mesablanca, Tokyo Megaplex, Aloha Ice Jam, Pipe Dream, Untracked. Both Pipe Dream and Untracked aren't really racing courses, there just for tricks. There are different announcers for each course, he or she speaking the language native to the course. The ''main'' announcer speaks in English of course. He does have a lot to say depending on how well you do. Sound Music - I still don't get why the the people who reviewed this game too thought the music was well done. The soundtrack only had a few good songs, the others just being boring techno for me. They weren't bad and did fit the game, but it wasn't as good as I expected. As you play the music, it actually changes depends on how your doing. I didn't notice this because I was paying attention to the race. If you don't like the music, you can change it to the other songs the game offers. Dubbing - Yes, finally a game with really good character voices. If you pick a character he or she will say something such as ''''Don't pick me. Bad choice, bad choice. Pick someone else.'' as said by Zoe. Each character I think has two different things to say when you pick them. Hiro, JP, Jurgen and Kaori don't speak English so it's time to brush up on your Japanese, French, or whatever language they' re speaking in. When racing, characters have loads of stuff to say which brings more life to them. Do bad tricks and they'll say bad stuff and vice versa if you do good. Control Controlling is made so you can learn as quickly as possible. The directional buttons pretty much lets you go in the direction, expect back, I think that's brake. The X button is to jump. Square button is to use ''boost,'' and the Triangle button is used to switch camera angles. The R 1 2 and L 1 2 buttons are the different grabs. Th e right analog stick is used to push people next to you. The left analog stick is also used to move your character. Tricks - Performing tricks are really simple and fun once you get the hang of it. To do tricks, you need to start off by pressing or holding the X button. Once in the air you can do turns by holding the directional buttons. Holding X and then let going of it near the top of a hill will let you get more air. The shoulder buttons are your grabs and you can combine them to make even more grabs. There are many combinations you can do to find out the tricks. Also, you should do the tricks in the trick book. If you want to practice doing tricks, go into showoff mode or warm-up. Doing tricks also lets you make your character say some stuff. Tricks earn boost which can be used by holding or pressing the square button. The better the trick the more boost earned. Boost just makes your character go faster. Performing different grabs together in one jump is called a ''combo'' and will earn you more points. Options World Circuit - This is where you will be spending most of your time in. In World Circuit mode, you will be racing. In each course, you must win three sets of races coming in either third, second, or first. If you win the first race, you advance to the semifinals. Win the next and advance to the finals. Winning first in the finals will earn you a gold medal, second place earns a silver medal, and third place earns a bronze medal. Depending on what you win, you will earn new stuff. Also, you will be giving a chance to increase your characters stats and his/her boards. They don't give you much to use. World Circuit mode is extremely annoying. The game difficulty ranges from simple to extremely hard. Winning the finals is extremely hard for all the courses. Winning a gold medal in the first course is even harder. Also winning courses and earning medals will increase your characters ranking. As his/her rankin g increases, new things will become unlocked such as more boards. Another annoying thing about W.C. is that if you lose the finals you will have to start all over again. This wouldn't really matter, but since the course can take you five minutes and more you'll be playing for a long time. Showoff - Choose a course and start to pull off some crazy tricks. Earn bronze, silver, or gold medal depending on your score. Getting medals unlock more things. While playing in this mode, you'll notice different colored snowflakes. Each flake will multiply your trick score if you touch it by two, three, or four times. Freeride - No points and no time limits. Use this mode to find shortcuts and get used to the course. Warm-up - Choose this option first the first time you play. Mac will teach the basic controls, how to do tricks, jump, and grind onto rails. Replayability If you don't cheat and try to unlock everything and increase all your character's stats and boards, you'll take FOREVER. You'll get bored sooner or later. If you become impatient, just enter in two codes that will unlock everything and max out all character stats.
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Snowboard Supercross is the first game in the line up of EA Big's "Xtreme" sports titles, and what a corker it is. Produced over two years in EA Big's Canada based studio this is the game to buy a PS2 for. I, for one, despised snowboarding games until I played on this gem of a title. The Cool Boarders series never appealed to me, you race down a linear course and the first to the bottom of the hill won the race, simple, right? In SSX's case this is very wrong, let me explain. There are 3 riding styles in SSX - Freestyle(pure tricks), BX (tricks + speed) and Alpine (pure speed). The 8 characters (4 initially, 4 to be unlocked) available in the game are spread out across these riding styles with some racers (Hiro) and some tricksters (Mac) and some cockney gangsters just out for a bit of a fight (Moby). There are 2 different modes to play through in World Circuit mode - Race and Showoff. These are really self explanatory but I'll just give you the lowdown. In Race mode you must come in the top 3 in both a quarter and a semi final and in the final you are racing for either a gold, silver or bronze medal. Showoff, however, is quite different. You go down the course, clocking up as many points as you can, until you reach certain "medal barriers", eg on the Snowdream course 10000pts = bronze, 50000pts = silver and 100000pts = gold. The bronzes and silvers are fairly easy to get but just wait until you have to squeeze out the last few points for a gold on Pipedream, now that is a challenge. The system is simple here, the better the medal the more ability points you have to hone up your rider and give he/she a new board for the next (tougher) race. This is a basic system which there is nothing wrong with but has been used for centuries, and we hope for something a little more original. Nearly everything about this title is so perfect that you'd have a job to shake a stick at it. The levels of detail go down to the boards leaving trails in the snow and the powder being sprayed up into the face of the person behind you. Each of the 9 courses is packed with shortcuts that, you will find it hard to stop using when you play a beginner, just to thrash them by a few more seconds. So we go onto the bad points, of which there are hardly any. The biggest one is the fact that the race mode is rather linear and could have been structured a lot better, and also the abilities system could have been a tad more original, but overall, this is a brilliant game which you would be mad to miss out on. And, it's one of those titles you'll find yourself gagging for one last go in 6 months time, a classic game, and we look forward to the sequel, SSX Tricky, in the Winter.
Yes that’s right folks, lil’old me, bagged a corker and got right down to it. Little tip, watch out for frostbite !………. ………but ill doubt ull get it, because ull be playing it from the comfort of you own home. Gosh. You didn’t honestly think I would get down to it on the peaks, please. lol INTRO SSX is one of the launch day titles for the playstation2. Therefore should be a fair representation of a 1st generation game. If this is so all I can say is: “Daaaamn, if this is 1st generation, what the heck are they gonna look like in a couple of years time ?!!” The visuals in this game are nothing but incredible. Anyway enough about my obsession with eye candy, on to a basic description of the game. BASICS SSX is a snowboarding game. That’s about the basic id say ! Well also the fact that it for the playstation 2. Its made by EA sports’ new department called “Big”, they say they will be producing more sports sims in the futures. Including a special edition of ssx, on DVD format. Should d be a corker. FEATURES 8 riders- each with their own personality, and there own preferences towards other riders. They also have unique abilities, i.e. Mack is the daddy at tricks where as Jurgen is good all round. Also the bigger the rider, the harder they can push their opponents, but the slower they will speed down the icy mountains. 8 tracks + Secret one – Tracks get unlocked when you complete certain areas of the game. They are simply huge and are very wide; most areas can be explored as if you were there. Different tracks are designed for different activities, i.e. Pipe Dream is for doing tricks. 2 player- as well as the standard 1 player game there is the absolutely amazing 2-player option. Speed along with you mate at a crisp 60 frames per second. However it’s not as good as one player . AND THE VERDICT Is.. 9/10. For a relatively new game, where psx2 is in its primitive stages, ssx is absolutely mind-numbing. It’s a must have for all psx 2 owners, and the reason to buy one for those without. Top class
Snowboard games haven't really impressed me much until the 128 bit era hit with Rippin Riders (AKA Cool Boarders Burn or Snow Surfers) on the Sega Dreamcast. Oh how I loved that game. I was by far the best snowboarding game I had ever played and the only one I'd ever gotten into seriously. Then last winter when the PS2 hit English shores came a second snowboarding game I loved. That of course was this game SSX. SSX was perhaps the biggest PS2 launch title and that was for a good reason. The game is just plain fun. Instead of going for licensed riders, gear and courses, SSX does its own thing and does it well. I generally don't care for licensed games anyway so that's no big deal to me. Licenses often reduce the developers creativity and the sacrifice fun for realism. Im not saying every game should be unrealistic and unlicensed. I just think way too many developers rely on the license to their titles rather then focusing on fun in the games. You get a selection 8 characters (4 selectable from the beginning) to choose from each with varying stats as well as several different boards and outfits which can be unlocked. They also have a large assortment of trick you can perform. Some are pretty tricky to do but necessary in order to gain valuable speed boost. These characters for the most part are very cool and highly likable. My favorite without a doubt is the punk rock looking girl Zoe. Others boarders include a lame looking Aussie guy called Moby, a cute Japanese girl called Kaori, A Canadian model called Elise and a cool looking Japanese guy called Hiro. EA paid alot of attention to these characters and it shows. Im happy to say the 8 courses in SSX received equal attention. Each fictional course is set in different locations around the world and is full of detail and alternate routes. Some of these courses can take well over 5 minutes to run. There filled with all sorts of huge jumps, rails to grind and trees to slam int o. One course even has a giant corkscrew which sort of reminded me of something out of Sonic Adventure. There are also 2 different modes of play in SSX. The Single Event Mode and the World Circuit Mode. Single Event as the name implies is a single race out of 4 different sub modes. First is the Race Event which is a race to the finish line against a full grid of 7 other competitors. Then there's the Showoff Event which is a trick competition. Third there's the Free Ride which is just basically a practice mode down any of the courses with no pressure from other boarders or to do tricks. Finally there's the Warm up mode which is just simply a beginners mode on a special course meant to teach you the basics of the game. Now for the World Circuit. The World Circuit is basically the season mode in SSX and a place to unlock characters and courses in. Every mode is included in World Circuit with the exception of the Free Ride. You can also earn medals and experience points after winning a 3 race series with your selected character. The World Circuit however is more of a pain then cool. You see its a 3 race series and the computer AI is good but fair for the first 2 races. But however by the 3rd race the computer is just plain cheap and winning seems to depend on pure luck rather then skill. This is quite a pain on the longer courses which take like well over 5 minutes to run. It really sucks when your doing great the first 2 runs only to be wiped up by the rubber band AI on the 3rd. I cant believe EA did this. I just hope in the upcoming half sequel Tricky they plan on fixing this annoying flaw. 10 = Best 1 = Worst Graphics 9: Graphics in SSX are nothing short of beautiful. Texture work is superb. There's great use in polygons with tons of track detail. Character models are incredible and animate smoothly and realistically. I also loved the trails the boards left in the snow. Sure its minor but it just looks so darn cool in this game. However the only problem with the graphics is the jumpy as can be frame rate. Ever play Sega Rally 2 on the Dreamcast and see how the frame rate frequently jumps between 30 to around 45 (30 - 60 in the Japanese import) frames per second. Well SSX is pretty much the same way only slightly more stable. This can get pretty annoying at times and mostly happens when the screen has either a few characters on it or you use your boost. Both are quite frequent too. Overall though this is first generation software and it still looks impressive. Sound 9: The sound in SSX is spectacular. The soundtrack is sort of a hip hop/techno mix and it sounds just great. The announcer rocks too. He's constantly shouting out comments and insults at you. Every character also has several different comment they shout out in the race depending on how their doing. Overall EA did a great job on the sound. Control 7: I know many would disagree with me but I thought the control in SSX could have used a little work. It seems really loose and your character feels a little on the light side to control. I also didn't like how when you charged for a jump it would sometimes seem to let go on you and made you screw up. Tricks are fairly easy to do in SSX. May take you a couple hours of practice getting them down but overall their not too tough to perform. I found them a little easier to do using the digital D Pad. On the negative side of that I found alternating between the digital pad and analog stick abit of a pain. Just using one didn't seem to work too well. The analog was perfect for steering down the hill but wasn't precise enough for some tricks and the D pad was pretty much the opposite. Overall control needs a little more work. I know this may just be me and maybe its because I suck at it but this was just how I felt on it. Overall SSX is one of the best PS2 games out t here and should be in every PS2 owner's collection. Its fast, fun and is likely to appeal to people who don't normally care for snowboarding games. I only gave it 4 stars instead of 5 due to the cheap AI in the 3rd race one every series. I felt this hurt the game badly and took alot of the fun out of it. If I had to choose 1 snowboarding title on the PS2 to own i'd have to choose Cool Boarders 2001. Many may disagree with me on that one but I felt it was just a more solid and well put together title. The control to me was much more accurate in it as well. Still though whether you pick this or Cool Boarders up you shouldn't be disappointed. Best Played With/Intended For: Single Player *cool boarders will be released soon and is available to play on import or Uk demo now! SSX is out to buy now!
The PS2 launch was probably the biggest games console launch in history. At launch there was over 30 games available with the PS2. This was part of Sony's plan and their policy of quantity and choice among games in contrast to Nintendo's quality only screening. Of course most of these launch games turned out to be less than wonderful but a dark horse that really shined was a SSX. This really was a dark horse, vying for sales alongside established games like Tekken Tag Tournament and Ridge Racer V. SSX simply blew the competition off the snow and reached the number one sales spot sometime after the launch. Not bad for a little known or hyped title, and it has been selling well ever since. Along with Timesplitters, SSX was hailed as one of the great launch games and rightly so. SSX is the first extreme sport game from a special division of EA sports, EA Big. EA Big have excelled themselves in every way possible to make SSX one of the best games available on the PS2. SSX stands for Snowboard Super Cross in case you were wondering and is basically a futuristic and slightly mad snowboarding competition. This is where SSX's strengths come from and is why it has succeeded in making a cracking game out of the snowboarding genres where other games have failed. SSX is not a snowboarding sim. It is distinctly arcade in style without being too far-fetched or totally unrealistic. The tracks are probably the most important thing in a game like this, as they have to be varied, well-designed and fun to play. To say the levels are varied would be an understatement as they range from almost typical ski slopes to giant pinball-like tracks. An easy trap to fall into would have been to design the levels more realistically as this would have marred the game in terms of graphics. The level design is excellent as each track has faster routes, big and small jumps, areas where jump-to-grind combos are available and plenty of hidden shortcu ts. The level design is very wide as it will let you explore the surrounding landscape to the track instead of funnelling you down a pre-chosen route, in fact in some levels the game actively encourages you to leave the track by jumping over fences and weaving through trees. At the beginning of each race/stunt event the camera pans around the track and the stands to show you the great lengths that the developers have gone to in order to present as much eye-candy to the gamer as possible. The tracks are beautifully made and detailed. The overall look of the game is bright and colourful as rather than sticking with the look of traditional ski slopes SSX has gone in favour of brightly coloured boards, metal pipes and stands as well as a variety of coloured stripes on the track. This helps to give a fun arcade feel to the game and makes it a joy to watch and play. The characters are also beautifully designed and colourful and represent a full spectrum of likely snowboarders. A neat touch is the ability to win nice new outfits for the boarders as you progress through the game, which helps in customizing the characters to your personal taste. The boarders look extremely realistic in the game as each has a slightly different stance and sways with the turning of the board as it carves through the snow. The movements of the characters are smooth and fluid when performing tricks with no jagged edges or rigid movement in sight. This compliments the graphical genius of this game as no jagged edges, pop-up or slow down is evident anywhere in SSX. The game itself has two main modes, world circuit and single event. The two main events in each mode are Race and Showoff. Race is as it sounds, a hectic dash to the end of the track. Showoff is a trick contest involving huge air and massive combos if you want to continue to the next stage of the competition. Both of these modes are extremely fun and in addition there is also a freeride mode and a beginners tuition lesson. There are 7 tracks in all plus one bonus track but only one track is available at the start of the game. The other venues are earned by getting a bronze, silver or gold medal in the World Circuit mode. Also as you progress through the game with a character you unlock better boards and can enhance the characters stats, which consist of speed, tricks, edging and stability. Playing SSX is a pure joy as it is an incredibly fast game. The feeling you get after pulling of a ‘sick’ combo is one of the best experiences the PS2 has to offer. SSX is a fiercely addictive game as well. The single player mode is comprehensive and thorough and the two-player mode is excellent. There’s nothing like spraying snow in your friend’s face I can tell you. There are some nice extra features in SSX such as the adrenaline meter that fills up with the number of cool tricks you perform and can be used in a form of speed boost. Also each character has a trick book that can be completed, which adds a bit more life to the game if you are that way inclined. SSX also makes good use of the PS2’s sound with its banging soundtrack and amazing voices that manage to sound like the snowboarders without becoming too annoying. SSX is currently one of the best games available for the PS2 and offers the most thrills in any game. SSX is beautifully designed, fun to play, very easy on the eye and furiously fast and addictive. What more could you ask for? SUPERDUCK
If you had told me a year ago that the best PlayStation 2 launch game would be a snowboarding game, I might have mistaken you for an escaped mental patient and sprayed you with enough pepper spray to immobilize a fully-grown buffalo. But alas, it's true. SSX Snowboarding is the only PS2 launch game that's truly revolutionary, and it's more than enough to make up for the system's numerous disappointments. The boldest example of this game's brilliance is the track design, which results in some of the most creative and innovative tracks ever seen. The tracks perfectly balance twisting turns with straight-aways, huge jumps with flat surfaces, and multiple routes with points where all the racers converge into one path. The tracks are about as non-linear as they come, with literally dozens of ways to get from the starting point to the finish line. Some of these paths are a simple choice of going left or right at certain points, while others are ingenious shortcuts that present big risks and similarly big rewards. As prominent as the sense of discovery is throughout the tracks, SSX is a far cry from games that are glorified vehicular action/adventures like Diddy Kong Racing. If you ever feel lost on a particular track, all you have to do is keep moving forward and you'll eventually get to the finish line. The World Circuit Mode is a lot like the Olympics in that you have to place in the top three in the quarter-finals to advance to the semis, then place in the top three again to make it to the finals, and finally place in the top three for a third time to win a medal. This is a refreshing break from the usual Cup and Season modes, which typically involve participating in a certain number of races and adding up the points at the end. Still, it's a shame that you can't go through the World Circuit Mode with a fri end (the multi-player modes are limited to single races). Most games that feature action this intense don't involve a lot of strategy, but SSX is the exception to this rule. You're granted turbo boosts for successfully pulling off tricks, but of course, trying to do tricks will increase the amount of times you fall on your ass in a given race. Like the shortcuts, the option of attempting tricks is another wonderfully balanced risk-reward scenario. You can choose any strategy you want and still be competitive, whether it's never doing a single trick or doing dozens per race. It would be very easy for a game to lose its focus when players are given these kinds of choices, but that's never the case with SSX. Success is based on what place you come in at the end of each race, not a combination of place and tricks. This allows the game to retain its sense of focus and ensures that the tricks a means to an end (earning turbo boosts so you can win the race). I only wish that you got turbo boosts for landing big jumps in addition to doing tricks. Another thing that creates plenty of long-term depth is the fact that the game always keeps track of your best performances for each particular track. Most racing games only keep track of your fastest times in a specialized time trial mode, while SSX keeps track whether you're doing a single race, a multi-player game, or a World Circuit competition. Your fastest times eventually replace a set of five that are in the game when you start, which gives you a feeling of how good your times really are. My only complaint with the record-keeping is that when you're in a race against computer-controlled racers and one of them achives one of the top five times ever recorded, it doesn't replace one of the top five times in the records. Instead, you're limited to the pre -existing five times and your own records. The game does feature combat, but the developers at Electronic Arts made the smart decision of limiting it to punches and shoves rather than including weapons and combat-oriented power-ups. Why is that a smart decision, you ask? Well, by not including weapons or offensive special moves, EA has ensured that the focus of the game remains on the actual racing, not the combat. It also ensures that winning and losing is based on pure skill, not which power-ups you get. Like the rest of the game, the difficulty level has been skillfully balanced. It ramps up nicely in the World Circuit mode from easy in the quarter-finals to moderately hard in the semi-finals and very hard in the finals. Even when the game is at its most difficult, it's never in an unforgiving, unbalanced sort of way. You'll never lose a race just because you somehow ended up facing the wrong direction and had to spend 10 seconds getting back on track. Instead, if you're ever so disoriented that you have no idea where to go in your current position, you can simply press select and the game will make sure that you're facing the right direction. The graphics are exactly what I expect from a first-generation PS2 game. They're noticeably better than Dreamcast-level graphics, but not amazingly so. The character designs are clearly tongue-in-cheek rather than desperately trying to be cool and failing, which is often the case with games that have the word "boarding" in their title. All of this could be for nothing if the control was horrible, but fortunately, it's absolutely flawless. The game reacts to your controller inputs instantly, while never being overly sensitive or twitchy. Likewise, the Artificial Intelligence never seems artificial, as the computer- controlled racers make mistak es just as you inevitably will. SSX Snowboarding is one of those rare games that is greater than the sum of its parts, and in this case, the sum of its parts is pretty damn big. The tracks, graphics, shortcuts, modes, tricks, and incredible intensity all come together to create the best racing game of all time.
WOW! Now I’ll be the first to admit that so far the PS2 has had very few quality titles (rest assured they are on the way) but let’s make one thing clear from the start – SSX is one of them. Snowboard Supercross (to give its correct title) is by far the best game for Sony’s super-console and one of the best games of last year. As you may have guessed, it is a snowboarding game…but don’t let that put you off. Admittedly there hasn’t been any good snowboarding titles other than 1080 Snowboarding, but SSX changes all this. It is not realistic – it contains no real boards, boarders or courses – it’s just pure gameplay (with pretty good graphics thrown in too!). The game features 8 courses, all containing fiendish short cuts that can shave precious seconds off your time, but naturally many of them are well hidden. BASIC MODES Once you’ve selected your character and a board (alpine, freestyle or BX) you can choose Warm-up or Freeride mode to practice, then it’s straight into competition with Race mode or Show-off mode. In race mode, the objective is obviously to get down each hill as fast as possible, against five other racers. You must race in three rounds and finish in the top three each time to progress, and in the final you must finish in the first three to win a medal and unlock the next course. Getting a medal also enables you to boost your character’s statistics in the areas of speed, edging, stability and tricks. SHOW-OFF In show-off mode you are required to perform as many tricks as possible to rack up points on each course and reach the totals required for a medal. You are aided by coloured snowflakes suspended in the air, usually just after ramps, which increase your score for that trick (yellow snowflakes double your score, orange snowflakes treble it, and red snowflakes multiply your score by five). These snowflakes are essentia l for getting big scores. The gold medal scores seem impossibly high at first, but thanks to the perfect learning curve you’ll get better with each go and eventually beat the score. UNETHICAL EXPERIMENT Grabs are performed by pressing different combinations of the shoulder buttons, and can be tweaked (the body is twisted a little) by pushing square. Flips can be done by holding up or down, and spins by holding left or right. The diagonals make your character perform a misty or a rodeo – these get you the biggest points. Make sure you land properly though, otherwise you will get nothing, and look like a complete idiot. Points can also be gained through railslides – simply jump onto a rail, or anything else you can! At first the tricks seem difficult, but soon you’ll be pulling off Misty Experimentals, 1080 Rockets and Egg Flips with consummate ease. The bonus of doing tricks in race mode is that they fill up your Adrenaline Meter – then you can press Square whenever you want to use some of this adrenaline and get a speed boost. This adds a tactical element to the races – do you do loads of tricks to fill your adrenaline meter, or speed past most of the ramps and try to stay ahead? THE COURSES As I said before, there are 8 courses in the game. Here’s a quick summary: Snowdream – a course for beginners, it’s short with some nice easy short cuts and railslide opportunities. Elysium Alps – a long course with some massive cliff jumps and a terrifying loop-the-loop at the end. Merqury City Meltdown – the track winds through a busy city and there are loads of short cut opportunities. Takes place at midnight. Mesasblanca – race during a beautiful sunset, and speed through an abandoned mineshaft. Tokyo Megaplex – takes place inside a giant pinball table, complete with flippers. Fantastic fun! Pipedream – a show-off only course, a nd a real expert’s playground, with loads of…well, pipes. Aloha Ice Jam – only available in race mode, it’s carved out of a giant iceberg. Very fast. ???????? – the secret course, only available after you get golds on every race and show-off track. I’ll say no more, except that it’s a bit of a surprise (it’s only available in Freeride mode, unfortunately). So there’s the courses. As I’ve said before, there are loads of short cuts, and many of these are sign-posted by glass ‘SSX’ signs. However there are many more which you can find yourself by searching in Freeride mode, or by looking at your replays (replays of your best runs can be edited and saved onto your memory card). THOSE GUYS YOU CONTROL And what of the characters? Well there are eight altogether, but only four are available at the start: Mac, Moby, Elise and Kaori. After winning races you can unlock a further four characters: JP, Jurgen, Zoe and Hiro. Some of the characters, like Mac or Kaori, are show-off specialists, some are racing specialists and others are all-rounders. Their skills are reflected in the main type of boards they have (for instance, Hiro has mainly alpine boards). You can unlock all the boards by winning medals, and this also increases your character’s rating (e.g. rookie, sensei, master, etc.). Extra outfits can also be unlocked (if you really care) by doing all the tricks in the character’s trick book. TWO'S COMPANY There is also a two-player mode and the good news is there is virtually no slow-down. The draw distance is still big and the whole thing still feels very fast, so lots of fun can be had if you have a mate who’s about your standard. As usual it is played with a split screen. LOOKS AND SOUNDS The game’s graphics are stunning. The glare of the sun, the trails in the snow, the glistening ice…it’s all so beautiful. It all runs at a silky-smooth 60fps too. The sound also is fairly good. For once the tunes that play during the races are actually quite good, although the MC can get pretty annoying (“That’s the only trick you ever knew!” and “Call your mama in the room and show her how great you are!” being particularly annoying). You can also hear the competitors jeering at each other, or shouting after they’ve been pushed over. Listen out for shouts of ‘Sweeeeeter than candy!’ and ‘Why don’t you concentrate on the race?’ SSX is nigh on perfect. The only real gripe is that there aren’t really enough modes to give the game a great lifespan, though you can always try to better your best race times and show-off scores. Basically SSX is just a lot of fun to play. You’ll feel great when you smash through the office in Merqury City, when you hit a competitor with the flippers in Tokyo Megaplex, or when you make the loop-the-loop in the Elysium Alps. It’s a game that demands to be admired, and demands to be played. Graphics – 9 Sound - 8 Gameplay – 10 Lifespan – 8 Stunning!!!
Based on the new extreme sport Boardercross that combines high-speed snowboard racing with insane big air tricks on what is best described as an exaggerated snow covered motocross track, where six boarders leave the gate, but only one is the victor.