“ Manufacturer: Taito Corporation / Genre: Retro & Arcade „
This game is a follow up to the space invaders game on the playstation as far as I can tell as in the end sequence of the playstation game it shows the alien motherships landing on the earth. I have to say I am not impressed at all with this game.
I was hoping for maybe just a remake of the playstation one as that was a good game and even if it was just a graphical update I would have purchased it but as soon as I turned the case over I knew it wasnt to be.
But for £5 you cant go wrong so I bought it and shoved it into my console. The first thing I noticed was the incredible graphics on the opening sequence amazing for the playstation 2 some of the best graphics Ive seen on the system sadly not the same actually in the game.
The game is now played on the ground as each of the 3 characters try to find other survivors of the alien invasion. Sadly I cannot expand on the plot too much as I never got past the second level.
Within the first few seconds I knew I would hate this game. Space invaders without ships is just wrong. Moving side to side in narrow alleys shooting at aliens. If anyone wanted a game like this they'd buy something like... oh I dont know resistance. But the gameplay has much to be desired more of a toned down space invaders game on the ground.
The difficulty seemed to be incredibly hard though there may have been an option to turn it down I never bothered looking. The aliens start turning people into zombie like creature with alien thingies on there heads. Well as soon as I saw this I was completley amazed at how well a developer could ruin a game after I defeated a few of these waves a giant plant thingie came out of the ground and after a long tedious battle killed me. I clicked continue and again started at the beginning of the level. Suprise Suprise I turned the console off out of complete frustration.
The best thing about this game by far has to be the co-op though even this is limited. Unlike the playstation version there is no story co-op but just survival that pits you against unlimited waves until you both die.
A space invaders shooter has to be a poor idea but this was also executed so badly it made for an unbarable game that I have played for about 1 hour after owning it for over a year. Do not buy this game! you will regret it.
On the Space Invaders: Invasion Day (SIID) instruction manual there is a picture of a newspaper. The headlines for 'The World Times' read "INVADERS CAME!" on Thursday Decenber 19 2002. Decenber!? Perhaps sirens were already going off as I picked up the game, but from the back of the case I thought it might be a faithful update of the classic video game Space Invaders. Either that or the pictures of Ashley won me over.
Ashley is a photographer, and is one of three player characters along with Nagi, a police officer and Justin, a teenage gang leader who happens to wear a jacket sporting the familiar Invader icon. Each character has different abilities and how they are involved with the story is shown in the opening FMV sequence. The clue to the story is in the title. Space invaders have landed in the city.
Disappointingly, the continuity in enemy design is severly lacking. The use of the Space Invaders license is perhaps an excuse for a shooting game with movement being left and right along the bottom of the screen. Allegedly Space Invaders had nothing to do with the game initially, as elsewhere SIID might seem unfaithful. Your character shoots along a single direction, but such a restriction no longer applies to the enemies. Also, the enemies can move towards your line of movement as they wish, though it is not game over should they reach it. With the likes of a life gauge, sub-weapons and side rolls, SIID is clearly not just an update.
All of the stages are divided into smaller sections. Instead of a time limit there are time bonuses awarded after each section, however this does not ease the fact that the game has to do an uncomfortable amount of loading. During play, there are times when there is not enough getting behind cover from enemy attacks, and others where such barriers are poorly placed. It would take discipline to not have to resort to holding down the main gun fire whilst moving left and right.
What can be time consuming is keeping up the Consecutive Hit Counter - which results in increasing damage and points, as you have to avoid taking damage yourself. It can pay to be clinical, although such is the balance of play, whether it is worth it is questionable because of the time bonus. Both the Story and Survival Modes have seperate high score rankings. The incentive to finish Story Mode would be to view each character's unique ending, and this is made possible because of the infinite continues.
If clocking a high score is not your thing, it's the lacklustre items which kill off the Story Mode. Should you choose to continue when your life reaches zero then you lose your items, but as some of the more useful sub-weapon ammo is refilled there is no incentive to ensure life is sustained.
In the Story Mode there is a part where your character takes off in an aircraft. Suddenly I was thinking that the game would use the opportunity to pay a tribute to Space Invaders, but what followed turned out to be a disappointment beyond that. In Survival Mode the reason to play would be in the name, and there is also a 2-player option.
Graphically SIID is fine, it's certainly not lacking detail and the game comes on a CD so boundaries were not expected to be pushed. The opening FMV sequence is stylishly done though and is perhaps the highlight of the game, but the in-game sequences are laughable, if not disturbed, with the voice acting poor. The sound effects are a mixed bag, and the music repetitive, in particular during a boss battle.
SIID is given a PEGI rating of 12+ which seems right. The game is unlikely to hold interest though because of the lack of depth in play, but unlike Space Invaders it is certainly not as pure. Story Mode takes roughly an hour to finish, and about half-way through my first sitting I just wanted to view the ending out of boredom. I find it difficult to believe that I would put myself through that again, which I did, but definitely not once more for the remaining ending. The Survival Mode fares better but it can't save the day for this game. It can pay to be unfaithful, but it seems like Space Invaders could not save this title in more ways than one (!).
Space Invaders: Invasion Day is an out-and-out, old-school, shoot 'em-up that sees our extraterrestrial enemies back doing what they do best. This time, however, the action takes place on Earth in locations spread across a major city. Players will have fifty stages to complete and ten bosses to battle against if they are to repel the Invaders. The game features two distinct game modes. The single-player, story-mode follows the fortunes of three characters. Each individual has different attributes, weapons and story paths. Rendered cut scenes punctuate the action and help the story to develop. The survival mode can be played by either one or two players. The objective is to collect points by destroying the marauding Invaders and blasting objects while dodging the hail of laser-death that the aliens rain down on you. In the survival-mode the game will continue relentlessly until your character's hit point meter reaches zero.