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This Spyro game, the 2nd of the series, really does not at all push its limit to the maximum. There are some really cool features of the game from the special slow motion features and slow motion attack, where Spyro stops time, and the tunes really are brilliant. But on the other hand the controls are like the most hardest controls that I have ever known! For instance just to get up one simple tree you need to press about 4 or 5 buttons, all at once and in a sequence for 2 or 3 times. And that, believe it or not is extremely frustrating. And also the slow-motion thing makes it impossible to complete at times, and is so unappropriate, you usually will have to get rid of an important item because of it, and really does not help your quest at all!
I don't really get the whole idea of the game anyway. For instance one minute your on your quest battling and fighting some moments, the next your knocked out or sleeping, in some sort of fighting ring. It really is so confusing, I think the makers of this game rushed the game too much to be honest.
The attack moves really aren't good enough to satisfy the game play. I mean the main move is some usual headbutt which gets some real annoying moments sometimes. And as in other games when you lose you usually get it right the next time. But in this game, oh no, you can never get it right by your self, you actually need to ask for help on the internet. And its proved as loads of other people asked the same question aswell. So its really sort of an impossible game, and with out help you probably would not get anywhere!
The worst things of the game are the glitches, these are extremely annoying, you try and try to get to a particular place and when you do be able to get there you find out that there's nothing up there and just simply slide back down, and that what I call a glitch. So it would be much better if you had a game guide with you to do the right stuff and moves.
Overall I do think it is a game that had a bit of a rush to the making of it, I will have to admit that it would be so much better if the creators had put more time into the game, as it is not at all that much of an enjoyable game. Not really a game to be happy about. I give it 3 stars.
I was a huge, massive fan of the old PS1 Spyro games. Spyro the Dragon, Gateway to Glimmer and Year of the Dragon were three great games, each one being original, highly enjoyable and very memorable. But since Spyro has entered the world of the PS2, things haven't quite been the same.
The game itself follows the same sort of pattern as its previous games, but it lacks the highly fun sparkle of the old games. It takes a while to get into and once you're into it it's not the best either. The graphics are good quality but they're nothing special either. The game suffers from repetition and eventually becomes boring.
It feels harsh for me to be saying these things about the Spyro series but the sad truth is that Spyro hasn't been the same since it turned to the PS2. Stick with the first three PS1 games; They're original and everlasting.
I personally enjoyed the game I thought it was alright not the best one out there! (I'm spyro crazy and loved the early ones on ps1 and 2) so once I got used to the new spyro image because he's lost his cuddly looks ha! it was alright only problem I thought was that the game is a bit short and so much more could have been done to make it better for a start most of the time your fighting bosses rather then collecting gems and doing mini stories in the game. But if you don't mind butt kicking for long periods it's alright!
Genre: Platform Game/Action Game
Creator: Insomniac Games
Developer: Krome Studios
Spyro the dragon is a great game for family and friends to play and this is the second game of the trilogy. Elijah Wood and Gar Oldman's vocals are used to cover the voices of Spyro and Ignitus.
This game was first released on October 2007 for the PS2 and developed by Krome Studios.
The main aim of this sequel is to go through each stage and then defeat the boss at the end - the same as many other games really. Spyro goes through the game picking up new breathes which he obtains through dreams.
Another skill Spyro obtains is the ability to use dragon time which enables Spyro to slow down time. The one thing I found quite hard to find was the quills and there are meant to be 40 but I think I only found 4 or 5.
The main bad guy in this is a big ape who is trying to bring back the dark master on the night of eternal darkness. He has to be freed from the well of souls but you encounter many threats along the way which prevent you from completing your missions.
My opinion is that's this is a great game and worth the playing hours.
Another edition to the failing Spyro series has just manged to possibly puit the final nail in the coffin. Every since the hugly sucessful first Spyro game, the series has been getting progressively worse and I'm sad to report that this one follows suit.
The storyline is unoriginal as Spryo (before reuniting with Cynder) has to first save the world once again. Things begin to get fairly onimous and eventually you discover the Ape King has set out to free the Dark Master and so another advernture begins.
For gaming sake - and Laziness on the designers part - conviniently Spyro has lost his dragon breath and has to get it back. This makes the gameplay very poor and slow to develop and the plot line is also found waning.
The graphics are adequate but unfortunatly not any better than the previous Spryo's leading me to the conclusion no efforet has been put into this game.
Overall, this game is repetitive and boring and really it seems no effort has been made to make it original, or and good for that matter. Do not buy this game.
The Eternal Night proves to be a most prophetic name for what is undoubtedly Spyro's darkest gaming hour. Fans accept the series hasn't hit the same highs in recent years as the original trilogy managed on the PSOne, but Spyro's fall, even since 2004's decent A Hero's Tail, is simply cosmic. A New Beginning (the first Legend Of Spyro venture) was decidedly lacking in content but still showcased a few encouraging new concepts that, if built upon, could revitalise the series...
...But as it turns out, developers Krome have actually taken a large step backwards from their lukewarm starter. The Eternal Night is poorly programmed, severely repetitive and at times horribly frustrating - there's barely a glimmer of enjoyment to be gleaned from it.
Things begin nicely enough with Spyro reliving the conclusion of the previous game, as he defeats and then rescues dragonette Cynder. Before he can celebrate, things start to get ominous; as it emerges that the Ape King is trying to resurrect the spectacularly unoriginally named Dark Master - and that means trouble for our pint-sized purple protagonist. For the sake of gameplay development, he has conveniently lost his breath abilities from the last game and has to rediscover them at various points via a set of dream scenarios. In these he also gets to show off his new time-slowing ability - something of an oversubscribed feature these days if truth be told, though nevertheless useful in some fights and for tackling moving platforms. The training sections are less bloated and humdrum than the last game, though hard as it is to believe; this is just about the only area of note whereby it does improve on A New Beginning.
There afterwards, The Eternal Night is one long litany of mistakes. Spyro's health bar seems to have been noticeably reduced, as he is now only able to withstand three or four hits before dying. This problem is exacerbated by enemies striking Spyro to the ground and then repeatedly hitting him as he tries to rise, leading to some rather sudden, undeserved deaths. These make getting to checkpoints amazingly frustrating at times - it's a far cry from the perfect, chill-out platforming of his earlier instalments.
As with A New Beginning, there's no freedom afforded to players who want to move back and forth to already visited levels, which somewhat negates the potential replay value offered by the fifty feathers hidden throughout the game that, when collected, equate to some nice bonus material. The platform elements are the limpest, most uninspired the series has ever known showing so little creativity that the simple jumping feels like nothing more than a link between one tedious battle and the next, with only the (very) occasional use of the time-slowing ability breaking the monotony. The duff collision physics cause Spyro to do clumsy little half-jumps whenever he runs over a branch or awkwardly-shaped bit of scenery and this also prevents the battle-engine from being a success as bits of the environment frequently get in the way of you executing your desired attack. Despite this, the developers have ploughed on with their rather unhealthy obsession for boss fights.
In the mid-part of the game, not counting cut-scenes, you'll face four bosses back to back. Ironically, though it is patently obvious that you are shoe-horned towards a tactical way of thinking, this is usually less effective than simply charging at the bosses and button-bashing with maximum aggression. A couple of early foes see Spyro limited to left/right strafing and launching fireballs, though fortunately these are soon cast aside, as they are just horrible.
All of this means it's sadly quite difficult to appreciate the relative success of the games presentation. The major characters look lovely, and are especially well-animated in the cute and colourful cut-scenes. The swamps and flying pirate ship levels indicate some creative flair, with the games best location being the beautiful training missions, replete with floating objects and set against a backdrop of space and the odd attractive, distant nebula. The visual pièce de résistance comes in the form of the Fury Attacks, of which there are four (fire, ice, thunder and earth); which are activated by a simple tap of R2; the action spins around Spyro as he unleashes some remarkably destructive, room-cleaning pyrotechnics which look phenomenal. Sadly in marked contrast to A New Beginning, the periods between being able to make use of Fury attacks are so lengthy that you'll often forget that they are there at all.
Continuing the series move towards the cinematic, Elijah Wood and Gary Oldman reprise their roles as Spyro and dragon elder Ignitus and once again do as sterling a job as their uninteresting dialogue allows them. Of perhaps greater interest is the arrival of Billy West, who voices Fry in Futurama, as he takes over the role of Spyro's sidekick Sparx and does a really good job - the dragonfly remains by some distance the most amusing and watchable character as he mocks the rest of the cast, his own cowardice and to an extent, the game itself. The story does remain depressing clichéd however, no matter how many big names get behind the project - you sense that perhaps the majority of the games budget was not being put to best use.
The Eternal Night marks the culmination of Spyro's sad decline. Its predecessor was mediocre, but it did at least hold the prospect of some new ideas that, if built upon, could have lead to the purple dragon returning to something like his former stature. As it is, the developers have not made good on any of them. All that's left is a frustrating, lacklustre title that, for all its pretty aesthetics and Hollywood name dropping, can't even get the fundamental basics of platforming right.
***First published 31/12/08 on www.gamesbooksfilms.com***