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Time Splitters (PS2)

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    66 Reviews
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      18.07.2012 00:38
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      really good with friends

      Timesplitters is an FPS shooting game for the ps2. This is one of the best FPS game series for playing with friends around with friends, as there are many game modes to play, as well as a campaign.
      The campaign is a bit terrible. There is no plot, and all you have to do is pick up a package, and go to a drop zone. There is no explanation of whats in the package, or why you need to do this or anything like that. Whats worse is that this is really hard, and if memory serves me, you don't even get a map telling you where to go. You don't really get this game for the campaign mode.
      Next up is the arcade mode, where you can play things like deathmatch, and so on. This is in my opinion the main bulk of the game, where you can create bots, make teams, and play many different game modes, and choose what weapons spawn. The game modes vary from deathmatch, team deathmatch, capture the flag, and so on. And the weapons come from many different eras, so you could have for example a laser pistol, and a shotgun, and a ww2 tommy gun, all on the same map.
      The final mode are challenges, which are ok... but can get a bit annoying. I'm not a big fan of this gamemode, but i know people who are.
      All of these modes can be played with friends, but the best one is to play the arcade style games, and add bots in. There are not very many fps games out there that allow you to add bots in to the multiplayer, whats more on this game you can adjust the difficulty of them. Not even Halo, Far cry or even COD let you do this on one system, you have to try to find loads of friends to play, which isn't usually possible.
      There are also lots of character models to choose from, and more can be unlocked by completing various tasks (missions, challenges etc)
      In summary then, if you are looking for an FPS game you can play with friends, this really is the best out there for just messing about fun. Its quite fast paced, and has a semi funny feel to it. TS 2 and 3 are even better than this, therefore i will not be giving this 5/5, but merely 4/5.

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      09.03.2011 00:42
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      Looks dated now but one of the most addictive games developed

      I played this game for hours years ago when I had my freidns round, 4 of us would connect up to a muti-tap and play multiplayer, But on single player this game realy is basic.

      Lets be honest even if you was going to, you wouldent but this game now to play, its just to old and dated, but at the time it was very good. And the addictiveness of the gameplay is still there. But this game never got the notoriety that youd find with Unreal tournament or even 007 Goldeneye on the N64, so this game was underrated.

      Gameplay
      It is a first person shoot-em-up, very basic looking, you dont even have a left hand holding the bigger gun, cocking them every time you run out of ammo, the developers made this game in a hurry and it tells...but this is also an advantage which I will explain later. The arcade 'story' mode is that you travel through time and space t retrieve artifacts and bring them back to base, when you find the item you have to get back to where you started, but there are a new horde of enemies waiting for you as well as the nasty timesplitters race which appear in a blue sphere and try and stopyou, these are limitless so if you dont want to be tyied up to long you have to shot them once down and then shoot them again in the head to stop them getting back up (dont worry there is no blood and guts in this game) . You travel around 10 levels past, present and future to do this. But this is boring, the only reason you do this is to unlock different characters to play on multiplayer. If you die , you have to restart the level.

      Multiplayer is far better, as i said you can have up to 4 players, split screen...so make sure you have a big tv ! and you can play capture the flag, defend or assualt, about 10 different varients of games, on all the levels or as I said earlier the basic look allows you to create your own levels if you get bored...although this takes some time ! The only problem with this is that when you regenerate, you come back always at the same spot, if you discover your mates spot you can just stay there and blast him each time which becomes very annoying as you dont give them a chance. The computer bots can be chosen to play in your little game and make it more interesting in truth, but unlike the arcade story mode, they are quick to react and very accurate.

      The controls are the usual PS2 1st person shoot them up configeration. The read out is so basic it hurts. Top left : life bar in green, Bottom right, gun magazine no of shots and no of ammo altogether...thats it.

      Graphics
      are very basic, smooth looking, charachitures of people are funny and stereotypical, but the basic look allows you to recreate your own level easily.

      Soundtrack:
      I very annoying and repetative to be honest...its not even catchy, the chinatown and egypt levels especially

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      02.02.2010 14:42
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      Excellent game thats aged a fair bit

      One of the most under-rated games of the PS2/Xbox era was the Timesplitters series, headed by the original game released in 2000 and created by Free Radical Design, the folks behind much of Rareware's success on the N64 (including Goldeneye and Perfect Dark). In fact much on the same theme as both Goldeneye and Perfect Dark, this is a first person shooting game, though with a slight difference. The game, unlike the previous shooting games from the guys doesn't involve "missions" but a more simple structure that sees each level containing an item somewhere that the player must get then return it to a specific point (often the start of the level) to progress to the next. The game is spread over 9 levels with 2 selectable characters for each level which are spread through time from 1935-2035. although this may not seem like the deepest or hardest concept for a shooting game, it's also one of the most addictive and fun games that will keep you coming back.

      Though the single player "campaign" mode isn't the longest, the ability to play it cooperatively with a friend gives the game a whole new dimension that was pretty original at the time. This adds depth to a simple but fun campaign mode though still isn't really where the game comes alive, that the "Arcade mode" and the "Challenge Mode" which really add a lot of depth and fun, as well as the humour which the series is now well know for.

      The arcade mode is the games "multi-player" mode in which the game has things like Death-match, Bag Tag, Capture the Bag, Knock out, Escort and Last Stand. The game comes into it's own here in a fast paced and wonderfully addictive and frantic gameplay mixed with the most wonderful array of weapons and scenery that was seen up to this point. With up to 10 "Bots" computer operated players that can play with, or against the human players making team games even more fun than they were originally.
      The unlockable "Challenge mode" however is the most addictive thing on the game (and the subsequent games in the series continue making it bigger and better). A silly series of games, with challenges that range from smashing windows with bricks to going on duck killing sprees with shot guns are completely whacky and wonderful. It's this made that will keep you coming back trying to beat the gold scores you need to unlock much of the games hidden content.

      Now as addictive and wonderfully funny that the game is, it is flawed, and the most obvious flaws are the aesthetic parts of the game, it really does look like a 10 year old game, with poor graphics that make you remember how bad the PS2 really was. The sounds also sound simple and generic, when compared to things like the shiny Halo series or the smooth and realistic Call Of Duty games that really show how good modern day games have come.

      Overall the game is fun, fun, fun though looks it's age and often has frame rate issues as well dull graphical issues. If you still have a Ps2 or the original Xbox this is well worth hunting out as it can often be found very cheaply and will be hours of fun with the addictive and long lasting challenge mode bringing you back over and over.

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      05.09.2009 17:26
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      Not stood the test of time thanks to superior sequels

      Generally, FPS games don't have a very good track record at all, and it wasn't really until the release of Halo that this stereotype changed. However, you do every so often come across a good FPS game, and whilst Timesplitters very much pales in comparison to the brilliant sequel, it's still a good start for the PS2. Considering how you can pick it up for just a few quid these days, it's worth a go if you're looking to complete the collection, although doesn't really offer much other reason to still play it.

      What most people, myself included, seemed to struggle with was the cumbersome controls, which are not only awkward but down right mind boggling. They do take a lot of getting used to, but after an hour or so you should have them nailed down. What made the game so popular upon release, I imagine, was the very inventive visual style, as well as the superb graphics. Although it may not hold up much now compared to the likes of Crysis, back in the day it was a technical revolution and one of the most visually appealing launch titles of the PS2.

      It's no surprise that, coming from the same team that brought you Goldeneye, this is best played with a few mates and a whole lot of beer. It doesn't have the expansive set of options that the sequels had, nor is it online, but it's well made and stylish, and that's what counts if you've got a few mates to play with. On the other side, I wouldn't uninstall Unreal Tournament or Quake 3 just yet, because there are better multiplayer games for your buck. What sells it a little better, though, is the level editor mode, which I believe is a console first for a shoot em up.

      It's not much now, but back in the day, this was a visually inventive game that has a real sense of style and wonder.

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        10.08.2009 14:22
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        A good shooter.

        Timesplitters is a shooter for the Playstation 2 developed by Free Radical.

        Lets get this out of the way now, this game is not story driven at all if you are looking for an immersive story driven shooter with a wonderful plot and loveable characters this will most certainly disappoint you! The single player story mode is a barebones and basic as I have ever seen one, though as a redeeming feature it does include co operative play which makes it alot more fun.

        The single player is very short and consists of very basic levels where you find an object and then take it to a certain point while blasting any enemies that happen to get in your way then make your way back to the start. Get killed and it's game over and you need to start the level again. Honestly the only reason you will want to go through this mode is to unlock new characters, of which there are many, for the multiplayer.

        The multiplayer is the focus here much like a game such as Unreal Tournament, you can get into a variety of different match types and play with up to 4 people with a multitap and add computer bots if you want to aswell.

        There is even an included map editor so when you are bored with the games set maps you can waste hour upon hour creating your very own maps for your fragging pleasure! The gameplay is fast and intense, the included arsenal of weapons is pretty diverse making it alot of fun for you to play.

        Graphically the game is rather basic; it has a clean look but isn't highly detailed. I was impressed that the levels all have different themes which is nice.

        If you are looking for a decent multiplayer shooter look no further than Timesplitters! The single player is a bit basic so don't get it for that alone.

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          21.07.2009 19:14

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          A must have

          Having already played the 2nd and 3rd installment of the game I dont think that I enjoyed the game as much as others who unboudbtably got into the series before me.

          However this said, the story line in the game was still very playable, even if it was nopt as deep as its other two titles, the graphics aswell were rather poor however at the end of the day. What was this game designed to do? was it designed to impress visually? or was it dsigned to please with its funny gameplay and outragous characters and unique selection of weapons? I am thinking that the latter may be the case and for this I am more than willing to forgive it for its aesthetic shortcomings and appreciate the game for exactly what it is; a fantastic FPS that has spawned 2 more even successful games that had it not been for the series' humble beginning would have been for the worse.

          This game is in my books vintage FPS gaming that is deserving of peoples affection for what it is and not what it could have been.

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          25.05.2009 16:00

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          Timesplitters is a true classic game that is best played with a bunch of mates as it is so fantastic

          Time Splitters is an amazing game that I remember from when I played my PS2 console and I especially have great memories of this game from when I used to go around my mates and sit and play this game for hours on end.
          The game is a fantastic shoot-em-up with over the top characters to choose from and truly fantastic weapons at your disposal. The game in my opinion is best played in multi player mode as you chase around trying to locate and destroy your opinion whilst ensuring they can't get you in their sights by ducking around walls, behind dustbins and sneaking your shots around doorways all of which get your adreneline pumping and your heart rate up as you keep your fingers crossed you will manage to complete the kill and get your chance to hide from others out to get you (this game is best when playing with large amounts of players and I have played this on a multi player option with 4 players and found this to be fantastic fun).
          The simple shoot-em-up thiking in this game may not sound like much but with the great graphics, sound effects and different options for gameplay (time limit, kills target to reach, etc) make this a huge game which pushes the genre to new levels.

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          03.05.2009 14:50

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          Dont buy this.

          Perhaps, it is because I came to this game late (basically out of curiosity) having already played 2 and 3, but I felt let down by this game. The graphics are appallingly bad and the single player feels very weak and pitifully short. I completed one mission in under a minute without firing a single shot by just running through the level..

          Further to this, the wit and clever level design which is very visible in the two sequels seems to be missing in this game, and its absence really detracts from the game- particularly its replay value which I have found to be next to nil. There is at least a reasonably large variety of characters and weapons to keep you occupied for a bit, but this did little for me to hide the lack of quality in this. If you have played timesplitters 2 or 3 and feel like trying this game out of curiosity and to find out where it all came from, I would highly recommend against doing this.

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          31.10.2008 13:21
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          TimeSplitters for PS2

          *A review that focuses primarily on the single-player experience of TimeSplitters.*

          From a developer consisting of employees who had worked on the quality N64 FPS titles Goldeneye 007 and Perfect Dark comes a fairly comprehensive game of the same genre for the PS2. 'Arcade' mode offers 4-player split-screen action with up to ten bots over numerous levels and scenarios. Though there's no Moonraker, the Mapmaker should no doubt satisfy some!

          Despite there being a 'Story' mode, the only semblance of a story is that on the back of the case, so there's no sequences in-game as such. The missions in this mode play out like a game of 'Capture the bag' so it's as straightforward as A to B - that is, bring Artefact to Base where, as soon as the artefact is captured, the evil TimeSplitters race appear, meaning the route to base won't be enemy-free and hence, won't be easy.

          Whilst completion of Story on Easy can take about an hour, TimeSplitters is a tricky game as enemies are quite quick to react and are highly accurate. Show yourself in the slightest and you will get hurt - and it only takes a second too long to see your life cut well short.

          Unfortunately, as a game on CD, it does suffer from lengthy loading times, and disappointingly, there's no quick restart when playing in 'Arcade' mode. A bonus comes in the pre-defined Arcade-style games of Challenge mode, but lady luck does have a little part to play in a few of these; Story Mode on Hard is well difficult and is the toughest task to accomplish in Timesplitters.

          The game feels so smooth at 60 fps, but there are slight performance dips when pushed to the limits. Characters are humorously animated for the selection screen, but their reactions to shots during play is where the animation falls short, and thus looks like really bad film editing. Controls-wise, the setup is as expected with PS2 FPS games. A problem I had is 'Weapon change' priority - I was switching between Always/Best/Never depending on the mode I was playing in.

          One could turn the page and start with one of the sequels, but if you like to get right into the thick of the action and can overlook the lack of a story then, this FPS could be worth your time.

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            10.11.2003 00:13
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            The Game This first person shooter game has been building some heavy hype recently. Mostly because the publisher, Eidos, and developer, Free Radical, have been claiming that former Rare employees who worked on the award winning First Person Shooter, Goldeneye 007, are now working on this game. I saw other publications gave this game high scores as well, like Next Generation magazine giving it a perfect 5 stars. So will this game live up to all the hype surrounding it? Let's get onto the review and find out. The Story Well, you're stuck traveling in time, trying to kills some bad guy so you don't alter the history of the events over time, hence the game's name Timesplitters, and save the world from destruction. Simple story, nothing special, but then again most first person shooter's have weak storylines, with the only exception off the top of my head being Goldeneye 007. Graphics Well, I have to admit, this game has some pretty great visuals. The arenas and environments look great, and super realistic. The multi player arenas look just as better with several different textures to choose from like virtual (plain white), or even gothic, where your level looks like a big church. Just about everything is detailed down to every notch, and the tiniest details are easily noticed, like wacky 70's costumes of most of the characters. I was really expecting some slowdown when playing the game in multi player mode with 2 players and 10 'bots' (computer players), like the kind I was use to with 2 players and 8 simulants in Perfect Dark multi player, but surprisingly there was no slowdown at all, even with 4 players and 10 bots, there was no slowdown visible at all. The game's level editor is nicely laid out in a green grid, pseudo, 3D type format. And it's really easy to use, althou
            gh tricky at first, but you'll easily get use to managing it after an hour or so. Each gun has it's own distinctive design, which is neat, but some look like altered ripoffs off other games, for example the game's 'mini-gun' looks like Goldeneye's Grenade Launcher. Of course, with no slowdown at all, there had to be some sacrifices to make the game run at a smooth rate, once in multi player with loads of bots, you'll notice right off the bat that the levels look really jaggy and it does get distracting at times. Also all names of the guns and player descriptions are kept to a bare minimum during game play. Also, after staring at the game's character select screen for over an hour, you'll notice that just about all of the game's characters are horribly thin for some odd reason. Also the bigger created level's you use for multi player, the longer it takes to load, for example, a level my friend made that just about took up all the allowable space in the level editor, took about a whole minute and a half to load. Another odd thing in the game is that there is no opening movie describing the game's story that is usually found in most other first person shooter's . Oh, and where's the gore? I didn't even see a tiny drop or stain of blood in the game, hence the Teen rating. And the only other down point about the visuals is that the game's menus aren't as easy to navigate and use like Perfect Dark. Sound Well, the game has a lot of neat background tunes during game play. Most of them sound like gloomy, mystic tunes you'd hear off some Cheap, B-Rated horror movie. But I guess they fit the game's theme well, and you usually never hear it during the game play over all the gunfire and everything. The sound effects are appropriate, each gun has its own separate sound effect. All the explosions and gunfire sounds like they usually do, and there really is nothing much to complain about in the sound department. Game play Well, I guess Free Radical wanted to start its own style of controlling for first person shooters like others did, (Like the infamous 'Turok-Style' controls that Turok innovated on the N64 by moving with the C buttons, and the 'Goldeneye-style' innovated by Goldeneye by moving with the control stick. But did Eidos include these 2 famous control style's as the game's default? Nope. Instead they opted to use one of the PS2's analog sticks to move, and the other to look, with one of the shoulder buttons used to fire and aim. Resulting in a very confusing, tricky experience which would seem impossible to adapt to. Heck, the game also had a couple other different control scheme's to pick from, and Goldeneye's wasn't even in there. And the game's customizable control screen was so hard to understand, that it took me a whole half hour to get the scheme down for me. The one player mode plays out a lot like the other recent first person shooter's, where you complete certain objective in order to complete the level, but I found most of these levels rather simple to complete, and not that much of a challenge, and nowhere as much fun as I had playing Perfect Dark's solo missions. The multi player mode is what I had the most fun playing, choose from a variety of characters, and play in several different game modes against up to 4 human players with up to ten computer controlled, bots. The action, is fast, fun, and furious, and even up to par on the fun PC multi player death matches of Quake 3, Delta Force, and Unreal in my opinion. The game runs really fast, no matter how many guys are playing, and you'll be blowing
            up stuff in a matter of minutes. Heck, I played a 100 team score limit game against 4 teams of bots, and me and my friend won the match in 11 minutes! The multi player saves all your stats (and control schemes too, thankfully). And it borrows a page out of Rare's book by including all the awards after the game. A couple of different things from the multi player experience from Rare's games are that you'll notice that the heads actually fly off your opponents when you shoot them in the head. Also the computer players tend to have a lot more life also. Timesplitters also has a new 'give-take' point tracking feature, where you gain a point for every kill, and lose one, every time you die. Making death matches last more longer than you can imagine if you don't set a time limit. Unfortunately, you can't create characters, or even name characters or players for that matter. Replay Value The game's level editor is a big plus in the game. And just like Tony Hawk's Pro Skater 2 Level Editor, it's a free course in game designing. You'll just be spending hours making a level unto it pleases you. But the bigger you make the level, the more memory it takes, (like say, near a whole meg on your memory card if you max out the space available in the level editor. The multi player can be compatible with up to 4 players, and it is a blast to play, just a tad notch more fun than Perfect Dark because of the fast frame rate. But if you're looking for a strong single player game, you should probably not even look into this title for the matter. In Brief +: Super fast frame rate that remains constant during the most unimaginable moments, great multi player action, level editor is innovative and by far the best I've seen! -: Awfully jaggy in multi player, no gore, the worst default
            control scheme I ever witnessed, can't edit player or team names, Weak Single Player The Final Ratings Rundown Comments Timesplitters has both major ups and downs going for it, all mentioned in the In Brief section of this review. But I think the minuses outweigh the pluses here barely. If you just love multi player madness or just got to have a first person shooter on the PS2 (avoid the non-online Unreal PS2 version), then you should buy this game. Otherwise, stick with Perfect Dark and Goldeneye 007 for your home console first person shooters, or at least just give this title a rent. I'd wait for the expected sequel though, we all know how Eidos is with sequels (Like about 3 Tomb Raider games a year), which I think will be really polished off.

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              06.06.2003 20:51

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              This game is so good you will be running on your bathroom breaks to get back to the screen and the action. The aim of the game is to stop the time splitters who are an evil race dwelling outside of time and space! You travel through time in this game and grab special objects that you need to exit the levels! What a fantastic game! Egypt was my favourite, it took me back to my Tomb raider days. find the glyph and get to the outside of the pyramid before the mummys get you and eat you. you also get to travel to the future shoot your way out of a POW camp and enjoy destroying things on the way! the game play is also unisex, you can play from either a swashbuckling man to a kool cyber woman... you decide !! the tag team races are also great fun if you have a friend to play them with! Grab the flag or bag from your friends basecamp and make it back to your own base camp before the time and your life runs out! This is a fantastic game and i would recommend to anyone and everyone so why not go for it!!! You never know you might actually like this one!! I did!

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              27.04.2002 00:30

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              • "computer A.i is rubbish"

              This has a lifespan the size of something INCREADIBLY small - Advantages: MASSIVE multiplayer, the weapons, Erm... - Disadvantages: lACK OF SINGLE PLAYER, controls are confusing at first, computer A.i is rubbish

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              24.03.2002 04:04
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              TimeSplitters? Yes that’s it. No numbers, no year, no expensive endorsement and very much an unrecognized game. Simply because a game is new and fresh doesn’t mean it won’t make the grade. New PlayStation, new games, new original fresh ideas. So are you ready for something new? Free Radical Design have developed TimeSplitters as their first game on any console anywhere. However, the companies experience is not as short lived as that of its name. The employees of Free Radical Design are experts of the great art of console games and in particular first person shooters. Many of them were involved with either GoldenEye or Perfect Dark on the Nintendo 64.These 2 games were with the highlights of the N64’s lifetime and possibly the only reasons to get involved in the system. The developers have since decided they needed a new challenge and wanted the chance to play with the power of Sony’s new “super computer” to prove what can be achieved. The personnel with so much first class experience of first person shooters have created just that. The title is exclusive to the PS2 which is also brilliant news for PS2 owners as other 1st person shooters have been also available on other formats (normally the PC). Will Free Radical Design be able to recreate that magic of Goldeneye and Perfect Dark? The game had little outsider hype but those in the know were greatly anticipating this PS2 launch title all those months ago. GRAPHICS TimeSplitters has been developed as a next-gen PS2 title and so displays a leap in graphical boundaries. It is by no means the worst looking of the launch titles and is only beaten by no more than 2 titles in the graphical department (of which SSX would certainly be one). The characters and background look mind-blowing (should you want to get that close to any enemy). The characters run, jump, roll and duck with ease, joints and limbs are all in place and move convincingly. O
              ther elements such as water, fire, windows, barrels etc all look amazing. The water in the Chinese level is amazing, the demo that Sony showed of the ducks floating of the water looks just as good as the water in the levels and that’s using the in game graphics engine! Windows shatter and smash around the bullet hole breaking into uneven pieces and crumpling to the floor. The feeling of achievement when you pick off a headshot from 25 metres above you, through a window will keep you coming back again and again. The shattering glass and your opponents defeated body slumping to the floor is something that would never have been achieved on other format in the world – and that includes arcade machines. This however does bring me to the one thing that many wish had been included in the game – blood. Shooting a character will make him stagger around depending on where he was hit but no blood will be split what ever happens. At some times the blood is not missed much as the action, especially in multi player, is so fast that the player doesn’t have time worry about cosmetic things such as blood while simply staying alive is enough of a worry as it is. However other times blood is a necessity, your opponents do make a very good job of slumping when they are killed. Sometimes though the player gets the feeling that having taken a rocket launcher to the torso or a sniper bullet to the head that slumping is just not enough and that that little more is required. The gore level wouldn’t need to be excessive, just enough to add that little extra something the game needs – a few detached limbs flying around every now and then. SOUND TimeSplitters uses the sound to further the gaming experience (wow that sounds so cliché). Background music is used in each of the levels to create the right kind of atmosphere - Mansion music is creepy and the Spaceways airport music is futuristic. The music does add to the suspense of
              the game and ensures that even in the slower deathmatch moments, should you find any, you are not in complete silence. The next layer of sound is little character touches. As you wonder corridors screams of pain can be heard in the distance. Each time a character is shot an exclamation of pain is released making it just that bit more believable. Each character makes different noises as they are shot – adding to the feeling that the character selection has an impact on the game. The last layer of sound is constructed of sound effects. This is everything from guns firing, footsteps and reloading to explosions and ricochets. These sounds are done very well. Reloading and ricochets are particularly good noises. Anyone who has the audible pleasure of Dolby 5.1 surround sound will appreciate the footsteps and other noises “targets” make – zombies squelchy footsteps being a great example. LIFESPAN Well what can I say? I kid you not when I say that TimeSplitters is probably the game that will last you the longer than any other game. That includes Gran Turismo, Final Fantasy (hmmm debatable there), Tony Hawks, Resident Evil and all the Tomb Raiders to date. To 100% TS the player has to not only complete but beat the clock on every level on all 3 difficulties. That’s all 9 levels that are playable in the story mode (one player). This is a feat that will only be achieved by gamers dedicated to the cause, with no life and immense spare time. When you first look at the time trial times they look impossible. It is true they are very unforgiving and will not be achieved first time but they are achievable – I’ve finished ‘em all. Be prepared to replay one level 10 times over to try and shed that extra 5 seconds or get that one headshot that would speed everything up. Indeed for these time trials it is one shot kills, quickly dispatching enemies and headshots that are of the most importance. At one point a
              certain character was my “favourite character” simply because I had attempted the time trial for that level so many times! The challenges are also infamous for their infuriating addictability. You will be hooked on beating your record even when you have passed them. Sometimes you’ll think you must be nuts – spending hours trying to finish a challenge and wanting nothing more than to advance but then returning to the level weeks later, having completed it, to try and beat that record. Another brilliant and truly innovative way the people at Free Radical Design have crammed in more and more lifespan into their already bursting title. So all these challenges and time trials are worth the effort? Well yeah really. You’ll want to be using the best characters when you show off the game to your mates. There aren’t any “best” characters as such although some choices will make sense. Got a mate that always shoots below the waist? Then pick Float Alien – you can’t shoot what isn’t there. Similarly got a mate who also aims above the chest? Instead of just ducking all the time, and lets face it that’s unoriginal, play as Robofish (more about him later). There are also more deathmatch levels, bot sets to fight against and other cheats such as paintball mode and big head to access. So you’ve finished all that and still want more action. Well for you sir we have the bot skill levels. You see bots come in a range of skills varying from the sheer dumbness of 1 star to ducking, diving and overall better aiming among other things level 5 bots. When you get to the point that you can beat all the bots on level 5 easily you can begin experimenting with the handicaps. The handicaps bring down your total health and so make you more vulnerable. Once you have mastered this it is time to move to very biased team deathmatch settings. If you complete all this then the year is 2020 and you really s
              hould have started playing Tomb Raider 23: Lara’s Legacy. You get the idea: nothing short of internet access is going to give Timesplitters a longer lifespan. Except maybe this… By now having played the game so much that the image of explosions and having a weapon in front of you is burnt into your retinas you’re going to have played the game a hell of a lot. Therefore any gamer is going to be whizzing round knowing exactly where the health, armour and best weapons are. For this reason, or maybe just for a laugh, FRD has included the option to design your own levels. This adds a whole new dimension to the game as you can decide the setting, placing of items and even the lighting in addition to the usual placing corridors and halls. The level design has been thought through thoroughly (try saying that quickly) and clearly has not just been thrown together carelessly a month before release. GAMEPLAY TimeSplitters has too much gameplay to cram into the web space provided here at PS2Update. The satisfaction that can be got from making a 300yard head shot on a running target is un-paralleled. As the body crumples to the floor and you feel the satisfaction and wow-factor come over you – a bot comes up behind you and pops you in the back with a blunderbuss. That’s TimeSplitters! There are amazing kills that you will look an in awe but picking out a bot not paying attention to the radar is nearly as satisfying. The same can be said about the ricochet shots. You know an enemy is round the corner in the narrow corridor – go round the corner and the little health you have will diminish and that spells the end. However, half turn the corner and fire a minigun at the wall and your problems solved. I wouldn’t go as far as saying that TS is a puzzle game, far from it in fact, but it does have that potential. Play in a doom gun-ho style or tragically pick off opponents Solid Snake style – it’s reall
              y up to you and both tactics can be highly successful. The levels themselves have that “one more time” effect upon the gamer that exists in games like Tetris and the Tony Hawks series. The three game modes included in the make up of TimeSplitters are not exactly innovative – it’s the way they are carried through that is truly new and refreshing. The arcade mode is essentially the excellent multiplayer mode which can cater for you, your mates and you can make up numbers with bots playing. The story mode is essentially the one player game. This includes a selection of 9 levels ranging from ancient Egyptian tombs to alien worlds. Each of these 9 levels can be played on 3 difficulty levels. It gets better though. The story mode levels can also be played co-operatively with a mate. You choose the tactics yourself: one goes in Doom style while the other mops up, you both go stealth or both go in all guns blazing. It really is up to you – only one of you has to get out alive to complete the level. The four player deathmatch adds to the fun and satisfying thrills of the game. You get back from the pub with your mates, including that self centered bastard that ruined your chances of pulling by mentioning a few too many old ‘events’ that even your greatest pulling shirt can’t recover from. You load up TS for a 4 player deathmatch and wade through bots and other innocent mates to confront the offending one. You whip out your minigun, dive to your right to avoid the attempts of your mate and, as he reloads, nail him to the wall with bullets. You feel proud and happy to have released that tension – so much so that you hardly notice the bot behind you with the blunderbuss…. ORIGINALITY Doom, Wolfenstein, Duke Nukem, Half Life, Dues Ex, GoldenEye and Quake. TimeSplitters is not without competition from the First-Person-Shooter crown. The idea is not new. Walk, or run, around shootin
              g the ass of anything that dares to cross you with a variety of weapons. It’s a very successful concept and one that many developers have taken on board and cashed in on. Having read the above you’d be forgiven for thinking that TimeSplitters wouldn’t score very well in this section. Having said that though the challenge mode and character design must bring the score into at least average-dom - if not beyond. Have you ever played a FPS as an Elvis clone? How about a 3 foot tall figure with a goldfish bowl for a head? No? You haven’t seen anything yet… The challenge mode is a similar streak of genius. Ever had to shoot 100 armed 6 foot tall ducks in 5 minutes? No? Ever had to punch 30 zombie heads of in 60 seconds? Not that either? Ever had to defend Elvis “The Impersonator” from dying without killing more than 3 times yourself? Oh you deprived child. As you can see from these examples the challenge mode in TimeSplitters is very extremely original. You’ve not seen quirkiness, oddness or plain out-of-your-head-insane-ness anywhere near the level achieved by this ever before. Ever. I personally don’t think this original streak will be bettered by any game for some time. The ideas, brain storming sessions and strange dreams that have gone into this game are numerous and it shows. In TS you can experience what happens when boundaries are left behind and developers are only limited by their own imaginations. Shooting 6 foot ducks with shotguns is the result… So you wanted an opinion of this game. It’s why your reading this review isn’t it? In a word “yes” you should definitely be buying this game. I know its 14 months old and starting to show it in places but no one deserves the punishment of missing out on this. As an added incentive because it was released way back at the start of the PS2 reign and a sequel is on the way it now features in pre-owned sections (yes some
              people are selling up!) and you might even pick it up cheap new off the shelf if you shop around. Yes buy it. Yes buy it now. This game deserves all the recognition it gets as it is a true classic. Now if you’ll excuse me – I have withdrawal symptoms…

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              • More +
                16.02.2002 22:24
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                TimeSplitters? Yes that’s it. No numbers, no year, no expensive endorsement and very much an unrecognized game. Simply because a game is new and fresh doesn’t mean it won’t make the grade. New PlayStation, new games, new original fresh ideas, so are you ready for something new? Free Radical Design have developed TimeSplitters as their first game on any console anywhere. However, the companies experience is not as short lived as that of its name. The employees of Free Radical Design are experts of the great art of console games and in particular first person shooters. Many of them were involved with either GoldenEye or Perfect Dark on the Nintendo 64.These 2 games were with the highlights of the N64’s lifetime and possibly the only reasons to get involved in the system. The developers have since decided they needed a new challenge and wanted the chance to play with the power of Sony’s new “super computer” to prove what can be achieved. The personnel with so much first class experience of first person shooters have created just that. The title is exclusive to the PS2 - brilliant news for PS2 owners as other 1st person shooters have also been available on other formats (normally the PC). Will Free Radical Design be able to recreate that magic of Goldeneye and Perfect Dark? The game had little outsider hype but those in the know were greatly anticipating this PS2 launch title all those months ago. GRAPHICS TimeSplitters has been developed as a next-gen PS2 title and so displays a leap in graphical boundaries. It is by no means the worst looking of the launch titles and is only beaten by no more than 2 titles in the graphical department (of which SSX would certainly be one). The characters and background look mind-blowing (should you want to get that close to any enemy). The characters run, jump, roll and duck with ease, joints and limbs are all in place and move convincingly. Other elements s
                uch as water, fire, windows, barrels etc all look brilliant. The water in the Chinese level is amazing, the demo that Sony showed of the ducks floating on the water looks just as good as the water in the levels and that’s using the in game graphics engine! Windows shatter and smash around the bullet hole breaking into uneven pieces and crumpling to the floor. The feeling of achievement when you pick off a headshot from 25 metres above you, through a window will keep you coming back again and again. The shattering glass and your opponent’s defeated body slumping to the floor is something that would never have been achieved on any other format in the world – and that includes arcade machines. This however does bring me to the one thing that many wish had been included in the game – blood. Shooting a character will make him stagger around depending on where he was hit but no blood will be split whatever happens. At some points the blood is not missed much as the action (especially in multi player) is so fast that the player doesn’t have time to worry about cosmetic things such as blood while simply staying alive is enough of a worry as it is. However other times blood is a necessity, your opponents do make a very good job of slumping when they are killed. Sometimes though the player gets the feeling that having taken a rocket launcher to the torso or a sniper bullet to the head that slumping is just not enough and that that little more is required. The gore level wouldn’t need to be excessive, just enough to add that little extra something the game needs – a few detached limbs flying around every now and then. 17/25 SOUND TimeSplitters uses the sound to further the gaming experience (sound cliché anyone?). Background music is used in each of the levels to create the right kind of atmosphere - Mansion music is creepy and the Spaceways airport music is futuristic. The music does add to the suspense
                of the game and ensures that even in the slower deathmatch moments (should you find any) you are not in complete silence. The next layer of sound is little character touches. As you wonder corridors screams of pain can be heard in the distance. Each time a character is shot an exclamation of pain is released making it just that bit more believable. Each character makes different noises as they are shot – adding to the feeling that the character selection has an impact on the game. The last layer of sound is constructed of sound effects. This is everything from guns firing, footsteps and reloading to explosions and ricochets. These sounds are done very well. Reloading and ricochets are particularly good noises. Anyone who has the audible pleasure of Dolby 5.1 surround sound will appreciate the footsteps and other noises “targets” make – zombies squelchy footsteps being a great example. 19/20 LIFESPAN Well what can I say? I kid you not when I say that TimeSplitters is probably the game that will last you the longer than any other game. That includes Gran Turismo (Ed – debatable here as well), Final Fantasy (hmmm debatable there), Tony Hawks, Resident Evil and all the Tomb Raiders to date. To 100% TS the player has to not only complete but beat the clock on every level on all 3 difficulties. That’s all 9 levels that are playable in the story mode (one player). This is a feat that will only be achieved by gamers dedicated to the cause, with no life and immense spare time (Ed – a little harsh). When you first look at the time trial times they look impossible. It is true they are very unforgiving and will not be achieved first time but they are achievable. Be prepared to replay one level 10 times over to try and shed that extra 5 seconds or get that one headshot that would speed everything up. Indeed for these time trials it is one shot kills, quickly dispatching enemies and headshots that are of t
                he most importance. At one point a certain character was my “favourite character” simply because I had attempted the time trial for that level so many times! The challenges are also infamous for their infuriating addictability. You will be hooked on beating your record even when you have passed them. Sometimes you’ll think you must be nuts – spending hours trying to finish a challenge and wanting nothing more than to advance but then returning to the level weeks later, having completed it, to try and beat that record. Another brilliant and truly innovative way the people at Free Radical Design have crammed in more and more lifespan into their already bursting title. So all these challenges and time trials are worth the effort? Well yeah…you’ll want to be using the best characters when you show off the game to your mates. There aren’t any “best” characters as such although some choices will make sense. Got a mate that always shoots below the waist? Then pick Float Alien – you can’t shoot what isn’t there. Similarly got a mate who also aims above the chest? Instead of just ducking all the time, and let’s face it that’s unoriginal, play as Robofish (more about him later). There are also more deathmatch levels, bot sets to fight against and other cheats such as paintball mode and big head to access. So you’ve finished all that and still want more action. Well for you sir we have the bot skill levels. You see bots come in a range of skills varying from the sheer dumbness of 1 star to ducking, diving and overall better aiming among other things level 5 bots. When you get to the point that you can beat all the bots on level 5 easily you can begin experimenting with the handicaps. The handicaps bring down your total health and so make you more vulnerable. Once you have mastered this it is time to move to very biased team deathmatch settings. If you complete all this t
                hen the year is 2020 and you really should have started playing Tomb Raider 23: Lara’s Legacy. You get the idea: nothing short of internet access is going to give Timesplitters a longer lifespan. Except maybe this… By now having played the game so much that the image of explosions and having a weapon in front of you is burnt into your retinas you’re going to have played the game a hell of a lot. Therefore any gamer is going to be whizzing round knowing exactly where the health, armour and best weapons are. For this reason, or maybe just for a laugh, FRD has included the option to design your own levels. This adds a whole new dimension to the game as you can decide the setting, placing of items and even the lighting in addition to the usual placing corridors and halls. The level design has been thought through thoroughly (try saying that quickly) and clearly has not just been thrown together carelessly a month before release. 25/25 GAMEPLAY TimeSplitters has too much gameplay to cram into the web space provided here at PS2Update. The satisfaction that can be got from making a 300yard head shot on a running target is un-paralleled. As the body crumples to the floor and you feel the satisfaction and wow-factor come over you – a bot comes up behind you and pops you in the back with a blunderbuss. That’s TimeSplitters! There are amazing kills that you will look at in awe but picking out a bot not paying attention to the radar is nearly as satisfying. The same can be said about the ricochet shots. You know an enemy is round the corner in the narrow corridor – go round the corner and the little health you have will diminish and that spells the end. However, half turn the corner and fire a minigun at the wall and your problems solved. I wouldn’t go as far as saying that TS is a puzzle game, far from it in fact, but it does have that potential. Play in a doom gun-ho style or tragically pick off opponen
                ts Solid Snake style – it’s really up to you and both tactics can be highly successful. The levels themselves have that “one more time” effect upon the gamer that exists in games like Tetris and the Tony Hawks series. The three game modes included in the make up of TimeSplitters are not exactly innovative – it’s the way they are carried through that is truly new and refreshing. The arcade mode is essentially the excellent multiplayer mode that can cater for you, and your mates. You can make up numbers with bots playing. The story mode is essentially the one player game. This includes a selection of 9 levels ranging from ancient Egyptian tombs to alien worlds. Each of these 9 levels can be played on 3 difficulty levels. It gets better though. The story mode levels can also be played co-operatively with a mate. You choose the tactics yourself: one goes in Doom style while the other mops up, you both go stealth or both go in all guns blazing. It really is up to you – only one of you has to get out alive to complete the level. The four-player deathmatch adds to the fun and satisfying thrills of the game. You get back from the pub with your mates, including that self centered bastard that ruined your chances of pulling by mentioning a few too many old ‘events’ that even your greatest pulling shirt can’t recover from. You load up TS for a 4-player deathmatch and wade through bots and other innocent mates to confront the offending one. You whip out your minigun, dive to your right to avoid the attempts of your mate and, as he reloads, nail him to the wall with bullets. You feel proud and happy to have released that tension – so much so that you hardly notice the bot behind you with the blunderbuss…. 24/25 ORIGINALITY Doom, Wolfenstein, Duke Nukem, Half Life, Dues Ex, GoldenEye and Quake. TimeSplitters is not without competition from the First-Person-Shooter cr
                own. The idea is not new. Walk, or run, around shooting the ass of anything that dares to cross you with a variety of weapons. It’s a very successful concept and one that many developers have taken on board and cashed in on. Having read the above you’d be forgiven for thinking that TimeSplitters wouldn’t score very well in this section. Having said that though the challenge mode and character design must bring the score into at least average-dom - if not beyond. Have you ever played a FPS as an Elvis clone? How about a 3-foot tall figure with a goldfish bowl for a head? No? You haven’t seen anything yet… The challenge mode is a similar streak of genius. Ever had to shoot 100-armed 6-foot tall ducks in 5 minutes? No? Ever had to punch 30 zombie heads of in 60 seconds? Not that either? Ever had to defend Elvis “The Impersonator” from dying without killing more than 3 times yourself? Oh you deprived child. As you can see from these examples the challenge mode in TimeSplitters is very extremely original. You’ve not seen quirkiness, oddness or plain out-of-your-head-insane-ness anywhere near the level achieved by this ever before. Ever. I personally don’t think this original streak will be bettered by any game for some time. The ideas, brain storming sessions and strange dreams that have gone into this game are numerous and it shows. In TS you can experience what happens when boundaries are left behind and developers are only limited by their own imaginations. Shooting 6 foot ducks with shotguns is the result… 8/10 So you wanted an opinion of this game. It’s why your reading this review isn’t it? In a word “yes” you should definitely be buying this game. I know its 14 months old and starting to show it in places but no one deserves the punishment of missing out on this. As an added incentive because it was released way back at the start of the PS2 reign and a sequel
                is on the way it now features in pre-owned sections (yes some people are selling up!) and you might even pick it up cheap new off the shelf if you shop around. Yes buy it. Yes buy it now. This game deserves all the recognition it gets, as it is a true classic. Now if you’ll excuse me – I have withdrawal symptoms… 93%

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                • More +
                  09.01.2002 02:06

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                  One of the ealiest titles released for the PS2 but doesn't look dated now. It's a first person shooter that's stripped down to run at break neck speed. The game is set in time periods for each level between 1935 and 2035, and the plot is that you are a timetraveller and have to fetch items from each of these time periods, though really the plot is an aside. It features a lot of different weapons for each of the time periods ranging from a rocket launcher or a minigun to more futuristic weapons. Whenever you grab the item from the level you have to make your way back to the exit which is normally back at the start. Though the escape is made more difficult by way of spawning monsters, though you can just dash past them instead of shooting them to pieces. Getting further in the single player mode unlocks secret options in the game, such as the multiplayer battle mode and the challenge mode where you have to achieve different tasks. These tasks are mainly about numbers of kills in a certain allotted time. One of the great things about timesplitters is its map editor so you can piece together any sort of playing environment you wish. This adds a lot to its replaying value and gives the game a bit more depth. Overall the graphics are good, the music used in the different environments are well suited and the sound effects such as the firing effects are great. The game runs extremely fast and although suffers from some slowdown when theres a lot of action onscreen it generally keeps up well. Fans of first person shooters should get there hands on a copy of this, that is if you don’t have it already. You could probably pick up a copy cheaply since its been out for quite a while.

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              • Product Details

                TimeSplitters Future Perfect marks the return of one of the most critically acclaimed console first-person shooters, where victory is in the hands of the player's past, present, and future selves in a battle that stretches throughout time. Humanity is on the brink of destruction from the malevolent TimeSplitters. Cortez the tough-as-nails hero from previous installments finds himself in a frantic race against time in a desperate bid to trace the origin of the TimeSplitters. This third installment of the franchise will feature hundreds of hours of gameplay and an improved Story mode that ties all the missions together, immersing gamers in an epic adventure between the years of 1914 and 2401. Innovative "meet yourself" time travel gameplay lets players be their own ally by teaming up with past and future versions of themselves.