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Red Dead Redemption - Undead Nightmare (PS3)
by footballgirl07 Rock* knows how to have fun and with Red Dead Redemption Undead Nightmare, they produced a cracking addition to the Red Dead Redemption story. Released around Halloween in 2010, this DLC will give you a fright, after all, there are zombies involved... Story: Set before the end of Red Dead Redemption, Undead nightmare starts ... with that spooky feel. Storms are crashing down all around and John Martson is at home on his ranch with his family, unaware of the impending doom. He first discovers something is wrong when Uncle comes back in the night and attacks them. John's wife is bitten by Uncle, who is then shot by John. There son appears, wondering what's happening, when his mother bites him after turning into a zombie! Being the gentleman that he is, John hogties both to protect them before heading out to find answers and a cure. What he discovers is hordes of zombies wherever he goes. But some people are still alive and with there help, the adventure is set. From Texas to Mexico, John has to fight the zombies and undead animals to find out what caused this undead plague, who caused this and how to stop it. With returning characters from the Red Dead Redemption game, you find out New Austin ain't what it used to be. Oh and watch out for the sasquatches, or you may become extinct, or them, it's up to you. Visuals: Just like Red Dead Redemption, Undead Nightmare has stunning graphics. The opening cut scene with the storms rolling in over the plains is so natural and alive. With the eerie feel to the story, the atmosphere is intensified with added fog and mist rolling in, making you feel like your in a horror movie and adding to that waiting to be scared stiff. The zombies (there are 4 types with differing abilities) are creepy and when your out exploring and turn around to see one right next you, well you get the picture. Audio: The soundtrack is notably more creepier to fit with the story and has a more rocky sound to it. The sounds the zombies make are 'interesting' as well. The music really goes hand in hand with the story quite well. Gameplay: So with zombies, you need ways to kill them. In Undead nightmare you have your guns still but ammo is a hard thing to find. Now zombies don't like fire, so as a way to save ammo you are given a torch (think Indiana Jones torch and not a battery one!) The torch is handy as it helps seeing in the dark when out exploring. But it's main purpose is setting the zombies on fire, which is fun and saves your bullets. You still have a horse but now its an Undead horse. A normal Undead horse does look creepy but won't affect you in any way. As usual, you have your side missions and challenges. Each town or settlement you come across will start a challenge where you help the townsfolk to clear out the zombies. Once that happens, that settlement becomes free of them. However, after so many in-game hours/days, the zombies will attack again and its up to you if you wish to go back and help them. This can be frustrating as you could be on the opposite of the map or furtherest away from that settlement. There are also graveyard side missions, where you have to burn the coffins and fight off the waves of zombies. There are four main challenges to complete: Undead Hunter which is killing different types of zombies and undead animals, including legendary creature, Chupacabra. Tresure hunter, which explains itself. Sharpshooter, which involves killing zombies various ways with your guns. Four horses of the Apocalypse, which involves searching around for the four horses: Death, War, Pestilence and Famine and breaking them in. Each horse bring with it there own special power. Death casues zombies heads to explode when in contact. War has a fiery mane which sets zombies on fire. Pestilence stuns zombies. Famine is the fastest of all of them. There are mythological creatures in this game, including a chupacabra, unicorns which you can ride and it has a rainbow trail behind with butterflies surrounding it! I mean, totally cool! Plus my favourite, the Sasquatch. In one of the early missions you are sent to kill them hiding in the forest. But you come across one crying and he asks you to kill him as he doesn't wish to be the last of his kind. It's up to you what you do though... Added information: If you're a Rock* games fan you will get and understand this special nod to the fans they did. One of the trophies you receive is called 'Six years in the making'. This is obtained when killing a Sasquatch. Six years before Undead Nightmare was released, Rock* created GTA: San Andreas. Many people to this day believe there was a Bigfoot(Sasquatch) in the mountains of this game. However nothing was proven or official, but with this trophy, Rock* had a laugh with there fans to prove what a great studios they are. Note: In the French game, the trophy is called 'No need to seek anymore, CJ'. A really cool easter egg. Conclusion: Rock* making magic again and for its price, it's a bargain. The graphics and gameplay are fantastic and really set the scene for the scary adventure John sets out on. It's a brilliant add on to one of the best games you can play. I highly recommend it but don't play it in the dark, as you don't know whose watching behind you. Oh and riding unicorns is kind of cool! Read the complete review |
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Hyperdimension Neptunia Victory (PS3)
by Dentolux Another day, another review and another video game sequel. With the current console generation dwindling to a close it really feels like developers are playing things safe by releasing follow-ups to established intellectual properties. This time round I am checking out Hyperdimension Neptunia Victory, the third game in the Hyperdimension ... Neptunia series. I'm surprised the franchise has persevered this long after the generally poor reception the first game got, but Compile Hearts' tenacity seems to have borne fruit as Neptunia has become a hit back in its native Japan. At the time of writing spin-off handheld games are planned, as is an anime series. STORY For those of you not acquainted with the older games, the Hyperdimension Neptunia series takes place in the fictional world of Gamindustri, which is divided up into four nations each led by a goddess (also known as a CPU.) What distinguishes Hyperdimension Neptunia from other JRPGs, with similar plots, is that real world consoles serve as inspiration for the goddesses in question. The title character Neptune for example is based on a Sega machine that was sadly cancelled before ever seeing the light of day. Her fellow CPUs include Blanc the leader of Lowee (Wii), Vert the goddess of Leanbox (Xbox) and Noire who heads Lastation (Playstation.) This particular adventure sees Neptune get transported to a parallel world populated by alternate versions of her friends. The aim of the game is to get Neptune back home, but in order to do so she will have to cross swords with a group known as the Seven Sages, who are opposed to Gamindustri's present hierarchy were the populace is led by CPUs. As per the formula established in prior installments, Victory's story is peppered with comedic video game references whilst at the same time using the friendly rivalry between Gamindustri's nations as an allegory for the real life console wars that have Nintendo, Sony and Microsoft vying to be the world's top video game company. PRESENTATION In terms of visuals the Hyperdimension Neptunia games have never pushed the graphical envelope of what the Playstation 3 is capable of. The original game wouldn't have looked out of place on the PS2 to be frankly honest, but thankfully the aesthetics have since been beefed up. Victory is the best looking Neptunia game to date with smoothed out character models that resemble a 3D cartoon as opposed to an amalgam of polygons. The highlight for animation fans, such as myself, would however have to be the anime style character portraits and still pictures used to convey the plot during the visual novel-esque story segments. One area that hasn't significantly improved from its predecessors would have to be the sound, specifically the English language dub. Don't get me wrong, I don't have a problem with the performances of the voice actors (although I wish Blanc's actress would speak up as I sometimes struggle to understand what she is mumbling) but it is disappointing to see how sparse the voiced segments are. Only during key story moments do we get to hear the characters speak forcing the player to read oodles of text most of the time. It's a shame as listening to the delectable tones of the vocal cast adds to the gameplay experience as well as preventing players from skimming through the narrative during the wordier exchanges. GAMEPLAY Much like in the older games Victory has players partaking in dungeon crawling were the aim is to complete quest objectives obtained from the capital's guild. There are main quests that advance the story as well as optional tasks that will reward explorers with money/loot that can be used to purchase/craft new weapons, stat boosting accessories or clothing for those unsatisfied with their party's default costumes. Quests range from beating up a boss, defeating a certain number of enemies or picking up an allotted number of items (obtainable from harvest nodes or dropped from vanquished monsters.) Although the levels are fairly straightforward to navigate they are at least a little more involved than the earlier games. There are now transporters on certain stages than can beam you over to inaccessible areas and the ability to jump is utilized to reach elevated platforms. For those not wanting to get their hands dirty there is now a scout system that permits players to hire underlings to explore dungeons on their behalf. After a few days the scout will return from their expedition with any swag they collected or news of new enemies/dungeons they may have unlocked. The results of a scouting survey are completely random, but paying scouts a better wage increases the odds of them finding something worthwhile. COMBAT Those familiar with the last game will note that the combat system hasn't changed much. Battles are triggered whenever you bump into an enemy and are pretty much a turn-based affair were players and the enemy move their combatants one at a time. You can attack, defend, use items or cast magic (including buffs, heals and offensive moves.) As you level up your team learn new attacks that can be mapped to the controller's face buttons. These offensive moves can be broken down to regular attacks, weaker rush moves that hit multiple times (handy for building up the combo meter used to activate special moves) and break attacks that reduce an opponent's guard. Over the course of the story a plethora of characters will join your cause, but only four can be used in combat at any one time. Unused characters aren't wasted though as they can be placed in the reserve team and paired up with active party members. Gradually over time the relationship between a pair grows unlocking useful support bonuses. During tricky encounters your team can be beefed up even further by transforming them from their regular underage jailbait form to a more mature super-powered HD guise - sporting skin tight plug suits that reveal a lot of flesh (hmmmm I can suddenly see why this game is so popular in Japan.) SUMMARY By now most gamers should know were they stand with respect to the Neptunia series. The vast majority will probably not care for it citing a combat system that gets repetitive (you pretty much fight through a level building up your combo meter and then use it to kill off a boss with special moves once you break their guard.) If you are in that camp you can pretty much disregard this review, as Victory doesn't break the established mold. Those who enjoy Compile Heart JRPGs will however eat this up, as mechanically speaking this is the best Neptunia game to date. In terms of content it took me 82 hours to get the best of the three endings on offer, which is a marked improvement over HDN2's short-lived story. This installment also trumps its predecessor in terms of challenge, proving to be no cakewalk. If you neglect the optional side quests be prepared for difficulty spikes were one moment you are cruising through a level only to then get decimated by a boss. Victory also delivers in the comedic department with lashings of quirky gags that the franchise is known for. Players who have grown up playing consoles will have a hoot spotting all the gaming references packed into the game, but be forewarned that the comedy is hit and miss. Although it's a riot seeing the cast's fourth wall breaking antics, players will also be subjected to numerous boob jokes that fall flat (no pun intended.) The writers are also guilty of running jokes to the ground. One example is Plutia, a sheepish character who transforms into a dominatrix that everyone is fearful of. The first couple of times she morphs into her evil persona are a blast, but by the twentieth time it happens it gets tiresome. No wait mistress! I didn't mean that! Ouch stop whipping me! Crap what's the secret word to make her stop? Aaaaarrrh!!!! Read the complete review |
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inFamous (PS3)
by footballgirl07 Console exclusives can be brilliant, other times lousy. But this PS3 exclusive is a game you will enjoy from start to finish. Sucker Punch Studios, makers of the Sly Cooper series, bought to us a game that had a comic book feel to it and also an adventure that hooks you from start to finish. Story: You play as Cole MacGrath, a ... delivery man in fictional Empire City. At the start of the game Cole is delivering a package when suddenly, it explodes. However, he survives and acquires electrical abilities. Unbeknown to Cole, the package contained an item called the Raysphere. We later learn that the Raysphere is what gave Cole his abilities. Whoever is holding it at the time, consumes all the bio-energy of people around them. Cole received his abilities in exchange of thousands of peoples lives. The people of Empire City blame Cole and he, with the help of his best friend Zeke, tries to prove he is not the bad guy. As you advance through the mission and the story unfolds, you meet more enemies and sometimes friends. But who can you trust?! Empire City is made up of three distracts on three islands which open up as the story progresses. As with most games, there are side missions which help you improve and open more of the map up. Plus there are different types of collectibles; blast shards which you use to upgrade your abilities and dead drops, which help you progress in the game. These are dotted all over the islands and will extend your game playing time by quite a bit. However, the ability upgrades you receive in return for the blast shards are pretty cool. There is a karma system which doesn't affect the main story but will affect the way people of Empire City will treat you. Be nice and they help you out, be bad and expect to be hit by rocks. This does affect the abilities you can acquire, so think before choosing your path. In the showdown at the end, you become aware of why all this has happened to Cole and you discover what awaits you in the future, The Beast. Visuals: The graphic won't get you over excited. They are good but not exceptional. However, the visuals of when Cole uses his special abilities are quite stunning. The colour and vibrancy really light up the screen when in a fight. The way you the cars fling through the air or when you blow up buildings/vehicles, those graphics are quite good. The details on the buildings and various vehicles are okay. It just has a feel of a really good PS2 game graphics wise, as oppose to the brilliance of a PS3 game. Audio: The sound created for this game isn't your average type of instruments. They used items that would be found in an urban environment to help give that industrial sound. There are no stand out songs however the music and story does blend in together really well and some of the sound effects are very cool indeed. For example when you go into underground areas, you hear the noises that are really life like and makes you feel like you are really there. Gameplay: This is the major positive from inFamous. The controls are easy to learn and flow really well. But the stand out point is how you can climb so freely and easily up sides of buildings. It's so smooth and just enriches your experience of the game. The abilities you have and upgrade are quite sublime. It really is exciting just gliding around the city on the train track, utilising your electrical abilities on enemies or just making stuff explode. Some of the missions are quite repetitive. On each island you have mission for each area on the map which you need to complete to get rid of the enemies and turn the power back on. Most missions are similar but they get slightly harder as the game progresses. Conclusion: The story is beautifully written and the little comic book style cut scenes do add up to an exciting game. It compels you to find out how it all ends for your character, for Cole. Do you want to be the good guy or be the one who everyone hates. Choose your path and reap the rewards from this action packed, open world adventure. Empire City needs a hero after all... Read the complete review |
Playstation 3 Game |
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Genre: Action & Shooter / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2013-01-15 / Published by Capcom |
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Genre: Action & Shooter / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2013-03-01 / Published by Rising Star Games |
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Genre: Action & Shooter / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2012-11-30 / Published by Konami |
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Genre: Sports / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2012-11-02 / Published by Sony |
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Genre: Sports / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2012-11-30 / Published by Alternative Software |
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Genre: Action & Adventure / Playstation 3 Game / Video Game for PlayStation 3 / Suitable for 12 years and over / Release Date: 2012-10-12 / Published by Namco Bandai |
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Genre: Action & Shooter / Playstation 3 Game / Accessory for PlayStation 3 / ESRB Rating: Rating Pending / Release Date: 2010-09-17 / Published by Sony |
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Genre: Action & Shooter / Playstation 3 Game / Video Game for PlayStation 3 / Suitable for 12 years and over / Release Date: 2012-10-19 / Published by Activision |
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Genre: Arcade & Platform / Playstation 3 Game / Video Game for PlayStation 3 / Suitable for 12 years and over / ESRB Rating: Everyone / Release Date: 2012-06-29 / Published by Activision |
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Genre: Fighting / Playstation 3 Game / Console for PlayStation 3 / Release Date: 2012-11-02 / Published by Namco Bandai |
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