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Dragon Ball Z Ultimate Tenkaichi (PS3)
by Mr_and_Mrs Dragon ball Z was a big part of my childhood, I remembered watching it with my dad and completely enjoying it sure it was corny the voice actors a little lacking at times and sometimes it made no sence at all but it was everything I loved to watch, fighting, shouting, eating and explosions however I wouldn't consider myself a ... "fanboy" nor a hater but someone who understands it very well. I managed to find this game rather cheap online for roughly £15 but looking at the current prices online and around the local game shops if you are interested you'd be looking closer to £20 perhaps more Graphically speaking it has only minor improvements from the last few games with only a few differences from Burst limit etc, but the characters can sometimes look strange against the background, they themselves looking cartoonish whereas the backgrounds look more "real" it can be rather jarring when it is noticeable The game itself is extremely simple and is heavily based on luck and timing unlike the other games ,while it makes the game seem very active and more like the anime it comes across as very rushed and unfinished, this becomes extremely repetitive and while I did manage to complete the game by the end I just wanted it out the console and on the shelf out of my way. That being said I did finish it and while the fights were active I didn't fully notice the repetitiveness more so after the fights were done I looked back thinking "all I really did was press Square" and this is because the attacks and finishers are very well presented I even caught myself mumbling "Kamehameha" to myself once or twice. The voice acting is as you would expect Goku voiced very well by Sean Schemmel, Christopher Sabat putting in overtime as basically half the cast and Gohan voiced by two people, This becomes very jarring, more so if you've watched the actual anime before, to be greeted by the voices you've known and grown fond of then to hear Gohan talk in the voice you recognize during a cut-scene then suddenly in a fight he sounds extremely feminine, this again comes across as very rushed and like they thought their audience would be to stupid to notice, I think I speak for most people when I say. "you had the actor in the studio, you recorded the fighting sounds, why not just ask her to read a couple extra lines". Most of the Voices sound re-used so why even change that voice at all? There are 4 modes of play, local single and multiplayer, online, the basic story mode that if you've played dragon ball z games in the past you can pretty much recite in your sleep, Saiyan, Freeza, Cell, Buu, Movies, and "what if" also a new hero mode which is rather interesting, while local and online multiplayer works as expected hero mode brings something new and unusual to the game, Customization. The freedom to create your own character in a dragon ball Z game can sound extremely enticing to fans of the series, however most customization options aren't available to you until later in the game, which for someone just interested in the creation aspect can be a big set back, along with special and super attacks being unavailable unless you use the "trainers" which only increases the tedium. The trainers in hero mode are used for sparring gaining new items, auras and attacks however sparring is exactly the same as a normal fight only you have to do it six times, again this becomes extremely tedious when you're being forced to do the same thing over, and over. The game overall is random fun much like the other games up to this point it is in no way competitive nor should it be taken seriously or played by people unfamiliar with the series and while this may seem extremely negative I still continued to play it until the end and I still enjoyed myself here and there in a way most people probably wouldn't maybe it was the anime cut-scenes, Maybe it was just nostalgia but something made me like this game, and for a fan I'd recommend a rental for someone who has no idea what this game is or what Dragon ball Z is, Stay far away, stay very very far away. Read the complete review |
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Marvel vs Capcom 3 (PS3)
by SWSt Marvel vs. Capcom 3 does exactly what it says on the tin. It takes characters from the Marvel comics and the computer games of Capcom and pitches them in a three way tag-team bout of fighting. It's a simple concept, but an appealing one that allows the settling of playground arguments everywhere. Who would win in a fight between Hulk and ... Spiderman? Each bout sees you take control of a team of three players (which you can select) drawn from the wide character roster and pitched against a rival team of three randomly assigned opponents. The first player to have all three of their players defeated loses the bout. If that's you, then it's game over; if it's the computer (in one player mode), then you can progress to the next round. In many ways (like most beat 'em ups) Marvel vs. Capcom 3 is a pretty simple game, but several different game modes have been added to try and add to the long term appeal. Perhaps the most pointless (at least for impatient people like me) is Practice Mode, which allows you to try your hand at using any of the available characters to find the one(s) that suit your fighting style best. To be honest though, if you're anything like me you'll just want to skip over this and pile into the action proper. To cater for the solo player, there are a couple of one player modes. The first is a less than half a dozen bouts against randomly selected computer opponents, ending in a boss battle with Galactus. This was seriously disappointing. The first time I played (and I'm not particularly renowned for my gaming prowess), I successfully completed all the main bouts, only to lose the boss battle at the fists of Galactus. On my very second go, I managed to beat the big guy. At this point, I rather naively assumed that Galactus was simply the end of Level 1 boss and that having won, I'd move onto the next level to fight more bouts against the computer. Nope. That was it. Defeat Galactus and you're done with one player mode and returned to the main screen. This pathetic half-hearted attempt at a one player mode was actually my first introduction to the game and I was beginning to seriously think that I had wasted the £15 I paid for it. Thankfully, the second one-player mode is better, requiring you to undertake a series of challenges as different characters. Although also relatively easy to complete, it's a fun way of getting to grips with several different characters and their special abilities. It's also quite disappointingly short, however, and shows that Marvel vs. Capcom was very much designed with two player action in mind; the one player options are a distant afterthought. In fairness, you can see why this design decision was taken. Human players are always more satisfying to compete against than computer controlled ones, partly because you can gloat when you win (particularly if you and your opponent are in the same room). However, battles against human opponents also tend to be more satisfying. Computers are quite linear in their approach and you can often simply repeat the same move (or combination of moves) to beat all-comers. Human opponents, on the other hand can learn your fighting style and develop ways to counteract it, leading to far more tactical and longer battles. This is where the fun really starts and it's those two player battles that will keep you coming back to this game time and time again. Online play is also available if you don't have a willing friend to hand, but I can't comment on this, as I've never used it. An element of strategy is also provided by the fact that although there are mostly only two fighters on-screen at any one time, you can switch between your roster of fighters at any point. You will find that some characters are better against some opponents than others, so switching makes sense. Switching to a different character also allows the one you are replacing to recover some energy, meaning you have to keep an eye on energy levels and alter your strategy accordingly. As you might expect from a game which is under the twin influences of comics and games, presentation is superb. This is an excellent updating of the old 2D beat-'em-ups like Street Fighter or Final Fight. The static backdrops (taken from a number of different Capcom games/Marvel comics) are nicely rendered, although they are very limited in number and you soon start to see the same backdrop repeated time and time again. It's the characters, though, that really capture the imagination. Larger than life and beautifully animated, it really is like "playing" a comic book. This strong visual style carries on throughout the game. Various developments and story progression are presented via some luscious looking comic book style panels and each character has "character endings" and various other unlockable achievements, which open up new video or animation. This builds in a strong degree of long-term appeal to the title as it gives you a reason to try out all the characters, rather than simply sticking to the same one all the time. Sound is brilliant, and ridiculously over-the-top! The loud, bombastic guitar based music really captures the sense of excitement you will feel as you pummel your fists into your opponent and each battle is full of shouts, taunts and meaty thumps as blow upon blow rains down. It's an incredibly noisy game - just as a beat 'em up should be - and definitely one of those you should play with the sound turned right up to 11! There's a wide, if slightly odd roster of characters that will keeps fans of both licenses happy. Some (particularly on the Marvel side of things) are very well known (Spider-Man, Hulk). Others (Arthur from Ghosts and Goblins) are a little more obscure and will not be as instantly recognisable to some. That said there's a nice mix between fanboy favourites and widely recognised characters. As you might expect, each character also has their own set of signature moves which can be used to devastating effect on their opponent to turn the tide of battle in favour of their team. There are around 36 characters available in total (including some unlockable ones), although strangely, this is a smaller roster than Marvel vs. Capcom 2 boasted. Where the characters don't work quite so well is in their respective abilities. Some are ridiculously strong and powerful, resulting in very one-sided matches. Others have moves which it's almost impossible to counteract and it's often possible to win a single bout just by sticking to one character, or even one move. In one player mode, for example, She-Hulk has a spin kick which computer opponents simply defend so the game becomes even easier. Things are better in two-player mode, but there can still be some unfair fights, depending on the characters selected. As you might expect, controls are hideously complicated and prove to be one of the game's weaker aspects. Basic fighting and movement controls are the same for each character but special moves are accessed in very different ways and remembering these can be a real issue. This doesn't really encourage you to experiment with different characters - I find the best way to be good at the game is to find a character that suits your style and then stick with it. In turn, this leads to a lot of the game's many characters sitting on the side-lines unused, which is a shame when they are so well animated. In addition, like so many fighting games), Marvel vs. Capcom 3 can just descend into being a button masher - randomly hitting the buttons on the controller as fast as possible in the hope that you somehow inflict enough damage on your opponent to win. Even when you do successfully manage to execute a special move, you're often not entirely sure how you did it, and are unable to repeat the feat. Skilled beat 'em up players will relish the opportunity to learn all the different special attacks and high-scoring combos that can be executed, but if you truly want to master the controls, you need to be prepared to put in a lot of practice. In fairness, though, these are issues common to most beat 'em ups and are not exclusive to Marvel v Capcom 3. The wide roster of characters, superb graphics and fun gameplay (particularly in two player mode) means that this is a game you will keep coming back to. It's not particularly deep, but that doesn't matter when it's this much fun. © copyright SWSt 2012 Read the complete review |
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Dragon Ball: Raging Blast 2 (PS3)
by The_Baron Graphics: Creating Dragon Ball Z graphics is fairly difficult, meaning it has to tread the line between cartoon and next-gen visualisation, the dynamics are more extreme than most fighting games; rather than special moves being throws and locks, characters are slung across maps, smashing through mountains and buildings. As usual, the ... best graphics aren't on offer here, but all things considering the visuals in this game are good, better than any previous DBZ game by a wide margin. Raging Blast 2 captured to fast pace of the fighting and has some great character interactions in the fighting, although some of the ultimate moves (ki blasts and the like) look a little underwhelming. The environments are well designed and textured for a fighting game, but lack any real detail or character or are too small to be properly enjoyable. The unlockable maps seem to be the best. All in all, the graphics look sufficenlty DBZ-esque, whilst still managing to hold up as modern fighting game with movements being adequately realistic. 7.5/10 Gameplay: Gameplay is both addictive and fun, occasionally frustrating, but impressive in most aspects. DBZ RB2 is defiantly the most complex fighting game I've ever played, having different buttons or button combination for attack, chi attack, special attack, super move, ultimate move, block, dodge, counter attack, charging power, teleport, jump, move and fly. This means you have more variety in your movements and after playing a while, you can achieve a fight somewhat like the show you watched as a kid. Ground and aerial combat is slightly different, and often inter-changes as you slam your opponent into the ground or send them flying off into a mountain. Also, there are 50 different characters to unlock, from either the manga/anime or one of the films; the amount of special moves, different controls and unique playable characters gives the game a fair amount of longevity. The biggest negative aspect is a flurry of attacks can be undefendable agaisnt, as your opponent can basically keep unleashing high powered attacks then beat you as you lay helpless on the ground, with no real way to get out of a death beating. This means online (or maybe 2 player), whoever gets the first hit in can decide the game. 9/10 Story: No real story mode to this game, other then 'Galazy mode' which doesn't let you fly around as previous games, but is basically a Tekken-ish arcade mode, in which all your unlocked characters can fight other characters in the game's various maps with a slight resemblance to the story (Krillin vs. Mecha-Cooler, what?) which means you'll likely never finish it completely. Still, it's good to hone your skills on, and can unlock various items/maps/characters so it's worth a go. 7/10 Sound: The worst part of the game. None of the original, cool music is included and the in-game musici s pretty much Japanese progressive rock. Or heavy metal. Neither of which goes very well, the same as the god awful music which plays on the character select screen which makes me turn it off. It gets points for having most of the original cast record new dialogue with in-jokes, and being able to switch between songs played, meaning you can find something bearable. 6/10 Read the complete review |
Fighting Playstation 3 Game |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Exempt / ESRB Rating: Mature / Release Date: 2013-02-08 / Published by Koei |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2013-03-03 / Published by Namco Bandai |
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Genre: Fighting / Playstation 3 Game / Console for PlayStation 3 / Release Date: 2012-11-02 / Published by Namco Bandai |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2012-10-19 / Published by Sony |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2012-08-31 / Published by pqube |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Suitable for 12 years and over / Release Date: 2012-11-02 / Published by THQ |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Suitable for 12 years and over / Release Date: 2012-02-03 / Published by Namco Bandai |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Published by Namco Bandai |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2012-07-06 / Published by Sega |
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Genre: Fighting / Playstation 3 Game / Video Game for PlayStation 3 / Release Date: 2012-05-18 / Published by OG International |
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