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Developer: Ubisoft Montreal
Release date (UK): November 16, 2007
Platforms: PS3, Microsoft Windows and Xbox 360
Assassin's Creed is quite possibly the most popular, successful and highest-achieving video game franchise of the 21st Century. Since the first game (which I am reviewing today) was released in 2007, there have been five major instalments to the series (the fifth being released later this year) and a range of subsidiary games released on alternate consoles. The success of the franchise has also spurred on a number of novels and the possibility of a film. However, the series made quite a rocky start with 'Assassin's Creed', the original game, but still managed to receive an overwhelmingly positive response upon its release, due to its groundbreaking nature in the context of the gaming world.
Four years later, and I, having purchased two Empire magazines prior, notice that if you subscribe, not only do you get the 12 monthly magazines, but also a copy of 'Assassin's Creed: Revelations'. Now I've heard a lot of positive, albeit fleeting things about the games, but not much else. I know that they are stealth games, which is right up my street, and after a bit of research, I decide that for £39.99, it's not a bad deal! I actually get the bundle as a Christmas present, but a few weeks before, a classmate informs me that the series has quite a strong story to it, and that you should really get the first three games before you play 'Revelations'. So that's what I do. I purchase the three games: 'Assassin's Creed', 'Assassin's Creed II' and 'Assassin's Creed: Brotherhood', and when I get back from university, I make my start on the first...
It's a tough one to call. I have fond memories of the game; I felt that the effect it had on me was quite positive, but in all honesty, the game isn't fantastic. The downsides lie with repetitive gameplay, underdeveloped ideas and a generally inexplicable miss - all of which I will elaborate on in due course. Firstly, it's important to explain the plot of the game.
You are Desmond Miles, in present day, a New York bartender who has been kidnapped by an organisation known as 'Abstergo'. The nature of your kidnap unfolds, and you are forced to use a...well, it's a time machine. But scientifically speaking, the 'Animus' retrieves memories imprinted in your genetic information and allows you to relive them. 'Abstergo' are in search for something and it is your job to travel through time to find it. So that's what you do.
You are Altaïr Ibn-La'Ahad, in 1191, a Palestinian Assassin in the Third Crusade. The gameplay begins with the player leading two other Assassins to prevent Robert de Sablé, an actual figure from the Knights Templar, from stealing an artifact. In the process, Altaïr ends up breaking the three rules of the 'Creed': never kill an innocent person, always be discreet and never compromise the Brotherhood. Despite this, leader of the Creed Al Mualim, offers Altaïr a chance to redeem himself; he must hunt down and assassinate nine men, which is ultimately the premise of the game. It takes you to four locations: the home of the Creed, Masyaf, as well as Jerusalem, Acre and Damascus, where you will find the nine men in question.
It's a wonderful concept; you have four towns with a gloriously oversized 'Kingdom' in between. The player can mount a horse when leaving Masyaf and explore the vast landscape to their heart's content. One of the most revolutionary aspects of the game is the graphics, which are fantastic, and show their true colours in your exploration. The scenery is sublime, and as a player, you are required to climb high buildings to synchronize Desmond with Altaïr and his surroundings. So while you're up there, just take a few and drink in the beautiful sights in front of you. Of course it's no substitute for the real thing, but until one of you finds a way to travel back 800 years and climb buildings like it's a flight of stairs, it'll have to do. The three towns that you must travel to (Jerusalem, Acre and Damascus) are split into three sections, each of which becomes available depending on your target. There are three targets in each of the three towns, and for your first three, you must travel from Masyaf to the said location on horseback each time, and as fun as that is, this is where the repetition starts to ever so slightly kick in. Luckily, the designers foresaw this and after your first three assassinations, you can 'quick travel' to the towns. Or, if you really want to, you can make your way there yourself.
For each kill, you must explore the town for things to help you on your mission, and this is where the game becomes massively repetitive. There are only a limited number of types of sub-missions, such as eavesdropping on a conversation, or pick-pocketing somebody, and when you have to do a number of these nine times over, you're just bored silly. The assassination sections themselves are nicely designed to an extent, but are nonetheless flawed. To brand the game as a 'stealth' one is pushing it a bit, although there are elements relating to the genre present, such as the 'blend' method, where you can go by unnoticed by walking with a crowd. The repetitive nature hinders the story somewhat, in that if this was ever made into a film, it'd be the most tiresome thing you've ever seen. But as the game progresses, there is a crescendo effect and things do start to alter slightly, but you are almost relieved when you reach the final chapter.
The pros of this game lie in the graphics, the gameplay to an extent, and in the music. Jesper Kyd, known for his game soundtracks for series such as 'Hitman' and 'Splinter Cell', is a favourite of mine, and although this isn't the best musical offering of the series, it certainly brings the game together. A further pro is the storyline of the bigger picture, which is only introduced in 'Assassin's Creed'. There are hints at it, but it is only right at the end that things start to unfold...
'Asssassin's Creed' is a learning curve. It's an enjoyable game for a limited period, but it was also innovative for its time. The nagging flaws are teased out as the series progresses, causing 'Assassin's Creed II' to be a distinctively different game, and ultimately a better one. In fact, all of the games following the first have been a lot better. But I can't help but feel a slight sentimentality about this one. I can't quite put my finger on it - perhaps it's the era in which the game is set, my favourite out of those explored in the series, and it's a shame that 'Assassin's Creed II' moved onto another (Renaissance Italy). Conclusively, however, to fully enjoy the other games, it is important to play this one. The story begins here, and despite the grinding repetitive elements, it doesn't make for a disastrous game - 'Assassin's Creed' is quite good, and has set the trend that many have aimed to follow.
The game essentially revolves around a guy named Desmond and his ancestor Altair who is an assassin, a crazy scientist has captured Desmond and is forcing him to relive his ancestors memories using a special machine in order to find out where something was hidden during the crusades. The missions involve carrying out Altair's assassinations as well as other optional tasks such as collecting flags and finding checkpoints.
It has a pretty decent storyline and can be quite deep at times but I wouldn't say that it drove me on to perform the assassinations I felt I was just going through the motions at times and didn't really care who I was killing or why, some of the Hitman games have better storylines.
Whilst I have mentioned optional tasks the game is very linear and really only involves fairly repetitive assassination tasks, the more optional tasks you perform the more information you can gather about your target which can be fairly helpful. Unfortunately I didn't realise this until halfway through the game before which my idea of an assassination had been blindly running up to my targets waving my sword.
There are some really fun parts to gameplay such as the free running and dispatching your enemies silently or by using combos and not taking a single hit. However there are also some pretty annoying things such as trying to hide, searching for the optional flags with no guide and just the general repetitive nature of some of the tasks.
When I first put this in my PS3 through my HD TV I could hardly believe my eyes and this game is 3 or 4 years old now, it looks incredible and is almost worth buying just for the graphics alone. The sounds are reasonably good from what I remember, I think there are some slightly annoying phrases that NPC's repeat over and over but the voice acting for main characters was pretty good.
I bought this game with anticipation and was really looking forward to playing it. I chose it as a bundled game with my PS3 slim console purchase.
I have to say the idea behind the story line is excellent and the in game detail is good with character interaction also being a nice concept. However the game has large amounts of long scenes that you are unable to skip through and there's a fair bit of waiting around. If the cut scenes were short it wouldn't have bothered me so much but I found the waiting around frustrating and it slightly ruined gameplay for me. I understand the need to fll in about the story but felt it could have been done better.
I also found the game quite difficult to navigate anyway and on a smaller bedroom tv I had to keep standing up whilst with all my other games I could sit down and play quite happily. The graphics and costume to the period are pretty good and do redeem the down points of the game.
Dissapointed that there were no trophies as in other ps3 games.
Firstly as one of the early releases for the playstation it is a good game, the graphics are great and the scale of the environment to explore is huge. All of which draws you into the game and leads to many late nights to begin with.
Stalking through the streets hunting down your assassination targets is great and using your 'hidden blade' to silently take down town guards is fun especially when a gory cut scene spells the end for the poor guard. Also free runing around towns and castles can add to an ambush espesically when you get a jump on a group of guards from behind.
However the game is very repetitive which lead to me putting down the game for weeks on end also the amount of times i would be free running and miss a ledge and fall to my death. That might just be my fault but it can get annoying!
I recommend this game as the assassinations are great fun but mostly because its sequel is one of my favourite games!
Assassin Creed was my first game to try on the the Playstation 3. The game follows young assassin Altair in 1191 AD who is sent by a secret organisation to assassinate various political and historical enemies on both sides of the Third Holy Crusade and travelling from cities such as Damascus, Acre and Jerusalem but soon find out that there is a far greater conspiracy afoot in the Holy Land led by the Templars.
Assassin creed is a mixture of stealth, action and platform game that involves you locating and dispatching your enemies in the most secretive ways without raising attention. What is more enjoyable about the game, is the world created by Ubisoft. The cities, landmarks and the buildings are created with such details and manners to convey a realistic tone to the player. Altair has to walk among crowds, soldiers, and guards that are motioncapped in similar manners as they were in 1191 AD.
Most of the game will involve you jumping across rooftops, climbing walls and towers and hiding from your targets and enemies and wait for the right moment to act. While it can be described as open-world game, assassin creed suffers from repetive tasks and missions that become unbearable in latter stages as you have to go through the same routines before you can go forward with your next target.
The story itself is complicated and littered with historical characters and events which are observed from Altair's viewpoint.
Assassin Creed is one of the game that set the benchmark for new generation consoles but due to repetitive missions and the fact that you have a big world to explore but where you do not have too much to do. A 3-Star is what the game deserved.
Over the last few months I've been looking for a few more games for the Playstation 3. Up until then I'd not really taken much notice of the available games but having stumbled across Uncharted it made me a little more interested in the selection of games available for the console rather than just sticking with the Grand Theft Auto and Sports games that had previously made up the bulk of my collection. It was with that in mind that I picked up another game I'd heard a lot of good things about, Assassins Creed.
Within the game you take on the role of an assassin named Altair with the bulk of the game set during 1191 as the Holy War between the Christians and Muslims is in full swing. As a member of a legendary group of Assassin's, Altair must follow his master orders and eliminate key Templar targets to ensure victory. At the same time you also control Desmond Miles a direct descendant of the legendary assassin Altair and it's through a system called the "Animus", which enables the scientist behind a rather complicated Plot to access Desmond's ancestors memories.
With what might seem like a rather complicated premise for a game it was something that sounded quite interesting. The crossover between the two story lines is handled rather well by the use of the "Animus", although admittedly it does all seem rather far-fetched. Thankfully though the transition works rather well and doesn't interrupt the game play, rather providing a nice conclusion to each segment of the game. Of course coming from highly respected developers Ubisoft it's not surprising that the storyline and transition appear to work on the surface.
Like a number of games appearing on the Playstation 3 it seems to really attempt to use the available capabilities of the system. This result's in some incredibly spectacular graphics, particularly as you scout out a new neighbourhood by climbing to the highest points giving you a rather spectacular look out over the entire city. Everything looks very realistic and this works to create something that feels slightly more real than most games that have gone before. It seems that developers are using the PS3's ability to create games that look and feel more like a movie than an actual game.
Of course it's because of the graphics and sheer size of the game that brings about my biggest and main complaint about the game. I lost track of the number of times during game play, at least once for every two hours played, that the game froze. It often happened during something rather mundane such as exploring the City but for absolutely no reason and without warning the game would freeze and need to be restarted. At first this was just a minor irritation but the more it happened the more frustrating it got, the only saving grace being that the game auto saves after anything of significant importance occurs.
Had the game itself not been one of the better games available on the system I would probably have given up on it after the first couple of times. Thankfully though the game play and storyline make up for the technical glitches and despite at times being a little repetitive there is no denying that the developers got the key points of this game right. They have created a nice selection of mini missions in order for the character to gain information and a location for his main target. There are 3 major Cities within the game each consisting of 3 main missions, which unlock larger areas for you to explore and more important main targets.
These smaller missions add a bit of substance to the game and fall into three different type. Firstly there is the eavesdropping where you have to find the target and find out the information you require without being detected. The second type is the pickpockets mission where without being detected you must recover an important piece of information from a member of the public. The final main mini mission is interrogation, where once you've located your target you have to attack them until they agree to tell you what they know. Before you get access to your main mission there are 7 of these shorter tasks to complete and you only have to pass 4 of them, although the more you do the more of the game you complete.
By completing these missions the game uses them to teach you the characters basic skills and attributes. Throughout the game they give you little hints and tips that will enable you to complete your ultimate goal. By using a combination of approaches such as stealth and attacks. Of course the fact that the majority of the minor missions become quite repetitive does become a little tiresome towards the end. Chances are that on each level of the 9 main levels you will have to complete each task twice, meaning that by the eighth or ninth time it does become rather repetitive. I have to say that as much as I enjoyed this part of the game I could see why this would put some people off.
While the game offers something rather new and interesting to the action adventure genre there could have been a lot more to it. You spend large sections of the game travelling between one part of a city to another and it just seems to lack some real substance after the initial 3 or 4 missions. Of course there are little games such as finding all the flags and killing strategically places Templar's, but in making an impressive story and very good looking game the actual game play is a slight let down. It needed to have more substance to the levels and perhaps could have benefited from being a little less flashy.
The developers have got a lot right with this game. The characters look realistic, there are some very well designed and implemented character movements such as the ability to grab ledges. Even the fight sequences can be enjoyable as you kill numerous opponents, but whilst there is a lot of good points there just seems to be something missing from the game. That's not to say that it isn't an enjoyable game it just seems to be lacking that special something that would make it a great game.
The combat system used in the game is very impressive too. A lot of the fight sequences involve sword fighting and the developers seemed keen to have you outnumbered. This works to the games advantage though as it forces you to not only attack but also means you have to learn how to counter and defend as well. This adds a nice little dimension to the game as it encourages you to be more creative in your fighting style and involves you a little more in the development of your character.
From experience I would say it far surpasses the likes of Prince Of Persia, there is enough in the game play and graphics to keep you interested. It just seems to lack that edge that would take it on a par with the likes of either of the Uncharted series. Of course the disappointing ending didn't really help the games cause as they left it blatantly open for a follow up with the games end for Desmond's character leaving the player in no doubt a sequel was on its way. Of course that sequel is now available and I'm hoping that where this game lacked that one will have been improved.
Of course I don't want to take anything away from this game. It is visually a stunning game and is certainly a decent addition to the Action Adventure series. It's perhaps a testament to some of the games being produced for the PS3 when I say that this wouldn't make my list of top 5 PS3 games, but in fairness it would probably make number 6 with ease. It has a very intelligent game engine that creates a game that is both thrilling and monotonous in equal measures, but one I would still recommend you give a try if you are a PS3 owner.
Also available on: PC, Xbox 360, Nintendo DS & PSP
I have a lot of respect for Assassin's Creed, a game that is far from perfect and yet has been written and designed with originality, care and more than a cynical desire to shift shelfloads to consumers. While it suffers from the occasional poor decision, there is no sense of haste about it and I never felt shortchanged by the game even when faced with some of the flaws. Its positives, thankfully, outweigh its negatives and it remains a title I would gladly recommend.
Promoted as a period piece, action title; Assassin's Creed is actually presented as a sophisticated science fiction narrative. The player takes the role of Desmond, a bartender from the not-too-distant future. Desmond is kidnapped by a sinister corporation and thrust into a machine known as the "animus." This miracle of modern engineering is a DNA analyser, capable of picking out the memories of the user's ancestors and manifesting these memories as a form of virtual reality. From here the game splits into two threads, the exploits of kidnapped Desmond in the future and the adventures of his long forgotten ancestor, Altair. Set during the crusades, Altair is a fully trained assassin of a secret order. Waging a secret war against the Knight's Templars, Altair must investigate different cities in the Holy Land, kill corrupt officials and generally snoop, sneak and stab. As the narrative unfurls, Desmond uncovers connections between Altair's investigation in the past and his own kidnapping. It's a story that serves not only as an original and interesting backdrop to the main game but serves as a setup up for tutorials and in game instructions.
The concept of the animus also relates to Assassin's Creed's style of gameplay. Early on it is explained that the animus works on a "puppeteering" concept. This influences how you control Altair, providing him more with instructions to follow than control his every movement specifically. While the player isn't detached from control, you are not expected to perfectly judge ever jump and climb. Control systems such as the "free-running" mode allow you to merely direct Altair towards obstacles and allow him to traverse them. It's a mechanic that is new and has the benefit of allow the player to spend less time hammering buttons but does occasionally create a feeling of distance between the player and the character. However, it does create a more flexible, fluid climbing and running effect which is hard to replicate.
Altair is placed inside an open world reconstruction of the mediaeval middle-east. He must take a horse from city to city, ride the road to Damascus and stop occasionally at towers and castles to survey his surroundings, filling out his map. It has a good feeling for an open world game and solid graphics supporting the setting. At times the surroundings can be quite impressive and it's nice to feel a part of Altair's world. Gameplay takes you from city to city to perform tasks with each city having a nice range of differences in occupants, streets, styles. It's definitely one of the highlights of the game.
However, where the game does fall short is undoubtably in mission variety. Most goals in the game are largely similar and require a combination of tedious, repetitive actions such as pick-pocketing or overhearing. These eventually lead you to a target to kill and the mission is over. The only real obstacle to this is the guards roaming around every corner. Far to sensitive, they will chase you down for so little as running in the street and can be torment to escape from when you're really under pressure. They can swarm and outnumber you far too easily and it is often a frustrating exercise escaping them. Beyond the missions there is far too little to do besides explore the holy land, this gets boring quickly and at times the free-roaming world of Assassin's Creed feels a little wasted. A more dynamic range of characters, locations and activities would really have turned this from a good game into and excellent one.
From a technical standpoint, Assassin's Creed is quite reasonable. Released at a time when multiplatform games tended to go a bit limp on the PS3, this title has quite pleasing results. Graphics are clean and clear with no glaring flaws, the look suits the game and it runs smoothly for the most. The frame rate can take a bit of a knock when high up, surveying large areas of the world but otherwise it's usually solid. The PS3 version features Quincunx Anti-Aliasing, unlike the multi-sample Anti-Aliasing of the 360 version. This does a great job of smoothing out the jagged edges, creating a cleaner picture, but Quincunx does tend too smudge textures a bit. This gives the game a soft focus look that some have been known to object to strongly. However, the PS3's anti-aliasing performance isn't brilliant and many developers resort to using Quincunx which is easier to implement. It's infinitely better than shipping a game with no anti-aliasing (something that is becoming more common, unfortunately) and the soft focus look is a lot harder to notice than jagged edges everywhere, the overall effect is a game with a polished, professional look that the developers should be proud of.
Assassin's Creed is not a perfect game, it is however and original game. In terms of storytelling it is a pleasurable, entertaining experience and it tries new things. In a time when the industry is clogged with mindless tat and endless sequels, Assassin's Creed is the kind of game deserving of attention despite its flaws.
Assassin's Creed for the PlayStation 3 was developed by Ubisoft Montreal studios and is an action- adventure game based in the 11th century AD. The game features an assassin called Altair who is the member of a clan called the 'Hashshashin'. This clan is believed to be behind the assassinations of many famous leaders and personalities during the Third Crusade or holy war. The clan is based in the mountainous city Masyaf.
At the beginning of the story the leader and master of the clan, Al Mualim, commands Altair to recover an ancient artifact known as the' Piece of Eden'. This ancient artifact is located in Solomon's Temple in Jerusalem. But when he tries to recover it, he is attacked by Robert de Sable, who is the Grand Master of the Knights Templars.
The story is very immersible from the beginning and has excellent graphics and sound effects. The voice acting is also of top quality. Assassin's Creed has received world wide acclaim for its focus on detail. The game shows the ancient world in a much more clearer detail than many other games and movies.
I bought this game fairly recently, and have completed it since.
I bought it because as with many of the games I have, friends had told me the first game was good but the second game was really good. I thought I'd get this one first as I do feel that its often a good idea to get a feel for a series of games by playing them in order.
You play as an assassin called Altiar and have to assassinate Templars to regain your ranks and weapons. For the first few levels, the game is quite interesting, and fun to play, but after that, it just becomes repetative, and doesn't introduce any new features, apart from more health and a few more weapons. I thought this was a great shame and the game could have expanded on its good start in a better way, sadly it didn't.
I found the story to be fairly interesting, and the whole climbing and free running aspects of the game were quite cool. I was a bit dissapointed when I found that there weren't many bonuses for completing the game, but overall, I would say that it was a good game which I enjoyed playing.
I would recommend this game for anyone who likes action/adventure type games. The graphics are very good in this game, and the detail of all the religious buildings is amazing to see. Throughout that game you can notice and climb famous buildings such as the Dome of The Rock etc, which adds a lot to the feel of the game.
I found that the horse riding feature was very cool, and could have been used for at least one fight, but it is only needed for the first few memory blocks which is a shame.
In summary the game is enjoyable to play but could have been better. It starts out so well but dips as you play through! Make sure that you try and get the best deal possible for this game as its not worth spending too much on.
I payed only £6.50 from amazon which I feel was very good value. My rating for the game is 4 stars as it had some good aspects, but it isn't quite good enough for a full 5 star rating.
I bought assassins creed a while ago and recently completed it. I really enjoyed the time I spent playing it. It seemed to me to have a few new dimensions to it that I really liked. Being able interact with the scenery and roam around where you like is great.
My favourite new aspect to this game is being able to jump on a horse and get around the "Kingdom" much faster. It reminded me of a Medieval GTA4!
I played it on Normal difficulty which requires a bit more strategy and thought. I will be playing again on difficult mode.
A great aspect is being able to roam around in high profile and low profile mode. High profile mode makes you move faster but you are more prone to being spotted by soldiers who will attack you. Low profile mode is for blending in and is useful for throwing enemies off your scent.
I would say it is the best game I have played on the PS3 so far. Amazing gameplay.
Assassin's Creed is a genre in it's self. It's a game of mixes, it's like tomb raider, hitman and encharted put all together in one time traveling extravaganza. It involves searching, assassinating(obviously) and unlike a lot of games it it involves using your mind. It also gives you a good incite into the time of the crusades, showing you the leaders of the armies and how life was for some people at that time. This games also gives you a lot to do, with a lot of different fighting moves and if you get your timing right, special and amazing looking kill moves. Another good feature of this game is the very long campaign mode, which takes you a very very long time to complete if you do it right. However, sometimes during the game it can get a little confusing. This is because, when you get instructions of where to go, it can be hard to hear and if you do not hear it, it can be hard to find your destination. One other slight problem is that when you are in a fight, firstly, a near endless amount of soldiers come to attack you and secondly, when you fight a large group it is a little too easy to fight them all, for example, it will take you less than a minute to kill 15 soldiers, a little unrealistic.
Overall, this game is very good for game play and it gets you thinking. Even with some slight problems it i a good game to own.
This is a very confusing game and made me not want to play after only owning for a couple of days. The graphics are no becoming a norm as they are great for most ps3 games, I loved exploring the towns and completing the missions were fun for a while but to me the story did not make too much sense. After a while it felt like all the missions were completely identical, I think you'd notice this after level 3. The gameplay is also a big negative which puts this game down even further.
I found the cmbat system to this game too simple, as in it was too easy to kill the enemies which doesnt require you to plan your attack, you may aswell not use the stealth attack as you can rush in and take down the enemies in a very quick time. The range of weapons is also very poor which makes this game a one style game, you end using the same weapons throughout the whole game. As the game goes on the levels seem to get harder but only by there being more guards and making them more alert which ends up slowing the game down. There are times in this game when you'll be walking down a path and a random guard decides to pick a fight, but in all honesty it isnt very hard to take the guard down, its extra slow in some missions as using the stealth mode only slows you down.
Overall, I think that this game was rushed a prime example being the flags available for collection, however there's no point in doing it as you dont even get any trophies in the game. I like to complete games that I buy, but this was an exception as it was horrible to play, so my final verdict is do not buy this game.
The concept of this game is excellent, I must say that first of all.
Initially set in the present, your character is basically kidnapped and somehow sent back in time to the time of the Crusades as an Assassin.
Very few video games have great plots and AS is no different. The twist is quite easy to see early on but that doesn't ruin from the gameplay which is excellent.
Given the freedom to explore the Holy Land, your character is sent on missions to kill, steal and basically act on the whim of superior powers as part of a bigger plot and also to redeem yourself after previous errors.
The graphics are sensational, especially when climbing to the crows nest points of citys to expand your map, the city below always looks excellent but even when walking, running, fighting the graphics are quality and don't drop.
The only disappointing thing with the game is that it becomes a bit samey. Missions tend to repeat themselves and for a large part of the game I found it more fun to gallop about on a horse and pick random fights just to keep me entertained. Prior to that feeling of boredom though the gameplay was fun, switching from fighting to blending back into the background is always entertaining as you try to shake off your foe.
I do suspect that the second installment will iron out these faults and I can't wait for it.
Assassins Creed is a great adventure. You are a modern day bar tender who for some reason has been scooped up by a crazy scientist and placed into a machine which allows you to replay your ancestor's memories. Completely normal stuff! It is great fun scaling gigantic buildings in ancient cities and the graphics are astounding. Your mode of transport is horse-back which is a fairly original aspect to the game and useful in trampling enemies.
You play an assassin who has dishonoured the brotherhood's code and must prove himself to regain his skills and weapons. Once learned, you are a master of swordsmanship and will enjoy the mini cut scenes as you slay your enemies and rescue citizens. You can also throw knives, tackle, punch and best of all assassinate using a retractable blade hidden behind your wrist.
The game does tend to become repetitive and consists mainly of assassinating targets, saving innocents and travelling back to see your master for approval and to allow the storyline to evolve which is quite predictable.
However, going back every once in a while to butcher a few guards and hop around the high-rise buildings is fun. It's one of those games you should probably take time over and use stealth techniques like merging with the crowd but is easy enough (and more enjoyable) to just plough through the city wreaking havoc and getting chased.
The story-line is odd. You are in the present/future and are being "experiemented" on. Scientists believe that the memory of ancestors might be locked into our genes and are especially interested in some particular ancestoral memories, for some reason or other. So they stick you in a machine and make you "regress" (so to speak). You then relive the events of the past, as your ancestor. The assassin, Altair (see pic above).
The game is definitely beautiful but the first thing that struck me, was the fact that you are forced to watch or listen to people who feel the need to talk to you. Able to move but not leave. You are stuck listening to their blabberings and cannot skip to get into the game. The training is also unnecessaririly long and tedious and cant be skipped.
However. Its quite fun and much like the game Hitman but set in the past. In other words, you have to stealth your way about the place, blending in and killing specific targets while avoiding being detected.
There's a suspicion meter, whereby you can tell if guards are aware of you and whether you can shake them off. If you manage to alert a guard and they chase you to fight, its best to allude them. If you can break their line of sight, you can then lose them by hiding in bales of hay or on a bench between two people or other crazy places. Its a nice touch.
You can pick-pocket, eavesdrop and other stuff too.
There's no map as such. You have to make your own by climbing to the top of tall towers and looking all around. This makes a visual/mental map of the area. Which is quite cool. You can then jump off the tower with a "leap of faith", which involves falling through the air into a bale of hay.
Assassin's Creed is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history. Our story follows a disgraced master Assassin (ALTAIR) who embarks on an epic quest to restore his status within the Assassin Order. After failing to assassinate the Templar Leader (ROBERT DE SABLE) and recover the legendary Templar Treasure, Altair is demoted to Uninitiated (the lowest rank in the Assassin order). SINAN, Leader of the Assassins, offers our hero an opportunity to redeem himself. Altair must venture out into the Holy Land and assassinate men said to be exacerbating and exploiting the hostilities created by the Third Crusade. In doing so, he will stabilize the region, allowing Sinan to usher in an age of peace. When our game begins, Richard the Lionheart has just recaptured the port city of Acre from occupying Saracens. With a base of operations established, the Crusaders prepare to march south. Their true target is JERUSALEM û which they intend to recapture in the name of the Church. However, SALADIN, leader of the Saracen Army, currently rules Jerusalem. Stinging from his armyÆs defeat at Acre, he will now allow Richard to humiliate him again. The Saracens are massing at the ruins of Fortress Arsuf, intending to ambush the Crusaders and prevent them from reaching Jerusalem. These war maneuvers have left the rest of the Holy Land wide open. While Richard and Saladin battle one another, the men left to govern in their stead have begun taking advantage of their newfound positions of power. Exploiting, manipulation, and provocation rule the day. It is into this chaotic mess our hero now finds himself thrust. He is ordered to assassinate those most active in their exploitation. And so Altair begins his missions. Along the way, however, he will begin to discover that his targets are bound by more than just a shared interest in personal gain. They seem to share membership in a secret society û a group all too familiar to the Assassins. And they are not simply looking for profit. The true goal, and how they plan to achieve it are secrets to be discovered during the course of our story.