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After playing through the first Bioshock game and thoroughly enjoying it, i was looking quite forward to playing the next installment.
I must admit i was filled with a little apprehension when i removed the wrapping and put the disc into my PS3 drive, how would this game be able to live up to the enjoyment i had from the original? Would this carry on the story in a legitimate way or will it just feel like it has been loosely bolted on? How will the multiplayer feature in with the game and will it be any good?
My first impression on starting to play the game was to an extent relief, it felt like slipping on a pair of comfy slippers that you had been used to wearing but had lost for a while. not only that these slippers had a new sheen to them that was very appealing on the eyes! The core gameplay is very similar to the 1st game, it is essentially a story driven 1st person shooter but with slight RPG elements in the fact that you can customise your character with tonics and plasmids (more on this later). The controls are responsive and the game runs at an impressive rate.
I was particularly impressed by the handling of look and feel of the water (quite important for an environment based under the sea). It is always a pleasant surprise the first time you walk and a water leak, your vision is obscure by the rippling water affect and you can become genuinely disorientated. The underwater scenes feel realistically "floaty" albeit these are few and far between.
Again the locations a gorgeous and i was glad to make my return to rapture and gaze at the art deco influence and to see places that may have changed slightly. Character models are well done from a distance, however close up they a bit less detailed. This doesnt matter too much as the combat can be quite fast and frenetic.
This aspect of the game is very enjoyable and also quite tailor made to the player. I am now on my second run through the game and i find that there is enough variety in the combat to make it individual with each wave of splicers (baddies). There are a range of weapons available throughout the game, Rivot Gun (like a rifle), Machine Gun, Grenade Launcher, Shotgun and more. Each weapon can also be upgraded at certain terminals and each weapon can come with 3 types of ammo. (The Rivet guns Trap Rivets being particularly fun).
The big fun comes with Plasmids though, these are special abilities that can be dual wielded with a weapon and are essentially, what would be known in other games, spells. For instance you can set people alight with fire, freeze people with ice, shock people with electricity, throw objects with telekinesis and many more. Add traps into the mix, such as water on the floor that you can electrify with your shock ability or oil spills you can set alight with your fire ability, then there is a LOT of variation in fights. Most importantly it never feels canned, like you are being forced into a certain way to fight. Plasmids are not exhaustible and are powered by EVE which is essentially mana.
Also available are tonics which are add ons to your character to boost certain traits, such as Receiving Eve (plasmid power) whilst drinking alcohol or shocking people with electricity who melee attack you. There are many of these available and it is fun to experiment with different loadouts.
I do not want to give too much away here as it is an excellent story that is extremely well written and has lots of hidden gems (if you like to hunt out all the recordings like i do). The ending is ok, i think i was a little disappointed because i was always hoping that it would reach the lofty heights and level of shock that the original did with the Andrew Ryan "would you kindly scene". Overall though i have very little in the way of complaint as it kept me captivated throughout.
The best i can say about this is that it is functional. I can neither say it is bad, nor can i say it is groundbreaking. There are various types of game to play from Team Deathmatch (Civil War) to Free for All to a variation on other themes like capture the flag and base defend. Like most of the FPS online multiplayer games out there, you have Ranks that you achieve and for each new rank you will get rewards such as perks (Plasmids, tonics) or new weapons. Each rank is achieved by earning points in the game through gaining kills, assists, completing trials and more.
Trials are predefined tasks that can be completed to earn more points, for instance gaining 30 kills with the shotgun will gain you 75points or shocking people 30times will gain you a further 75points.
The one difference here that is noticable is the addition of a "Big Daddy" suit appearing within the matches, whoever collects this first essentially becomes a stronger force within the game. It is ultimately short lived though as all opposing players will make a bee line to you to take you out.
Overall this is an excellent solo FPS that will keep you occupied for a good 10-12 hours in the main game as well as keeping you occupied after the main story in the multiplayer. I can find no real fault with this game and am definitely enjoying the second play through as much as the first.
With series creator Irrational Games spending lengthy development time on the ambitious BioShock Infinite, a stop-gap was commissioned to tide things over. The reigns were duly handed to 2K Marin, with the assistance of no fewer than five other development houses. Though there are times this first-person shoot 'em up feels more like a "1.5" than a full sequel, it's still a pleasure returning to the subterranean city of Rapture, with the game itself exhibiting several improvements over its illustrious predecessor.
Rapture was shaped in the image of its founder, Andrew Ryan. The result was a cut-throat, capitalist society built under the waves, away from the eyes of the wider world. Emphasising individualism, Ryan sought to dissolve the moral, religious and judicial boundaries that he felt impeded scientific progress. Following Rapture's Civil War, the city's anarchic fallout continues into the second game, where the deceased Ryan has been replaced by Sofia Lamb. In her eyes, she's his polar opposite; a die-hard socialist who believes in individual sacrifice for the greater good. The remnants of the city's decadent architecture remain very much products of Ryan's reign however, and for all she likes to distance herself from her forebear, Lamb's preaching attitude and self-indulgent rants come to bear a striking resemblance to those of Rapture's founder...
...and for that matter, BioShock 2 shares a lot in common with its own predecessor. Whilst there aren't as many standout moments as in the first game, Rapture retains a uniquely sinister atmosphere; a madness simmering quietly under the surface, glossed over by the attractive and extravagant aquamarine locations and early-mid 20th Century décor. Even in death, Andrew Ryan's divisive presence remains; from the troubled musings of his latter days conveyed via audio diaries, to the fantastic, self-aggrandising "Ryan Amusements" level that offers a tour of the city's inception and a talking model of the man himself.
Unfortunately, his legacy also left behind a hoard of crazed inhabitants, known as splicers, so-called because of gene-splicing experiments with 'plasmids' that granted citizens perverse powers. The splicer designs are recognisable but look a touch better than before, whilst the environments replicate the detailed look of the original with lots of incidental nods to past characters, events and secrets. This time around you play as "Subject Delta", a Big Daddy (part-man, part...er, deep-sea diving suit) in search of a girl named Eleanor, who holds the key to his escape, though Sofia Lamb has her own designs on keeping the girl.
Given the relatively short development cycle, it's perhaps no great surprise that the adventure doesn't pack quite as many big set-pieces or the same nous in design as the original. The iconic, intimidating Big Daddy's appear rather too frequently and thus lose some of the mystique they held in the original BioShock, and there isn't quite as much diversity and imagination invested the mission objectives this time around. That said, it's still a hugely enjoyable experience and very absorbing. There are a few sections that see you travel across the sea bed outside of the city; it's chiefly for show, but looks tremendous. There's a thought-provoking glimpse of Rapture through the eyes of a Little Sister - seemingly trained to think Rapture is a something akin to a Princess's Ball with brilliant white surrounds, only for the rather dank, metallic reality to cut through the vision every now and again. As well as these more cinematic triumphs, the developers should also deserve credit for making positive steps with the gameplay.
The weapon balance problems have been addressed for starters; as the player can now simultaneously wield a plasmid in the left hand and a gun in the right. This not only makes the gameplay less cumbersome, but allows plasmids to fit the role they should have been allotted in the first game - as a complimentary aid. So now you can freeze an enemy with a plasmid and follow in with a drill attack to make them shatter. Alternatively, you can shock a splicer standing in water using the Electro Bolt, incapacitating them and making easy targets. The Insect Swarm is my personal favourite; inflicting modest damage but causing splicers to flap around uncontrollably, it's ideal for gaining the upper hand in a firefight. Playing as a Big Daddy grants you the benefit of some heavy weapons, including a drill and Rivet Gun, as well as a few of the more conventional weapons. Generally, they're a little bit more interesting than previously.
Purely in terms of combat, BioShock 2 still isn't at the very top of the FPS tree, however improvements to the arsenal mean its blasting does feel heavier and more satisfying than in the first game. The narrative and characters are not as strong overall but the manner in which the plot unfolds remains engaging. The role of the Little Sisters has been expanded so as they syphon ADAM from bodies (energy harvested to purchase new gene-tonics, plasmids or upgrades), you must protect them from splicer invasions. These make for some fun, quick bursts of action. As before, there is the moral element to the gameplay that dictates the ending you get, depending on whether you save individuals and choose to harvest Little Sisters for greater energy, or save them. The framework of the moral system is flawed, as it's somewhat black and white - influenced as it is by very few factors.
Hacking vending machines, cameras and security turrets is now significantly more intuitive. Ditching the rather laborious pipe puzzles of the first game, BioShock 2 simply challenges you to stop a moving needle over particular sections of a horizontal bar, with the various colours granting either a successful hack, a bonus, or a triggered alarm that calls security after you. It's an excellent idea that keeps you in the field of play, challenging the player to act under pressure whilst also avoiding the stop-start fragmentation to the gameplay that the old hack puzzles caused.
Perhaps the most anticipated new addition is the Online play. Upon hearing BioShock 2 was to receive the multiplayer treatment, I must admit to wondering whether it was simply a case of 2K Games squeezing a few extra quid from the pockets of fans through downloadable content. Whilst there was never any great fervour for deathmatches in the original, BioShock 2 acquits itself far better than expected and it comes to be a real plus point. Arenas, which include certain locales from the first game, are a good size and offer the chance to booby trap machines, claim turrets and generally be a bit sneaky and varied with your tactics. Levelling up your character grants not only new artillery, but some useful attribute-boosting gene-tonics. It's all very intelligently set out to encourage considerable longevity.
The single-player story will take a few days to roll through, but the four disappointingly similar endings (aside from the best scenario) are a slightly cheap excuse for replay value and most will be satisfied with one completion. BioShock 2 adds a good-not-great story to the sterling work of the original whilst making little tweaks to the shooting and adding a healthy dollop of lifespan through its surprisingly strong multiplayer component. Some may bemoan the familiar graphics, locations and sound elements that have been carried over (I did say it was a "stop-gap") and the moral choices don't lead to a tangible enough difference in the way the game unfolds to make the endings worth pursuing individually, but on the whole Rapture is still a destination very much worth revisiting.
With every great game comes a controversial sequel. Bioshock was a marvellous survival horror FPS experience and although it did not particularly beg for a sequel, its hard not to resist the desire for one. Of course, the actual production has the opportunity to dim the spotlight of excellence of the former game, resulting in furious fans claiming its predecessor to be ruined. A harsh claim to make, unfortunately there are people taking this slightly childish view with Bioshock. For myself, I believe that ideology in this case to be nothing short of pathetic. Bioshock was fantastic. Flawed, but, fantastic. There was much room for improvement in terms of gameplay mechanics and it was never a perfect game by far. It had an atmosphere like no other game I've come across and is essentially a difficult game to replicate it as such. Whilst it does not bring quite the same awe and general fear that Bioshock had in spades, Bioshock 2 is a worthy enough sequel that deserves an applause.
With a setting as great as Rapture, its really difficult to imagine a sequel being anywhere else. Ten years on from the first game, Bioshock 2 puts you in the boots of those slightly terrifying enemies of Bioshock 1; a Big Daddy. You play as Delta, a prototype Big Daddy of the Alpha series who lay dormant, during the events of Bioshock 1. After being awoken by a voice, Delta is aware that his 'daughter', a little sister known as Eleanor has been taken from him and he seeks to reclaim her from Sofia Lamb the new found 'ruler' of what is left of the broken underwater city of Rapture. Delta must battle countless splicers, big daddies and the new agile and ultimately more deadly 'Big Sisters' on his way to Sofia Lamb who holds Eleanor captive as a means to rebuild the utopia.
Having already experienced the wonders of Rapture before, its not quite the adrenaline rush as was the descent to Rapture in the first Bioshock game. There simply is no way to replicate that experience with a place the player was already aware of. Being a Big Daddy does open the player up to the sea-bed which whilst it was a nice change of scenery, I was disappointed not to see any huge whales or the sorts gliding just above me to give that sense of being small once again. They are simply point A to point B sequences with only the ability to move and jump and collect the occasional leech to acquire ADAM, the substance Rapture became addicted to, using it for purchases of plasmids - various special attacks such as setting enemies on fire or projecting a controllable spirit of yourself.
As with Bioshock 1, the story of the game is typically told through its environment and audio logs that can be picked up and listened to. Rapture is now simply a mess with what looks like little hope of restoration. The majority of the places you play through are new sections of the city, unexplored in the first game. However, there is the odd occurrence of being able to return to certain areas of the first game, a nice bit of deja vu for Bioshock 1 players. As a whole, I really can't remember any notable moments of fright and suspense. There was of course the fear of seeing a Big Sister for a glimpse, or the sequences of Big Sister battles. Being a Big Daddy, perhaps made for a less 'scary' experience. Bioshock 1 hosted some superb moments of fright which Bioshock 2 lacks.
Although not quite on par with the atmosphere of Bioshock, the sequel definitely makes up for with its changes to gameplay. Being a Big Daddy, the player is equipped with a deadly drill that acts as a melee weapon to smash or rev into enemies without much mercy. Revving does consume fuel, but as a melee weapon, I'd take it over a wrench any day. As with Bioshock the player takes control of plasmids which consume EVE to electrify foes or have them help you. Only this time its possible to use plasmids simultaneously with weapons such as the rivet gun, shotgun and spear gun. This makes for some epic battles with you piling round after round of machine gun fire into an enemy whilst stunning them with electricity. I felt that ammo was not quite as scarce as it was with Bioshock making it perfectly acceptable to fully utilise your weapons. With every weapon comes alternative ammo such as the rivet gun can fire motion detection traps and the shotgun electrifying bucks to give plenty of variety to each weapon. Once again 'power to the people' stations are hidden throughout the game to grant 1 weapon an upgrade be it more damage or an increased fire rate.
There isn't a great deal of new plasmids which makes the player already familiar with the likes of Incinerate or Insect swarm. However, there is some interesting twists on some plasmids with each plasmid having 2 - 3 upgrades. For example, the cyclone trap can now be ignited with fire, insect swarms, even hypnotising enemy plasmids to make for an enemy being thrust into the air AND set up in flames. It really makes for more elaborate trap setting and preparation for an upcoming wave of enemies. Most plasmids can be 'charged' to unleash a stronger version of the plasmid at the expense of more EVE. Such that Incinerate becomes a wave of fire that can be continuously held to burn up all those around you should you have upgraded the plasmid as far. Unfortunately my favourite plasmid of Bioshock 1 which was a blast of wind to totally launch enemy splicers into oblivion has been removed, as far as I'm aware that is the only subtracted plasmid.
Hacking and researching was probably one of the worst and most tediously boring aspects of Bioshock. Hallelujah that both have been made far less of a chore. Hacking used to involve a small puzzle connecting pipes to ensure a stream of liquid met its destination, it was slow and quickly became boring enough to stop hacking enemy turrets to make them fight for you. The hacking process is now a quick timing exercise where a needle swings back and forth and must be stopped in a green zone. Stopping in the red triggers an alarm and a swarm of bots whilst stopping on the clear simply gives the player an electric shock draining some HP. The game also no longer pauses during hacking so you need to be quick. Researching is also made that much more of a breeze than it was taking photos continuously of enemies. The camera has been replaced by a video recorder which is turned on once and leaves you to fight the enemy which you must attack using a variety of different plasmids and weapons as the camera rolls. The more different ways you damage the enemy means more points which accumulates to a research level increase on that enemy. Research levels typically increase attack power against those enemies or an extra 'tonic' plasmid which are attribute increases such as increased fire damage. Tonics are also a lot less hassle with the ability to equip about 20 of them at a time!
Multi-player came as quite the shock when I heard of its inclusion. I would not have associated Bioshock with competitive multi-player at all, but somehow it actually works. The multi-player takes place before the fall of Rapture, before the first game at the time of chaos where the citzens began to go crazy so to speak. The player can choose a splicer character and their accessories along with the weapons and plasmids they wish to take into battle. By choosing 2 weapons and 2 plasmids + 4 tonics for each character set-up slot, the player can create different combinations for different situations in battle. Only a handful of plasmids are available such as electrocuting enemies and freezing which again have multiple uses. Freezing an enemy typically slows them down and lowers their defence. However, the same effect can be applied to doors, freezing them such that they take longer for other players to open. Its all done pretty well I have to say, but its not particularly a multi-player game you can play for a long time without tiring. It is hard to keep playing but its always a nice break from other FPS games.
Matches are at most 8 vs 8 and contain game modes such as a free for all, standard team deathmatch and my personal favourite 'capture the sister' which involves the attacking team kidnapping the little sister from the enemy base and returning her to the vent at their own side of the map as she kicks and screams to put her down. In some game modes a Big Daddy suit allows the first player to grab it to become a Big Daddy until they are defeated. Ranking up unlocks new weapons and plasmids to provide a good 20 or so hours of multi-player to get to the maximum rank.
I really enjoyed playing Bioshock 2. The gameplay improvements make the game so much more than Bioshock was in those terms. It never managed to compete with the same atmosphere that Bioshock was famed for, but it is still an excellent game that I actually prefer to play. Playing as a Big Daddy was quite the experience and despite the power I felt when controlling Delta, my heart was still racing at the coming of Big Sisters.
The first Bioshock was somewhat of a revolution when it was released. Atmospheric and with a unique setting there was nothing else like it. Bioshock is pretty much more of the same, which isn't necessarily a bad thing. I'm not going to divulge too much of the story, but you play as a big daddy, one of the first prototypes, searching for your daughter. Of course nothing is ever simple with Bioshock. It's really interesting to see what Rapture is like after the events of the first game. You don't need to have played through the first Bioshock to enjoy the second one, but there are so many references to the first title it would be beneficial to have completed the first.
Gamplay wise Bioshock 2 follows the same formula as its predecessor, mixing the use of genetic powers and weaponry. The main gameplay change is the ability to use conventional weapons and plasmids at the same time. This may not sound like much of a change but it greatly streamlines the combat. Playing as a big daddy also means you can now harvest bodies for Adam, the genetic currency. This is very much a balance of risk vs reward. You must guard the little sister while you are bombarded by splicers trying to kill her. The game does feature multiplayer with a standard assortment of modes but it feels a bit tacked on.
Bioshock 2 is a very fun game it's the sequel for Bioshock, Prepare for the endless fun with Bioshock 2!
What you are about the read is a very exicting moment for all Bioshock Fans.
In the Previous game you played as a human called Jack you are no longer him, Now you play as the King of bioshock its self the BIG Daddy Subject Delta, Destroying everything what moves.
Playing as Subject Delta you are in search of a little sister Eleanor Lamb, However a lot of living things are trying to stop you from reaching her, Like the scary enemies from the previous game Spilcers and introducing new enemies aswell.
What i really liked about this game is you still have Plasmids which is endless fun to use on enemies, The game creators have added new plasmids aswell which i really enjoyed too. You can buy plasmids by collecting ADAM, You get ADAM by Recusing and Harvesting Little Sister's
if you Harvest Little Sister's you get a lot of ADAM, But if you recuse Little Sister's you get less ADAM than harvesting them however sometimes you will collect rewards for recusing them, Which some rewards could be very useful.
The Mutiplayer is really fun to be honest beating the living hell out of each other and making each other suffer, Come on now that is fun.
It has Ranking System similar to Uncharted 2 each time you rank up you unlock new weapons.
Bioshock 1 is better than Bioshock 2 in my opinion just cant beat it, Bioshock fans and FPS Fans pick up your controller and get ready for some action.
Bioshock 2 is the sequel for the survival horror game Bioshock. The sequel takes place in the city of Rapture 10 years after the events of Bioshock. But instead of Andrew Ryan, who was the main antagonist of the first game, this game features another demented character known as Sofia Lamb. The graphics and water effects have also been improved to a significant degree in the sequel. Unlike Bioshock, this sequel comes with a multiplayer mode.
The main fighting system of the game has remained unchanged. The players have to fight enemies by using a combination of weapons and plasmids. The main change in the game is that now you are a Big Daddy, tasked with protecting the little sisters that gather ADAM from corpses. The players have to kill splicers who attempt to kill the sisters for their ADAM. A big advantage is that you get the raw firepower of a Big Daddy. You are no longer a human. Instead you are a giant hulking robot.
The main enemy you will find are the deadly Big Sisters who are very agile and have a lot of weapons at their disposal. The controls have also been tweaked a little. The player can now record videos of splicers to gain research points using his camera , while fighting. You no longer have to dance around the splicer while you are taking a snapshot. Overall I found the game very entertaining. It is well worth your money if you like survival horror games.
It would have involved something short of a miracle for 2K's 2007 Game of the Year genre breaker to have an equally as impressive sequel. Released a little under three years after the original, BioShock 2 had built a hefty following of hype from its eerie website and short, intense teaser trailers.
First off the bat, you'll notice the most dramatic change in the BioShock universe; you no longer play as Jack. Instead, as one of the original Big Daddy's, Subject Delta. It is actually set as a sequel in the timeline, a decade after the events of BioShock, despite many hints that it was going to be a prequel.
BioShock focused mainly on atmosphere, absorbing graphics and unsettling inhabitants of an unknown, underwater world. While BioShock 2 still has a very dystopian Rapture, it seems the intentions are less about introducing you to a new, unimaginable place with action quite widely separated. Instead, BioShock 2 has a far more guns-blazing approach. You will fight far more enemies, on a much larger scale than before.
Above all factors, I think this is what lead me to prefer the original. I thoroughly enjoyed quietly and carefully meandering through the positively immersive Rapture. Playing as a Big Daddy, you are no longer exploring a world unknown to you. The weapons, plasmids and characters (with a bunch of additional ones) are still present with satisfying gameplay and equally jaw-dropping graphics and water physics. Yet the intense atmosphere has inevitably been reduced. This is no fault of 2K. It's simply because I have played the first so Rapture was less intriguing; less gripping.
Nonetheless, with that aside, I can confidently say that if you enjoyed BioShock, then BioShock 2 will undoubtedly be a success for you.
All of the old features from the first Bioshock game are still there such as the brilliant plasmids enabling you to alter your characters genetic make-up and endow you with new and enhanced powers ranging from firing lightning bolts from your fingertips to casting a ghost of yourself and have it do your fighting for you. As usual the range of guns available to help you battle your deadly foes is expansive and includes the old favourites like the shotgun and rivet gun too name just two.
Bioshock 2 had a hard job to live up to, in my personal opinion the first Bioshock game was and still is a brilliant game. The game designers had clearly put in a significant amount of work in order to make it more than just a game but a fully realised believable world.
So as you can imagine making a sequel to such a good game was no easy task, and personally I think that the developers, whilst still making an excellent game, have just fallen short of the high standard of the original game.
This should not be taken as too much of a criticism as Bioshock 2 is still a much better game than most of its rivals and I would still highly recommend it.
I thought the original Bioshock game was decent, but I was never in love with it, and found it to be highly overrated. Bioshock 2 is much the same, although I'm less enamoured with it because so much of it is so similar.
Taking place ten years after the events of the first game, the storyline isn't a whole lot of importance, but just know that it has you winding up back at Rapture to face off against the Hellions and strange beasts that you battled the first time.
Not a whole lot has been honed this time around, because admittedly the gameplay was fairly good the first time around. Plasmids, the best thing about the first game, are back, allowing you to augment your weapons with various elemental powers. Less fun is the game's insistence that you rescue the Little Sisters from the thrall of the admittedly cool-looking Big Daddies. It is quite a laborious, time-consuming process that's never really innovated or changed throughout. There are a few interesting choices to make throughout the game, but it ultimately amounts to not much more than a decent Half Life clone. There is a mildly engaging online mode, but players on it are unfortunately already quite low.
My main gripe with the game is how little it has advanced from the original game visually; things look almost exactly the same, both in terms of texture quality and ACTUAL textures. The same locales we trawled through 3 years ago are replicated without much improvement, which is a bit disappointing and quite cynical of the developers. Aurally, though, the game is brooding and atmospheric, which adds a lot.
If you liked the first game, you'll like this, but it's far from great.
My review of 2007's Bioshock is positively glowing with praise, and rightly so. It had excellent gameplay with and excellent story that pushed the boundaries of narrative in gaming. Its successor is not so groundbreaking, following the footsteps of the first game with only minor deviation; it offers the gamer a chance to return to familiar territory while offering little new. Despite this, Bioshock 2 is still a high quality title worthy of your attention.
Once again the player is returned to Rapture, an underwater city built in the fifties as a haven for free enterprise. Deregulation of the city's medical and scientific industries have created plasmids, highly addictive drugs that warp your mind while granting the user superpowers. The player must fight their way through the city using a combination of tommy guns and plasmids while allowing the game's story to unfold.
This time around the player does not take the role of a stranger to Rapture, instead you are placed in the sturdy boots of a big daddy. A mindless drone employed to protect the many little sisters, conditions children that roam the city extracting useful chemicals from dead bodies. If this all sounds complicated and surreal, I'd recommend playing the original first. Bioshock 2 builds on the mythology of the first comfortably and isn't afraid to assume prior knowledge in the player. This keeps retreading between the two games to a minimum and allows the game to tell a genuinely different story by assuming the setting is already familiar. Again, 2k games have provided an excellent story with real depth that was a joy to play through; though it certainly lacks the freshness and sophistication of that found in the first.
Gameplay remains largely unchanged between the games. As you play you unlock a series of firearms typical of an first-person shooter and a wide range of plasmids. These upgrades provide you with the power to blast fire from your fingers, freeze enemies, electrocute them or perform countless other flashy tricks. Combined with the weaponry it gives the game a flexibility in combat that excells most shooters and works particularly well in the game's claustrophobic setting. It hasn't tired since the first game and the ability to experience familiar gameplay in a new story is very refreshing.
The multiplayer mode introduced in Bioshock 2 is notable in that it has a loose story to it and is set prior to the first game. Other than that it is largely the same as any multiplayer mode in shooters these days and didn't offer much to me. The original Bioshock was primarily a single player experience and Bioshock 2 isn't much different. The real achievement here is in the campaign, people looking for a really excellent multiplayer experience would be better off elsewhere.
All in all, a great shooter and a worthy successor the the first but certainly not as innovative.
The second game in the Bioshock series had a hard task to be half as good as the original and although not reaching the heights of the first game does a great job of making you second stay in Rapture as memorable as the first.
The major difference in this game is you now play as a Big Daddy, the lumbering protectors from the first game, with a new Big Sister to face off against. Other than this the gameplay remains much the same other than the fact you can now have both plasmids and weapons equipped simultaneously. This gives you more versatility in creating traps and tactically approaching a situation.
Storywise the game does not hold up against the original but is still far more engrossing than alot of titles on the system. The city of Rapture is still deserted and unnerving but has less of an impact than when you first enetered during the first game.
Another amazing game in the Bioshock storyline and well worth playing as long as you dont expect an experience as original and well delivered as the first.
Bioshock 2, one of the most anticipated games of the year. It is the sequel to the game of the year due to its great narrative of the "Would you kindly?" plot twist and its excellent gameplay. But can it deliver to our expectation with a better twist and a more immersive gameplay. I'll give my review based on its Storyline, Gameplay (both single and multiplayer) and Graphics.
The setting of the game is 9 years after the first Bioshock game where you play as THE Big Daddy, who is known to be the first Big Daddy to ever be created. Ten years ago, you were forever bonded with a little sister named Eleanor Lamb who was taken away by her mother, Sofia Lamb as she forced you to kill yourself after you've been hypnotized by a premature splicer. Ten years later, you've been revived for unknown reasons with no memory what-so-ever of your past.
Now you have to fight your way through the dystopia, Rapture against Sofia Lamb and her horde of Splicers whilst you're on a mission to save your little sister, Eleanor Lamb. The story is quite straight forward yet you're put through the plot driven cliché of saving the damsel in distress. However, the story is partially linear with 4 different endings with not only the choice of saving the Little Sister or killing her, but you will also be given a choice to either spare an unspliced civilian or kill him/her.
---Gameplay (Single Player)---
The gameplay of the game has definitely improved from its predecessor. Instead of using your weapon before switching to your plasmid, you're able to use your weapon and plasmid simultaneously. The weapons you use in the game are of great benefits to you with your machine gun, your shotgun and your signature Big Daddy Drill, which you can ram straight into someone's face if anyone dares to mess with you. A new mechanic has been introduced towards the Little Sister called Adoption, which allows you to adopt a Little Sister and help her gather ADAM while you fend off Splicers with various of traps to choose.
Hacking has changed from its predecessor because instead of going through a Pipe Dream style mini game with the game paused, it will run real-time while a dial will be moving along before you hit the green or blue zone to hack successfully. The variety of plasmids for you to use has changed increasingly, for example, the Incinerate Plasmids at level one does the same as usual, level two allows you to charge up for a more powerful attack and level three lets you stream fire from you hands. The possibilities are endless!
Since there was a lot of complaining that the first game didn't have multiplayer, the Gods have listened to their prayers and thus it shalt be given. The Multiplayer of Bioshock 2, based a year before the predecessor, hence making it a prequel. You get a selection of six (or eight if you pre-ordered) characters at your disposal as you roam around Rapture with your weapons and plasmids at your disposal. You have three Loadouts for you to use, each with a slot of two weapons, two plasmids and three tonics. How you gain more weapons and plasmids is going through the similar system as it did with Modern Warfare, kill and earn. You kill your opponents with your weapons and plasmids as you earn more ADAM in the process. With ADAM, you're able to level up and gain new weaponry and have new trails to complete.
There are game modes such as Deathmatch, Team Deathmatch, Capture the Little Sister, etc, which brings out the fun with flaming fury against your foes. You also get to hack turrets and set traps at the vending machine. If that's not enough, you get the opportunity to get into the boots of a Big Daddy, supplied with chronic headshots with your rivet and 5 tons of fists directly to their spliced up faces. Despite that it has used some elements from Modern Warfare, the multiplayer mode has proven to be as fun as I would expect it to be.
You cannot deny the graphics from the first Bioshock game and this sequel is no exception. The gorgeous graphics of the dystopia has been brought back with creepy corridors with blood reflecting to the light. And as a new feature, you will get the opportunity to dive under the sea and explore, knowing that you're a Big Daddy. Models on Splicers have changed dramatically with a job well done upon how it was created. Speaking of Models, important characters now have a unique model, for example Tenenbuam had one of the splicer models used in the predecessor, but now her model for this game is completely different, much to my own liking.
However, the one thing I don't like about the graphics is lagging. And when I talk about lagging, I'm talking about the lag in the physics. Disappointingly, it hasn't changed much from the previous game, which should because it's a sequel and sequels must be better than the first. But the graphics are still amazing and it made up for the loss of FPS upon the physics.
Buy Bioshock 2? Yes! Get the game, it is to me one of the best for the year 2010 and I think it definitely deserves an award. And a new DLC has been released for the Multiplayer with more carnage and mayhem upon the ruins of Rapture. You won't be disappointed. :3
Bioshock 2 just came out a couple of days ago, and was hot in the market. As at the day it was one of latest games out I decided to give it a shot, as all my other games I had I had either clocked for the millionth time (not really) or simply was not my game. To my surprise the game turned out to be quite a thrill, and was a really good game, and I had not played a similar one in a really long time.
The game is more of a scary game, which does give quite a thrill when you go around. You just walk around and people just appear from no where scaring the life of you, but of course you need to be prepared to attack! The combinations of when you attack really are smart, you are a sort of robotic creature and it sounds like a real machine monster when you fight.
Multiplayer really is great when you play online or even with your friends at home. The first version Bio Shock was a really great game, but this one lacked the quality of the first one and really made no sense.
You can pick through various machine type monsters to use with, but you will need to unlock them, the one you start off with is the simple one of them all, but still is great in its own words.
You get to equip your self with different type of guns, all with different abilities of how powerful they are to how long they can shoot. The better the gun the more advanced it will be at shooting and also will be better and faster when reloading. If you run out of ammo you will need to search around to find some, as that is like the only easy way of getting some.
Some special guns or weapons have special features, such as flame throwers and power zap guns, which with the zap ones, will stun your foes which will make it easier to kill.
Your surroundings in the game are pretty neat, if you are in the mountains there will be rocks her and there and if you go underground you will be in cave like areas of in the middle of a water patch.
The whole game will take you around 9-10 hours to complete, it took me that long any way, I am sure it will take much longer for others, so you really will get the benefit out from it. As I mentioned above when you clocked the single player mode, you can do the multiplayer mode which is just as fun when you get to hunt down your friends, sort of like a brawl match.
You can set traps in multiplayer mode or even in single player, but it is more fun in multiplayer as there will be many more people in your arena which can lurk into your trap.
Overall the game is superb and is definitely recommended for all PS3 owners. I am not sure how much it is in shops at the moment but online at the moment you can buy it for £29.80 for brand new at amazon, though it will be a little bit more expensive for the X-box 360.