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With my preorder of Bioshock Infinite in March, I was lucky enough to receive a copy of the first game in the series, Bioshock, free of charge. It's no stretch to say I was excited to play it, as I remembered the rather disturbing and dark trailer it had a few years back. It's also considered one of the best titles of the generation, enjoying plenty of perfect scores so finally playing it was exciting. It's certainly a great game though it does show its age in various spots.
Bioshock begins with an intoxicatingly shocking and fast opening. Set in 1960, you play Jack, a man who is left as a lone survivor when his plane crashes over the Atlantic Ocean. He's stranded and forced to take refuge in a nearby lighthouse, its interior filled with political quotes and signs. Jack enters a bathysphere which takes him down to Rapture, a breathtaking underwater city made up of huge, colourful buildings, but inside things aren't so beautiful as the first human he sights is ripped to shreds by a 'Splicer' - deformed people who have been genetically modified by 'Plasmids'. Jack makes radio contact with a man named Atlas, who offers guidance through the deadly city on one condition: Jack kills Andrew Ryan, the man who created Rapture, and ultimately caused its downfall. Overall, the plot of Bioshock is excellent. One of the best bits about it is the stunning city, which is shrouded in mystery and violence. The game also offers some interesting themes, and the story behind Rapture is hugely interesting, genuinely making you want to see what life was like before the city's spiral into darkness. In addition, there's plenty of intriguing backstory, encouraging scavenging. By examining propaganda and listening to audio diaries, you really feel immersed in the story. Offering a fantastic antagonist and a great location, Bioshock is worth experiencing for the story alone - thankfully it's more than interesting enough to get you through to 'that bit' three quarters of the way through the game.
You control Jack in a first-person view, and the structure is simple - you progress through chapters, each of which gives you a new area to explore and a set of objectives. Primarily, you'll be fighting enemies in order to give you some room to scavenge. Rather than using regenerating health, Bioshock has a health bar; eating food or using health packs can replace lost health. You can fight using either physical weapons or Plasmids. As you advance through the game you obtain more and more weapons, from a simple pistol to a powerful grenade launcher. Each weapon has up to 3 different ammo types which should be changed based on the enemy you face; for example, anti-personnel rounds work well against Splicers, while electrical bullets are effective on turrets. You should also be wise with your weapon choice. Ammo isn't in abundance, so you want to try using the least resources possible. Using a flamethrower against a weak enemy won't be recommendable. The feature of Plasmids shakes things up slightly, removing Bioshock even further from other first-person shooters on the market. There's a large range of abilities that Plasmids give you. Incinerate places fire at your fingertips; Telekinesis allows you to pick up objects and launch them with force; Insect Swarm sends a crowd of bees towards an enemy - there are many more creative abilities too. However, you cannot use these powers liberally, as you have a bar which, when depleted, prevents you from using them. Much like health, you can gain it back through consumables, like drinks or EVE Hypos. Sadly combat is somewhat dated; you can't hold out your gun and Plasmid at the same time, plus firing is done using the triggers, which could easily be annoying for a lot of PS3 players. There's also the fact that when you die, you spawn in a nearby 'Vita-Chamber' which is basically a close checkpoint, allowing you to instantly continue fighting - somewhat diminishing the consequence of death. Otherwise, combat is great as it is tense and involves strategy.
There are a number of role-playing elements in Bioshock to keep you interested through the 15+ hour playtime. As you go on you'll amass a number of tonics to equip, which are split into three categories. Combat tonics boost your offense and defense; engineering tonics increase your hacking skills; and physical tonics assist health and EVE (the bar that measures your Plasmid level). You can only have 6 tonics of each type at a time. Finding tonics is essential - without them you'll likely find yourself underpowered by the end. There's also an element of choice involved in the game. Terrifying enemies named Big Daddies roam each level and by pausing, you can find out how many are in the level. Some - but not all - of the Big Daddies guide small children named Little Sisters, who have been turned into evil little tykes by ADAM, the lifebane of Rapture. By killing a Big Daddy, you can choose either to harvest or rescue the Little Sisters. Harvesting Little Sisters give you more ADAM than if you rescue them, but for every 3 Sisters you rescue, you are given a reward such as a new tonic or supplies. You can use ADAM to purchase tonics, plasmids, and extra slots in which you can equip them. There is a hacking system in the game, which allows you to disable machines in order to reach new areas. There are security cameras and turrets all around Rapture, which can hinder your progress. Getting caught by a camera results in an alarm sounding, attracting Splicers, and being seen by turrets causes them to shoot at you. By hacking them, you can turn them to your side so they are offensive against enemies. The hacking system is easy to grasp - you are shown a grid of numerous squares, each of which contains a shaped pipe. To succeed a hack, you must use the pipes to guide a green liquid from the beginning of the grid to its destination. It isn't a bad gameplay mechanic initially, but does become irksome as you make your way through, as there are so many things to hack and it becomes repetitive. Finally, there are some weapon upgrade machines scattered around the city, and you can find items with which to invent new items at U-Invent machines.
There are also some survival horror elements in Bioshock. In order to succeed you must scavenge for ammo, health pack and hypos as much as you can. Without doing so you'll likely have a lot of trouble in the tougher fights, particularly against the powerful Big Daddies. There are also dollar coins and bills hidden around, which you can use to spend at vending machines. The Circus of Values offers health packs, hypos and other general supplies; El Ammo Bandito offers ammunition; while the Gatherers Garden offers supplies bought with ADAM. There are also over 100 audio diaries for you to pick up. It's a great part of the game as it really creates backstory and giving you an image of Rapture before its downfall.
Visually Bioshock is very impressive. It's more the art style and environments than the graphical quality itself that makes the game look good. The first sight of Rapture caused loss of breath among many gamers when the game was released, and today it's no surprise. The city looks fantastic, not to mention the fact that it's underwater. Inside things are just as good. As it's 1960, Rapture sports a wonderful art deco style, which is very unique in gaming. The art deco design is perfect, from the fonts to the propaganda to the buildings themselves. It creates a massive atmosphere. There's plenty of variety in the design; Arcadia is, simply put, an underwater jungle, while Fort Frolic is a rather posh area full of colour and of course, containing the memorable character Sander Cohen. The sound is also fantastic. The only real flaw I can think of in the game is that there isn't a huge variation in Splicer design, but that's made up for by the superbly-done Big Daddies. There isn't a great deal of voice acting. Your character speaks briefly at the start and Atlas occasionally contacts you - but even so, all of the voice acting is great. In particular, there is a good share of memorable performances in the audio diaries. The music is also excellent but much like the voice acting, it's infrequent. The music that accompanies that accompanies your first sight of Rapture is magnificent, but things are chilling when there's no music. Walking along a corridor, not knowing when a Splicer might jump out in complete silence is really intense. In summary the graphics and sound are both brilliant.
To conclude, Bioshock is a great experience definitely worthy of your time. The story is one of the best in gaming; despite a slow-paced middle third, it's extremely atmospheric and intriguing. The combat, while aging, is unique, encouraging strategy. It's infused with plenty of different elements from survival horror to RPG, but it doesn't feel copied from other games - each gameplay mechanic feels like it has Bioshock's mark on it. Graphically it's amazing. The art deco design is awesome, adding to the already strong atmosphere. Rapture in general looks fabulous, making up for the slight texture pop-in (put simply, objects don't look detailed for a few seconds) that occurs when you load saves. The sound is also great, from the voice acting to the minimalist music. For just a few pounds, Bioshock offers a good 15-20 hours of gameplay. It's a superb experience even 6 years on - definitely worth a go.
Thanks for reading - this review is also posted on Ciao under my name YoshiCheesePuff!
Bioshock on PS3 was released about a year after its release on PC and Xbox 360 and i had heard of its great critical acclaim so of course i had to go out and buy it. And wow, its better than i expected, much better. The story is original and i would say it is the single game story that has stayed with me years after i first played it. The game is set in the city of Rapture, an underwater city that was the dream of Andrew Ryan but has fallen apart. The reason the city has descended into chaos is because of a substance called ADAM that 'little sisters' carry. Adam gives you powers and when you have powers, you can do anything. Its not quite that simple though. The little sisters are protected by big daddies, the thing you see on the cover and the rest of the population has used so much adam they have mutated into half human creatures called splicers.
The game begins with a plane crash. You land in the middle of the ocean next to a lighthouse, you swim up to it and enter into an where the lights turn on and you get your first glimpse at the art deco architecture and a huge statue of Andrew Ryan saying 'No god or kings, only man'. The scene is set for the game and you begin around 9 hours of story that you won't forget.
The game is set out in quite an old fashioned kind of way. You have one main objective and you get held up by various people along the way that you have to do missions for to continue. It is fun but can get a bit repetitive sometimes. In any case what you think is going to be the end of the game is just the beginning of another half of the game where the larger story emerges.
I could speak for a long time just about Rapture itself. It is, in my opinion, one of the best game enviroments ever created. I guess you could call it steampunk but it isn't quite, it's too different and original. Every room in rapture is a masterpiece of art deco design and there are some real shock moments along with the 40's theme which just adds a little bit of reality into this fantasy world. The characters in Rapture also are very impacting. You have your general population (blood thirsty splicers) then you have your few clever and creepy bosses, Andrew Ryan (the crazy man that built the city) and your one and only ally who's story is almost as sad as yours.
Graphics: There's no doubt the game looks gorgous. You can tell from the very start that it looks good but you really realise how good it looks when you enter Rapture. The graphics make the game hugely atmospheric. The great water effects drip down in a city that looks like its falling apart and huge windows let in a small amount of light from the surface of the ocean far above. The only thing i would say about the graphics is although they still look good they do feel a bit out dated now but thats to be expected after it's been out for a few years.
Gameplay: Essentially Bioshock is an FPS but theres so much more to it i wouldn't label it as only that. You start of at the beginning with a wrench which is easy and fun to use as it makes a clanking noise when you hit an enemy. After that you work your way up to bigger and better that are all satisfying to use. Moving around is responsive to the controls and you can also use adam to change your genes and gain powers such as the ability to shoot fire and send a torrent of angry bees out of your hand. The mix of powerful guns and fun powers makes any fight you come across a lot more fun as your forced to think tacticly such frying a load of enemies in the water with your electricity power.
Sound: The game does not have much in the way of a soundtrack but the loading screen has 40's music and various radios around the city are sometimes on adding to the mystery of the place. The best use of sound in this game is found when your wondering around the city. The metal buildings groan under stress and splicers deranged shouting echoes through the huge rooms. Again it is just adding to the atmosphere which has a huge part to play in this game.
This is a game that i certainly wont forget for a while. I will replay it every 6 months or so and for £15 now its a buy you wont regret. I have also bought Bioshock 2 and for that review will be coming shorty if you were wondering about that. But for now, this game, a classic.
A game that receives as much hype as this one did can never live up to it can it? Bioshock really blew us out of the water (bad pun) when it hit the scene way back in 2004, highly involved twisty turny storyline, great action and some seriously stunning, stunning, stunning visuals, there's just not enough art deco in computer games, that is to say there's not enough good art deco themes, and for fans of the style like myself, we can really fill our boots here.
Set in 1960 the opening story is brief, I can't really go any further than the opening because the plot seems very delicately balanced and nothing short of brilliant and anything more will just open a big juicy can of Spoiler for ya' so here goes.
You play a nameless faceless character whose plane has just crashed into the ocean (FPS+Aircraft=crash), you see a tower reaching into the sky out of the ocean and you swim towards it. Inside, lights start to flicker on and a voice reveals itself as Andrew Ryan he welcomes you to what you now know is Rapture, you climb into an underwater elevator and with the voice still ringing in your ear one of the most stunning moments in gaming happens, the cityscape of Rapture is revealed to you, bright Vegas like lights and billboards, all with fishes and sharks and beautiful corals surrounding everything. You plunge into Rapture, and find that everything is dark and there's voices... Suddenly a radio whirs into life, a man with an Irish accent starts talking to you, and there's something outside....
Such a great opening to a video game, your plunged straight into the atmosphere and you can plainly see that Rapture is a wreck of what was once a beautiful city, the entire game is worth checking out just on the basis of story to, as soon as you land in rapture the story starts to twist and turn and the mystery of the whole affair really is never truly reveled to you.
On the game play side of things, it's a first person shooter, you also have your trusty wrench for those sticky moments on top of all the pistols and shotguns you'll be using, there's also the fabulous gangster "Tommy gun" to get your hands on. The innovation in Bioshock comes in the form of plasmids, one of the first thing the mysterious Irish man asks you to do is inject a strange red substance known as "Adam" into yourself, it grants you special abilities like firing lightning bolts out of your hand or telekinesis and mind control among'st other things. You soon find out that the citizens of Rapture have been over using Adam and plasmids for years, thinking that they where only making themselves stronger and fitter, where in fact they've all been driven completely insane and there physical bodies have become deformed because of there need for this precious substance. These unfortunate souls are known now as "Splicers" and they are the main enemy in the game, it's your job to take them out using a combination of standard weapons and plasmid abilities. To power your new found abilities you'll have to locate yet another substance, a mysterious blue liquid known as "Eve", it's found in the vending machines dotted around rapture and also scattered about the game world.
In true FPS form the security systems in Rapture have gone haywire, luckily you can hack the systems, making various articles like gun turrets and security cameras work for you, you could even hack the vending machines for a discount, neat!
This is done by playing the hacking mini game, you need to use a system of pipes to navigate a blue liquid to a goal, moving and rotating various shapes of pip like deranged Tetris. The minigame becomes somewhat annoying and by the end of the game you'll be an expert at it, it's probably the only thing I found remotely annoying about the game.
Now, you'd think with a drug like substance pumping through the veins of Raptures citizens granting them immense power that there'd be some sort of policing for it? well fear not the "Big Daddies" are out there for the good of the people, until now of course. Big Daddies are great lumbering beasts in diving suits, usually equipped with a huge drill or a nice big gun, each Big Daddy looks after a creepy little girl known as a "Little Sister". It transpires that when a citizen of Rapture dies, the precious Adam needs to be extracted from there veins, the Little Sisters carry an evil looking syringe for that purpose exactly, they call the dead bodies "Angels".... *shudder*
These days the Splicers mercilessly hunt down the little sisters to procure the Adam in there possession, but they have to get passed their Big Daddy first, there are some great moments watching Splicers take on the Big Daddies in Rapture, usually resulting in them dying a swift miserable death. Now should you be lucky enough to capture a Little Sister you can procure some precious Adam for yourself... but will you be so merciless? you can outright kill the poor creature and harvest all the Adam for yourself, or you can rescue the Little Girl and send her off to the "Orphanage" and take only a small amount of Adam.... The choice is yours....
As you journey through Rapture, you'll really get the feel of a living city, even in it's darkest days there's still advertisement posters littered around the city and evidence of splicers having a boozeup in the bar and little splicer camps with a nice warm fire and spent syringes littered around. The city even has it's own market, Public Gardens and my personal favourite was the theatre area where a deranged Splicer is still putting on shows and "creating" artworks.
Something I always end up mentioning is the voice acting, I do feel strongly about the role of voice acting in games and so many games get it so horribly wrong that I feel it's worth mentioning every time.
Bioshock is a shiner when it comes to the voicing, you'll fall in love with the Mysterious Irish accent from Atlus, and you'll dig the southern flavour of Sinclairs dulcid tones. There are also the voice diary tapes to collect around Rapture and anyone who wants to get really involved with the story of Rapture can fill their boots with some brilliantly acted monologues from Raptures lost souls and deranged denziens. You'll also enjoy as I did, listening to the Splicers chatting among'st themselves, again adding to the citys truly living feel and also the sense that these poor folks had a life before becoming the twisted drug addled forms they are today.
I only really had one gripe with the game apart from the hacking minigame and that was with the fact you have to swap between standard weapons and plasmid abilities, it's a bit of a learning curve and more often than not you can mess it up in the middle of a tense fight. This problem was actually fixed in the second installment of the game so at least it was acknowledged.
Overall Bioshock is an absolutely stunning game, masterfully crafted with some real original ideas. And I feel even now in 2011 it offers some gameplay experiences that will last through the ages and should not be missed. It's also available at a pretty reasonable price now so if you don't have Bioshock in your library I seriously recommend it.
Bio Shock is a first person Survival Horror/ Shooter, set in a gorgeous underwater city known as Rapture, You begin as a plane crash survivor suffering with amnesia and the story only blows up from there.
With some genuinely unique and original ideas Bioshock makes for a real experience, it's dark twisted themes and tense action will keep you hooked for hours.
It sets itself apart from most conventional shooters with the use of plasmids, various abilities that you genetically engineer into yourself and then must maintain through the use of injections know as "Adam" and "Eve" i cant reveal too much so as not to ruin your experience with the game, but what can be said is this is title is a triumph all over, your first steps into the city of rapture reveal a beautiful art deco city with fantastic views over the ocean floor, helped along by its excellent graphics of course, you'll see how well yourself and characters within the game react with the environment. On top of its excellent artwork and gripping story line you'll also enjoy the various mini game types within the game, you'll be able to hack into security systems and turn them against your foes via a tube switching puzzle, provided you have nimble fingers! The game has an excellent variety of weapons with which you can combine with your plasmid abilities to become a truly formidable fighter, but you'll still have to watch your ammunition supply, as the game has some survival horror elements that make it all the more fun.
Overall this title has aged very well and is available at a very reasonable price these days considering its quality and game play, it is an absoloute must buy for those looking for something different. It has a sequel also which is well worth a try.
In the current financial climate and amidst a sea of generic, brown war simulators, the crumbling remnants of BioShock's doomed subterranean city seem remarkably ambitious. The console version leaves room for improvement and there are times when its ideas are so numerous that they serve to stifle each others qualities, but it is nevertheless a lengthy, atmospheric first-person shoot 'em up that offers up many striking moments.
Set in 1960, the game casts you as one of those annoying, blank-slate types; a guy who prefers to go about his murdering in a respectful silence, never reacting to other characters, no matter how insulting their comments may be. Following a plane crash over the Atlantic Ocean, he washes up at the entrance to underwater city Rapture, with just one objective: to infiltrate the city and kill its leader Andrew Ryan.
The story is predominantly told through (one-way) radio conversations with mysterious freedom-fighter Atlas, and via the numerous audio diaries found in the game. Through these the player learns of the infighting between Ryan and other influential members of Rapture's power structure, which resulted in something akin to a civil war, the fallout from which you are in the midst of experiencing during the events chronicled in the game. The game poses some interesting questions as to the merits and downfalls of a society built purely on capitalism, with individuals not constrained by morals or laws.
Rapture is BioShock's crowning glory; if there's one thing in particular you'll remember from playing the game, it's the city itself. As you amble its greenish-blue corridors and interior streets, you'll witness the kind of rioting that has lead to the fall of a majestic city, built on a megalomaniacs dream. The paranoia of a war nearing its climax is cleverly echoed in the morbid scenery, with hangings in Rapture's main square; the abandoned nature of shops and offices; flooded apartments; people ritualistically murdered in their own beds; overturned trams and smashed walkways... the attention to detail is, at times, phenomenally good. The goofy, cartoon-like enemies aren't quite as impressive to look at, but are still engaging foes from a design point of view. Due to shortages of ADAM, a stimulant that allows the genetically-enhanced inhabitants ('splicers') to achieve various enhanced abilities and traits such as teleportation and super-strength, the people have degenerated into states of violent insanity, and their aggressive tactics make for some lively encounters. It's extravagant and attractive, and for once the PS3 port holds up very well, as despite arriving around a year after the Xbox 360 version, it does feature a few little improvements such as a new 'Survivor' difficulty setting and loading screens that sport a new, more attractive style of presentation than the 360 version.
Along the way, BioShock gives your moral compass a little work out. You are given the choice of harvesting or rescuing 'Little Sisters' - possessed children who take and refine the power of 'ADAM' from the dead, which in turn allows the player to increase health parameters and learn new abilities. Harvesting presents more ADAM in the short-term but leads to the 'bad' ending, whilst showing mercy gets you a smaller dose but results in a happier finale. Either way, the difference in rewards is, as things transpire, fairly minimal in the end, but your encounters with the Little Sisters are made memorable by the fact each is protected by a 'Big Daddy'. These giants are designed like massively-armoured diving suits and consist of a giant drill on one arm and a caged, glowing yellow head section. Particularly on the higher difficulty settings, they can be very tough as they are deceptively agile, powerful and can withstand a lot of damage. They are iconic, formidable contraptions, despite humorously being referred to as 'Mr. Bubbles' by the Sisters, and though they tend not to attack unprovoked, the rumbling of the analogue pad that signals their proximity is sure to put you on high alert.
Your cause is aided by 'plasmids', which are basically akin to superhero powers. Abilities include shooting fire, electricity bolts (useful for dispatching enemies in water), casting forth swarms of wasps, as well as turning enemies into targets for the various security cameras and turrets in operation. The array is extensive and occasionally inspired, though aside from melting some ice or opening a door with an electric charge, the player is rarely challenged to be proactive with them, and when parallel with the significantly more potent firearms, they tend to go long stretches unused.
The combat itself is perhaps its weakest link; proving sturdy if unspectacular. Movement and aiming feels a bit cumbersome; the right-stick look/aim control is less fluid than titles developed specifically for joypad control, and thus leaves many encounters feeling a touch clumsy, particularly if you use plasmids rather than guns. Quick, react-and-shoot moments never feel intuitive and though some of the heavier weapons are fun to use, it's never at its best when you're engaged in combat, which due to the hefty quantity of splicers, is rather a lot of the time.
BioShock's deranged cast of characters are very good, even if the dialogue strays into 'Allo 'Allo! territory a bit at times with regards to some of the voicing. Fontaine's laboured New York drawl and Suchong's clichéd 'sly Jap' routines are hackneyed, but Andrew Ryan makes for an impressive villain, his approach being to alternatively mock you and preach his ideals over the radio. In all the chaos, Ryan clings to his principals, but is a deep enough figure that you may feel a little different about him during a second play of the game. Rapture's most memorable inhabitant however is undoubtedly Sander Cohen; an 'artist' who takes the term to its gruesome extremes. The madman's quest for perfection is predictably fraught; he tasks you with killing specific individuals, photographing their corpses and placing the pictures in an elaborate frame that he hopes will form his masterwork. He is symbolic of the grandeur, decadence and grotesque undercurrent that passes beneath Rapture's finery - a brilliantly colourful showman-cum-psychopath.
In many respects, BioShock adheres to the FPS 'old-skool'; health does not regenerated over time but rather through the use of first-aid kits and the various food and drink found about Rapture. Instead of alternating between a primary and secondary weapon as has become the way, you can carry more than half a dozen at a time. This can of course become a touch fiddly, as whilst PC users can quickly select a specific gun with the number keys, the console editions require considerable cycling with the shoulder buttons, On top of this, each gun has multiple ammo types which are accessed via the D-Pad. Some of these are good - the Chemical Launcher with its choice of liquid nitrogen, napalm and electric gel are marvellous fun to use - whilst others, such as the machine-gun and pistol, have armour-piercing and antipersonnel rounds on top of standard bullets, and seem a little unnecessary.
The superbly designed locations are rather more cutting edge. Highlights are plentiful; there's the stylish theatre and mall segments of Fort Frolic laced with reminders of Cohen's madness in the form of the occasional, necro-art corpse statues. Elsewhere, you can explore the ransacked apartments of Rapture's former top-brass; peruse the fisherman's wharf or explore the vibrant gardens which are especially pretty. Mission objectives tend to involve either collecting or killing; finding parts to assemble a bomb, or ingredients to revive the trees in the botanic section, or taking down specific targets that act as mini-bosses. The game plays to its strengths by placing emphasis on exploration; there are great rewards to be found combing through shelves, barrels, desks and the like, though because your character doesn't automatically collect items from dead enemies, a lot of time is spent looking at the ground, which again, isn't a habit native to many console gamers. The objectives aren't overly varied, yet serve a useful purpose. The player is encouraged to delve a little deeper, which is a good thing given how detailed each area is and the quantity of secret rooms that can be found with a bit of snooping.
Very occasionally, it even shows off some horror nous, such as a brilliant moment in a dentist's room whereby after turning around following the collection of an item, a dentist splicer has appeared right in front of you, and simply stares silently in all his blood-soaked finery. It can be very effective at these 'jump' moments, but the loud, riotous nature of Rapture's public means they're sadly quite few and far between, which is a shame. As FPSs go its got decent legs, taking around 15 hours to complete, and when the different endings and four difficulty settings are added to the equation, there's a good couple of play-throughs to be had here.
BioShock is an imaginative and engaging adventure, and PS3 gamers can for once rejoice in having a high-quality port. It isn't the most playable FPS the system has to offer; the tacked-on plasmids and okay but not-especially-satisfying shooting mean if its strictly combat you're after there are better alternatives. However, an intriguing story, numerous highly innovative ideas and fantastically designed, beautiful locales mean its well worth the trip to Rapture.
I was truly surprised how much I enjoyed Bioshock it truly is a fantastic game. On the surface it would look like a regular Sci-fi first person shooter, however the difference here are the plasmids you can use. Plasmids are special abilities you can use to defeat enemies or on your surroundings to progress. These abilities range from being able to throw flames to shooting electricity. Plasmids upgrade and get better as you progress through the game. The way the creators have worked this into the game has been done very simply, as plasmids come from your left hand the L1 trigger fires these and you hold the gun in your right hand which the R1 trigger fires this, it immediately feels natural to switch between the two and for the more skilled using both together to take out an enemy (this can be creative and funny). Another major plus for this game is the underwater city it is set in, Rapture. Rapture has been beautifully created and so much detail has gone into it. As you travel around the city you can collect audio tapes which will explain what has happened to this place, collecting these is not important to the main game but they are still interesting.. As for the story, wonderfully created and told with a nice twist thrown in.
Bioshock is a first person survival horror shooter game based on the undead city of Rapture. The inhabitants of the city have undergone genetic mutation to such a degree that they have lost their intelligence and have become killing machines. The players will find many sorts of mutants in the game including big robotic machines called Big Daddy's. This is short story of what is there in Bioshock.
The game starts when your character is thrown into sea by an air crash. The player has to swim to an island which has a large tower. Below this tower lies the demented city. Bioshock offers a variety of weapons and plasmids for use against enemies. Plasmids are like magic in other games. You can throw fireballs, release an electric shockwave or throw a jet of water at your enemies. Plasmids modify the genetic composition of your body. One of the best things I like about the game are the audio diaries that you encounter as you progress through the game. They contain missions and side-quests and also tell you about the life of the people of the city before it was infected.
The game requires about 5GB install space on the PS3. The graphics and sound are good and smooth. There is a slight drop in frame rate sometimes but that does not occur frequently. Overall, I found the game very entertaining. This is a must buy.
Bioshock is not one of my highest ranked games but it is an intresting and different game. It is a horror shooter game set in alternate history 1960 when you play the role of a suvior of a plane crash now the game is all about surviving and is challenging. As you have to explore an underwater city that is home to many enemies such as mutated beings and mechanical drones.
To me this game is just a bit too wacky for me the graphics are half way decent but not great. I find this game is not my type of game others may think differently. I just think that it is a bit far fteched I know its a game but to me its off putting. It is all about survival you can go around and collect money and use it in vending machines for ammuntion and weapons and health packs and there is a part of the game wear you have to unlock safes and you can use stealth which means you do not get picked up by the cameras. It is tactical and for me there is to much thinking and scientifc lingo pumped into the game which just shuts down my brain so for me I am going to give this game two stars it is ok if you are into that kind of thing for me a miss and I wont be buying the follow up either.
At its core the Bioshock game is a first person shooter with a blend of role-playing, stealth, and horror thrown in for good measure. However this doesnt go anywhere near to describing how good this game is, I have had it for 2 years now and have finished it a number of times and I still have no intention of trading it in for something else.
The game takes place in an alternative 1960 in which our player accidentally discovers the undersea city of Rapture. Throughout the game, via the use of discarded audio diaries left behind by the inhabitents of the city in better days, we learn of the history of Rapture. The city was devised by business man Andrew Ryan, in order to escape the oppresive political and religious fervor of post second world war America. So seeking a place where they would be free to think and act as they chose, he had the undersea city of Rapture built secretly in the Altantic Ocean.
In this free-thinking environment, Ryan and his like minded followers quickly make scientific advancements which put the surface world to shame, before long genetic manipulation has become common place through the use of 'plasmids' with different plasmids producing different abilities such as telekinesis and pyrokinesis etc. However once these plasmids stopped being taken the users suffered massive mental and physical trauma and Rapture slowly began to tear itself apart as those left behind fought to take control for themselves.
It is in this rich and immersive world that Bioshock is set and it is these things above all else are its strengths and it is because of these things that Bioshock was rightfully awarded a number of different awards including 'Best Writing', 'Best Visual Art', and 'Best Audio' at the 2008 Game Developers Choice Awards.
Bioshock 2 delivers one of the best experiences you will ever find from a video game. The story is told from a great personal perspective leaving you feeling like you truly are the main character. This feeling is also greatly by the world in which the game is set. Rapture must surely be held up as one of the greatest living, breathing environments in game history. The tension built up by the dark and vacant halls, which eerily ring with music form the cities heyday, is superb and the mutterings of the enemies you face are unnerving.
The game essentially operates as a first person shooter, although has RPG elements to it. You use both guns and 'superpowers', known as plasmids, to attack enemies in a variety of ways. Both guns and plasmids can be upgraded to further damage enemies.
Late to the PS3 this is still one of the best purchases you could make for the system and at a cut price it cannot be missed.
I recently bought Bioshock on the Playstation 3 as I heard what a big draw it was supposed to be and drew alot of attention on it's release in 2007 on other consoles.
The story begins with you emerging from the wreckage of a plan that is on fire in 1960. You enter Rapture which is a paradise world built under the sea. It's all gone a bit strange however. There are enemies that want to kill you round every corner and then you receive radio messages from someone called Atlas that guide you towards salvaging your family from the evil forces within.
This game is a first person shooter game which tries to play on psychological fear. When you are placed into this underwater world you are about to confront a list of varied enemy breeds.
A frequent enemy that pops up in this game is called Big Daddies. They are known for their aquatic drill-handed diving suits. They are not always against you however unless you cross them. If you do engage one then they are quire powerful and you will find yourself in trouble.
You can earn money as you go along in the game to spend on things like new powers and special abilities that will be useful throughout. You will in addition spend time searching for things like ammunition and money while you are performing your other goals.
Rapture isn't the nicest place to be.There are dreary settings, of blood-splattered walls to electricity sparking displays. Enemies consist of unusually-costumed splicers and Daddies.
The graphics and sound are pretty good and add to the atmosphere of the game. Overall, the game is fun and original and worth trying out as it's a bit different to other games.
In all honesty I've always been a little leery of first person shooters. To me they all seem to melt into each other, offering little new or engaging. Then something like Bioshock comes along and leaves me struggling to pick my jaw from off the floor.
You play the survivor of a shipwreck who unwittingly stumbles across the entrance to Rapture, a breathtaking underwater city designed to theoretically be a scientific utopia. All is less than utopian, however, and you soon find yourself struggling to survive against the results of experimentation left unchecked. To say much more would be to ruin the game's fascinating narrative.
Before I get on to the gameplay aspects let me get this out of the way first - Bioshock is a trully stunning-looking, immersive game even now, a couple of years after its release. The level of detail that has gone into Rapture's kitschy 50's-like design and morbidly fascinating backstory is spectacular. You'll hardly ever find yourself running through rooms that would have served no practical purpose in reality; a level of design so thorough has gone into this game that you could quite easily imagine what the area might have been like in its founding stages. This is enhanced by a series of audio diaries you can pick up on your travels, each adding tiny details to the story that is Rapture's descent into chaos. Truly the game deserves the Bafta award it so proudly shows off on the front cover.
Of course all of this would mean nothing if the actual gameplay wasn't up to par. As it stands I really can't fault it there either. The detailed environments offer a fair amount of tactical choice, there are a nice amount of weapons and powers to utilise (more on that in a second), the amount of enemies strikes a good balance between too few and overwhelming, and the ability to carry recovery items is a godsend if you happen to not be that great at games like this (which would include me, I'm sorry to say). Also throughout the game you will have the chance to collect a variety of superpower-enabling items called Plasmids. These range from firing bolts of electricity through to telekinesis and being able to fire angry hornets at your enemies. In addition to being an entertaining alternative to gunning your enemies downuse of these powers is often required to progress, adding a layer of puzzle solving to the gameplay.
Another thing that sets Bioshock apart is an almost RPG-esque powering up system, which takes form in many different ways. For example, at one point in the game you are given a camera which you can use to 'research' enemies. What this translates into is that the more photos you get of an enemy the more effective you become against that particular type. Also certain points allow you to upgrade weapons if you have the right materials, and this is saying nothing of the mysterious substance ADAM, which can be used to strengthen you in all kinds of ways from extra health to multiple Plasmid use.
To summarise, then, there's enough different about Bioshock to set it apart from its peers even without the well-crafted world and story. As it is, the entire experience combines to make a superb game that no doubt is going to still be remembered fondly many years from now. As long as you're not squeamish you owe it to yourself to give this a go.
The recent release of Bioshock 2 has led me to this review of the original title in hope to cast some interest in one of this years biggest games; Bioshock 2. With System Shock 2 as a big brother, Bioshock had a lot of weight on its shoulders to become the big daddy of the year. Bioshock must have made the developer's family proud with its variety of recognised awards and ratings coming close to 100% in terms of excellence. Although originally an Xbox 360 and PC title, its success was easily beckoned towards the PlayStation 3. What was the special touch that gave Bioshock that game of the year award?
2K Games successfully manages to create an immersive underwater art Deco city that has had its society spliced with chaos. The incredible city known as Rapture promises no boundaries and a life free from political questioning and morality where only the strong prosper without being held back by the weak. As a scientist of Rapture you are free to excel in previously deemed inhuman experimentation which ultimately leads the city to ruin. The city is wrecked, sanity is absent and the majority of the city is overrun by 'splicers' who are genetically altered citizens of Rapture. The city is run by that of Andrew Ryan who believes that Rapture can flourish once more.
The player's silent protagonist comes close to death with a plane crash into the sea. With walls of fire, despair all around you and a mysterious lighthouse in the distance, you are given no indication on what you are doing. Making your way through the tragic scene you enter the mysterious lighthouse which serves as the gateway to Rapture. Entering the bathysphere you begin the plunge towards Rapture as you are introduced to the cities ruler known as Andrew Ryan. The feeling of seeing Rapture for the first time is possibly my favourite part of Bioshock. It is somewhat difficult to describe, it feels claustrophobic and stunning at the same time which really makes a difference to setting as you see a Whale pass by the window of the bathysphere. Entering Rapture, you are quickly familiarised with the various foes of the game and the eerie atmosphere it can produce is truly astounding. Rapture itself becomes a vital character to the game as it unravels the majority of the history through its trashed interior areas, scenes of death and audio logs which can be found throughout Rapture. The story telling and atmosphere of Rapture is what made Bioshock unique for me. It was up to you to understand Rapture's past, collecting audio logs or examining your surroundings are not necessary so its history is told without your hand being held. There are a host of great sequences which will definitely make you jump adding to the intensity of the game.
Bioshock is a first person shooter horror game with a little bit of customisation thrown in. However, those who are quite partial to the FPS genre may be in for a bit of a surprise. Weapon ammo is extremely scarce much like System Shock 2 and the player must conserve money for the likes of healing items. The weapon roster includes a wrench, pistol, machine gun, shotgun, grenade launcher, crossbow and a flamethrower. Each of the guns can be upgraded at 'power to the people' machines which don't function once you upgrade 1 weapon. A variety of different ammunition such as anti personnel bullets, anti armour bullets and heat seeking missiles are obtainable. The player can also choose to use a series of 'Plasmids' which are genetic modifications to your body which can perform abilities such as freezing an enemy, setting it on fire, or picking up objects to throw at an enemy via telekinesis. Plasmids can work together effectively, such as setting down what is known as a cyclone trap and setting it on fire to cause the enemy to become both immobile and receive fire burning damage. Experimenting with combinations can prove fun once you have mastered your own technique. Since a maximum of 5 active usable plasmids are allowed, you need to prioritise which you want to take with you until you meet another machine which allows you to swap them. There are also skill enhancing 'tonics' which can be equipped for increased melee damage, hacking time and movement speed. Unlike tonics, plasmids cannot be bought with money. Instead, ADAM (which I won't tell you what it is) is required to purchase new and upgraded versions of plasmids and certain tonics. The combination of both weapons and plasmids is an interesting one. You must decide which of the two is more important at the time, will you use your money for ammo or more 'EVE' which depletes after the use of a plasmid. I liked the assortment of weapons (the crossbow being my favourite for its immense power) and plasmids. Bioshock lets you choose what kind of route you want to take since you will not manage to obtain all of the plasmids upgraded and all. I really enjoyed using such a plasmid at max level which cast a huge gust of wind to your front thrusting enemies across the other side of the room like dolls.
The sound of moans and heavy footsteps indicate the presence of what is known as a Big Daddy. These beings are large and intimidating and use weapons such as a giant drill or a rivet gun. A Big Daddy is the most difficult foe in the game to defeat requiring a much more tactical approach.
A Big Daddy is a guardian of little sisters whom collect ADAM from splicers. A Big Daddy will not lay a finger on you unless you attempt to hurt its little sister or itself. The bouncer type Big Daddy can thrust at you with ridiculous speeds so mines and traps are definitely necessary to keep as much distance between yourself and these foes. You may find yourself fighting a Big Daddy for a good few minutes before defeating it which gives you the choice of healing or killing the little sister. To take full advantage of the combat system you must take part in research of enemies which involves taking photographs of enemies in action to boost up levels of research allowing more damage to be done to it and unlocking new tonics. I always found the research a little tedious considering you did not have unlimited film and had to purchase more. Eventually you end up taking photos every time you spot an enemy which isn't fun. Flying sentry bots and security cameras can be hacked to do your bidding, such as a hacked sentry bot will fire at enemies. A hacked security camera calls in sentry bots to kill the enemy if the camera happens to pick up the enemy up. This also happens on reverse, unhacked bots and cameras will be hostile towards you. Hacking involves a mini game which you are given the task to join pipes to complete a piping circuit. This is quite enjoyable for the first 20 hacks, but quickly becomes a chore after that. Luckily auto hack tools can be 'made' from machines at the cost of materials.
The soundtrack can really contribute to the immense atmosphere of Bioshock, such as the piece 'Welcome to Rapture' accompanies the descent to Rapture excellently with some eerie and spine shivering violin and piano. The soundtrack is great for building up tension and striking fear into the player.
With its crazy inhabitants and the image that Rapture was once a place of beauty, not chaos, it creates an atmosphere that I can only describe as brilliant. Bioshock is full of unexpected events that bring fear and enjoyment to the player. Accompanied with an excellent soundtrack, these feelings are only intensified. The game gives you the moral choice of what to do with the little sisters and unlocks different endings depending on your actions which isn't something I'm so keen on, but works well in this title. The gameplay is fantastic with the twist of genetic enhancements giving you powers such as casting a swarm of bees on enemies. For me, Bioshock is possibly my favourite PlayStation 3 game to date and one of my all time favourites which really gets up close to System Shock 2. The only thing I felt was missing from Bioshock 2 was the ability to play co-operatively with a friend. But, this perhaps would dampen the atmosphere and epic storytelling with subtle messages which is truly one of a kind.
"Is a man not entitled to the sweat of his brow?" exclaims Andrew Ryan; commencing this horrific, fantastical narrative-driven action tale. After crash landing in the mid-atlantic, Jack finds a perculiar, uncharted lighthouse surrounded by flame. Faced with either a prospect of drowning or burning, he decides to enter the building and thus makes the first step into the horrific bowls of Rapture.
Rapture is a dystopian environment unlike anything you'll have ever played in a game before. It's oppressive, emotive and above all - creepy as hell. A private sanctuary intended to free earth's greatest minds from the constraints of law and order is now a bloodbath, housing some of the biggest "nutters" you'll ever encounter.
These "nutters" are called Splicers; regualar artists, scientists and doctors who have genetically modified themselves to the point of oblivion with the aid of a chemical called 'ADAM'. Everybody wants it, everybody needs it. Even Jack needs it, to gain powers enough to survive in the haunting world.
It can already be argued that BioShock is home to one of the most unique and intreguing narrative premises you've ever encountered. Things, from there, only get better (or worse, if you look at it from Jack's perspective).
GAMEPLAY - 9/10
I picked this game up on release day in the summer of 2007 without any preconception of what it was going to be about, or play like. Suffice to say, I was mesmerised. BioShock is a first person shooter with a slight twist on the theme, and that being that in your left hand you can harness the magical abilities that the consumption of ADAM permits you. Problem is, ADAM is stored within mutated little girls (named the 'Little Sisters') who are guarded by gigantic hulks in diving suits, named the Big Daddies. For anyone who has played Left 4 Dead - you may relate to this: Fighting regular Splicers is like fighting regular zombies, it is, however, when you encounter a Big Daddy that all tactics have to change (much like fighting a Tank) in order to just get the job done without too much mess. Different people approach the fight in different ways - some with all guns blazin' and some with tactically placed mines. All I know is, these options and diversity make for some brilliant and interesting gameplay, another great design choice by the developers.
The magical powers (PLASMIDS) can be purchased from a store dotted around the environments - and grants the player such powers as Incinerate (blasts of fire) and ElectroBolt (blasts of electricity) etc. You select and shoot with the left trigger - a nice design choice so that the player does not accidently waste their power whilst meaning to fire a gun.
The gameplay primarily consists of fire-fights, small bouts of exploration, puzzle-solving and mini-game playing. The exploration of Rapture is fantastic and rewarding, as the environments are so rich and detailed that you find yourself really wanting to explore, as opposed to feeling forced into it. Puzzle-solving plays only a small part in the game, bringing certain items to certain people in order to achieve certain outcomes, and the mini-game whilst at first is fun, slowly gets monotonous. This is the only criticism I have on the gameplay (making it a 9/10) - and that is the mini-game the player has to solve to hack n' crack machines and safes can get very repetetive and dull. It's essentially that "pipe" game many of the retro generation of gamers may have played, where water is slowly filling pipes and you have to connect it all together the right way in order for it to flow successfuly, a little bit like a jigsaw puzzle.
Aside from that repetetive task, everything about BioShock's gameplay is bang on the money.
GRAPHICS - 10/10
You just can't knock it. Released for Xbox 360 in 2007, then ported to the PS3 late 2008 - the graphics for BioShock have remained consistent as some of the best graphics in video game history. There are still games being produced today which don't have a graphical patch on this game - created 3 years prior!
The water effects are some of the best in the industry, and there's a certain special sensation you recieve from running Jack through dripping water to make the screen waver and distort. Beautiful. The environments are fresh, colourful and vibrant - despite being situated in the middle of a bomb-shell hell-house. The character models are fantastic, especially in the case of the mutated Splicers and the gigantic Big Daddies. When you get up close to a mutilated and grotesque Splicer, seeing every inch of their face - torn or bloody or disjointed like a Picasso painting, you can really understand why the graphics of BioShock make for a compelling atmosphere and brilliant enemies.
AUDIO - 9/10
At first, the soundtrack may feel like nothing special. I felt that way first time through, but then I realized whilst replaying that this was only because I was so engrossed in the game first-time that I didn't have chance to listen out for it. The music can be beautiful, haunting, entertaining and indeed creepy as heck. The entirety of the soundtrack is made up of original scores, which feature some fantastically beautiful piano playing, guttural choral sounds and freakish orchestral pieces. The music kicks in at really appropriate moments - in the midst of a battle, a faced pace violin and drums piece will play to engross you further. In the middle of exploration, faced with a creepy corridor - single notes will play and drag out, building up suspense and expanding upon the horror atmosphere.
Voice acting is fantastic - nothing to write home about, but it is emotive and fits very nicely into the BioShock universe. Some standout characters in particular are Atlas and Andrew Ryan, who offer some of the most realistic and convincing in-game voice acting I've ever heard. The sounds for guns, robots and Splicers are also extremely impressive and just help BioShock stand out a bit more as being one of the greats.
OVERALL - 10/10
Yes, there is no multiplayer... And the campaign isn't extremely lengthy. But, none of these things matter in the slightest - BioShock is a story driven, brilliantly compelling game that deserves to go down in the books as being one of the biggest videogame achievements of all time.
The PS3 version features some downloadable content, but it is nothing to write home about (some small, rather interesting challenge rooms) - so I would reccomend folks wait for BioShock 2 for its fully immersive online multiplayer experience.
Overall - if you're a rather sentimental gamer, BioShock warrants a purchase and deserves to sit on your shelf for the rest of your videogaming career. If you aren't one for replaying, and you don't much care for a game to pick up and play a few years later, then I would reccomend you rent it.
Thanks for reading.
Bioshock for the PS3 is a game which is about an epic tale of an undersea society gone amok, this game was first released on the xbox360 as you know but it has been officially imported over to the playstation three console with a few added enhancements.
For the most part I feel this game is like the previous versions of the title which largely a good thing, I feel the art design and gameplay is strong as ever.
The scene slowdowns which were evident in the previous game are actually still present which you can tell when you play the game, this mainly happens during the intense action sequences, also there are detection problems when the items are stuck to the floor.
I am quite disappointed that they still haven't sorted it out with the port considering they had an extra year I would have expected them to iron out the issues.
There is also a glitch still prevent from the previous one where more little sisters spawn more than they should be in a level is still present so you can max out your atom if you take advantage of this glitch.
There are a few enchantments to the ps3 version there are more high resolution textures in the movies and cut scenes of the game which have been added due to the blue ray capabilities of the ps3.
Also the texture when you see a pool of water looks a bit better to due to the added resolution. Sometimes you get texture pop ins when new textures start to load but I feel it isn't that much a problem, there are also new added ps3 exclusive rooms where you can solve even more puzzles.
After playing the xbox360 version I felt this version was more challenging because of specific reasons like it limited bullets and items, enemies are stronger and smarter this time around.
This game has still got the excellent story that made it great and it's done a world that is unexplored, but if you are like me and you have played the xbox360 version there are a few added enhancement like the added rooms and the ability to gain trophies but I don't think even this will be enough to get it again but if you are new to the series this is a definite game you have to check out.
BioShock is a narrative-driven action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world. Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges the players' capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture.