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Dantes inferno is the first part of Dante Alighieres epic poem "The Divine Comedy", if you get a chance to pick up a copy (along with purgatorio and Paradiso) then please do, it's a fascinating read. Written in the 14th century it tells the storyof Dantes journey through the nine circles of hell, accompanied by the roman poet Virgil. As a computer game if that's not enough to get the gamer juices flowing then I don't know what is!
Dante is now more of an action man when compared with the rather more docile and fearful Dante from the poem itself, the game is based loosely, and I really mean loosely around the poem itself, and critics have a habit of saying how it's "nothing like the poem" and that literary buffs won't like it, but for gods sake people it's a computer game, and the literary buffs probobly have better things to do than hang around with us scruffy lot playing these so called "computer entertainment devices"!
The action of the game kicks off with Dante fighting in the crusades, trademark Red cross crusader outfit and trusty halberd to hand, my initial thoughts where how satisfying it was swinging that halberd around! Mashing the square button gives you a light attack and triangle gives you a heavy hitter, flinging enemies mercilessly about the screen. After a hoard of foes lay scattered around you like broken legos an assassin pops up behind Dante and gives him a stabbing.. Ouchie, two minutes into the game and your dead pal, but Dante doesn't go down easy oh no! The Grim Reaper comes to claim Dantes soul, but Dante decides today is not the day. Grim is looking fantastic and pretty evil, I was begging Dante not to rumble with him but he insisted, and believe me death can give you a hard time, on the hardest setting he's pretty tough for a first boss, I really enjoyed taking him on and the fight felt tense and scary, a great scene setter fir a video game. After a lengthy battle Dante chops grim up with his own scythe and takes it for himself, oh yeah, you heard it here first folks your wielding Deaths scythe for this game! And so ends the prologue, for a prologue that's gonna be tough to follow up.
The opening scenes to the main game are terrific, the immortal first line of the poem chimes out over the gorgeously lush forest "on the midpoint of the journey of life, I found myself in a dark forest", Your then treated to some excellent CGI of Dante stitching a tapestry in the shape of a crucifix to his chest, as the needle penetrates his skin he emits a bloodcurdling scream that shows off some excellent voice acting, you can really feel the pain! He returns home with his new body mod stitches to his chest to find his love Beatrice and his father murdered (I really wanted to know how he was going to explain the chest thing and how he got a giant magic scythe but I guess we'll never know). He watches helplessly as Lucifer himself drags Beatrice to hell as she shouts "why did you betray me!" Dantes having none of it and gives chase to the gates of hell. The journey to hell is tense and exciting, busting open hells gates is nothing short of "Woo Hoo!" and your first baby steps into hell are simply jaw dropping. Hell has been beautifully crafted, every part of it touched by some grotesque and gruesome creativity that's worthy of admiration, and each level of hell has it's own unique look and feel........ Up until about halfway through, after level six "the city of dis" the game suddenly sumbles off it's starting block and feels as rushed as a guy who late for a business meeting. A lot of the charm and creativity suddenly gets lost and there's a huge let down towards the end which I'm going to have to tell you about. Anyone who knows anything about the poem knows that before the lowest level of hell there where 8 Bolgias, mountains populated by various sinners being punished by demons, each Bolgias has it's own gruesome torture and Dante meets a number of famous shades whilst traversing them... Sound good, hell yeah it does. In the game itself it's nothing but a challenge mode set on a square chunk of floating land where we are told that below are sinners being tortured, while you have to play some petty little challenges. After all the grotesque creativity this is how it was going to end? Look..... It can't be easy making a game and perhaps they ran out of time or money around this part but could they really not have come up with anything a little more creative? It really broke the fourth wall for me and left a bad taste in my mouth. The Beatrice part of the storyline also seems to get wrapped up incredibly quickly in That kind of "there's going to be a sequel kind of way", a sequel where now told is never coming our way as far as we know. I began to feel that the game itself was starting to take all the candy I'd carefully collected away from me and my babyish cries and wails fir some story resolution where not being heard.... Goo goo gaga.....
Flaws aside let's really look at the game itself, the graphics are excellent in terms of art and the set pieces are are beautiful and couldn't set te scene or create the mood any better, ain't nuthin better than climbing a wall of corpses high five! (anyone?)
The enemies are particularly fabulous and come in a broad range of grotesque misfits, from Chittering undead minions, huge armoured demons down to unconfirmed babies with blades for arms and hareem women who weild their deadly!..... Erm...... Well.. You'll have to check that one out for yourself... (I think nether regions is an acceptable term so let's go with that)
The gameplay is hack and slash pure and simple, Dante cab do some sweet moves with the scythe, you shish kebab your enemies which never gets old and the scythe can stretch out to grab enemies in the air and throw them down. The upgrade system is pretty cool, enemies who you have weakened can be grabbed, you can choose to "Absolve" or "punish" them, either option causes Dante to pound the enemy into dust but you'll collect either Holy or Unholy experience. Unholy experience offers Dante new combos with the scythe and more damage oriented skills, whilst holy yields more healing and cross based combos (the cross is a weapon acquired early in the game, it once belonged to Beatrice and is more of a ranged weapon that fires out holy crosses, BOOM! Take that Satan!). You'll pick up spells as you go along, usually by defeating a boss and acquiring there power, and you'll grab some suitably themed relics along the way, adding damage to your weapons amongst other things. On top of that there are 30 pieces of judas silver to collect, I thought that was a neat touch, adding to the overall religious feel to the game, as you know, Judas now resides within the mouth of Satan himself, being chewed all eternity for his betrayal! (Sorry to get your hopes up, this does NOT appear in the game).
The bosses are great, I adored king Minos in limbo, damn he was creepy, you'll fight the hellish reconfiguration of Dantes father and one of my personal favourites next to minos, would be in the circle of lust where you'll fight a colossal (and completely nude) cleopatra, accompanied by Anthony, her now slave and lover. So there are some great reimaginings of historic figures and characters. A little nod to poem itself is when Dante meets some historical figures and some characters from his own Past, you listen to their pleas for salvation and then choose to punish or absolve them for a bumper crop of experience points.
Overall it's a game that could have been truly great, one half of the game was beautifully crafted jaunt through a veritable cirque du freak (pardon my French) While the Other half feels rushed, unpolished and unfinished. And it's all a damn shame to because Dantes inferno appeared to have so much potential, so it seems folks... The pen is mightier than the scythe with this one (damn why did I ever write that pun......)
The poem was epic... the movie wasn't great.... the game, well, just didnt have the epic feel it should have had, this game is a RENTAL, rent it, play and hand it back, the replay value is not all that, but dont let these words put you off, this is a good game, with some great ideas, but that could have been the problem, it had some great ideas and was such an original idea that maybe it was doomed to fail, our expectations could have been to high.
You are dante, of the poem "The Divine Comedy: Inferno" your about to play through nine levels of hell, each more terrifying than the last.. unfortunately as you complete each level, it appears as though the developers slowly but surely became more and more rushed as the game neared completion with one level of hell having been reduced to nothing more than a set of challenges. Some levels feel to short, some feel unnecesarily long (i wont tell you which at risk of spoiling the game for you but i'm sure you'll see) and some appear to be less well rendered graphically and a little lazy in design with a scooby doo repeating feel to them (gotta have a scooby doo reference)
Some positives: This game does have a nice combat system, the two main weapons are original and fun to use, a cross that shoots holy crosses! and deaths scythe, the combat system is fluid and quite satisfying.
Some characters in the game are great to have around, you are, as in the poem, followed and guided by virgil the roman poet whose dulcit tones are a pleasure to hear as he describes what horrors await you in the lower levels of hell.
Graphics: 8/10: unfortunately the graphics appear lazy at times which is a shame.
Noizes! (sound): 9/10 voice acting is good which makes the story flow nicely and the sound of your holy crosses thundering out is great!
gameplay: 8/10 A sometimes repetative battle system lets this game down
In 2001 a game called 'Devil May Cry' was released to critical acclaim on the Playstation 2. This game was effectively an updated incarnation of the old scrolling beat em up genre. In other words, your aim is to control your character in a third person view and progress through levels in an adventure style setting, but with a heavy emphasis on getting up close and personal with a variety of nasty enemies and doing your best to rip them to pieces en masse.
Shortly afterwards God of War was released on the PS2, and as a rival to Devil May Cry the two series set out to make their own niche genre. On the current consoles (Xbox 360 and Playstation 3) those two names have been joined by others, such as the underrated Bayonetta. Dante's Inferno is another new name to come out of the fire and ashes of this newly found genre. But with such a strong field to compete with, how does it fare?
If there is one thing that history has taught us, it's that making a deal with the devil is asking for trouble. Unfortunately this was a message that didn't get through to Beatrice, who is the wife of Dante, the protagonist of the game. She decided to bet her soul that her darling husband would be faithful to her. Unfortunately he wasn't, and so her soul went to the devil. Dante himself found this news out after dodging death himself, by quite literally beating up the Grim Reaper and taking his scythe, and therefore sets out on a quest through the various circles of hell to rescue his beloved from Lucifer.
As a plot it is admittedly not the best, despite the game being based on the 14th century poem The Diving Comedy. However, in terms of presentation the game does do considerably better than its story would suggest. Make no mistake (in case the premise left any room for doubt) that this is certainly not a game for children. It is rated 18 for a reason. The graphics are nice and gritty, with fiery pits and structures crumbling at every turn as Dante descends into hell. The music is powerful and fitting, and is complimented by other sound effects such as the screaming of imprisoned souls, or the taunting of larger demons in the background. These aspects combine well to add some real atmosphere to the game as you beat off constant waves of hellish demons. The game also contains cut scenes and cartoon segments to tell the larger story surrounding Dante as his journey moves on, and it is these cartoons that are perhaps the standout part of the presentation, bringing some real charm and originality to proceedings.
The enemies themselves are also suitably intimidating and gruesome. They are initially themed around the specific circle of hell that Dante is fighting through, with deadly prostitutes populating Lust, and the more than slightly disturbing unbaptized babies that populate Limbo. These come at you in constant waves, and as you fight them you are often watched over by larger demons in the background, really giving a strong sense of being up against it as you tear through armies of enemies.
There are also other nice touches that help with the atmosphere of the game. Throughout the various levels you will encounter some well known characters from history who have been damned, such as Pontius Pilot, and you have the ability to 'punish' or 'absolve' each of these. It is a small touch, but once that certainly adds something to the feeling that you're fighting through hell. Overall Dante's Inferno is a game that is initially very well presented, and does the basic job of involving you in a world that very much emphasises and compliments the nature of the game.
It should be obvious by now that the odds, at least in terms of numbers and generally size and power of the opposition, are firmly stacked against our hero. Fortunately the control system gives you more than enough ability to dispose of these swathes of hellish demons. The controls are responsive, and work well in the fast paced and bloody combat that you will often find yourself embroiled in, with your scythe cutting easily and efficiently through enemies in your path. Crucially, there is also variety to the combat, with Quick Time Events (the name given to the need to press several defined buttons in sequence) used to bring down larger foes, and a decent number of other attacks being available to deal with everything else. As well as the viciously effective scythe, Dante has a holy cross that provides powerful ranged bolts of holy power to hit enemies from afar. This holy cross also gives you the opportunity to 'finish' enemies by pinning them to the ground and pressing the cross to them, dealing out holy justice in a pretty spectacular manner, or simply ripping them apart with the scythe. Throughout the game you have the ability to upgrade Dante using the souls of defeated enemies, as well as through finding dark and holy relics scattered around the levels. These allow you to unlock new attacks as you go to keep things fresh.
All in all the combat is actually very satisfying, showing that at the very least the game has the basics right. There are problems, though. At times the mechanics of the game can cause Dante to be caught up in attacks by enemies with no chance of blocking or dodging them. These sections can take a significant chunk of health away, which leads to the feeling of frustration when the AI beats you in a way that is perceived to be cheap or unfair. And that is never good. The aiming for the ranged attacks also doesn't work very well, which for the most part is not an issue as you throw out attacks liberally, but can be a problem when trying to hit a specific enemy across a crowded room. I should stress, though, that these are by no means fatal flaws. I hold this game to high standards because the rest of the genre is competitive, but ultimately Dante's Inferno does an excellent job of the basic combat, and it brings with it a combat system that is fundamentally enjoyable.
Unfortunately there are other aspects to the game that don't work quite so well. The game breaks up the combat with enemies with what can only be described as puzzle sections, though I do hesitate to use the phrase. Why? Well, generally speaking these sections are unimaginative and incredibly simple, such as pushing boxes into position or turning leavers. More often than not any perceived difficulty at completing these sections is caused by the game not making it obvious what you have to do, rather than actually outwitting you. As a result the puzzle sections are a significant let down, and only serve to break up the pace of the game and deprive you of time spent in the generally excellent combat sections. They feel like a waste of time, when really they should be a decent change of pace that helps to mix up the experience.
Sadly there is also a much bigger problem with Dante's Inferno, and that is that the quality and flow of the game is not consistent as you progress through it. What I mean is that the excellent presentation described above slowly withers away until the game becomes something that is less than average. The crumbling and fiery areas quickly become closed off rooms that do everything they can to kill the impression that you're fighting your way through a hellish underworld. The enemies, too, become average, with the gruesome and vile creatures from the earlier circles replaced with stereotypical enemies such as wizards towards the end of the game.
To be frank, this is extremely disappointing. Games that offer a single player campaign with no multiplayer have to provide an experience that ties together well and leaves the player feeling satisfied by the end. Unfortunately Dante's Inferno does neither. It is almost as if the developers just ran out of ideas for the last sections of the game and reached into a book of computer game clichés for their inspiration. The result is that the adrenaline pumping start to the campaign withers by the end into something that is simply mediocre.
This is a real shame, because certainly the first half of the campaign is an excellent gaming experience that would come highly recommended. For all of the minor issues with combat and the (slightly bigger) issues with the poor puzzles, the game does a fantastic job of throwing the player into an intimidating environment where fighting down through the levels of hell is a genuine thrill. Unfortunately by the end of the game the memories of these earlier sections have been dampened and replaced by a game that has stopped trying, and as a result leaves the player with a somewhat hollow feeling.
Dante's Inferno is very much a game of two halves. The first half is a fast, exciting, adrenaline packed ride through a well constructed word that offers an excellent gaming experience. The second half (or at least final third) is almost the opposite, with the imaginative and exciting elements of the game stripped away to leave something which still has some of the basic elements right, but provides little to tie them together to keep the player interested.
When compared to other games in the genre, Dante's Inferno struggles. As much as I liked it initially, and wanted to like it through to its conclusion, it just doesn't match up to the likes of God of War III and Bayonetta as an overall package. Both of those games are genuinely excellent and offer some of the finest gaming experiences of the genre. Dante's Inferno, for all of its early promise and undoubted high moments in the first half, fails to maintain the consistency that would allow it to challenge its rivals in terms of quality.
That is not to say that it is a game that shouldn't be considered as a purchase. Much of the negative overtone of this review comes from disappointment forged out of an initial experience of the game that was extremely positive. And just because the game finishes with a wimper, it doesn't mean that the early parts of the game are somehow irrelevant. They are not, and if you pick up a copy of this game those early sections will provide you with hours of vicious entertainment. Just don't expect the quality to last.
At the time of writing Dante's Inferno has achieved platinum status on the Playstation 3 and the platinum version of the game is due to be released in February 2010. For that reason you should expect to pay between £10 and £15 for a new copy, depending on what you can find. At that price I'd certainly say it's worth a purchase if you're already played and enjoyed the likes of God of War and Bayonetta.
Dante's Inferno is a video game incarnation of the classic series of poems. In the game you are Dante , shown as a templar knight who must descend through the nine circles of hell in order to save his love beatrice from Deaths evil, cold hands. So a nice easy task then......
So a little story , to fill you in for the first section. The game starts off during the third crusade. Dante is there because he is on a special quest from king richard to take back a holy relic that the enemy holds, Events dont quite go to plan and Dante is asassinated ( My mind likes to believe its Altair on one of his rampages in Acre ), so Death inevitably turns up and lets you know that your now eternally damned, nobally taking the knife from his back Dante challenges death and so this incredible story of love and revenge begins.
The story is very well written, there are no plot gaps, theres always something happening which directly affects the story and you just feel really immersed. Not only that but I really feel connected with Dante, he is noble, strong and has such a strong love for Beatrice.
Dante's Inferno is an action adventure game with a few puzzles thrown in for good measure, although its pretty heavy on the action section. The game was criticised for being alike to the God of war series , due to the chain attacks and big weapons. This isn't a bad thing and the gameplay is really good.
You do have a range of weapons both melee and afar, but the game much prefers you getting right into the thick of it and racking up as many kills as possible. You do also have a slight magic element to it with collecting souls and a few magic fighting moves which use manna , in a similar system to WoW.
The Axe which Dante starts with is very powerful and has a big arc of damage allowing you to take out a group of enemies. Throwing this around is no mean feat, you can see by its arc that has weight and takes effort, Dante really swings in to the movement but always manages to hold his ground.
Dante can also use his holy cross to take out enemies from a bit of distance, I personally didn't use this as much because it didn't allow for combos and high scores as much as melee did.
Weapons can be upgraded and you can get new skills by exchanging them for souls, being Hell theres lots around so you can fill your boots. New skills though do come in either Holy or Unholy, meaning you can change Dante to an extent depending which skills your favoring.
This system is called "punish or absolve", simply put enemies can either be dismemberd by Deaths scythe OR they can be saved by Dantes holy cross. This becomes intresting when you meet up with a few historical figures and have the option to save them or give em more damnation, these special meetings take part in a mini-game style where, almost like Guitar hero, more experience comes when you press the symbol when their sins in the right place.
These quick time events also take place near the end of boss battles or taking demons, Im not really a big fan of these and think they disconnect you a little from the action. Nothing worse than fighting a massive battle and then messing up a button prompt.
The platforming of the game is pretty well done but its not its main feature, you have a lot of swinging and climbing but its more to allow you to get to the next round of enemies than it is exploring. This can become a little tiring as their soon becomes a lack of variety, it really is juts swing or climb down a ladder , there is no difficulty to it and it starts to grind you down as it becomes more frequent.
Puzzles are very simple and dont take too much effort, one of them actually reminds me considerably of a section in Star wars force unleashed , where you must keep pushing this bubble of death down a corridor and run forward until it returns.
Hell is a very powerful place with so much imagery and beliefs imagined over the years, being the main setting of Dante's Inferno it needs to look good. The graphics of the game are very well done, not only during gameplay but also cut-scenes, thankfully those are made with the games engine, so their isn't a sudden great change in the games visuals.
2 example of the game's good graphics are:
The beginiing of the game where you are fighting a horde of enemies , as boats and a sunset sit in the distance, great fireballs bridge the gap and fire down as you fight, the boulders leaving a brilliant trail in the sky. The arc of the axe as it flies is bright red , silver sparks fly from the centrifuge lines when it connects with an enemy or with the ground. The paved ground dips and rises as part of cobbles jut out, wooden stakes supporting the building have a subtle design and the general gothic feel of the stonework is a masterpeice.
The other example comes from the time spent in the circles of Hell, It is a completely different design. The space is lit by fires along the rocky walls, demons of all shaped and sizes stalk you through the levels but they aren't as well designed in total. The big bosses and important characters are but the others not so much, not only this but the fires of Hell dont look as spectacular or have as much gusto as I thought they would. It looks a bit more like a fireplace than the place of eternal pain.
The sounds of the game are very good and theres a very subtle soundtrack in the background but you dont notice it too much, just like a soundtrack should, it gives the game an eerie feel but doesn't over power the sounds of combat and moans. The sound of the scythe hitting your enemies is wonderful as it makes a suitable squishing noise. Hell is really echoey and this aids the eerie feel as it makes you feel alone, especially when you cant see what lurks in the shadows.
Controls are nice and basic for a good Hack n' Slash game, you have a button for light attack and one for heavy attacks. The sticks are used for moving around, when coming near any new movement the game is quick to point it out an aid you. e.g. rappeling , go to the edge and pull down on the stick. The controls are smooth and dont lag, the responce is almost instataneous so you do really feel in control.
The game is available on Amazon for £14.99 and packs in around 100 hours of gameplay to fully complete.
Overall it is a good game, but some sections of development let it down. For that reason I cant give it full marks.
Long-time purveyors of a conveyor belt culture that has seen a slew of frequently-updated incremental sequels, EA have won back a lot of support recently with a concerted attempt to publish and promote new (and sometimes risky) intellectual properties. Superlative sci-fi horror adventure Dead Space and stylish first-person platformer Mirror's Edge are testament to this, and they've been followed more recently by a video game adaptation that on paper at least, must surely have seemed their most abstract concept yet.
Perhaps a first for gaming, Dante's Inferno cites a 14th Century epic poem as its chief source material; specifically focusing on the 'Inferno' section of Dante Alighieri's The Divine Comedy, from which an action game in the mould of God Of War is born. Understandably, some fairly sizable liberties have been taken to help it fit the medium; the player takes control of Dante, re-imagined as a Crusader as he seeks to rescue his beloved Beatrice, who having waged her soul that her lover would remain faithful to her, finds that Dante's various sins have forfeited her soul to the devil. Eager to make amends, Dante is tasked with facing his sins in a descent through the nine circles of Hell, each offering its own uniquely disquieting vistas and challenges.
It's a high-quality affair, though a little short of substance. This type of game thrives on spectacle and in this respect it certainly doesn't disappoint. Aided by some attractive visuals, DA delivers a rich and imaginative take on the circles of hell, never becoming derivative and constantly throwing up nice touches, whilst Dante's foes are also aptly monstrous. It's all suitably gothic and ghoulish; climbable walls consist of the trapped bodies of the damned; cities of fire glow in malevolent oranges and each circle has its own unique nuances, shaping its architecture to fit the nature of the sin. For instance, Gluttony has an organic look, with creepy tongue-like platforms; Greed glows in a fiery golden shade with molten gold lava posing a threat; Lust bathes in a sensuous purple colour scheme and Violence is rather fittingly situated on a river of blood.
Dante can choose to absolve or damn the hellish beasts he encounters, leading to his accumulating Holy or Unholy points. Two separate development ladders allow the unlocking of different magics, moves and attributes depending on which you method of justice you favour, though it would have been nice if the variance in behavioural decisions resulted in something more tangible. There's only one ending, and the manner in which Dante acts doesn't change either, and as you can end up levelling up both branches without detriment to the other, the manner in which the character develops doesn't differ greatly based on your inclinations.
The combat is responsive, visceral and enjoyable, with Dante's scythe weapon forming the basis for some fun and stylish combos, whilst he can also utilise a powerful blast from his holy cross, both damaging and repelling enemies. It's really dynamic and controls almost flawlessly, whilst the camera work deserves some uncommon praise - considering the viewing angle cannot be adjusted, it's testament to the design of every set piece that it never once makes for an obstruction or distraction. Hacking away proves engaging early on, especially as you encounter new types of enemies and get to utilise the block and counter functions, but the difficulty evaporates when you begin to accumulate the upgrades, as the cross becomes so massively powerful that you can annihilate half a dozen enemies in a matter of seconds, without the need for any tactics or the threat of any foe laying a finger (or should that be a claw?) on Dante.
Thus the challenge posed by the combat is significantly reduced in the latter stages of the game, and even bosses can be seen off in less than a minute thanks to some aggressive button-bashing. Fortunately, there are four difficulty settings, so it's worth trying the game on the top two if you're after a genuine test. Fear not though; there's plenty to do in Hell besides fighting hoards of freaks. If you so wish, you can collect the thirty Judas Coins spread across the game; it's something to do even if they have no practical use save to add to your Trophy count. Of greater interest are the twenty-odd damned souls whom can be condemned or absolved for extra points - these are a mix of infamous figures from history and also several personalities known to Dante, many of whom appear in the Inferno poem - they include the likes of Pontius Pilate; Electra; Boudica; Cavalcanti and Atilla the Hun, each with a brief write-up as to why they reside in the circle in which you found them.
The gameplay itself isn't particularly original, but it does at last feel a bit more fleshed out than the majority of its peers. There are fewer gimmicks and less heavy a reliance on the combat to carry the game, with a good balance of logic puzzles, climbing and rope-swinging sections, plus at least a couple of occasions where you must escape a bridge that's collapsing from under you. The early circles also play host to some memorable boss fights; you'll battle the fantastic King Minos in Limbo, and as you approach you can hear him calling out the various circles to which those entering hell are to be condemned. He is followed by a giant, scary version of Cleopatra (and then Marc Anthony) in Lust, though sadly such instances are limited thereafter as you battle Dante's brother and father, both of whom are easy to kill and offer little resistance to your increasingly powerful cross attacks.
The cut-scenes are good enough and, along with some nice animated flashbacks, articulate Dante's journey pretty well. The voice-acting is alright, though Dante asks "where's Beatrice?" so many times it becomes irritating really quite quickly. It's well presented on the whole even if the inventory screen has way too many menus for an action game.
Longevity is the chief shortcoming as the game can be finished in just a couple of days. It's easily engaging enough for you to want to play it through to completion, but the linear path through the game makes even the myriad of collectables relatively easy to find, give or take the odd well-hidden one. It's troubled by the lack of additional endings, meaning there's little incentive to play through the game solely damning or solely absolving as it makes almost no difference ultimately. As none of the Trophies require you to complete the game on a high difficulty setting, many will be able to polish them all off and acquire the Platinum within a matter of days.
If you are into your action games, Dante's Inferno is unquestionably worth playing. Whether or not it's worth buying however is another matter. It looks great, presents some really playable fighting and platforming sections and in terms of environment design remains creative to the last, but it's an extremely short adventure, and the somewhat tepid replay value means it will impress only fleetingly. Still, there's plenty of promise for the "Dante's Purgatory" adaptation that will surely follow.
Dantes inferno is an action adventure game which has you fighting through the nine circles of hell. The name inferno is itiallian for hell. Dantes inferno is based on the divine comedy poem by Dante alighieris.
This is a great visual tour of hell. It really makes me think and it just makes me feel sorry for the creatures and people stuck here. It is a game that really gets you thinking and gives you a different gaming experience as it is not everyday you can visually and mentally think what hell is like. Also I think they put some content in just for the shock value. I just found it different and very touching as even some moves blew me away for example you can perform a finishing move that lets you "judge" a creature before you kill it. It made me think about holinesses and unholy a game that is built for you to get scared and think and graphics are brillant to give you an all round good gaming experience.
Players take a third person control of this game and controlling Dante. I love the heavy combat using different weapons such as death scythe. This can be used in a series of combinations. Also his other weapon is a holy cross wish has a special energy and it is used as a projectile attack. I find the game very tactical and just sheer brillance as you have to fight different bosses and demons and a quick time event is used when you are trying to discharge the demon of its master, When this happens you will see on screen a highlighted button you must press this to carry on with your attacks. That is tactical but when you pull it off it is just fantastic. The thing I love different combinations can be unlocked with certain souls that you free. making you stronger and better. This is done at soul fountains a bit crazy but a great unique gaming experience that gets you thinking about hell and heaven and the whole introduction of man.
The story is great it is about dante a christian but has also sinned but it is all to defeat the evil in the world. He has to get to the gates of hell and proceed through the nine circles of hell. It is actually a great story and very intresting story at it. I just think the graphics and game play is brillant. The game is a bit hard to get the hang off but it is like everything really. This is a four star game from me and now down to under twenty pound an absoulute bargain.
If you're at all literate, you probably know that Dante's Inferno is based on the Divine Comedy epic poem trilogy by Dante Alighieri. The game has you fighting through the nine circles of Hell, guided by a spirit named Virgil, in order to reach salvation as it appears that the Devil has taken those close to him. Dante wants revenge, and he's not going to leave quietly.
Inferno has had a lot of comparisons to the excellent God of War beat em up series, and they are not without merit; the game is very similar in concept, style AND gameplay, relying on fairly simplistic beat em up controls, but imbuing them with a certain charm and stylistic flair that compensates for this. For instance, as you venture throughout the world, you're given the opportunity to forgive or punish those in Hell who have crossed you, and each levels up a different part of Dante's persona. In general, the combat is pretty fun, although there isn't a whole lot of variation to it; the enemies consist of a few waves of different enemies, but there's nothing on the range of God of War's baddies.
Visually, the game is well-presented, especially the cut-scenes, which are animated and give the game a nice, pulpy look and feel. Aurally, the game also has plenty of visceral blood-letting sound effects, and this is opposed amusingly by some decidedly more classy orchestral music.
There's not a whole lot to the game - and it can be quite easily completed in a weekend - but it's a fun, pulpy riff that's oozing with style, and if you've read the original epic poem, it's quite a novel interpretation of a classic piece of literature.
Dante's Inferno, a game based on the old story of Dante's Divine Comedy, was a game that I had high hopes for. The concept of fighting your way through all the circles of Hell in order to rescue your dead wife was an appealing idea for a computer game, unfortunately the game falls short of what I had hoped it would deliver.
Whilst alot of effort was clearly put into the game's level design in order to make a believable and often visually disturbing representation of Hell I did not feel that the same time and effort had been put into the fighting mechanics. Most of the time I found the fighting simply involved using the same button bashing move over and over for every enemy I encountered without much finesse involved. Likewise the platform element of the game often suffered from a camera system which at times did nothing to help with gameplay.
If you're just looking for a hack and slash fighting game, I would have to recommend something like God of War 3 over this.
An interesting concept from EA, this game is loosely based on the 'divine comedy' poetry, were the player takes control of an english crusader by the name of dante who returns home to find his wife murderd and must travel through the circles of hell to get her back. This is unfortunately where this games ends for me, its a very good concept with really crisp level design but underneath all of this it is basically just a poor hack and slash game with a loose storyline. At first the game impresses you with epic levels and unique weaponary but after the 4th or 5th level it gets really frustrating and repetative with predicitable enemies and poor camera angles at times. It definately suffers from the fact that it was released after the much better beyonetta as it was always going to be compared with it. So overall if you are looking to buy a game of this type i would definately go for capcoms offering.
Dantes Inferno is a fantastic action packed game from Electronic Arts, this title only came out a few months ago and is already seen by a lot of gamers as a classic and one to look out for in the future. (more parts rumored)
So what is it all about? Well Dantes Inferno is lightly based on the book "The Devine Comedy". As the same as the book you play Dante and travel through all 9 different parts of hell to recapture the soul of his love Beatrice who is now in the hands of Lucifer.
The game design is based on third person action, and is VERY much like the God Of Was series, and this has been mentioned in near enough every review of the game. But borrowing from such an amazing series isn't really a bad thing. Sometimes though there are blatant rip offs from the same power up chests to how the character moves/controls.
What does make it quite different though are the different chained combos you can use and the different magic weapons also, which are great fun!
From the very opening of the game you will fall in love with the graphics, a pre joy on the eye and some of the level bosses are jaw dropping. Some of the best I have seen actually.
Very smooth graphics and I haven't noticed any blurring or slow down when the screen is full of enemies. The set pieces are grand and often quite disturbing and the design of the game isn't afraid not to show this in its full gore glory.
Very atmospheric soundtrack between all the different parts of hell, great score and the dialogue is very dramatic also.
Ranging from characters begging you not to kill them to the end of level bosses trying to put you off.
A lot of screaming also from trapped souls throughout the game.
I love this game and I think anyone of this kind of genre will also, it has a lot to offer and a lot more to come also. There are many download packs you can already get from the PSN network aswell as a special download attachment this summer which will turn the game into a multiplayer title where you can make your own levels, and host them on the online network!
The game is very dramatic and over the top, but it really pulls you and sometimes makes your jaw drop on how disgusting things can actually look, and I am surprised the Church didn't get this banned!
You can pick this up in most places now under £25 which is well worth the price!
The game, Dante's Inferno is an interesting concept which they have come up with in the Games Industry, but is it really worth buying? I will break down the game based on its Story, Gameplay and Graphics.
The story is loosely based on the famous Divine Comedy named Inferno from Dante himself. It's about a sinned veteran of the 3rd Crusade who has cheated death after he won against Death with his scythe as his trophy. He comes back home as he saw his lover, Beatrice killed before her soul was dragged into hell by Lucifer. Now Dante has to save his beloved with the help of Virgil as he traversed into Hell as he faces his sins while on a journey to save Beatrice.
The story has that usual plot driven cliché of saving the damsel in distress, which isn't appealing and the storyline doesn't have that sense of epicness as it did with the poem, despite that I haven't read the poem myself.
The Gameplay is a like a clone of the God of War Series where you use you scythe as your main weapon with Beatrice's Cross as your long range weapon, which is more useful than the scythe as it doesn't produce much damage as the cross does. There's a skill tree upon upgrading your Scythe or Cross with the souls you've collected from hell, depending on how high your Un/Holy gauge is. The level design in the game doesn't appeal to me much as you're faced with cheap deaths, easy yet tedious puzzles and unnecessary button mashing upon breaking fountains, collecting relics or opening door.
The length you would expect to complete the game would be from 7 to 10 hours (without sleep) as the game isn't as long as I would expect it to be. I do enjoy the moment of slashing demons of the underworld with my heavy Scythe, but I feel that much of the Gameplay isn't as good as I would expect it to be.
The graphics for Dante's Inferno is amazing when it comes to how Hell is dictated to the eyes of the beholder. The vision of hell being crafted on the video game is pretty good with how chaotic and fiery the circle of Heresy blazes to my favorite, the gruesome and disgustingly brilliant the circle of Gluttony has been delivered. Although Cutscenes are done through the same graphics, however the cutscene looked to be pre-recorded than rendered through the game's engine, pretty lazy if you ask me. The concept designs of the monsters are done well with some disadvantage upon lacking the polishing touch for some enemies.
So in this conclusion, the Environment of Hell is delivered very well. However, the cutscenes are better when rendered than pre-recorded and the monsters need more polishing.
Dante's Inferno doesn't have that sense of epicness from the beginning yet you can enjoy the feel of Hell from how it looks. Gameplay is pretty good for a hack 'n' slash game with 60 FPS (Frame per Seconds), yet you can get into tedious situations. So it's best if you're to rent it but I wouldn't recommend buying the game.
There were several times during this game where I was so close to just either throwing the controller at the wall or smashing the disk. The platform parts to this game can be difficult and many times just requires trial and error. There are too many stupid time based parts where you have to kill so many creatures in order to move some switch or pull some lever. This game's strong point is its graphics. But while the Inferno's visuals are quite stunning, the gameplay quickly gets tedious and repetitive. There almost always seems to be a ledge for Dante to fall off nearby where you fight, and since all his attacks move him forward (in addition to knockback attacks from enemies) you will find yourself dying for ludicrous reasons throughout the game. Repeated deaths via sliding off a ledge into a pool of molten gold will quickly become any impatient player's worst enemy. Not something I could play for hours on end. Overall a poor game. Buy Darksiders instead.