Product Type: Namco PS3 games
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Dark Souls (PS3)
Member Name: alexandjef
Dark Souls (PS3)
Advantages: Addictive, compelling. True challange.
Disadvantages: Amazingly tough game
Some will have heard of this game, some will have not - its almost a cult game. Don't let that give you the impression it might be poor visually, short or somehow not the premium gaming experience you might be used too. Its none of those things, infact quite the opposite. It looks great - VERY long and as high end, in every respect as you get.
Those who have heard of it might already have heard the one everyone says about this game (and let this be a warning to those not already aware of this) it is a very, very hard game. Well, people say hard but I think challenging is a more apt way to describe this. Its frustrating, tiring, rage inducing, control pad smashing, but its also amazing addictive and the gaming buzz this game gives off is class A.
Some background to the game, its a spiritual sequal to 2009s 'Demon Souls' and whilst the style and gameplay is very similar, the story and setting are totally different. 'Demon Souls' was plauded for being a very, very tough game to be but also an incedible gaming experience, and after 90 hours with this 'Dark Souls' the same can be said for the follow up.
'Dark Souls' has no rulebook. The story is vague, the controls are not really explained and as for how any of the RPG side of the game plays you're given nothing - you have to learn through playing the game how to level up, what the attributes mean, etc. You can pause this game, you can't save it whenever you like and it has no difficulty settings. There is no set route, no clues and the makers are assuming you have unlimited patience. There is no introductory section to this game, simply a boss just a few seconds in that until you figure out the secret will seem impossible. You've usually overcome the first hurdle if you don't get a look to get refund after the first hour.
Assuming you stick with it, and I imagine most gaming fans will - our of pure spite for the game, you're in for a treat. I mentioned there is no route to this game - its a simple case of work through it best you can - some sections come later, but the only way you're really going to know if a boss is not right for your character at this point in the game is if you really can't beat it. And considering most bosses are very hard at whatever level you are at, 'working you way through it' is more of a slog rather than patient trial and error.
Once you have picked your character, got over the first hour or so - you find yourself fighting through and spooky, medieval looking asylum. Full of traps, enemies, bosses and other lost souls fighting their way out. Some help you, some hinder you. Some help you, then hinder you. Most will at some point try and kill you. As you crawl through this game, more and more unfathomably tough tasks will be laid upon you - boss fights with creatures so huge and impossibly tough you wonder what how on earth you can ever win - its OK because after 5 hours on the same boss, 100s of deaths - you might finally figure out its weak spot or the secret to victory (you can always look at the 100s of videos on Youtube detailing the secrets to every aspect of this game). Or, you might find yourself in a hellhole of a section of the game - with no obvious route, no health and no where to rest - at your wits end, then you finally find a bonfire. Phew. Yes, bonfires. Bonfires are the mark of salvation in this game. Bonfires are scattered around the world of Dark Souls - some hidden some obvious - all a welcome sight. You move you character towards the bonfire and its finally a place you can save the game, rest (you character and yourself) and do things like level up and tweak your stats. Its not all hope though, because every time you rest at the bonfire, all enemies with the exception of bosses respawn. Imagine you clear a section - its taken you hours to fight you way through, finally finding the best route to the bonfire. You rest. You now have to fight your way in and out every time. Like I said, its tough. And these are not always easy enemies. Some can kill you in a split second - with one hit. Some will follow you till your dead, other will attack you in groups. Its a game that can only be played patiently, with planning and preparation - you can't just run into a room and hope for the best.
As you move through the game and kill pretty much everything you see before it kills you, you collect souls. Souls are the currency in the game and they are used to level up your stats (to become stronger etc) and to buy items within the game, or level up things you already have. Its with this graft - killing things to acquire souls, spending souls on levelling up - facing stronger bosses, that is the driving force in the game. Its how you'll eventually beat it.
For me, the most important aspect of any game is how it plays - the nuts and bolts in my book. How do players move? How intuitive are the controls? How much fun is it running about, killing things? Can you control you player with ease? All these things I look for in a game. Its what put me off Assassins Creed and made me love Assassins Creed 2. With the rare exception of the camera going bonkers and you loosing sight of you hero, this game is flawless. Once you get used to the controls, you have total control - hardly anything is done for you (with the exception of an auto-lock on when fighting that you have the option to use) and you can move very easily and freely in the game. Fighting a boss and want to stretch your tactical ideas as far as you can? No problem. Finally figured out the only way to kill a certain character is with a backstab after you parry his killer axe-swing? No worries - moving into position become a breeze once you figure out what you need to do. Thats when this game has its rare moments of ease - when you figure out how its done (or look it up)
A few workmates are also playing this game, and its become all we talk about, mainly because we are having such different experiences. Some have taken different routes - all of insist ours was the bast, different tactics for bosses and all know the secret you location for loot no one else knew about. Thats one thing I love about this game - there is so much do dig into to. Even after 90 hours it still felt like there was so much more...and there is.
Once you finish the game you have the option of New Game+ where you play again from the begging but you character has all the same stats and gears as when you finished. Sounds good? Its is, but its not easy. Everything is now much harder to kill, but gives more souls - progressing a second times is now an even richer experience.
As you can see, I can't recommend this game highly enough. Its makes Skyrim look like a round of Noughts and Crosses, and it leaves you wanting to cram play in wherever possible (as well as work, this game is also responsible for my recent time off from DooYoo)
Just make sure you have plenty of time, patients and I'd double check your blood pressure before picking this game up.
Summary: For me, the best and toughest game going right now.
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